parent
e8064f236f
commit
034d439860
42 changed files with 1046 additions and 229 deletions
|
@ -298,5 +298,8 @@
|
|||
"block.engineersdecor.treated_wood_window.help": "Wood framed triple glazed window.\n Well insulating. Does not connect\n to adjacent blocks like glass\n panes.",
|
||||
"block.engineersdecor.treated_wood_windowsill": "Treated Wood Window Sill",
|
||||
"block.engineersdecor.treated_wood_windowsill.help": "Simple window decoration.",
|
||||
"item.engineersdecor.metal_bar": "Metal Bar"
|
||||
}
|
||||
"item.engineersdecor.metal_bar": "Metal Bar",
|
||||
"engineersdecor.book.name": "Engineer's Decor",
|
||||
"engineersdecor.book.subtitle": "Reference manual",
|
||||
"engineersdecor.book.landing_text": "Tip in advance: To get a short tooltip help text for a block or device, press the CONTRTOL and SHIFT keys at the same time while hovering. That way you do not need to carry this heavy manual with you all the time. The more detailed descriptions in this book are helpful if the features are new for you, or if you like to read up about background aspects."
|
||||
}
|
||||
|
|
|
@ -4,299 +4,302 @@
|
|||
"language.region": "China",
|
||||
"itemGroup.tabengineersdecor": "工程师的装饰",
|
||||
"engineersdecor.config.title": "工程师的装饰配置",
|
||||
"engineersdecor.config.chair_mob_sitting_probability_percent": "椅子:坐下机率 %",
|
||||
"engineersdecor.config.chair_mob_standup_probability_percent": "\"椅子:站起机率 %\"",
|
||||
"engineersdecor.config.chair_mob_sitting_probability_percent": "椅子:坐下机率,百分比",
|
||||
"engineersdecor.config.chair_mob_standup_probability_percent": "“椅子:站起机率,百分比”",
|
||||
"engineersdecor.config.e_furnace_power_consumption": "电炉:能量消耗",
|
||||
"engineersdecor.config.e_furnace_speed_percent": "电炉:熔炉速度 %",
|
||||
"engineersdecor.config.e_furnace_speed_percent": "电炉:熔炉速度,百分比",
|
||||
"engineersdecor.config.furnace_boost_energy_consumption": "熔炉:能量加速",
|
||||
"engineersdecor.config.furnace_fuel_efficiency_percent": "熔炉:燃料效率 %",
|
||||
"engineersdecor.config.furnace_smelting_speed_percent": "熔炉:熔炼速度 %",
|
||||
"engineersdecor.config.furnace_fuel_efficiency_percent": "熔炉:燃料效率,百分比",
|
||||
"engineersdecor.config.furnace_smelting_speed_percent": "熔炉:熔炼速度,百分比",
|
||||
"engineersdecor.config.pattern_excludes": "模式不包括",
|
||||
"engineersdecor.config.pattern_includes": "模式包括",
|
||||
"engineersdecor.config.pipevalve_max_flowrate": "阀门:最大流速",
|
||||
"engineersdecor.config.pipevalve_redstone_gain": "阀门:红石斜率",
|
||||
"engineersdecor.config.with_crafting_quickmove_buttons": "合成台:移动按钮",
|
||||
"engineersdecor.config.with_crafting_quickmove_buttons": "工作台:移动按钮",
|
||||
"engineersdecor.config.without_chair_sitting": "椅子不能坐",
|
||||
"engineersdecor.config.without_clinker_bricks": "不要过烧砖",
|
||||
"engineersdecor.config.without_crafting_table": "不要合成台",
|
||||
"engineersdecor.config.without_crafting_table_history": "不要合成台历史",
|
||||
"engineersdecor.config.without_direct_slab_pickup": "不要快速捡起台阶",
|
||||
"engineersdecor.config.without_electrical_furnace": "不要电炉",
|
||||
"engineersdecor.config.without_factory_dropper": "不要工厂掉落器",
|
||||
"engineersdecor.config.without_halfslabs": "不要台阶切片",
|
||||
"engineersdecor.config.without_hsupports": "不要支撑",
|
||||
"engineersdecor.config.without_lab_furnace": "不要实验室炉",
|
||||
"engineersdecor.config.without_ladder_speed_boost": "不要爬梯加速",
|
||||
"engineersdecor.config.without_ladders": "不要梯子",
|
||||
"engineersdecor.config.without_light_sources": "不要灯",
|
||||
"engineersdecor.config.without_clinker_bricks": "禁用过烧砖",
|
||||
"engineersdecor.config.without_crafting_table": "禁用工作台",
|
||||
"engineersdecor.config.without_crafting_table_history": "禁用工作台历史",
|
||||
"engineersdecor.config.without_direct_slab_pickup": "禁用快速捡起台阶",
|
||||
"engineersdecor.config.without_electrical_furnace": "禁用电炉",
|
||||
"engineersdecor.config.without_factory_dropper": "禁用工厂投掷器",
|
||||
"engineersdecor.config.without_halfslabs": "禁用台阶薄片",
|
||||
"engineersdecor.config.without_hsupports": "禁用支撑",
|
||||
"engineersdecor.config.without_lab_furnace": "禁用实验室炉",
|
||||
"engineersdecor.config.without_ladder_speed_boost": "禁用爬梯加速",
|
||||
"engineersdecor.config.without_ladders": "禁用梯子",
|
||||
"engineersdecor.config.without_light_sources": "禁用灯",
|
||||
"engineersdecor.config.without_mob_chair_sitting": "椅子不能给其他生物坐",
|
||||
"engineersdecor.config.without_panzer_glass": "不要装甲玻璃",
|
||||
"engineersdecor.config.without_poles": "不要杆",
|
||||
"engineersdecor.config.without_rebar_concrete": "不要强化混凝土",
|
||||
"engineersdecor.config.without_recipes": "不要配方",
|
||||
"engineersdecor.config.without_sign_plates": "不要标志牌",
|
||||
"engineersdecor.config.without_slabs": "不要台阶",
|
||||
"engineersdecor.config.without_slag_bricks": "不要炉渣砖",
|
||||
"engineersdecor.config.without_stairs": "不要楼梯",
|
||||
"engineersdecor.config.without_tooltips": "不要工具提示",
|
||||
"engineersdecor.config.without_treated_wood_furniture": "不要防腐木家具",
|
||||
"engineersdecor.config.without_valves": "不要阀门",
|
||||
"engineersdecor.config.without_walls": "不要墙",
|
||||
"engineersdecor.config.without_waste_incinerator": "不要焚烧炉",
|
||||
"engineersdecor.config.without_windows": "不要窗户",
|
||||
"engineersdecor.config.without_panzer_glass": "禁用装甲玻璃",
|
||||
"engineersdecor.config.without_poles": "禁用杆",
|
||||
"engineersdecor.config.without_rebar_concrete": "禁用强化混凝土",
|
||||
"engineersdecor.config.without_recipes": "禁用配方",
|
||||
