6 lines
222 B
JavaScript
6 lines
222 B
JavaScript
#include frex:shaders/api/fragment.glsl
|
|
#include frex:shaders/lib/math.glsl
|
|
|
|
void frx_startFragment(inout frx_FragmentData fragData) {
|
|
fragData.emissivity = frx_luminance(fragData.spriteColor.rgb) > 0.33 ? 1 : 0;
|
|
}
|