BetterEnd/src/main/resources/assets/betterend/shaders/material/glow_inc.frag
2020-11-08 15:07:19 +03:00

7 lines
253 B
GLSL

#include frex:shaders/api/fragment.glsl
#include frex:shaders/lib/math.glsl
void frx_startFragment(inout frx_FragmentData fragData) {
float light = frx_luminance(fragData.spriteColor.rgb) * 2 - 0.3;
fragData.emissivity = clamp(light, 0, 1);
}