"engineersdecor.config.without_sign_plates": "禁用标志牌",
|
||||
"engineersdecor.config.without_slabs": "禁用台阶",
|
||||
"engineersdecor.config.without_slag_bricks": "禁用矿渣砖",
|
||||
"engineersdecor.config.without_stairs": "禁用楼梯",
|
||||
"engineersdecor.config.without_tooltips": "禁用工具提示",
|
||||
"engineersdecor.config.without_treated_wood_furniture": "禁用防腐木家具",
|
||||
"engineersdecor.config.without_valves": "禁用阀门",
|
||||
"engineersdecor.config.without_walls": "禁用墙",
|
||||
"engineersdecor.config.without_waste_incinerator": "禁用焚烧炉",
|
||||
"engineersdecor.config.without_windows": "禁用窗户",
|
||||
"engineersdecor.tooltip.hint.extended": "§6[§9SHIFT§r 查看更多信息§6]§r",
|
||||
"engineersdecor.tooltip.hint.help": "§6[§9CTRL-SHIFT§r 查看帮助§6]§r",
|
||||
"engineersdecor.tooltip.massive_speed_boost_with_rf_power": "提供RF能量可显著提升速度。",
|
||||
"engineersdecor.tooltip.requires_rf_power": "需要RF能量。",
|
||||
"engineersdecor.tooltip.massive_speed_boost_with_rf_power": "提供 RF 能量可提升工作速度。",
|
||||
"engineersdecor.tooltip.requires_rf_power": "需要 RF 能量。",
|
||||
"engineersdecor.tooltip.slabpickup.help": "§r手持同类台阶往上/下看时单击该台阶可无需破坏快速拾起。",
|
||||
"block.engineersdecor.clinker_brick_block": "过烧砖块",
|
||||
"block.engineersdecor.clinker_brick_block.help": "§6一种放在不同位置贴图有不同变化的砖块。§r\n比原版砖看起来颜色更深,色度也更高。",
|
||||
"block.engineersdecor.clinker_brick_recessed": "Recessed Clinker Brick",
|
||||
"block.engineersdecor.clinker_brick_sastor_corner_block": "Sandstone Ornated Clinker Brick",
|
||||
"block.engineersdecor.clinker_brick_sastor_corner_block.help": "§6Quoin decoration for clinker wall accentuation.§r\nPlace looking horizontally to generate a building corner ornamentation. Place while looking almost straight up/down for window ornamentation. The style of adjacent Sandstone Ornated Blocks are copied (preferred) to facilitate placements for higher buildings.",
|
||||
"block.engineersdecor.clinker_brick_block.help": "一种放在不同位置贴图有不同变化的砖块。\n比原版砖看起来颜色更深,颜色浓度也更高。",
|
||||
"block.engineersdecor.clinker_brick_recessed": "嵌墙过烧砖",
|
||||
"block.engineersdecor.clinker_brick_sastor_corner_block": "砂岩装饰过烧砖",
|
||||
"block.engineersdecor.clinker_brick_sastor_corner_block.help": "用于突出过烧砖墙的墙角装饰。\n朝向水平方向放置可产生装饰建筑物角落的样式。完全垂直朝上/下放置可产生装饰窗户的样式。会优先复制相邻砂岩装饰方块的样式来方便更高建筑的建造。",
|
||||
"block.engineersdecor.clinker_brick_slab": "过烧砖台阶",
|
||||
"block.engineersdecor.clinker_brick_slab.help": "§6过烧砖块制造的台阶。§r\n比原版砖看起来颜色更深,色度也更高。",
|
||||
"block.engineersdecor.clinker_brick_slab.help": "过烧砖块制造的台阶。\n比原版砖看起来颜色更深,颜色浓度也更高。",
|
||||
"block.engineersdecor.clinker_brick_stained_block": "污渍过烧砖块",
|
||||
"block.engineersdecor.clinker_brick_stained_block.help": "§6一种放在不同位置贴图有不同变化的砖块。§r\n比原版砖看起来颜色更深,色度也更高。有更多可见的污垢或污迹。",
|
||||
"block.engineersdecor.clinker_brick_stained_block.help": "一种放在不同位置贴图有不同变化的砖块。\n比原版砖看起来颜色更深,颜色浓度也更高。有更多可见的污垢或污迹。",
|
||||
"block.engineersdecor.clinker_brick_stained_slab": "污渍过烧砖台阶",
|
||||
"block.engineersdecor.clinker_brick_stained_slab.help": "§6污渍过烧砖块制造的台阶。",
|
||||
"block.engineersdecor.clinker_brick_stained_slab.help": "污渍过烧砖块制造的台阶。",
|
||||
"block.engineersdecor.clinker_brick_stained_stairs": "污渍过烧砖楼梯",
|
||||
"block.engineersdecor.clinker_brick_stained_stairs.help": "§6比原版砖看起来颜色更深,色度也更高。有更多可见的污垢或污迹。",
|
||||
"block.engineersdecor.clinker_brick_stained_stairs.help": "比原版砖看起来颜色更深,颜色浓度也更高。有更多可见的污垢或污迹。",
|
||||
"block.engineersdecor.clinker_brick_stairs": "过烧砖楼梯",
|
||||
"block.engineersdecor.clinker_brick_stairs.help": "§6比原版砖看起来颜色更深,色度也更高。",
|
||||
"block.engineersdecor.clinker_brick_vertical_slab_structured": "Structured Vertical Clinker Slab",
|
||||
"block.engineersdecor.clinker_brick_vertically_slit": "Vertically Slit Clinker Bricks",
|
||||
"block.engineersdecor.clinker_brick_stairs.help": "比原版砖看起来颜色更深,颜色浓度也更高。",
|
||||
"block.engineersdecor.clinker_brick_vertical_slab_structured": "结构化垂直过烧台阶",
|
||||
"block.engineersdecor.clinker_brick_vertically_slit": "垂直开缝过烧砖",
|
||||
"block.engineersdecor.clinker_brick_wall": "过烧砖墙",
|
||||
"block.engineersdecor.clinker_brick_wall.help": "§6简单的过烧砖墙。",
|
||||
"block.engineersdecor.dark_shingle_roof": "Dark Ceramic Shingle Roof",
|
||||
"block.engineersdecor.dark_shingle_roof_block": "Dark Ceramic Shingle Roof Block",
|
||||
"block.engineersdecor.dark_shingle_roof_chimney": "§6Dark Shingle Roof Chimney.",
|
||||
"block.engineersdecor.dark_shingle_roof_chimney.help": "Smoking chimney fitting to the Dark Shingle Roof Chimney Trunk. Click to change the smoke intensity.",
|
||||
"block.engineersdecor.dark_shingle_roof_chimneytrunk": "Dark Shingle Roof Chimney Trunk",
|
||||
"block.engineersdecor.dark_shingle_roof_chimneytrunk.help": "Trunk to put a chimney on or place a IE Wire Connector to feed RF power into the building over the roof.",
|
||||
"block.engineersdecor.dark_shingle_roof_metallized": "Dark Shingle Roof Snow Guard",
|
||||
"block.engineersdecor.dark_shingle_roof_skylight": "Dark Shingle Roof Skylight",
|
||||
"block.engineersdecor.dark_shingle_roof_slab": "Dark Ceramic Shingle Roof Slab",
|
||||
"block.engineersdecor.dark_shingle_roof_slabslice": "Dark Ceramic Shingle Roof Slab Slice",
|
||||
"block.engineersdecor.clinker_brick_wall.help": "简单的过烧砖墙。",
|
||||
"block.engineersdecor.dark_shingle_roof": "黑色陶瓷瓦片屋顶",
|
||||
"block.engineersdecor.dark_shingle_roof_block": "黑色陶瓷瓦片屋顶方块",
|
||||
"block.engineersdecor.dark_shingle_roof_chimney": "黑色瓦片屋顶烟囱",
|
||||
"block.engineersdecor.dark_shingle_roof_chimney.help": "符合黑色瓦片屋顶烟囱主干的烟囱口。右击可改变烟雾密度。",
