BetterEnd/src/main/java/ru/betterend/world/biome/BiomeDefinition.java
2020-09-20 23:20:43 +03:00

312 lines
No EOL
8.8 KiB
Java

package ru.betterend.world.biome;
import java.util.List;
import com.google.common.collect.Lists;
import net.minecraft.client.sound.MusicType;
import net.minecraft.entity.EntityType;
import net.minecraft.entity.SpawnGroup;
import net.minecraft.sound.BiomeAdditionsSound;
import net.minecraft.sound.BiomeMoodSound;
import net.minecraft.sound.SoundEvent;
import net.minecraft.sound.SoundEvents;
import net.minecraft.util.Identifier;
import net.minecraft.util.math.MathHelper;
import net.minecraft.util.registry.Registry;
import net.minecraft.world.biome.Biome;
import net.minecraft.world.biome.Biome.Category;
import net.minecraft.world.biome.Biome.Precipitation;
import net.minecraft.world.biome.BiomeEffects.Builder;
import net.minecraft.world.biome.BiomeParticleConfig;
import net.minecraft.world.biome.GenerationSettings;
import net.minecraft.world.biome.SpawnSettings;
import net.minecraft.world.gen.GenerationStep.Feature;
import net.minecraft.world.gen.feature.ConfiguredFeature;
import net.minecraft.world.gen.feature.ConfiguredStructureFeature;
import net.minecraft.world.gen.surfacebuilder.ConfiguredSurfaceBuilders;
import ru.betterend.BetterEnd;
import ru.betterend.MHelper;
public class BiomeDefinition
{
private final List<ConfiguredStructureFeature<?, ?>> structures = Lists.newArrayList();
private final List<FeatureInfo> features = Lists.newArrayList();
private final List<SpawnInfo> mobs = Lists.newArrayList();
private BiomeParticleConfig particleConfig;
private BiomeAdditionsSound additions;
private BiomeMoodSound mood;
private SoundEvent music;
private SoundEvent loop;
private int waterFogColor = 329011;
private int waterColor = 4159204;
private int fogColor = 3344392;
private boolean stalactites = true;
private boolean bnStructures = true;
private final Identifier id;
public BiomeDefinition(String name)
{
this.id = new Identifier(BetterEnd.MOD_ID, name);
}
public BiomeDefinition setStalactites(boolean value)
{
stalactites = value;
return this;
}
public BiomeDefinition setBNStructures(boolean value)
{
bnStructures = value;
return this;
}
/**
* Set default ores generation
* @param value - if true (default) then default ores will be generated
* @return this {@link BiomeDefinition}
*/
public BiomeDefinition setDefaultOres(boolean value)
{
return this;
}
/**
* Set default nether structure features to be added
* @param value - if true (default) then default structure features (nether fortresses, caves, etc.) will be added into biome
* @return this {@link BiomeDefinition}
*/
public BiomeDefinition setDefaultStructureFeatures(boolean value)
{
return this;
}
/**
* Set default nether features to be added
* @param value - if true (default) then default features (small structures) will be added into biome
* @return this {@link BiomeDefinition}
*/
public BiomeDefinition setDefaultFeatures(boolean value)
{
return this;
}
/**
* Set default Nether Wastes mobs to be added
* @param value - if true (default) then default mobs will be added into biome
* @return this {@link BiomeDefinition}
*/
public BiomeDefinition setDefaultMobs(boolean value)
{
return this;
}
public BiomeDefinition setParticleConfig(BiomeParticleConfig config)
{
this.particleConfig = config;
return this;
}
/**
* Adds mob into biome
* @param type - {@link EntityType}
* @param group - {@link SpawnGroup}
* @param weight - cumulative spawning weight
* @param minGroupSize - minimum count of mobs in the group
* @param maxGroupSize - maximum count of mobs in the group
* @return this {@link BiomeDefinition}
*/
public BiomeDefinition addMobSpawn(EntityType<?> type, int weight, int minGroupSize, int maxGroupSize)
{
Identifier eID = Registry.ENTITY_TYPE.getId(type);
if (eID != Registry.ENTITY_TYPE.getDefaultId())
{
SpawnInfo info = new SpawnInfo();
info.type = type;
info.weight = weight;
info.minGroupSize = minGroupSize;
info.maxGroupSize = maxGroupSize;
mobs.add(info);
}
return this;
}
/**
* Adds feature (small structure) into biome - plants, ores, small buildings, etc.
