BetterEnd/src/main/java/ru/betterend/blocks/complex/MetalMaterial.java
2021-02-12 17:40:15 +03:00

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13 KiB
Java

package ru.betterend.blocks.complex;
import net.fabricmc.fabric.api.object.builder.v1.block.FabricBlockSettings;
import net.minecraft.block.Block;
import net.minecraft.block.Blocks;
import net.minecraft.block.MaterialColor;
import net.minecraft.entity.EquipmentSlot;
import net.minecraft.item.ArmorMaterial;
import net.minecraft.item.Item;
import net.minecraft.item.Item.Settings;
import net.minecraft.item.Items;
import net.minecraft.item.ToolMaterial;
import net.minecraft.sound.BlockSoundGroup;
import net.minecraft.tag.BlockTags;
import net.minecraft.tag.ItemTags;
import ru.betterend.blocks.BulbVineLanternBlock;
import ru.betterend.blocks.BulbVineLanternColoredBlock;
import ru.betterend.blocks.ChandelierBlock;
import ru.betterend.blocks.basis.BlockBase;
import ru.betterend.blocks.basis.EndAnvilBlock;
import ru.betterend.blocks.basis.EndChainBlock;
import ru.betterend.blocks.basis.EndDoorBlock;
import ru.betterend.blocks.basis.EndMetalPaneBlock;
import ru.betterend.blocks.basis.EndSlabBlock;
import ru.betterend.blocks.basis.EndStairsBlock;
import ru.betterend.blocks.basis.EndTrapdoorBlock;
import ru.betterend.blocks.basis.EndWoodenPlateBlock;
import ru.betterend.item.EndArmorItem;
import ru.betterend.item.EndAxeItem;
import ru.betterend.item.EndHammerItem;
import ru.betterend.item.EndHoeItem;
import ru.betterend.item.EndPickaxeItem;
import ru.betterend.item.EndShovelItem;
import ru.betterend.item.EndSwordItem;
import ru.betterend.item.PatternedItem;
import ru.betterend.recipe.builders.AlloyingRecipe;
import ru.betterend.recipe.builders.AnvilRecipe;
import ru.betterend.recipe.builders.FurnaceRecipe;
import ru.betterend.recipe.builders.GridRecipe;
import ru.betterend.recipe.builders.SmithingTableRecipe;
import ru.betterend.registry.EndBlocks;
import ru.betterend.registry.EndItems;
import ru.betterend.registry.EndTags;
import ru.betterend.util.TagHelper;
public class MetalMaterial {
public final Block ore;
public final Block block;
public final Block tile;
public final Block bars;
public final Block plate;
public final Block door;
public final Block trapdoor;
public final Block anvil;
public final Block chain;
public final Block stairs;
public final Block slab;
public final Block chandelier;
public final Block bulb_lantern;
public final ColoredMaterial bulb_lantern_colored;
public final Item nugget;
public final Item ingot;
public final Item shovelHead;
public final Item pickaxeHead;
public final Item axeHead;
public final Item hoeHead;
public final Item swordBlade;
public final Item swordHandle;
public final Item shovel;
public final Item sword;
public final Item pickaxe;
public final Item axe;
public final Item hoe;
public final Item hammer;
public final Item helmet;
public final Item chestplate;
public final Item leggings;
public final Item boots;
public static MetalMaterial makeNormal(String name, MaterialColor color, ToolMaterial material, ArmorMaterial armor) {
return new MetalMaterial(name, true, FabricBlockSettings.copyOf(Blocks.IRON_BLOCK).materialColor(color), EndItems.makeItemSettings(), material, armor);
}
public static MetalMaterial makeNormal(String name, MaterialColor color, float hardness, float resistance, ToolMaterial material, ArmorMaterial armor) {
return new MetalMaterial(name, true, FabricBlockSettings.copyOf(Blocks.IRON_BLOCK).materialColor(color).hardness(hardness).resistance(resistance), EndItems.makeItemSettings(), material, armor);
}
public static MetalMaterial makeOreless(String name, MaterialColor color, ToolMaterial material, ArmorMaterial armor) {
return new MetalMaterial(name, false, FabricBlockSettings.copyOf(Blocks.IRON_BLOCK).materialColor(color), EndItems.makeItemSettings(), material, armor);
}
public static MetalMaterial makeOreless(String name, MaterialColor color, float hardness, float resistance, ToolMaterial material, ArmorMaterial armor) {
return new MetalMaterial(name, false, FabricBlockSettings.copyOf(Blocks.IRON_BLOCK).materialColor(color).hardness(hardness).resistance(resistance), EndItems.makeItemSettings(), material, armor);
}
private MetalMaterial(String name, boolean hasOre, FabricBlockSettings settings, Settings itemSettings, ToolMaterial material, ArmorMaterial armor) {