|
||||
"block.engineersdecor.dark_shingle_roof_chimneytrunk": "黑色瓦片屋顶烟囱主干",
|
||||
"block.engineersdecor.dark_shingle_roof_chimneytrunk.help": "用来放置烟囱口的烟囱主干,也可以放置沉浸工程继电器来穿过屋顶向内传输能量。",
|
||||
"block.engineersdecor.dark_shingle_roof_metallized": "黑色瓦片屋顶防雪板",
|
||||
"block.engineersdecor.dark_shingle_roof_skylight": "黑色瓦片屋顶天窗",
|
||||
"block.engineersdecor.dark_shingle_roof_slab": "黑色陶瓷瓦片屋顶台阶",
|
||||
"block.engineersdecor.dark_shingle_roof_slabslice": "黑色陶瓷瓦片屋顶台阶薄片",
|
||||
"block.engineersdecor.dense_grit_dirt_block": "压制砾土",
|
||||
"block.engineersdecor.dense_grit_dirt_block.help": "§6一种压制而成的泥土,与砂土非常类似,其光滑的表面上带有些许裂缝。§r常见于人来人往的小径或者肆意践踏的庭院中。重点是可以混入泥土和砂土。纹理会根据位置的不同而发生变化。可以阻止草的蔓延。",
|
||||
"block.engineersdecor.dense_grit_dirt_block.help": "一种压制而成的泥土,与砂土非常类似,其光滑的表面上带有些许裂缝。常见于人来人往的小径或者肆意践踏的庭院中。重点是可以混入泥土和砂土。纹理会根据位置的不同而发生变化。可以阻止草的蔓延。",
|
||||
"block.engineersdecor.dense_grit_sand_block": "压制砾砂",
|
||||
"block.engineersdecor.dense_grit_sand_block.help": "§6一种压制而成的沙土,其中混有石砾,常见于机械场和堆货场。§r其上不能种植花朵。纹理会根据位置的不同而发生变化。",
|
||||
"block.engineersdecor.factory_dropper": "工厂掉落器",
|
||||
"block.engineersdecor.factory_dropper.help": "§6适用于高级工厂自动化的掉落器。§r有十二个轮询选择的储物格。 掉落的力度、角度、一叠数量和冷却延时可在GUI调节。三个 内部比较槽带有逻辑与或逻辑或功能,可用作内部触发源。内部触发 还能和外部红石信号触发再进行逻辑与或逻辑或。触发模拟按钮仅作测试用途。 当内部触发条件满足时,预先打开卷帘门。所有符合条件的物品 会同时掉落。点击GUI的各处来了解如何运作。",
|
||||
"block.engineersdecor.factory_dropper.tooltips.direction": "Drop direction x/y (-45° to +45°)",
|
||||
"block.engineersdecor.factory_dropper.tooltips.dropcount": "Drop stack size (1 to 32 items)",
|
||||
"block.engineersdecor.factory_dropper.tooltips.externgate": "External signal combination logic (AND or OR)§r\nAND: Drop only on an external signal.\nOR: Drop filter matches automatically, non-matching items on external trigger.",
|
||||
"block.engineersdecor.factory_dropper.tooltips.filtergate": "Filter combination gate logic (AND or OR)§r\nAND: Drop the stacks as specified in the filters when ALL filters are green.\nOR: Drop the stack of each individual filter when green.",
|
||||
"block.engineersdecor.factory_dropper.tooltips.period": "Drop delay (1s to 10s)",
|
||||
"block.engineersdecor.factory_dropper.tooltips.rssignal": "External Redstone signal indicator (click to generate a test trigger).",
|
||||
"block.engineersdecor.factory_dropper.tooltips.triggermode": "Trigger mode (pulse/continuous)§r\nPulse: One drop for each OFF->ON of the external signal.\nContinuous: Drop as long as the external signal is ON.",
|
||||
"block.engineersdecor.factory_dropper.tooltips.velocity": "Drop velocity (slow to fast speed)",
|
||||
"block.engineersdecor.dense_grit_sand_block.help": "一种压制而成的沙土,其中混有石砾,常见于机械场和堆货场。其上不能种植花朵。纹理会根据位置的不同而发生变化。",
|
||||
"block.engineersdecor.factory_dropper": "工厂投掷器",
|
||||
"block.engineersdecor.factory_dropper.help": "适用于高级工厂自动化的投掷器。\n有十二个轮询选择的储物格。投掷的力度、角度、堆叠数量和冷却延时可在 GUI 调节。三个内部过滤器槽带有逻辑与或逻辑或功能,可用作内部触发源。内部触发还能和外部红石信号触发再进行逻辑与或逻辑或。触发模拟按钮仅作测试用途。当内部触发条件满足,等待外部信号时,会预先打开卷帘门。所有符合条件的物品会同时投掷。鼠标悬浮在 GUI 各处可查看提示文本。",
|
||||
"block.engineersdecor.factory_dropper.tooltips.direction": "投掷角度 x/y(-45° 到 +45°)§r\n§7可参考正面的红色和绿色座标轴。",
|
||||
"block.engineersdecor.factory_dropper.tooltips.dropcount": "投掷堆叠大小(1 到 32 个物品)",
|
||||
"block.engineersdecor.factory_dropper.tooltips.externgate": "外部信号合并逻辑(逻辑与或者逻辑或)§r\n§9逻辑与§7:只有在收到外部信号时进行投掷。\n§9逻辑或§7:自动投掷匹配过滤器的物品,不匹配的则需要外部信号。",
|
||||
"block.engineersdecor.factory_dropper.tooltips.filtergate": "过滤器合并逻辑(逻辑与或者逻辑或)§r\n§9逻辑与§7:只在所有过滤器指示绿色时投掷所有匹配的堆叠。\n§9逻辑或§7:单个过滤器指示绿色时即可投掷匹配的堆叠。",
|
||||
"block.engineersdecor.factory_dropper.tooltips.period": "投掷延迟(1 秒到 10 秒)",
|
||||
"block.engineersdecor.factory_dropper.tooltips.rssignal": "外部红石信号指示灯\n§7(点击可进行测试)。",
|
||||
"block.engineersdecor.factory_dropper.tooltips.triggermode": "触发模式(脉冲/持续)§r\n§9脉冲§7:每次外部信号切换到开时进行一次投掷。\n§9持续§7:只要外部信号为开则进行投掷。",
|
||||
"block.engineersdecor.factory_dropper.tooltips.velocity": "投掷速度(慢速到快速)\n§7弹簧压力,底部低,顶部高。",
|
||||
"block.engineersdecor.factory_hopper": "工厂漏斗",
|
||||
"block.engineersdecor.factory_hopper.help": "§6适用于高级工厂自动化的漏斗。§r可一次传输半组物品,最大收集范围9x9。\n GUI滑动条:控制收集距离(0到4),插入延迟(0.5秒到10秒),插入一叠物品的大小(1到32)。\n GUI红石控制:不反相/反相(默认),脉冲模式/持续模式(默认)。",
|
||||
"block.engineersdecor.factory_hopper.tooltips.count": "Insertion stack size §8(1 to 32 items)",
|
||||
"block.engineersdecor.factory_hopper.tooltips.delayindicator": "Delay indicator\n§8Blinks when the insertion delay timer has not expired yet, or when the Hopper cannot insert into the adjacent inventory.",
|
||||
"block.engineersdecor.factory_hopper.tooltips.inversion": "Inversion mode §8(inverted/not inverted)",
|
||||
"block.engineersdecor.factory_hopper.tooltips.period": "Insertion delay §8(1s to 10s)",
|
||||
"block.engineersdecor.factory_hopper.tooltips.range": "Collection radius §8(0 to 4)",
|
||||
"block.engineersdecor.factory_hopper.tooltips.rssignal": "External Redstone signal indicator",
|
||||
"block.engineersdecor.factory_hopper.tooltips.triggermode": "Trigger mode §8(continuous/pulse)",
|
||||
"block.engineersdecor.factory_hopper.help": "适用于高级工厂自动化的漏斗。可一次传输半组物品,最大收集范围 9x9。\n GUI滑动条:控制收集距离(0 到 4),插入延迟(0.5 秒到 10 秒),插入一叠物品的大小(1 到 32)。\nGUI红石控制:不反相/反相(默认),脉冲模式/持续模式(默认)。",
|
||||
"block.engineersdecor.factory_hopper.tooltips.count": "插入堆叠大小§7(1 到 32 个物品)",
|
||||
"block.engineersdecor.factory_hopper.tooltips.delayindicator": "延迟指示灯\n§7延迟倒计时未结束,或漏斗无法对相邻容器进行插入时闪烁。",
|
||||