* @param feature - {@link ConfiguredStructureFeature} to add
* @return this {@link BiomeDefinition}
*/
public BiomeDefinition addStructureFeature(ConfiguredStructureFeature<?, ?> feature)
{
System.out.println("Structure " + feature);
structures.add(feature);
return this;
}
public BiomeDefinition addFeature(Feature featureStep, ConfiguredFeature<?, ?> feature)
{
FeatureInfo info = new FeatureInfo();
info.featureStep = featureStep;
info.feature = feature;
features.add(info);
return this;
}
/**
* Sets biome fog color
* @param r - Red [0 - 255]
* @param g - Green [0 - 255]
* @param b - Blue [0 - 255]
* @return this {@link BiomeDefinition}
*/
public BiomeDefinition setFogColor(int r, int g, int b)
{
r = MathHelper.clamp(r, 0, 255);
g = MathHelper.clamp(g, 0, 255);
b = MathHelper.clamp(b, 0, 255);
this.fogColor = MHelper.color(r, g, b);
return this;
}
/**
* Sets biome water color
* @param r - Red [0 - 255]
* @param g - Green [0 - 255]
* @param b - Blue [0 - 255]
* @return this {@link BiomeDefinition}
*/
public BiomeDefinition setWaterColor(int r, int g, int b)
{
r = MathHelper.clamp(r, 0, 255);
g = MathHelper.clamp(g, 0, 255);
b = MathHelper.clamp(b, 0, 255);
this.waterColor = MHelper.color(r, g, b);
return this;
}
/**
* Sets biome underwater fog color
* @param r - Red [0 - 255]
* @param g - Green [0 - 255]
* @param b - Blue [0 - 255]
* @return this {@link BiomeDefinition}
*/
public BiomeDefinition setWaterFogColor(int r, int g, int b)
{
r = MathHelper.clamp(r, 0, 255);
g = MathHelper.clamp(g, 0, 255);
b = MathHelper.clamp(b, 0, 255);
this.waterFogColor = MHelper.color(r, g, b);
return this;
}
/**
* Plays in never-ending loop for as long as player is in the biome
* @param loop - SoundEvent
* @return this {@link BiomeDefinition}
*/
public BiomeDefinition setLoop(SoundEvent loop)
{
this.loop = loop;
return this;
}
/**
* Plays commonly while the player is in the biome
* @param mood - SoundEvent
* @return this {@link BiomeDefinition}
*/
public BiomeDefinition setMood(SoundEvent mood)
{
this.mood = new BiomeMoodSound(mood, 6000, 8, 2.0D);
return this;
}
/**
* Set additional sounds. They plays once every 6000-17999 ticks while the player is in the biome
* @param additions - SoundEvent
* @return this BiomeDefenition
*/
public BiomeDefinition setAdditions(SoundEvent additions)
{
this.additions = new BiomeAdditionsSound(additions, 0.0111);
return this;
}
/**
* Set background music for biome
* @param music
* @return
*/
public BiomeDefinition setMusic(SoundEvent music)
{
this.music = music;
return this;
}
public Biome build()
{
SpawnSettings.Builder spawnSettings = new SpawnSettings.Builder();
GenerationSettings.Builder generationSettings = new GenerationSettings.Builder();
Builder effects = new Builder();
mobs.forEach((spawn) -> { spawnSettings.spawn(spawn.type.getSpawnGroup(), new SpawnSettings.SpawnEntry(spawn.type, spawn.weight, spawn.minGroupSize, spawn.maxGroupSize)); });
generationSettings.surfaceBuilder(ConfiguredSurfaceBuilders.END);
structures.forEach((structure) -> generationSettings.structureFeature(structure));
features.forEach((info) -> generationSettings.feature(info.featureStep, info.feature));
effects.skyColor(fogColor).waterColor(waterColor).waterFogColor(waterFogColor).fogColor(fogColor);
if (loop != null) effects.loopSound(loop);
if (mood != null) effects.moodSound(mood);
if (additions != null) effects.additionsSound(additions);
if (particleConfig != null) effects.particleConfig(particleConfig);
effects.music(MusicType.createIngameMusic(music != null ? music : SoundEvents.MUSIC_END));
return new Biome.Builder()
.precipitation(Precipitation.NONE)
.category(Category.THEEND)
.depth(0.1F)
.scale(0.2F)
.temperature(2.0F)
.downfall(0.0F)
.effects(effects.build())
.spawnSettings(spawnSettings.build())
.generationSettings(generationSettings.build())
.build();
}
private static final class SpawnInfo
{
EntityType<?> type;
int weight;
int minGroupSize;
int maxGroupSize;
}
private static final class FeatureInfo
{
Feature featureStep;
ConfiguredFeature<?, ?> feature;
}
public Identifier getID()
{
return id;
}
public boolean hasStalactites()
{
return stalactites;
}
public boolean hasBNStructures()
{
return bnStructures;
}
}