BetterEnd/src/main/resources/assets/betterend/shaders/material/glow_all.frag
2020-10-07 00:19:36 +03:00

6 lines
163 B
GLSL

#include frex:shaders/api/fragment.glsl
#include frex:shaders/lib/math.glsl
void frx_startFragment(inout frx_FragmentData fragData) {
fragData.emissivity = 1;
}