"block.engineersdecor.factory_hopper.tooltips.inversion": "反相模式§7(反相/不反相)",
|
||||
"block.engineersdecor.factory_hopper.tooltips.period": "插入延迟§7(1 秒到 10 秒)",
|
||||
"block.engineersdecor.factory_hopper.tooltips.range": "掉落物收集半径§7(0 到 4)",
|
||||
"block.engineersdecor.factory_hopper.tooltips.rssignal": "外部红石信号指示灯",
|
||||
"block.engineersdecor.factory_hopper.tooltips.triggermode": "触发模式§7(持续/脉冲)",
|
||||
"block.engineersdecor.factory_placer": "工厂方块放置器",
|
||||
"block.engineersdecor.factory_placer.help": "§6能够放置方块和种植作物或树。§r\n GUI红石控制:不反相/反相(默认),脉冲模式/持续模式(默认)。\n 也支持从耕地下方穿透方块种植。会吐出不能放置或种植的物品。",
|
||||
"block.engineersdecor.factory_placer.tooltips.inversion": "Inversion mode §8(inverted/not inverted)",
|
||||
"block.engineersdecor.factory_placer.tooltips.rssignal": "External Redstone signal indicator",
|
||||
"block.engineersdecor.factory_placer.tooltips.triggermode": "Trigger mode §8(continuous/pulse)",
|
||||
"block.engineersdecor.fluid_barrel": "Fluid Barrel",
|
||||
"block.engineersdecor.fluid_barrel.help": "§6Simple barrel for storing liquids.§r Has a small built-in pressure-tube based level gauge.\nDefault placement is standing, sneak-place to select a specific direction, transfers fluids in tanks below when standing. Supports fluid extraction/insertion as item and Comparator output.",
|
||||
"block.engineersdecor.fluid_barrel.status": "Filled barrel: §6%1$s§r / %2$s mB of §6%3$s§r",
|
||||
"block.engineersdecor.fluid_barrel.status.empty": "Empty barrel: §6%1$s§r / %2$s mB",
|
||||
"block.engineersdecor.fluid_barrel.status.tip": "§6%1$s§r / %2$s mB of §6%3$s§r",
|
||||
"block.engineersdecor.fluid_barrel.status.tip.empty": "Empty, max %2$s mB",
|
||||
"block.engineersdecor.factory_placer.help": "能够放置方块和种植作物或树。\nGUI红石控制:不反相/反相(默认),脉冲模式/持续模式(默认)。\n 也支持从耕地下方穿透方块种植。会吐出不能放置或种植的物品。",
|
||||
"block.engineersdecor.factory_placer.tooltips.inversion": "反相模式§7(反相/不反相)",
|
||||
"block.engineersdecor.factory_placer.tooltips.rssignal": "外部红石信号指示灯",
|
||||
"block.engineersdecor.factory_placer.tooltips.triggermode": "触发模式§7(持续/脉冲)",
|
||||
"block.engineersdecor.fluid_barrel": "流体桶",
|
||||
"block.engineersdecor.fluid_barrel.help": "用于存储流体简单桶。自带一个类似气压管的小型储量计。\n默认竖直放置,潜行放置则可以选择特定方向。需要从竖直时的底面传输流体。支持将流体作为物品输入/输出,也支持比较器。",
|
||||
"block.engineersdecor.fluid_barrel.status": "已存储:§6%1$s§r / %2$s mB 的§6%3$s§r",
|
||||
"block.engineersdecor.fluid_barrel.status.empty": "空桶:§6%1$s§r / %2$s mB",
|
||||
"block.engineersdecor.fluid_barrel.status.tip": "§6%1$s§r / %2$s mB 的 §6%3$s§r",
|
||||
"block.engineersdecor.fluid_barrel.status.tip.empty": "空桶,最大储量 %2$s mB",
|
||||
"block.engineersdecor.gas_concrete": "加气混凝土",
|
||||
"block.engineersdecor.gas_concrete.help": "§6低硬度,高产出的混凝土。§r容易破坏的装饰性混凝土方块。",
|
||||
"block.engineersdecor.gas_concrete.help": "低硬度,高产出的混凝土。容易破坏的装饰性混凝土方块。",
|
||||
"block.engineersdecor.gas_concrete_slab": "加气混凝土台阶",
|
||||
"block.engineersdecor.gas_concrete_slab.help": "§6低硬度的混凝土台阶。§r容易破坏的装饰性混凝土。",
|
||||
"block.engineersdecor.gas_concrete_slab.help": "低硬度的混凝土台阶。容易破坏的装饰性混凝土。",
|
||||
"block.engineersdecor.gas_concrete_stairs": "加气混凝土楼梯",
|
||||
"block.engineersdecor.gas_concrete_stairs.help": "§6低硬度的混凝土楼梯。§r容易破坏的装饰性混凝土。",
|
||||
"block.engineersdecor.gas_concrete_stairs.help": "低硬度的混凝土楼梯。容易破坏的装饰性混凝土。",
|
||||
"block.engineersdecor.gas_concrete_wall": "加气混凝土墙",
|
||||
"block.engineersdecor.gas_concrete_wall.help": "§6低硬度的混凝土墙。§r容易破坏的装饰性混凝土。",
|
||||
"block.engineersdecor.halfslab_gas_concrete": "加气混凝土切片",
|
||||
"block.engineersdecor.halfslab_gas_concrete.help": "§6可垂直堆叠的切片。§r手持切片右/左击切片堆叠的顶端或底部来添加/移除切片。",
|
||||
"block.engineersdecor.halfslab_rebar_concrete": "强化混凝土切片",
|
||||
"block.engineersdecor.halfslab_rebar_concrete.help": "§6可垂直堆叠的切片。§r手持切片右/左击切片堆叠的顶端或底部来添加/移除切片。",
|
||||
"block.engineersdecor.halfslab_sheetmetal_aluminum": "铝板金属块切片",
|
||||
"block.engineersdecor.halfslab_sheetmetal_aluminum.help": "§6可垂直堆叠的切片。§r手持切片右/左击切片堆叠的顶端或底部来添加/移除切片。",
|
||||
"block.engineersdecor.halfslab_sheetmetal_copper": "铜板金属块切片",
|
||||
"block.engineersdecor.halfslab_sheetmetal_copper.help": "§6可垂直堆叠的切片。§r手持切片右/左击切片堆叠的顶端或底部来添加/移除切片。",
|
||||
"block.engineersdecor.halfslab_sheetmetal_gold": "金板金属块切片",
|
||||
"block.engineersdecor.halfslab_sheetmetal_gold.help": "§6可垂直堆叠的切片。§r手持切片右/左击切片堆叠的顶端或底部来添加/移除切片。",
|
||||
"block.engineersdecor.halfslab_sheetmetal_iron": "铁板金属块切片",
|
||||
"block.engineersdecor.halfslab_sheetmetal_iron.help": "§6可垂直堆叠的切片。§r手持切片右/左击切片堆叠的顶端或底部来添加/移除切片。",
|
||||
"block.engineersdecor.halfslab_sheetmetal_steel": "钢板金属块切片",
|
||||
"block.engineersdecor.halfslab_sheetmetal_steel.help": "§6可垂直堆叠的切片。§r手持切片右/左击切片堆叠的顶端或底部来添加/移除切片。",
|
||||
"block.engineersdecor.halfslab_treated_wood": "防腐木切片",
|
||||
"block.engineersdecor.halfslab_treated_wood.help": "§6可垂直堆叠的切片。§r手持切片右/左击切片堆叠的顶端或底部来添加/移除切片。",
|
||||
"block.engineersdecor.gas_concrete_wall.help": "低硬度的混凝土墙。容易破坏的装饰性混凝土。",
|
||||
"block.engineersdecor.halfslab_gas_concrete": "加气混凝土薄片",
|
||||
"block.engineersdecor.halfslab_gas_concrete.help": "可垂直堆叠的薄片。手持薄片右/左击薄片堆叠的顶端或底部来添加/移除薄片。",
|
||||
"block.engineersdecor.halfslab_rebar_concrete": "强化混凝土薄片",
|
||||
"block.engineersdecor.halfslab_rebar_concrete.help": "可垂直堆叠的薄片。手持薄片右/左击薄片堆叠的顶端或底部来添加/移除薄片。",
|
||||
"block.engineersdecor.halfslab_sheetmetal_aluminum": "铝板金属块薄片",
|
||||
"block.engineersdecor.halfslab_sheetmetal_aluminum.help": "可垂直堆叠的薄片。手持薄片右/左击薄片堆叠的顶端或底部来添加/移除薄片。",
|
||||
"block.engineersdecor.halfslab_sheetmetal_copper": "铜板金属块薄片",
