8 lines
212 B
JavaScript
8 lines
212 B
JavaScript
#include frex:shaders/api/fragment.glsl
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#include frex:shaders/lib/math.glsl
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void frx_startFragment(inout frx_FragmentData fragData) {
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fragData.emissivity = 1;
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fragData.ao = false;
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fragData.diffuse = false;
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}
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