BetterEnd/src/main/java/ru/betterend/registry/EndSounds.java
2021-02-14 11:17:28 +03:00

37 lines
2 KiB
Java

package ru.betterend.registry;
import net.minecraft.sound.SoundEvent;
import net.minecraft.util.registry.Registry;
import ru.betterend.BetterEnd;
public class EndSounds {
// Music
public static final SoundEvent MUSIC_FOREST = register("music", "forest");
public static final SoundEvent MUSIC_WATER = register("music", "water");
public static final SoundEvent MUSIC_DARK = register("music", "dark");
public static final SoundEvent MUSIC_OPENSPACE = register("music", "openspace");
// Ambient
public static final SoundEvent AMBIENT_FOGGY_MUSHROOMLAND = register("ambient", "foggy_mushroomland");
public static final SoundEvent AMBIENT_CHORUS_FOREST = register("ambient", "chorus_forest");
public static final SoundEvent AMBIENT_MEGALAKE = register("ambient", "megalake");
public static final SoundEvent AMBIENT_DUST_WASTELANDS = register("ambient", "dust_wastelands");
public static final SoundEvent AMBIENT_MEGALAKE_GROVE = register("ambient", "megalake_grove");
public static final SoundEvent AMBIENT_BLOSSOMING_SPIRES = register("ambient", "blossoming_spires");
public static final SoundEvent AMBIENT_SULPHUR_SPRINGS = register("ambient", "sulphur_springs");
public static final SoundEvent AMBIENT_UMBRELLA_JUNGLE = register("ambient", "umbrella_jungle");
public static final SoundEvent AMBIENT_GLOWING_GRASSLANDS = register("ambient", "glowing_grasslands");
// Entity
public static final SoundEvent ENTITY_DRAGONFLY = register("entity", "dragonfly");
public static final SoundEvent ENTITY_SHADOW_WALKER = register("entity", "shadow_walker");
public static final SoundEvent ENTITY_SHADOW_WALKER_DAMAGE = register("entity", "shadow_walker_damage");
public static final SoundEvent ENTITY_SHADOW_WALKER_DEATH = register("entity", "shadow_walker_death");
public static void register() {}
private static SoundEvent register(String type, String id) {
id = "betterend." + type + "." + id;
return Registry.register(Registry.SOUND_EVENT, id, new SoundEvent(BetterEnd.makeID(id)));
}
}