|
||||
"block.engineersdecor.halfslab_sheetmetal_copper.help": "可垂直堆叠的薄片。手持薄片右/左击薄片堆叠的顶端或底部来添加/移除薄片。",
|
||||
"block.engineersdecor.halfslab_sheetmetal_gold": "金板金属块薄片",
|
||||
"block.engineersdecor.halfslab_sheetmetal_gold.help": "可垂直堆叠的薄片。手持薄片右/左击薄片堆叠的顶端或底部来添加/移除薄片。",
|
||||
"block.engineersdecor.halfslab_sheetmetal_iron": "铁板金属块薄片",
|
||||
"block.engineersdecor.halfslab_sheetmetal_iron.help": "可垂直堆叠的薄片。手持薄片右/左击薄片堆叠的顶端或底部来添加/移除薄片。",
|
||||
"block.engineersdecor.halfslab_sheetmetal_steel": "钢板金属块薄片",
|
||||
"block.engineersdecor.halfslab_sheetmetal_steel.help": "可垂直堆叠的薄片。手持薄片右/左击薄片堆叠的顶端或底部来添加/移除薄片。",
|
||||
"block.engineersdecor.halfslab_treated_wood": "防腐木薄片",
|
||||
"block.engineersdecor.halfslab_treated_wood.help": "可垂直堆叠的薄片。手持薄片右/左击薄片堆叠的顶端或底部来添加/移除薄片。",
|
||||
"block.engineersdecor.iron_bulb_light": "铁架灯泡",
|
||||
"block.engineersdecor.iron_bulb_light.help": "§6小型萤石光源§r,可放置于天花板、墙壁、栅栏以及金属栏杆上。",
|
||||
"block.engineersdecor.iron_bulb_light.help": "小型萤石光源,可放置于天花板、墙壁、栅栏以及金属栏杆上。",
|
||||
"block.engineersdecor.iron_ceiling_edge_light": "吸顶灯",
|
||||
"block.engineersdecor.iron_ceiling_edge_light.help": "§6小型萤石光源§r,可放置于顶部方块的边缘。",
|
||||
"block.engineersdecor.iron_floor_edge_light": "嵌入地板边缘灯",
|
||||
"block.engineersdecor.iron_floor_edge_light.help": "§6小型荧石光源,置于地板方块边缘。§r\n 用于照亮电力光源难以安装的地方。",
|
||||
"block.engineersdecor.iron_hatch": "Iron Hatch",
|
||||
"block.engineersdecor.iron_hatch.help": "§6An upside down trapdoor,§r placed above mainenance shafts or ladders. Creeper-proof, functions as ladder when open.",
|
||||
"block.engineersdecor.iron_ceiling_edge_light.help": "小型萤石光源,可放置于顶部方块的边缘。",
|
||||
"block.engineersdecor.iron_floor_edge_light": "嵌入灯",
|
||||
"block.engineersdecor.iron_floor_edge_light.help": "小型荧石光源,置于地板方块边缘。\n用于照亮电力光源难以安装的地方。",
|
||||
"block.engineersdecor.iron_hatch": "铁制舱门",
|
||||
"block.engineersdecor.iron_hatch.help": "一个上下颠倒的活板门,放在维修竖井或者梯子上方。防爆,打开时可以当作梯子。",
|
||||
"block.engineersdecor.iron_inset_light": "嵌入灯",
|
||||
"block.engineersdecor.iron_inset_light.help": "§6小型荧石光源,能嵌入地板、天花板或墙里。§r\n 用于照亮电力光源难以安装的地方。 亮度与火把一样。",
|
||||
"block.engineersdecor.labeled_crate": "贴标签的板条箱",
|
||||
"block.engineersdecor.labeled_crate.help": "§6具备 9x6 大小格子的木箱,前面自带一个物品展示框。§r\n将物品放置在 GUI 右下角的框架槽内,可以定义所显示的标签。",
|
||||
"block.engineersdecor.iron_inset_light.help": "小型荧石光源,能嵌入地板、天花板或墙里。\n用于照亮电力光源难以安装的地方。亮度与火把一样。",
|
||||
"block.engineersdecor.labeled_crate": "带标签的储物箱",
|
||||
"block.engineersdecor.labeled_crate.help": "具备 9x6 大小格子的木箱,前面自带一个物品展示框。\n将物品放置在 GUI 右下角的框架槽内,可以定义所显示的标签。",
|
||||
"block.engineersdecor.labeled_crate.tip": "§6标签:§r %1$s\n已使用 %2$s / 剩余 %3$s \n共存储 %4$s 件物品\n---\n%5$s",
|
||||
"block.engineersdecor.metal_crafting_table": "防腐木合成台",
|
||||
"block.engineersdecor.metal_crafting_table.help": "§6坚固,防风防雨。§r内含八个存储格,破坏后保留内容物,没有原版合成书。\n 单击上/下箭头按钮可选择合成历史,单击输出格自动放置物品,单击X按钮 清除合成栏和历史。Shift单击一叠物品:合成格空时转移到存储格, 非空时到合成栏。会自动分配转移的物品。",
|
||||
"block.engineersdecor.metal_crafting_table.tooltips.clear": "Clear grid to player inventory",
|
||||
"block.engineersdecor.metal_crafting_table.tooltips.fromplayer": "Move items from player inventory",
|
||||
"block.engineersdecor.metal_crafting_table.tooltips.fromstorage": "Move items from storage",
|
||||
"block.engineersdecor.metal_crafting_table.tooltips.next": "Next crafting history recipe",
|
||||
"block.engineersdecor.metal_crafting_table.tooltips.nextcollisionrecipe": "Show next colliding recipe",
|
||||
"block.engineersdecor.metal_crafting_table.tooltips.prev": "Previous crafting history recipe",
|
||||
"block.engineersdecor.metal_crafting_table.tooltips.toplayer": "Clear grid to player inventory",
|
||||
"block.engineersdecor.metal_crafting_table.tooltips.tostorage": "Clear grid to storage",
|
||||
"block.engineersdecor.metal_crafting_table": "金属工作台",
|
||||
"block.engineersdecor.metal_crafting_table.help": "坚固,抗候。内含八个存储格,破坏后保留内容物,没有原版合成书。\n单击上/下箭头按钮可选择合成历史,单击输出格自动放置物品,单击X按钮清除合成栏和历史。Shift单击一叠物品:合成格空时转移到存储格,非空时到合成栏。会自动分配转移的物品。",
|
||||
"block.engineersdecor.metal_crafting_table.tooltips.clear": "将合成栏物品全部移到玩家物品栏",
|
||||
"block.engineersdecor.metal_crafting_table.tooltips.fromplayer": "从玩家物品栏移动物品",
|
||||
"block.engineersdecor.metal_crafting_table.tooltips.fromstorage": "从工作台存储移动物品",
|
||||
"block.engineersdecor.metal_crafting_table.tooltips.next": "下一历史配方",
|
||||
"block.engineersdecor.metal_crafting_table.tooltips.nextcollisionrecipe": "显示下一个冲突配方",
|
||||
"block.engineersdecor.metal_crafting_table.tooltips.prev": "上一历史配方",
|
||||
"block.engineersdecor.metal_crafting_table.tooltips.toplayer": "将合成栏物品全部移到玩家物品栏",
|
||||
"block.engineersdecor.metal_crafting_table.tooltips.tostorage": "将合成栏物品全部移到工作台存储",
|
||||
"block.engineersdecor.metal_rung_ladder": "金属蹬梯子",
|
||||
"block.engineersdecor.metal_rung_ladder.help": "§6典型的工业墙梯,由水平的金属杆蹬组成。§r往上/下看会爬得更快。",
|
||||
"block.engineersdecor.metal_rung_ladder.help": "典型的工业墙梯,由水平的金属杆蹬组成。往上/下看会爬得更快。",
|
||||
"block.engineersdecor.metal_rung_steps": "交错金属台阶",
|
||||
"block.engineersdecor.metal_rung_steps.help": "§6贴在墙上的交错金属杆蹬,能够爬上或爬下。§r往上/下看会爬得更快。",
|
||||
"block.engineersdecor.metal_sliding_door": "Metal Sliding Door",
|
||||
"block.engineersdecor.old_industrial_wood_door": "Old Industrial Wood Door",
|
||||
"block.engineersdecor.old_industrial_wood_planks": "Old Industrial Wood Planks",
|
||||
"block.engineersdecor.old_industrial_wood_slab": "Old Industrial Wood Slab",
|
||||