FabricBlockSettings lantern = FabricBlockSettings.copyOf(settings).sounds(BlockSoundGroup.LANTERN).hardness(1).resistance(1).luminance(15);
final int level = material.getMiningLevel();
ore = hasOre ? EndBlocks.registerBlock(name + "_ore", new BlockBase(FabricBlockSettings.copyOf(Blocks.END_STONE))) : null;
block = EndBlocks.registerBlock(name + "_block", new BlockBase(settings));
tile = EndBlocks.registerBlock(name + "_tile", new BlockBase(settings));
stairs = EndBlocks.registerBlock(name + "_stairs", new EndStairsBlock(tile));
slab = EndBlocks.registerBlock(name + "_slab", new EndSlabBlock(tile));
door = EndBlocks.registerBlock(name + "_door", new EndDoorBlock(block));
trapdoor = EndBlocks.registerBlock(name + "_trapdoor", new EndTrapdoorBlock(block));
anvil = EndBlocks.registerBlock(name + "_anvil", new EndAnvilBlock(block.getDefaultMaterialColor(), level));
bars = EndBlocks.registerBlock(name + "_bars", new EndMetalPaneBlock(block));
chain = EndBlocks.registerBlock(name + "_chain", new EndChainBlock(block.getDefaultMaterialColor()));
plate = EndBlocks.registerBlock(name + "_plate", new EndWoodenPlateBlock(block));
chandelier = EndBlocks.registerBlock(name + "_chandelier", new ChandelierBlock(block));
bulb_lantern = EndBlocks.registerBlock(name + "_bulb_lantern", new BulbVineLanternBlock(lantern));
bulb_lantern_colored = new ColoredMaterial(BulbVineLanternColoredBlock::new, bulb_lantern, false);
nugget = EndItems.registerItem(name + "_nugget", new PatternedItem(itemSettings));
ingot = EndItems.registerItem(name + "_ingot", new PatternedItem(itemSettings));
shovelHead = EndItems.registerItem(name + "_shovel_head");
pickaxeHead = EndItems.registerItem(name + "_pickaxe_head");
axeHead = EndItems.registerItem(name + "_axe_head");
hoeHead = EndItems.registerItem(name + "_hoe_head");
swordBlade = EndItems.registerItem(name + "_sword_blade");
swordHandle = EndItems.registerItem(name + "_sword_handle");
shovel = EndItems.registerTool(name + "_shovel", new EndShovelItem(material, 1.5F, -3.0F, itemSettings));
sword = EndItems.registerTool(name + "_sword", new EndSwordItem(material, 3, -2.4F, itemSettings));
pickaxe = EndItems.registerTool(name + "_pickaxe", new EndPickaxeItem(material, 1, -2.8F, itemSettings));
axe = EndItems.registerTool(name + "_axe", new EndAxeItem(material, 6.0F, -3.0F, itemSettings));
hoe = EndItems.registerTool(name + "_hoe", new EndHoeItem(material, -3, 0.0F, itemSettings));
hammer = EndItems.registerTool(name + "_hammer", new EndHammerItem(material, 5.0F, -3.2F, 0.3D, itemSettings));
helmet = EndItems.registerItem(name + "_helmet", new EndArmorItem(armor, EquipmentSlot.HEAD, itemSettings));
chestplate = EndItems.registerItem(name + "_chestplate", new EndArmorItem(armor, EquipmentSlot.CHEST, itemSettings));
leggings = EndItems.registerItem(name + "_leggings", new EndArmorItem(armor, EquipmentSlot.LEGS, itemSettings));
boots = EndItems.registerItem(name + "_boots", new EndArmorItem(armor, EquipmentSlot.FEET, itemSettings));
if (hasOre) {
FurnaceRecipe.make(name + "_ingot_furnace", ore, ingot).setGroup("end_ingot").build(true);
AlloyingRecipe.Builder.create(name + "_ingot_alloy").setInput(ore, ore).setOutput(ingot, 3).setExpiriense(2.1F).build();
}
// Basic recipes
GridRecipe.make(name + "_ingot_from_nuggets", ingot).setShape("###", "###", "###").addMaterial('#', nugget).setGroup("end_metal_ingots_nug").build();
GridRecipe.make(name + "_block", block).setShape("###", "###", "###").addMaterial('#', ingot).setGroup("end_metal_blocks").build();
GridRecipe.make(name + "_ingot_from_block", ingot).setOutputCount(9).setList("#").addMaterial('#', block).setGroup("end_metal_ingots").build();
// Block recipes
GridRecipe.make(name + "_tile", tile).setOutputCount(4).setShape("##", "##").addMaterial('#', block).setGroup("end_metal_tiles").build();
GridRecipe.make(name + "_bars", bars).setOutputCount(16).setShape("###", "###").addMaterial('#', ingot).setGroup("end_metal_bars").build();
GridRecipe.make(name + "_plate", plate).setShape("##").addMaterial('#', ingot).setGroup("end_metal_plates").build();
GridRecipe.make(name + "_door", door).setOutputCount(3).setOutputCount(16).setShape("##", "##", "##").addMaterial('#', ingot).setGroup("end_metal_doors").build();
GridRecipe.make(name + "_trapdoor", trapdoor).setShape("##", "##").addMaterial('#', ingot).setGroup("end_metal_trapdoors").build();
