199 lines
8.3 KiB
Java
199 lines
8.3 KiB
Java
package ru.betterend.integration.byg.features;
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import com.google.common.collect.Lists;
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import com.mojang.math.Vector3f;
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import net.minecraft.core.BlockPos;
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import net.minecraft.util.Mth;
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import net.minecraft.world.level.WorldGenLevel;
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import net.minecraft.world.level.block.Blocks;
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import net.minecraft.world.level.block.state.BlockState;
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import net.minecraft.world.level.levelgen.feature.FeaturePlaceContext;
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import net.minecraft.world.level.levelgen.feature.configurations.NoneFeatureConfiguration;
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import net.minecraft.world.level.material.Material;
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import net.minecraft.world.phys.AABB;
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import ru.bclib.api.TagAPI;
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import ru.bclib.sdf.SDF;
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import ru.bclib.sdf.operator.SDFDisplacement;
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import ru.bclib.sdf.operator.SDFSubtraction;
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import ru.bclib.sdf.operator.SDFTranslate;
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import ru.bclib.sdf.operator.SDFUnion;
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import ru.bclib.sdf.primitive.SDFSphere;
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import ru.bclib.util.MHelper;
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import ru.bclib.util.SplineHelper;
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import ru.bclib.world.features.DefaultFeature;
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import ru.betterend.integration.Integrations;
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import ru.betterend.noise.OpenSimplexNoise;
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import java.util.List;
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import java.util.Random;
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import java.util.function.Function;
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public class OldBulbisTreeFeature extends DefaultFeature {
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private static final List<Vector3f> SPLINE;
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private static final List<Vector3f> ROOT;
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private static final List<Vector3f> LEAF;
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private static final List<Vector3f> SIDE;
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@Override
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public boolean place(FeaturePlaceContext<NoneFeatureConfiguration> featureConfig) {
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final Random random = featureConfig.random();
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final BlockPos pos = featureConfig.origin();
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final WorldGenLevel world = featureConfig.level();
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if (!world.getBlockState(pos.below()).is(TagAPI.END_GROUND)) return false;
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if (!world.getBlockState(pos.below(4)).is(TagAPI.GEN_TERRAIN)) return false;
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BlockState stem = Integrations.BYG.getDefaultState("bulbis_stem");
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BlockState wood = Integrations.BYG.getDefaultState("bulbis_wood");
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BlockState cap = Integrations.BYG.getDefaultState(random.nextBoolean() ? "bulbis_shell" : "purple_bulbis_shell");
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BlockState glow = Integrations.BYG.getDefaultState("purple_shroomlight");
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Function<BlockState, Boolean> replacement = (state) -> {
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if (state.equals(stem) || state.equals(wood) || state.is(TagAPI.END_GROUND) || state.getMaterial()
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.equals(Material.PLANT)) {
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return true;
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}
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return state.getMaterial().isReplaceable();
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};
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float size = MHelper.randRange(10, 20, random);
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float addSize = MHelper.randRange(1, 1.7F, random);
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float addRad = addSize * 0.5F + 0.5F;
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int count = (int) (size * 0.15F);
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size *= addSize;
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float var = MHelper.PI2 / (float) (count * 3);
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float start = MHelper.randRange(0, MHelper.PI2, random);
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SDF sdf = null;
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int x1 = ((pos.getX() >> 4) << 4) - 16;
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int z1 = ((pos.getZ() >> 4) << 4) - 16;
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AABB limits = new AABB(x1, pos.getY() - 5, z1, x1 + 47, pos.getY() + size * 2, z1 + 47);
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for (int i = 0; i < count; i++) {
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float angle = (float) i / (float) count * MHelper.PI2 + MHelper.randRange(0, var, random) + start;
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List<Vector3f> spline = SplineHelper.copySpline(SPLINE);
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float sizeXZ = (size + MHelper.randRange(0, size * 0.5F, random)) * 0.7F;
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SplineHelper.scale(spline, sizeXZ, sizeXZ * 1.5F + MHelper.randRange(0, size * 0.5F, random), sizeXZ);
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SplineHelper.offset(spline, new Vector3f(size * random.nextFloat() * 0.3F, 0, 0));
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SplineHelper.rotateSpline(spline, angle);
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SplineHelper.offsetParts(spline, random, 1F, 0, 1F);// 1.3F 0.8F
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SDF branch = SplineHelper.buildSDF(spline, 2.3F * addRad, 1.3F * addRad, (bpos) -> {
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return stem;
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});
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Vector3f vec = spline.get(spline.size() - 1);
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float radius = (size + MHelper.randRange(0, size * 0.5F, random)) * 0.35F;
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bigSphere(world, pos.offset(vec.x(), vec.y(), vec.z()), radius, cap, glow, wood, replacement, random);
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vec = SplineHelper.getPos(spline, 0.3F);
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makeRoots(world, pos.offset(vec.x(), vec.y(), vec.z()), size * 0.4F + 5, random, wood, replacement);
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sdf = (sdf == null) ? branch : new SDFUnion().setSourceA(sdf).setSourceB(branch);
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}
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sdf.setReplaceFunction(replacement).addPostProcess((info) -> {
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if (info.getState().equals(stem) && (!info.getStateUp().equals(stem) || !info.getStateDown()
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.equals(stem))) {
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return wood;
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}