"block.engineersdecor.old_industrial_wood_slabslice": "Old Industrial Wood Slab Slice",
|
||||
"block.engineersdecor.old_industrial_wood_stairs": "Old Industrial Wood Stairs",
|
||||
"block.engineersdecor.metal_rung_steps.help": "贴在墙上的交错金属杆蹬,能够爬上或爬下。往上/下看会爬得更快。",
|
||||
"block.engineersdecor.metal_sliding_door": "金属滑动门",
|
||||
"block.engineersdecor.old_industrial_wood_door": "老工业式木门",
|
||||
"block.engineersdecor.old_industrial_wood_planks": "老工业式木板",
|
||||
"block.engineersdecor.old_industrial_wood_slab": "老工业式木台阶",
|
||||
"block.engineersdecor.old_industrial_wood_slabslice": "老工业式木台阶薄片",
|
||||
"block.engineersdecor.old_industrial_wood_stairs": "老工业式木楼梯",
|
||||
"block.engineersdecor.panzerglass_block": "装甲玻璃块",
|
||||
"block.engineersdecor.panzerglass_block.help": "§6强化的玻璃方块。§r昂贵,防爆。深灰色调,有隐约可见的结构线和多种纹理,外观无光泽。",
|
||||
"block.engineersdecor.panzerglass_block.help": "强化的玻璃方块。昂贵,防爆。深灰色调,有隐约可见的结构线和多种纹理,外观无光泽。",
|
||||
"block.engineersdecor.panzerglass_slab": "装甲玻璃台阶",
|
||||
"block.engineersdecor.panzerglass_slab.help": "§6强化的玻璃台阶。§r昂贵,防爆。深灰色调,有隐约可见的结构线和多种纹理。",
|
||||
"block.engineersdecor.panzerglass_slab.help": "强化的玻璃台阶。昂贵,防爆。深灰色调,有隐约可见的结构线和多种纹理。",
|
||||
"block.engineersdecor.rebar_concrete": "钢筋混凝土",
|
||||
"block.engineersdecor.rebar_concrete.help": "§6钢强化的混凝土。§r昂贵但像黑曜石一样防爬行者爆炸。",
|
||||
"block.engineersdecor.rebar_concrete.help": "钢强化的混凝土。昂贵但像黑曜石一样防爬行者爆炸。",
|
||||
"block.engineersdecor.rebar_concrete_slab": "钢筋混凝土台阶",
|
||||
"block.engineersdecor.rebar_concrete_slab.help": "§6钢强化的混凝土台阶。§r昂贵但像黑曜石一样防爬行者爆炸。",
|
||||
"block.engineersdecor.rebar_concrete_slab.help": "钢强化的混凝土台阶。昂贵但像黑曜石一样防爬行者爆炸。",
|
||||
"block.engineersdecor.rebar_concrete_stairs": "钢筋混凝土楼梯",
|
||||
"block.engineersdecor.rebar_concrete_stairs.help": "§6钢强化的混凝土楼梯。§r昂贵但像黑曜石一样防爬行者爆炸。",
|
||||
"block.engineersdecor.rebar_concrete_stairs.help": "钢强化的混凝土楼梯。昂贵但像黑曜石一样防爬行者爆炸。",
|
||||
"block.engineersdecor.rebar_concrete_tile": "钢筋混凝土砖",
|
||||
"block.engineersdecor.rebar_concrete_tile.help": "§6钢强化的混凝土砖。§r昂贵但像黑曜石一样防爬行者爆炸。",
|
||||
"block.engineersdecor.rebar_concrete_tile.help": "钢强化的混凝土砖。昂贵但像黑曜石一样防爬行者爆炸。",
|
||||
"block.engineersdecor.rebar_concrete_tile_slab": "钢筋混凝土砖台阶",
|
||||
"block.engineersdecor.rebar_concrete_tile_slab.help": "§6钢强化的混凝土砖台阶。§r昂贵但像黑曜石一样防爬行者爆炸。",
|
||||
"block.engineersdecor.rebar_concrete_tile_slab.help": "钢强化的混凝土砖台阶。昂贵但像黑曜石一样防爬行者爆炸。",
|
||||
"block.engineersdecor.rebar_concrete_tile_stairs": "钢筋混凝土砖楼梯",
|
||||
"block.engineersdecor.rebar_concrete_tile_stairs.help": "§6钢强化的混凝土砖楼梯。§r昂贵但像黑曜石一样防爬行者爆炸。",
|
||||
"block.engineersdecor.rebar_concrete_tile_stairs.help": "钢强化的混凝土砖楼梯。昂贵但像黑曜石一样防爬行者爆炸。",
|
||||
"block.engineersdecor.rebar_concrete_wall": "钢筋混凝土墙",
|
||||
"block.engineersdecor.rebar_concrete_wall.help": "§6钢强化的混凝土墙。§r 昂贵但像黑曜石一样防爬行者爆炸。",
|
||||
"block.engineersdecor.sign_caution": "Sign \"Generic Caution\"",
|
||||
"block.engineersdecor.sign_danger": "指示牌 \"小心危险\"",
|
||||
"block.engineersdecor.rebar_concrete_wall.help": "钢强化的混凝土墙。昂贵但像黑曜石一样防爬行者爆炸。",
|
||||
"block.engineersdecor.sign_caution": "标志牌“通用警告”",
|
||||
"block.engineersdecor.sign_danger": "标志牌“小心危险”",
|
||||
"block.engineersdecor.sign_decor": "标志板(工程师的装饰)",
|
||||
"block.engineersdecor.sign_decor.help": "§6这不应该可合成或在JEI看到。用于创造模式的物品栏标签和截屏。",
|
||||
"block.engineersdecor.sign_defense": "指示牌 \"小心防御系统\"",
|
||||
"block.engineersdecor.sign_exit": "出口指示牌",
|
||||
"block.engineersdecor.sign_exit.help": "§6There's the door, please ...",
|
||||
"block.engineersdecor.sign_factoryarea": "指示牌 \"工厂区域\"",
|
||||
"block.engineersdecor.sign_firehazard": "Sign \"Fire Hazard\"",
|
||||
"block.engineersdecor.sign_frost": "Sign \"Frost Warning\"",
|
||||
"block.engineersdecor.sign_hotsurface": "Sign \"Caution Hot Surface\"",
|
||||
"block.engineersdecor.sign_hotwire": "指示牌 \"小心电线\"",
|
||||
"block.engineersdecor.sign_hotwire.help": "§6电气危害警告。不要忘记在高压线周围放置,否则下次审计时你会发现不合格。",
|
||||
"block.engineersdecor.sign_laser": "Sign \"Laser Hazard\"",
|
||||
"block.engineersdecor.sign_magichazard": "Sign \"Caution Magical Hazard\"",
|
||||
"block.engineersdecor.sign_magneticfield": "Sign \"Caution Strong Magnetic Field\"",
|
||||
"block.engineersdecor.sign_radioactive": "Sign \"Radioactive Hazard\"",
|
||||
"block.engineersdecor.slag_brick_block": "炉渣砖块",
|
||||
"block.engineersdecor.slag_brick_block.help": "§6一种放在不同位置贴图有不同变化的灰棕色砖块。",
|
||||
"block.engineersdecor.slag_brick_slab": "炉渣砖台阶",
|
||||
"block.engineersdecor.slag_brick_slab.help": "§6一种灰棕色砖块台阶。",
|
||||
"block.engineersdecor.slag_brick_stairs": "炉渣砖楼梯",
|
||||
"block.engineersdecor.slag_brick_stairs.help": "§6一种灰棕色砖块楼梯。",
|
||||
"block.engineersdecor.slag_brick_wall": "炉渣砖墙",
|
||||
"block.engineersdecor.slag_brick_wall.help": "§6简单的炉渣砖墙。",
|
||||
"block.engineersdecor.small_block_breaker": "工厂方块破坏器",
|
||||
"block.engineersdecor.small_block_breaker.help": "§6破坏其正前方的方块。§r\n 通入红石信号可以停止破坏。 破坏一个方块需要的时间取决于其硬度。 ${!block_breaker_requires_power?engineersdecor.tooltip.massive_speed_boost_with_rf_power} ${block_breaker_requires_power?engineersdecor.tooltip.requires_rf_power}",
|
||||
"block.engineersdecor.small_block_breaker.status": "SOC: %1$s%% of %2$sRF§r | progress: %3$s%%",
|
||||
"block.engineersdecor.sign_decor.help": "这不应该可合成或在JEI看到。用于创造模式的物品栏标签和截屏。",
|
||||
"block.engineersdecor.sign_defense": "标志牌“小心防御系统”",
|
||||
"block.engineersdecor.sign_exit": "出口标志牌",
|
||||
"block.engineersdecor.sign_exit.help": "门在这边,请……",
