138 lines
5 KiB
Java
138 lines
5 KiB
Java
package ru.betterend.world.features;
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import java.util.Random;
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import net.minecraft.block.BlockState;
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import net.minecraft.block.Blocks;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.BlockPos.Mutable;
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import net.minecraft.world.StructureWorldAccess;
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import net.minecraft.world.gen.chunk.ChunkGenerator;
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import net.minecraft.world.gen.feature.DefaultFeatureConfig;
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import ru.betterend.noise.OpenSimplexNoise;
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import ru.betterend.registry.BlockRegistry;
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import ru.betterend.util.BlocksHelper;
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import ru.betterend.util.MHelper;
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public class EndLakeFeature extends DefaultFeature {
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private static final OpenSimplexNoise NOISE = new OpenSimplexNoise(15152);
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private static final Mutable POS = new Mutable();
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@Override
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public boolean generate(StructureWorldAccess world, ChunkGenerator chunkGenerator, Random random, BlockPos blockPos, DefaultFeatureConfig featureConfig) {
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double radius = MHelper.randRange(10.0, 20.0, random);
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double depth = radius * 0.5 * MHelper.randRange(0.8, 1.2, random);
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int dist = MHelper.floor(radius);
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int dist2 = MHelper.floor(radius * 1.5);
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int bott = MHelper.floor(depth);
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blockPos = getTopPos(world, blockPos);
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if (blockPos.getY() < 10) return false;
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int waterLevel = blockPos.getY();
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BlockPos pos = getTopPos(world, blockPos.north(dist));
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if (pos.getY() < 10) return false;
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waterLevel = MHelper.min(pos.getY(), waterLevel);
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pos = getTopPos(world, blockPos.south(dist));
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if (pos.getY() < 10) return false;
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waterLevel = MHelper.min(pos.getY(), waterLevel);
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pos = getTopPos(world, blockPos.east(dist));
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if (pos.getY() < 10) return false;
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waterLevel = MHelper.min(pos.getY(), waterLevel);
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pos = getTopPos(world, blockPos.west(dist));
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if (pos.getY() < 10) return false;
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waterLevel = MHelper.min(pos.getY(), waterLevel);
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int minX = MHelper.floor((blockPos.getX() - dist - 16) >> 4) << 4;
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int minZ = MHelper.floor((blockPos.getZ() - dist - 16) >> 4) << 4;
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int maxX = MHelper.floor((blockPos.getX() + dist + 16) >> 4) << 4;
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int maxZ = MHelper.floor((blockPos.getZ() + dist + 16) >> 4) << 4;
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for (int y = blockPos.getY(); y <= blockPos.getY() + 10; y++) {
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POS.setY(y);
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for (int x = minX; x <= maxX; x++) {
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POS.setX(x);
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for (int z = minZ; z <= maxZ; z++) {
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POS.setZ(z);
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if (!world.getFluidState(POS).isEmpty())
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BlocksHelper.setWithoutUpdate(world, POS, AIR);
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}
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}
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}
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for (int y = blockPos.getY(); y <= blockPos.getY() + 10; y++) {
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POS.setY(y);
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int add = y - blockPos.getY();
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for (int x = blockPos.getX() - dist2; x <= blockPos.getX() + dist2; x++) {
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POS.setX(x);
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int x2 = x - blockPos.getX();
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x2 *= x2;
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for (int z = blockPos.getZ() - dist2; z <= blockPos.getZ() + dist2; z++) {
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POS.setZ(z);
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int z2 = z - blockPos.getZ();
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z2 *= z2;
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double r = add * 1.5 + radius * (NOISE.eval(x * 0.2, y * 0.2, z * 0.2) * 0.25 + 0.75);
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r *= r;
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if (x2 + z2 <= r) {
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BlocksHelper.setWithoutUpdate(world, POS, AIR);
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pos = POS.down();
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if (world.getBlockState(pos).getBlock() == Blocks.END_STONE)
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{
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BlockState state = world.getBiome(POS).getGenerationSettings().getSurfaceConfig().getTopMaterial();
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if (y > waterLevel + 1)
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BlocksHelper.setWithoutUpdate(world, POS.down(), state);
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else if (y > waterLevel)
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BlocksHelper.setWithoutUpdate(world, POS.down(), random.nextBoolean() ? state : BlockRegistry.ENDSTONE_DUST.getDefaultState());
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else
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BlocksHelper.setWithoutUpdate(world, POS.down(), BlockRegistry.ENDSTONE_DUST.getDefaultState());
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}
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pos = POS.up();
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if (!world.getBlockState(pos).isAir()) {
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while (!world.getBlockState(pos).isAir()) {
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BlocksHelper.setWithoutUpdate(world, pos, AIR);
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pos = pos.up();
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}
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}
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}
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}
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}
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}
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double aspect = ((double) radius / (double) depth);
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for (int y = blockPos.getY() - bott; y < blockPos.getY(); y++) {
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POS.setY(y);
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double y2 = (double) (y - blockPos.getY()) * aspect;
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y2 *= y2;
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for (int x = blockPos.getX() - dist; x <= blockPos.getX() + dist; x++) {
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POS.setX(x);
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int x2 = x - blockPos.getX();
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x2 *= x2;
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for (int z = blockPos.getZ() - dist; z <= blockPos.getZ() + dist; z++) {
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POS.setZ(z);
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int z2 = z - blockPos.getZ();
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z2 *= z2;
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double r = radius * (NOISE.eval(x * 0.2, y * 0.2, z * 0.2) * 0.25 + 0.75);
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r *= r;
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if (y2 + x2 + z2 <= r) {
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BlocksHelper.setWithoutUpdate(world, POS, y < waterLevel ? WATER : AIR);
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pos = POS.down();
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if (world.getBlockState(pos).getBlock() == Blocks.END_STONE)
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BlocksHelper.setWithoutUpdate(world, POS.down(), BlockRegistry.ENDSTONE_DUST.getDefaultState());
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pos = POS.up();
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if (!world.getBlockState(pos).isAir()) {
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while (!world.getBlockState(pos).isAir()) {
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BlocksHelper.setWithoutUpdate(world, pos, y < waterLevel ? WATER : AIR);
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pos = pos.up();
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}
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}
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}
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}
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}
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}
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return true;
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}
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}
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