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return info.getState();
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}).fillArea(world, pos, limits);
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return true;
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}
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private void bigSphere(WorldGenLevel world, BlockPos pos, float radius, BlockState cap, BlockState glow, BlockState wood, Function<BlockState, Boolean> replacement, Random random) {
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OpenSimplexNoise noise = new OpenSimplexNoise(random.nextLong());
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SDF sphere = new SDFSphere().setRadius(radius).setBlock(cap);
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SDF sphereInner = new SDFSphere().setRadius(radius * 0.53F).setBlock(Blocks.AIR);
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sphereInner = new SDFDisplacement().setFunction((vec) -> {
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return (float) noise.eval(vec.x() * 0.1, vec.y() * 0.1, vec.z() * 0.1);
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}).setSource(sphereInner);
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SDF sphereGlow = new SDFSphere().setRadius(radius * 0.6F).setBlock(glow);
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sphereGlow = new SDFDisplacement().setFunction((vec) -> {
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return (float) noise.eval(vec.x() * 0.1, vec.y() * 0.1, vec.z() * 0.1) * 2F;
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}).setSource(sphereGlow);
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sphereGlow = new SDFSubtraction().setSourceA(sphereGlow).setSourceB(sphereInner);
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sphere = new SDFSubtraction().setSourceA(sphere).setSourceB(sphereGlow);
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sphere = new SDFSubtraction().setSourceA(sphere).setSourceB(sphereInner);
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float offsetY = radius * 1.7F;
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sphere = new SDFUnion().setSourceA(sphere).setSourceB(sphereGlow);
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sphere = new SDFTranslate().setTranslate(0, offsetY, 0).setSource(sphere);
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int leafCount = (int) (radius * 0.5F) + 2;
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for (int i = 0; i < 4; i++) {
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float angle = (float) i / 4 * MHelper.PI2;
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List<Vector3f> spline = SplineHelper.copySpline(LEAF);
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SplineHelper.rotateSpline(spline, angle);
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SplineHelper.scale(spline, radius * 1.4F);
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SplineHelper.fillSplineForce(spline, world, wood, pos, replacement);
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for (int j = 0; j < leafCount; j++) {
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float delta = ((float) j / (float) (leafCount - 1));
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float scale = (float) Math.sin(delta * Math.PI) * 0.8F + 0.2F;
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float index = Mth.lerp(delta, 1F, 3.9F);
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Vector3f point = SplineHelper.getPos(spline, index);
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List<Vector3f> side = SplineHelper.copySpline(SIDE);
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SplineHelper.rotateSpline(side, angle);
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SplineHelper.scale(side, scale * radius);
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BlockPos p = pos.offset(point.x() + 0.5F, point.y() + 0.5F, point.z() + 0.5F);
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SplineHelper.fillSplineForce(side, world, wood, p, replacement);
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}
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}
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sphere.fillArea(world, pos, new AABB(pos.above((int) offsetY)).inflate(radius * 1.3F));
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}
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private void makeRoots(WorldGenLevel world, BlockPos pos, float radius, Random random, BlockState wood, Function<BlockState, Boolean> replacement) {
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int count = (int) (radius * 1.5F);
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for (int i = 0; i < count; i++) {
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float angle = (float) i / (float) count * MHelper.PI2;
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float scale = radius * MHelper.randRange(0.85F, 1.15F, random);
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List<Vector3f> branch = SplineHelper.copySpline(ROOT);
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SplineHelper.rotateSpline(branch, angle);
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SplineHelper.scale(branch, scale);
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Vector3f last = branch.get(branch.size() - 1);
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if (world.getBlockState(pos.offset(last.x(), last.y(), last.z())).is(TagAPI.GEN_TERRAIN)) {
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SplineHelper.fillSpline(branch, world, wood, pos, replacement);
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}
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}
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}
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static {
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SPLINE = Lists.newArrayList(
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new Vector3f(0.00F, 0.00F, 0.00F),
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new Vector3f(0.10F, 0.35F, 0.00F),
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new Vector3f(0.20F, 0.50F, 0.00F),
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new Vector3f(0.30F, 0.55F, 0.00F),
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new Vector3f(0.42F, 0.70F, 0.00F),
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new Vector3f(0.50F, 1.00F, 0.00F)
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);
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ROOT = Lists.newArrayList(
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new Vector3f(0F, 1F, 0),
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new Vector3f(0.1F, 0.70F, 0),
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new Vector3f(0.3F, 0.30F, 0),
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new Vector3f(0.7F, 0.05F, 0),
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new Vector3f(0.8F, -0.20F, 0)
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);
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SplineHelper.offset(ROOT, new Vector3f(0, -0.45F, 0));
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LEAF = Lists.newArrayList(
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new Vector3f(0.00F, 0.0F, 0),
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new Vector3f(0.10F, 0.4F, 0),
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new Vector3f(0.40F, 0.8F, 0),
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new Vector3f(0.75F, 0.9F, 0),
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new Vector3f(1.00F, 0.8F, 0)
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);
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SIDE = Lists.newArrayList(
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new Vector3f(0, -0.3F, -0.5F),
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new Vector3f(0, -0.1F, -0.3F),
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new Vector3f(0, 0.0F, 0.0F),
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new Vector3f(0, -0.1F, 0.3F),
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new Vector3f(0, -0.3F, 0.5F)
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);
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}
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}
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