|
||||
"block.engineersdecor.sign_factoryarea": "标志牌“工厂区域”",
|
||||
"block.engineersdecor.sign_firehazard": "标志牌“小心火焰“",
|
||||
"block.engineersdecor.sign_frost": "标志牌“小心霜冻”",
|
||||
"block.engineersdecor.sign_hotsurface": "标志牌“小心热表面“",
|
||||
"block.engineersdecor.sign_hotwire": "标志牌“小心电线”",
|
||||
"block.engineersdecor.sign_hotwire.help": "电气危害警告。不要忘记在高压线周围放置,否则下次审计时你会发现不合格。",
|
||||
"block.engineersdecor.sign_laser": "标志牌“小心激光“",
|
||||
"block.engineersdecor.sign_magichazard": "标志牌“小心魔法危害”",
|
||||
"block.engineersdecor.sign_magneticfield": "标志牌“小心强磁场“",
|
||||
"block.engineersdecor.sign_radioactive": "标志牌“小心放射性危害”",
|
||||
"block.engineersdecor.slag_brick_block": "矿渣砖块",
|
||||
"block.engineersdecor.slag_brick_block.help": "一种放在不同位置贴图有不同变化的灰棕色砖块。",
|
||||
"block.engineersdecor.slag_brick_slab": "矿渣砖台阶",
|
||||
"block.engineersdecor.slag_brick_slab.help": "一种灰棕色砖块台阶。",
|
||||
"block.engineersdecor.slag_brick_stairs": "矿渣砖楼梯",
|
||||
"block.engineersdecor.slag_brick_stairs.help": "一种灰棕色砖块楼梯。",
|
||||
"block.engineersdecor.slag_brick_wall": "矿渣砖墙",
|
||||
"block.engineersdecor.slag_brick_wall.help": "简单的矿渣砖墙。",
|
||||
"block.engineersdecor.small_block_breaker": "小型方块破坏器",
|
||||
"block.engineersdecor.small_block_breaker.help": "破坏其正前方的方块。\n通入红石信号可以停止破坏。破坏一个方块需要的时间取决于其硬度。${!block_breaker_requires_power?engineersdecor.tooltip.massive_speed_boost_with_rf_power}${block_breaker_requires_power?engineersdecor.tooltip.requires_rf_power}",
|
||||
"block.engineersdecor.small_block_breaker.status": "电量:%1$s%%,总 %2$sRF§r | 进度:%3$s%%",
|
||||
"block.engineersdecor.small_electrical_furnace": "小型电炉",
|
||||
"block.engineersdecor.small_electrical_furnace.help": "§6小型金属封装穿过式熔炉。§r 自动从输入端获取物品并在输出端物品栏放置物品。 物品能从所有面使用漏斗插入或提取。无法熔炼或烹饪的物品会直接送到出口。 比加热的圆石炉有稍微高的能效比和更快。 先进先出和自动输出一次移动一组物品。自动输出需要一点能量。",
|
||||
"block.engineersdecor.small_electrical_furnace.tooltips.auxslot": "Auxiliary slot\n§8Place a Hopper here to enable automatic feeding from the input side.",
|
||||
"block.engineersdecor.small_electrical_furnace.tooltips.capacitors": "SOC %1$s%%, %2$srf/t",
|
||||
"block.engineersdecor.small_electrical_furnace.tooltips.speed": "Smelting speed selection §8(OFF/I/II/III)",
|
||||
"block.engineersdecor.small_electrical_furnace.help": "小型金属封装穿过式熔炉。自动从输入端获取物品并在输出端物品栏放置物品。物品能从所有面使用漏斗插入或提取。无法熔炼或烹饪的物品会直接送到出口。比加热的圆石炉有稍微高的能效比和更快。先进先出和自动输出一次移动一组物品。自动输出需要一点能量。",
|
||||
"block.engineersdecor.small_electrical_furnace.tooltips.auxslot": "辅助槽\n§7放置一个漏斗来启用自动输入。",
|
||||
"block.engineersdecor.small_electrical_furnace.tooltips.capacitors": "电量 %1$s%%,消耗 %2$srf/t",
|
||||
"block.engineersdecor.small_electrical_furnace.tooltips.speed": "熔炼速度选择§7(关/I/II/III)",
|
||||
"block.engineersdecor.small_fluid_funnel": "小型流体收集漏斗",
|
||||
"block.engineersdecor.small_fluid_funnel.help": "§6收集上方的流体。§r有一个三桶大的内部储罐。会 追溯流体到附近的源方块。流体可被流体运输系统或桶 移出。只会装满下方的储罐(重力传输)。与原版 无限水兼容。",
|
||||
"block.engineersdecor.small_freezer": "Small Water Freezer",
|
||||
"block.engineersdecor.small_freezer.help": "§6Ice production device.§r\nCools down water to ice, packed ice, and finally blue ice. Click with a water bucket or pipe in water and ensure the device is RF powered. Use a Hopper or other item extraction to retrieve the ice variant. Remove the RF power or apply a redstone signal to disable the freezer. For automation, you can use a redstone comparator to detect which ice phase is currently present.",
|
||||
"block.engineersdecor.small_fluid_funnel.help": "收集上方的流体。有一个三桶大的内部储罐。会追溯流体到附近的源方块。流体可被流体运输系统或桶移出。只会装满下方的储罐(重力传输)。与原版无限水兼容。",
|
||||
"block.engineersdecor.small_freezer": "小型制冰机",
|
||||
"block.engineersdecor.small_freezer.help": "制造冰的设备。\n将水冷冻成冰、浮冰,最终变成蓝冰。使用时需要用水桶右击或管道输入水,并且确保设备有充足 RF 供应。使用漏斗或其他物品提取设备来抽出冰。移除 RF 供应或通入红石信号可关闭机器。要自动化,你可以使用红石比较器来检测水冷冻到了哪种冰。",
|
||||
"block.engineersdecor.small_lab_furnace": "小型实验室炉",
|
||||
"block.engineersdecor.small_lab_furnace.help": "§6小型金属壳实验室窑。§r消耗固体燃料,向上排气。 比圆石炉稍微热一点,隔热性也更好,因此效率更高。 有两个用于储存的辅助格。两个堆叠的内部漏斗对输入、输出和燃料进行队列管理。 在辅助格放置一个外置加热器并通入电力可以加快熔炼速度。",
|
||||
"block.engineersdecor.small_lab_furnace.help": "小型金属壳实验室窑。消耗固体燃料,向上排气。比圆石炉稍微热一点,隔热性也更好,因此效率更高。有两个用于储存的辅助格。两个堆叠的内部漏斗对输入、输出和燃料进行队列管理。在辅助格放置一个外置加热器并通入电力可以加快熔炼速度。",
|
||||
"block.engineersdecor.small_milking_machine": "小型挤奶机",
|
||||
"block.engineersdecor.small_milking_machine.help": "§6偶尔给奶牛梳理和挤奶。§r\n 有一个内置流体储罐。不会喂食动物。使用桶获得牛奶。 从后方或下方的方块物品栏拉取或存储牛奶容器物品(偏好 从下方输入,从后方输出,但也能将装满的牛奶容器放回原来 的物品栏)支持将牛奶作为流体输出到下方的储罐和管道(只要牛奶是流体)。 小心牛栏里不要太拥挤,只有快乐的动物才会自觉地在挤奶机前散步。",
|
||||
"block.engineersdecor.small_milking_machine.status": "Milk: %1$smB %2$s",
|
||||
"block.engineersdecor.small_milking_machine.status.rf": "| %1$sRF",
|
||||
"block.engineersdecor.small_milking_machine.help": "偶尔给奶牛梳理和挤奶。\n有一个内置流体储罐。不会喂食动物。使用桶获得牛奶。从后方或下方的方块物品栏拉取或存储牛奶容器物品(偏好从下方输入,从后方输出,但也能将装满的牛奶容器放回原来的物品栏)支持将牛奶作为流体输出到下方的储罐和管道(只要牛奶是流体)。小心牛栏里不要太拥挤,只有快乐的动物才会自觉地在挤奶机前散步。",
|
||||
"block.engineersdecor.small_milking_machine.status": "牛奶:%1$smB %2$s",
|
||||
"block.engineersdecor.small_milking_machine.status.rf": "| %1$s RF",
|
||||
"block.engineersdecor.small_mineral_smelter": "小型矿物熔炼炉",
|
||||
"block.engineersdecor.small_mineral_smelter.help": "§6高温、高绝缘电熔石炉。§r\n 把矿物块加热成岩浆块,最后变成熔岩。由于 小型化的设备大小,该过程效率不高,需要大量时间和能源 来液化一块石头。",
|
||||
"block.engineersdecor.small_mineral_smelter.help": "高温、高绝缘电熔石炉。\n把矿物块加热成岩浆块,最后变成熔岩。由于小型化的设备大小,该过程效率不高,需要大量时间和能源来液化一块石头。",
|
||||
"block.engineersdecor.small_solar_panel": "小型太阳能板",
|
||||
