BetterEnd/src/main/resources/assets/betterend/shaders/material/glow_purple.frag
2020-10-22 13:57:43 +03:00

8 lines
310 B
GLSL

#include frex:shaders/api/fragment.glsl
#include frex:shaders/lib/math.glsl
void frx_startFragment(inout frx_FragmentData fragData) {
float p = (fragData.spriteColor.r + fragData.spriteColor.b) * 0.5;
float d = abs(p - fragData.spriteColor.g);
fragData.emissivity = (d > 0.3 && p > 0.5) ? 1 : 0;
}