BetterEnd/src/main/java/ru/betterend/blocks/model/BaseBlockModel.java
paulevsGitch 0d5e6d544c Cleanup
2020-10-13 01:08:07 +03:00

221 lines
6.4 KiB
Java

package ru.betterend.blocks.model;
import java.util.Arrays;
import java.util.Collection;
import java.util.List;
import java.util.Random;
import java.util.Set;
import java.util.function.Function;
import java.util.function.Supplier;
import com.mojang.datafixers.util.Pair;
import net.fabricmc.fabric.api.renderer.v1.Renderer;
import net.fabricmc.fabric.api.renderer.v1.RendererAccess;
import net.fabricmc.fabric.api.renderer.v1.mesh.Mesh;
import net.fabricmc.fabric.api.renderer.v1.mesh.MeshBuilder;
import net.fabricmc.fabric.api.renderer.v1.mesh.MutableQuadView;
import net.fabricmc.fabric.api.renderer.v1.mesh.QuadEmitter;
import net.fabricmc.fabric.api.renderer.v1.model.FabricBakedModel;
import net.fabricmc.fabric.api.renderer.v1.render.RenderContext;
import net.minecraft.block.BlockState;
import net.minecraft.client.render.model.BakedModel;
import net.minecraft.client.render.model.BakedQuad;
import net.minecraft.client.render.model.ModelBakeSettings;
import net.minecraft.client.render.model.ModelLoader;
import net.minecraft.client.render.model.UnbakedModel;
import net.minecraft.client.render.model.json.JsonUnbakedModel;
import net.minecraft.client.render.model.json.ModelOverrideList;
import net.minecraft.client.render.model.json.ModelTransformation;
import net.minecraft.client.texture.Sprite;
import net.minecraft.client.texture.SpriteAtlasTexture;
import net.minecraft.client.util.SpriteIdentifier;
import net.minecraft.item.ItemStack;
import net.minecraft.util.Identifier;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.Direction;
import net.minecraft.world.BlockRenderView;
import ru.betterend.BetterEnd;
public class BaseBlockModel implements UnbakedModel, BakedModel, FabricBakedModel {
private static final Identifier DEFAULT_BLOCK_MODEL = new Identifier("minecraft:block/block");
private final SpriteIdentifier[] spritesIDs;
private final Sprite[] sprites;
private ModelTransformation transformation;
private Mesh mesh;
public BaseBlockModel(String... textures) {
this.spritesIDs = new SpriteIdentifier[textures.length];
this.sprites = new Sprite[textures.length];
for (int i = 0; i < textures.length; i++) {
this.spritesIDs[i] = new SpriteIdentifier(SpriteAtlasTexture.BLOCK_ATLAS_TEXTURE, BetterEnd.makeID(textures[i]));
}
}
@Override
public BakedModel bake(ModelLoader loader, Function<SpriteIdentifier, Sprite> textureGetter,
ModelBakeSettings rotationContainer, Identifier modelId) {
for(int i = 0; i < sprites.length; i++) {
this.sprites[i] = textureGetter.apply(spritesIDs[i]);
}
JsonUnbakedModel jsonBlockModel = (JsonUnbakedModel) loader.getOrLoadModel(DEFAULT_BLOCK_MODEL);
this.transformation = jsonBlockModel.getTransformations();
Renderer renderer = RendererAccess.INSTANCE.getRenderer();
MeshBuilder builder = renderer.meshBuilder();
QuadEmitter emitter = builder.getEmitter();
Direction[] directions = Direction.values();
for (Direction direction : directions) {
emitter.square(direction, 0.0f, 0.0f, 1.0f, 1.0f, 0.0f);
switch (sprites.length) {
case 1: {
emitter.spriteBake(0, sprites[0], MutableQuadView.BAKE_LOCK_UV);
break;
}
case 2: {
switch (direction) {
case DOWN:
case UP: {
emitter.spriteBake(0, sprites[0], MutableQuadView.BAKE_LOCK_UV);
break;
}
default: {
emitter.spriteBake(0, sprites[1], MutableQuadView.BAKE_LOCK_UV);
}
}
}
case 3: {
switch (direction) {
case DOWN:
case UP: {
emitter.spriteBake(0, sprites[0], MutableQuadView.BAKE_LOCK_UV);
break;
}
case NORTH:
case SOUTH: {
emitter.spriteBake(0, sprites[1], MutableQuadView.BAKE_LOCK_UV);
break;
}
default: {
emitter.spriteBake(0, sprites[2], MutableQuadView.BAKE_LOCK_UV);
}
}
}
case 4: {
switch (direction) {
case DOWN:
case UP: {
emitter.spriteBake(0, sprites[0], MutableQuadView.BAKE_LOCK_UV);
break;
}
case NORTH: {
emitter.spriteBake(0, sprites[1], MutableQuadView.BAKE_LOCK_UV);
break;
}
case SOUTH: {
emitter.spriteBake(0, sprites[2], MutableQuadView.BAKE_LOCK_UV);
break;
}
default: {
emitter.spriteBake(0, sprites[3], MutableQuadView.BAKE_LOCK_UV);
}
}
}
case 5: {
switch (direction) {
case DOWN:
case UP:
case NORTH:
case SOUTH: {
emitter.spriteBake(0, sprites[direction.ordinal()], MutableQuadView.BAKE_LOCK_UV);
break;
}
default: {
emitter.spriteBake(0, sprites[4], MutableQuadView.BAKE_LOCK_UV);
}
}
}
default: {
emitter.spriteBake(0, sprites[direction.ordinal()], MutableQuadView.BAKE_LOCK_UV);
}
}
emitter.spriteColor(0, -1, -1, -1, -1);
emitter.emit();
}
this.mesh = builder.build();
return this;
}
@Override
public boolean isVanillaAdapter() {
return false;
}
@Override
public void emitBlockQuads(BlockRenderView blockView, BlockState state, BlockPos pos,
Supplier<Random> randomSupplier, RenderContext context) {
context.meshConsumer().accept(mesh);
}
@Override
public void emitItemQuads(ItemStack stack, Supplier<Random> randomSupplier, RenderContext context) {
context.meshConsumer().accept(mesh);
}
@Override
public List<BakedQuad> getQuads(BlockState state, Direction face, Random random) {
return null;
}
@Override
public boolean useAmbientOcclusion() {
return false;
}
@Override
public boolean hasDepth() {
return false;
}
@Override
public boolean isSideLit() {
return true;
}
@Override
public boolean isBuiltin() {
return false;
}
@Override
public Sprite getSprite() {
return this.sprites[0];
}
@Override
public ModelTransformation getTransformation() {
return this.transformation;
}
@Override
public ModelOverrideList getOverrides() {
return ModelOverrideList.EMPTY;
}
@Override
public Collection<Identifier> getModelDependencies() {
return Arrays.asList(DEFAULT_BLOCK_MODEL);
}
@Override
public Collection<SpriteIdentifier> getTextureDependencies(Function<Identifier, UnbakedModel> unbakedModelGetter,
Set<Pair<String, String>> unresolvedTextureReferences) {
return Arrays.asList(spritesIDs);
}
}