GridRecipe.make(name + "_stairs", stairs).setOutputCount(4).setShape("# ", "## ", "###").addMaterial('#', block, tile).setGroup("end_metal_stairs").build();
GridRecipe.make(name + "_slab", slab).setOutputCount(6).setShape("###").addMaterial('#', block, tile).setGroup("end_metal_slabs").build();
GridRecipe.make(name + "_chain", chain).setShape("N", "#", "N").addMaterial('#', ingot).addMaterial('N', nugget).setGroup("end_metal_chain").build();
GridRecipe.make(name + "_anvil", anvil).setShape("###", " I ", "III").addMaterial('#', block, tile).addMaterial('I', ingot).setGroup("end_metal_anvil").build();
GridRecipe.make(name + "bulb_lantern", bulb_lantern).setShape("C", "I", "#").addMaterial('C', chain).addMaterial('I', ingot).addMaterial('#', EndItems.GLOWING_BULB).build();
GridRecipe.make(name + "_smith_table", Blocks.SMITHING_TABLE).setShape("II", "##", "##").addMaterial('#', ItemTags.PLANKS).addMaterial('I', ingot).setGroup("smith_table").build();
GridRecipe.make(name + "_chandelier", chandelier).setShape("I#I", " # ").addMaterial('#', ingot).addMaterial('I', EndItems.LUMECORN_ROD).setGroup("end_metal_chandelier").build();
// Tools & armor into nuggets
FurnaceRecipe.make(name + "_axe_nugget", axe, nugget).setGroup("end_nugget").build(true);
FurnaceRecipe.make(name + "_hoe_nugget", hoe, nugget).setGroup("end_nugget").build(true);
FurnaceRecipe.make(name + "_pickaxe_nugget", pickaxe, nugget).setGroup("end_nugget").build(true);
FurnaceRecipe.make(name + "_sword_nugget", sword, nugget).setGroup("end_nugget").build(true);
FurnaceRecipe.make(name + "_hammer_nugget", hammer, nugget).setGroup("end_nugget").build(true);
FurnaceRecipe.make(name + "_helmet_nugget", helmet, nugget).setGroup("end_nugget").build(true);
FurnaceRecipe.make(name + "_chestplate_nugget", chestplate, nugget).setGroup("end_nugget").build(true);
FurnaceRecipe.make(name + "_leggings_nugget", leggings, nugget).setGroup("end_nugget").build(true);
FurnaceRecipe.make(name + "_boots_nugget", boots, nugget).setGroup("end_nugget").build(true);
// Tool parts from ingots
AnvilRecipe.Builder.create(name + "_shovel_head").setInput(ingot).setOutput(shovelHead).setAnvilLevel(level).setToolLevel(level).setDamage(level).build();
AnvilRecipe.Builder.create(name + "_pickaxe_head").setInput(ingot).setInputCount(3).setOutput(pickaxeHead).setAnvilLevel(level).setToolLevel(level).setDamage(level).build();
AnvilRecipe.Builder.create(name + "_axe_head").setInput(ingot).setInputCount(3).setOutput(axeHead).setAnvilLevel(level).setToolLevel(level).setDamage(level).build();
AnvilRecipe.Builder.create(name + "_hoe_head").setInput(ingot).setInputCount(2).setOutput(hoeHead).setAnvilLevel(level).setToolLevel(level).setDamage(level).build();
AnvilRecipe.Builder.create(name + "_sword_blade").setInput(ingot).setOutput(swordBlade).setAnvilLevel(level).setToolLevel(level).setDamage(level).build();
// Tools from parts
SmithingTableRecipe.create(name + "_hammer").setResult(hammer).setBase(block).setAddition(Items.STICK).build();
SmithingTableRecipe.create(name + "_axe").setResult(axe).setBase(axeHead).setAddition(Items.STICK).build();
SmithingTableRecipe.create(name + "_pickaxe").setResult(pickaxe).setBase(pickaxeHead).setAddition(Items.STICK).build();
SmithingTableRecipe.create(name + "_hoe").setResult(hoe).setBase(hoeHead).setAddition(Items.STICK).build();
SmithingTableRecipe.create(name + "_sword_handle").setResult(swordHandle).setBase(ingot).setAddition(Items.STICK).build();
SmithingTableRecipe.create(name + "_sword").setResult(sword).setBase(swordBlade).setAddition(swordHandle).build();
SmithingTableRecipe.create(name + "_shovel").setResult(shovel).setBase(shovelHead).setAddition(Items.STICK).build();
// Armor crafting
GridRecipe.make(name + "_helmet", helmet).setShape("###", "# #").addMaterial('#', ingot).setGroup("end_metal_helmets").build();
GridRecipe.make(name + "_chestplate", chestplate).setShape("# #", "###", "###").addMaterial('#', ingot).setGroup("end_metal_chestplates").build();
GridRecipe.make(name + "_leggings", leggings).setShape("###", "# #", "# #").addMaterial('#', ingot).setGroup("end_metal_leggings").build();
GridRecipe.make(name + "_boots", boots).setShape("# #", "# #").addMaterial('#', ingot).setGroup("end_metal_boots").build();
TagHelper.addTag(BlockTags.ANVIL, anvil);
TagHelper.addTag(EndTags.IRON_INGOTS, ingot);
}
}