BetterEnd/src/main/java/ru/betterend/world/features/BiomeIslandFeature.java
2021-07-20 00:39:58 +03:00

72 lines
3 KiB
Java

package ru.betterend.world.features;
import net.minecraft.core.BlockPos;
import net.minecraft.core.BlockPos.MutableBlockPos;
import net.minecraft.world.level.WorldGenLevel;
import net.minecraft.world.level.biome.Biome;
import net.minecraft.world.level.block.Blocks;
import net.minecraft.world.level.block.state.BlockState;
import net.minecraft.world.level.levelgen.feature.FeaturePlaceContext;
import net.minecraft.world.level.levelgen.feature.configurations.NoneFeatureConfiguration;
import net.minecraft.world.level.levelgen.surfacebuilders.SurfaceBuilderBaseConfiguration;
import net.minecraft.world.level.levelgen.surfacebuilders.SurfaceBuilderConfiguration;
import ru.bclib.sdf.SDF;
import ru.bclib.sdf.operator.SDFDisplacement;
import ru.bclib.sdf.operator.SDFTranslate;
import ru.bclib.sdf.primitive.SDFCappedCone;
import ru.bclib.util.BlocksHelper;
import ru.bclib.world.features.DefaultFeature;
import ru.betterend.noise.OpenSimplexNoise;
public class BiomeIslandFeature extends DefaultFeature {
private static final MutableBlockPos CENTER = new MutableBlockPos();
private static final SDF ISLAND;
private static OpenSimplexNoise simplexNoise = new OpenSimplexNoise(412L);
private static BlockState topBlock = Blocks.GRASS_BLOCK.defaultBlockState();
private static BlockState underBlock = Blocks.DIRT.defaultBlockState();
@Override
public boolean place(FeaturePlaceContext<NoneFeatureConfiguration> featureConfig) {
final BlockPos pos = featureConfig.origin();
final WorldGenLevel world = featureConfig.level();
Biome biome = world.getBiome(pos);
SurfaceBuilderConfiguration surfaceConfig = biome.getGenerationSettings().getSurfaceBuilderConfig();
BlockState topMaterial = surfaceConfig.getTopMaterial();
if (BlocksHelper.isFluid(topMaterial)) {
topBlock = ((SurfaceBuilderBaseConfiguration) surfaceConfig).getUnderwaterMaterial();
}
else {
topBlock = topMaterial;
}
underBlock = surfaceConfig.getUnderMaterial();
simplexNoise = new OpenSimplexNoise(world.getSeed());
CENTER.set(pos);
ISLAND.fillRecursive(world, pos.below());
return true;
}
private static SDF createSDFIsland() {
SDF sdfCone = new SDFCappedCone().setRadius1(0).setRadius2(6).setHeight(4).setBlock(pos -> {
if (pos.getY() > CENTER.getY()) return AIR;
if (pos.getY() == CENTER.getY()) return topBlock;
return underBlock;
});
sdfCone = new SDFTranslate().setTranslate(0, -2, 0).setSource(sdfCone);
sdfCone = new SDFDisplacement().setFunction(pos -> {
float deltaX = Math.abs(pos.x());
float deltaY = Math.abs(pos.y());
float deltaZ = Math.abs(pos.z());
if (deltaY < 2.0f && (deltaX < 3.0f || deltaZ < 3.0F)) return 0.0f;
return (float) simplexNoise.eval(CENTER.getX() + pos.x(), CENTER.getY() + pos.y(), CENTER.getZ() + pos.z());
})
.setSource(sdfCone)
.setReplaceFunction(state -> BlocksHelper.isFluid(state) || state.getMaterial()
.isReplaceable());
return sdfCone;
}
static {
ISLAND = createSDFIsland();
}
}