BetterEnd/src/main/java/ru/betterend/world/features/WallScatterFeature.java
2021-06-24 15:10:10 +02:00

72 lines
2.3 KiB
Java

package ru.betterend.world.features;
import java.util.Random;
import net.minecraft.core.BlockPos;
import net.minecraft.core.BlockPos.MutableBlockPos;
import net.minecraft.core.Direction;
import net.minecraft.world.level.WorldGenLevel;
import net.minecraft.world.level.chunk.ChunkGenerator;
import net.minecraft.world.level.levelgen.Heightmap;
import net.minecraft.world.level.levelgen.feature.FeaturePlaceContext;
import net.minecraft.world.level.levelgen.feature.configurations.NoneFeatureConfiguration;
import ru.bclib.util.BlocksHelper;
import ru.bclib.util.MHelper;
import ru.bclib.world.features.DefaultFeature;
public abstract class WallScatterFeature extends DefaultFeature {
private static final Direction[] DIR = BlocksHelper.makeHorizontal();
private final int radius;
public WallScatterFeature(int radius) {
this.radius = radius;
}
public abstract boolean canGenerate(WorldGenLevel world, Random random, BlockPos pos, Direction dir);
public abstract void generate(WorldGenLevel world, Random random, BlockPos pos, Direction dir);
@Override
public boolean place(FeaturePlaceContext<NoneFeatureConfiguration> featureConfig) {
Random random = featureConfig.random();
BlockPos center = featureConfig.origin();
WorldGenLevel world = featureConfig.level();
int maxY = world.getHeight(Heightmap.Types.WORLD_SURFACE, center.getX(), center.getZ());
int minY = BlocksHelper.upRay(world, new BlockPos(center.getX(), 0, center.getZ()), maxY);
if (maxY < 10 || maxY < minY) {
return false;
}
int py = MHelper.randRange(minY, maxY, random);
MutableBlockPos mut = new MutableBlockPos();
for (int x = -radius; x <= radius; x++) {
mut.setX(center.getX() + x);
for (int y = -radius; y <= radius; y++) {
mut.setY(py + y);
for (int z = -radius; z <= radius; z++) {
mut.setZ(center.getZ() + z);
if (random.nextInt(4) == 0 && world.isEmptyBlock(mut)) {
shuffle(random);
for (Direction dir : DIR) {
if (canGenerate(world, random, mut, dir)) {
generate(world, random, mut, dir);
break;
}
}
}
}
}
}
return true;
}
private void shuffle(Random random) {
for (int i = 0; i < 4; i++) {
int j = random.nextInt(4);
Direction d = DIR[i];
DIR[i] = DIR[j];
DIR[j] = d;
}
}
}