BetterEnd/src/main/java/ru/betterend/world/features/FullHeightScatterFeature.java
2022-05-17 18:09:43 +02:00

60 lines
2.4 KiB
Java

package ru.betterend.world.features;
import net.minecraft.core.BlockPos;
import net.minecraft.core.BlockPos.MutableBlockPos;
import net.minecraft.world.level.WorldGenLevel;
import net.minecraft.world.level.levelgen.Heightmap;
import net.minecraft.world.level.levelgen.feature.FeaturePlaceContext;
import net.minecraft.world.level.levelgen.feature.configurations.NoneFeatureConfiguration;
import ru.bclib.util.BlocksHelper;
import ru.bclib.util.MHelper;
import ru.bclib.world.features.DefaultFeature;
import ru.betterend.util.GlobalState;
import java.util.Random;
import net.minecraft.util.RandomSource;
public abstract class FullHeightScatterFeature extends DefaultFeature {
private final int radius;
public FullHeightScatterFeature(int radius) {
this.radius = radius;
}
public abstract boolean canGenerate(WorldGenLevel world, RandomSource random, BlockPos center, BlockPos blockPos, float radius);
public abstract void generate(WorldGenLevel world, RandomSource random, BlockPos blockPos);
@Override
public boolean place(FeaturePlaceContext<NoneFeatureConfiguration> featureConfig) {
final MutableBlockPos POS = GlobalState.stateForThread().POS;
final RandomSource random = featureConfig.random();
final BlockPos center = featureConfig.origin();
final WorldGenLevel world = featureConfig.level();
int maxY = world.getHeight(Heightmap.Types.WORLD_SURFACE_WG, center.getX(), center.getZ());
int minY = BlocksHelper.upRay(world, new BlockPos(center.getX(), 0, center.getZ()), maxY);
for (int y = maxY; y > minY; y--) {
POS.set(center.getX(), y, center.getZ());
if (world.getBlockState(POS).isAir() && !world.getBlockState(POS.below()).isAir()) {
float r = MHelper.randRange(radius * 0.5F, radius, random);
int count = MHelper.floor(r * r * MHelper.randRange(1.5F, 3F, random));
for (int i = 0; i < count; i++) {
float pr = r * (float) Math.sqrt(random.nextFloat());
float theta = random.nextFloat() * MHelper.PI2;
float x = pr * (float) Math.cos(theta);
float z = pr * (float) Math.sin(theta);
POS.set(center.getX() + x, y + 5, center.getZ() + z);
int down = BlocksHelper.downRay(world, POS, 16);
if (down > 10) continue;
POS.setY(POS.getY() - down);
if (canGenerate(world, random, center, POS, r)) {
generate(world, random, POS);
}
}
}
}
return true;
}
}