BetterEnd/src/main/resources/assets/betterend/shaders/material/glow_33.frag
2020-11-08 15:07:19 +03:00

6 lines
222 B
JavaScript

#include frex:shaders/api/fragment.glsl
#include frex:shaders/lib/math.glsl
void frx_startFragment(inout frx_FragmentData fragData) {
fragData.emissivity = frx_luminance(fragData.spriteColor.rgb) > 0.33 ? 1 : 0;
}