BetterEnd/src/main/resources/assets/betterend/shaders/material/small_wave.vert
2020-10-07 00:19:36 +03:00

24 lines
912 B
GLSL

#include frex:shaders/api/vertex.glsl
#include frex:shaders/api/world.glsl
#include frex:shaders/lib/math.glsl
#include frex:shaders/lib/noise/noise4d.glsl
/******************************************************
Based on "GPU-Generated Procedural Wind Animations for Trees"
by Renaldas Zioma in GPU Gems 3, 2007
https://developer.nvidia.com/gpugems/gpugems3/part-i-geometry/chapter-6-gpu-generated-procedural-wind-animations-trees
Remake of canvas default shader for the Nether
******************************************************/
void frx_startVertex(inout frx_VertexData data) {
#ifdef ANIMATED_FOLIAGE
float t = frx_renderSeconds() * 0.05;
vec3 pos = (data.vertex.xyz + frx_modelOriginWorldPos()) * 0.5;
float wind = snoise(vec4(pos, t)) * 0.02;
data.vertex.x += (cos(t) * cos(t * 3) * cos(t * 5) * cos(t * 7) + sin(t * 25)) * wind;
data.vertex.z += sin(t * 19) * wind;
#endif
}