56 lines
2.3 KiB
Java
56 lines
2.3 KiB
Java
package ru.betterend.blocks;
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import net.fabricmc.fabric.api.object.builder.v1.block.FabricBlockSettings;
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import net.minecraft.core.BlockPos;
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import net.minecraft.sounds.SoundEvents;
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import net.minecraft.sounds.SoundSource;
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import net.minecraft.world.InteractionHand;
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import net.minecraft.world.InteractionResult;
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import net.minecraft.world.entity.player.Player;
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import net.minecraft.world.item.ItemStack;
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import net.minecraft.world.item.Items;
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import net.minecraft.world.level.Level;
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import net.minecraft.world.level.block.Block;
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import net.minecraft.world.level.block.Blocks;
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import net.minecraft.world.level.block.state.BlockState;
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import net.minecraft.world.level.block.state.StateDefinition;
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import net.minecraft.world.level.block.state.properties.BooleanProperty;
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import net.minecraft.world.level.material.MaterialColor;
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import net.minecraft.world.phys.BlockHitResult;
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import ru.bclib.blocks.BaseBlock;
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import ru.bclib.blocks.BlockProperties;
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import ru.bclib.util.BlocksHelper;
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import ru.betterend.registry.EndBlocks;
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import ru.betterend.registry.EndItems;
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public class UmbrellaTreeClusterBlock extends BaseBlock {
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public static final BooleanProperty NATURAL = BlockProperties.NATURAL;
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public UmbrellaTreeClusterBlock() {
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super(FabricBlockSettings.copyOf(Blocks.NETHER_WART_BLOCK)
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.materialColor(MaterialColor.COLOR_PURPLE)
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.luminance(15));
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registerDefaultState(stateDefinition.any().setValue(NATURAL, false));
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}
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@Override
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protected void createBlockStateDefinition(StateDefinition.Builder<Block, BlockState> stateManager) {
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stateManager.add(NATURAL);
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}
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@Override
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public InteractionResult use(BlockState state, Level world, BlockPos pos, Player player, InteractionHand hand, BlockHitResult hit) {
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ItemStack stack = player.getMainHandItem();
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if (stack.getItem() == Items.GLASS_BOTTLE) {
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if (!player.isCreative()) {
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stack.shrink(1);
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}
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stack = new ItemStack(EndItems.UMBRELLA_CLUSTER_JUICE);
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player.addItem(stack);
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world.playLocalSound(pos.getX() + 0.5, pos.getY() + 0.5, pos.getZ() + 0.5, SoundEvents.BOTTLE_FILL, SoundSource.BLOCKS, 1, 1, false);
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BlocksHelper.setWithUpdate(world, pos, EndBlocks.UMBRELLA_TREE_CLUSTER_EMPTY.defaultBlockState().setValue(NATURAL, state.getValue(NATURAL)));
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return InteractionResult.SUCCESS;
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}
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return InteractionResult.FAIL;
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}
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}
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