"block.engineersdecor.small_solar_panel.help": "§6暴露在阳光下时产生少量能量。§r\n 用于低消耗地在远程系统给低压电容器充电。 内部电荷泵电路积累并频繁输出RF。产出取决于时间 和天气。",
|
||||
"block.engineersdecor.small_solar_panel.status": "SOC: %1$s%% of %2$sRF§r | producing %3$sRF/t | feeding %4$sRF/t",
|
||||
"block.engineersdecor.small_solar_panel.help": "暴露在阳光下时产生少量能量。\n用于低消耗地在远程系统给低压电容器充电。内部电荷泵电路积累并频繁输出 RF。产出取决于时间和天气。",
|
||||
"block.engineersdecor.small_solar_panel.status": "电量:%1$s%%,总 %2$s RF§r | 产生 %3$s RF/t | 输出 %4$s RF/t",
|
||||
"block.engineersdecor.small_tree_cutter": "小型砍树机",
|
||||
"block.engineersdecor.small_tree_cutter.help": "§6砍倒正前方的树。§r\n 不收集木材。通入红石信号停用。 提供RF来加快砍树速度。(没有的话会很慢。)",
|
||||
"block.engineersdecor.small_tree_cutter.status": "SOC: %1$s%% of %2$sRF§r | progress: %3$s%% (%4$ss)",
|
||||
"block.engineersdecor.small_tree_cutter.help": "砍倒正前方的树。\n 不收集木材。通入红石信号停用。提供RF来加快砍树速度。(没有的话会很慢。)",
|
||||
"block.engineersdecor.small_tree_cutter.status": "电量:%1$s%%,总 %2$s RF§r | 进度:%3$s%%(%4$s 秒)",
|
||||
"block.engineersdecor.small_waste_incinerator": "小型垃圾焚烧炉",
|
||||
"block.engineersdecor.small_waste_incinerator.help": "§6有内部先进先出队列的垃圾桶。§r物品可以从任何一面插入,而且 直到队列满都会保留。一旦超过队列上限,最老的物品会被焚毁。 通入RF/FE会增加处理速度。破坏时保留内部未销毁的物品。",
|
||||
"block.engineersdecor.steel_catwalk": "Steel Catwalk",
|
||||
"block.engineersdecor.steel_catwalk.help": "Simple catwalk for better access to\nbig machines. Can also be placed in\nlook direction from the top. Click\nwith a Railing to add the guardrail\nto a side (close click: exact\nplacemend, far click: auto best\nmatch). Click again to remove a\nguardrail.",
|
||||
"block.engineersdecor.steel_catwalk_stairs": "Steel Catwalk Stairs",
|
||||
"block.engineersdecor.steel_catwalk_stairs.help": "Click with a Steel Railing to add\nor remove guardrails. Cannot be\nplaced bottom-down, no corners\n(no'normal' Stairs).",
|
||||
"block.engineersdecor.steel_catwalk_ta": "Raised Steel Catwalk",
|
||||
"block.engineersdecor.steel_catwalk_ta.help": "Top aligned Catwalk, connects to\nSteel poles below.",
|
||||
"block.engineersdecor.steel_double_t_support": "钢制双T型支架",
|
||||
"block.engineersdecor.steel_double_t_support.help": "§6一段水平吊顶支撑梁。",
|
||||
"block.engineersdecor.steel_floor_grating": "钢地板格栅",
|
||||
"block.engineersdecor.steel_floor_grating.help": "§6装饰用钢制地板盖。§r顶端对齐。掉落物会穿过。",
|
||||
"block.engineersdecor.small_waste_incinerator.help": "有内部先进先出队列的垃圾桶。物品可以从任何一面插入,而且 直到队列满都会保留。一旦超过队列上限,最老的物品会被焚毁。通入 RF/FE 会增加处理速度。破坏时保留内部未销毁的物品。",
|
||||
"block.engineersdecor.steel_catwalk": "钢栈桥",
|
||||
"block.engineersdecor.steel_catwalk.help": "简单的栈桥,用于更好地操作大型机器。从上方放置在已有栈桥上还能往旁边拓展。使用钢栏杆右击可在侧面添加护栏(靠近后右击:精确放置,在远处右击:自动寻找栈桥边缘)。再次右击可移除护栏。",
|
||||
"block.engineersdecor.steel_catwalk_stairs": "钢栈桥楼梯",
|
||||
"block.engineersdecor.steel_catwalk_stairs.help": "使用钢栏杆右击可添加或移除护栏。无法颠倒放置,没有转角形态(和“普通”楼梯不同)。",
|
||||
"block.engineersdecor.steel_catwalk_ta": "高钢栈桥",
|
||||
"block.engineersdecor.steel_catwalk_ta.help": "对齐方块顶面的栈桥,下方可以连接到钢杆。",
|
||||
"block.engineersdecor.steel_double_t_support": "钢制双 T 型支架",
|
||||
"block.engineersdecor.steel_double_t_support.help": "一段水平吊顶支撑梁。",
|
||||
"block.engineersdecor.steel_floor_grating": "钢制地板格栅",
|
||||
"block.engineersdecor.steel_floor_grating.help": "装饰用钢制地板盖。顶端对齐。掉落物会穿过。",
|
||||
"block.engineersdecor.steel_framed_window": "钢框窗",
|
||||
"block.engineersdecor.steel_framed_window.help": "§6钢框三层玻璃窗。绝缘良好。§r不像玻璃板一样连接到相邻方块。",
|
||||
"block.engineersdecor.steel_framed_window.help": "钢框三层玻璃窗。绝缘良好。不像玻璃板一样连接到相邻方块。",
|
||||
"block.engineersdecor.steel_mesh_fence": "钢制网状栅栏",
|
||||
"block.engineersdecor.steel_mesh_fence.help": "§6工业风格的栅栏。§r\n不与普通栅栏连接。",
|
||||
"block.engineersdecor.steel_mesh_fence.help": "工业风格的栅栏。\n不与普通栅栏连接。",
|
||||
"block.engineersdecor.steel_mesh_fence_gate": "钢制网状栅栏门",
|
||||
"block.engineersdecor.steel_mesh_fence_gate.help": "§6工业风格的栅栏门,可以同钢丝栅栏完美搭配。§r\n放置时可以设置为单叶门或者双叶门。",
|
||||
"block.engineersdecor.steel_railing": "Steel Railing",
|
||||
"block.engineersdecor.steel_railing.help": "Decorative guardrail. Add or remove\nsides by clicking while holding\nrailings in your hand. Also works\non Steel Catwalks.",
|
||||
"block.engineersdecor.steel_mesh_fence_gate.help": "工业风格的栅栏门,可以同钢丝栅栏完美搭配。\n放置时可以设置为单叶门或者双叶门。",
|
||||
"block.engineersdecor.steel_railing": "钢栏杆",
|
||||
"block.engineersdecor.steel_railing.help": "用于装饰的护栏。手持右击可以添加或移除特定面的栏杆。也可以放在钢栈桥上。",
|
||||
"block.engineersdecor.steel_table": "钢桌",
|
||||
"block.engineersdecor.steel_table.help": "§6结实的四脚钢桌。",
|
||||
"block.engineersdecor.steel_table.help": "结实的四脚钢桌。",
|
||||
"block.engineersdecor.straight_pipe_valve": "输液管止回阀",
|
||||
"block.engineersdecor.straight_pipe_valve.help": "§6一段直输液管。§r单向传递流体。 侧面不会与管道连接。会减少流速。潜行能反方向放置。",
|
||||
"block.engineersdecor.straight_pipe_valve.help": "一段直输液管。单向传递流体。侧面不会与管道连接。会减少流速。潜行能反方向放置。",
|
||||
"block.engineersdecor.straight_pipe_valve_redstone": "红石控制流体阀",
|
||||
"block.engineersdecor.straight_pipe_valve_redstone.help": "§6一段直输液管。§r单向传递流体。 侧面不会与管道连接。会减少流速。潜行能反方向放置。 没有红石信号时断流。",
|
||||
"block.engineersdecor.straight_pipe_valve_redstone.help": "一段直输液管。单向传递流体。侧面不会与管道连接。会减少流速。潜行能反方向放置。没有红石信号时断流。",
|
||||
"block.engineersdecor.straight_pipe_valve_redstone_analog": "红石模拟流体阀",
|
||||
"block.engineersdecor.straight_pipe_valve_redstone_analog.help": "§6一段直输液管。§r单向传递流体。 侧面不会与管道连接。会减少流速。潜行能反方向放置。 没有红石信号时断流,流速与红石信号强度从1到14线性增长, 15时流速上限达到最大。",
|
||||
"block.engineersdecor.testblock": "ED测试方块(不要使用)(do NOT use)",
|
||||
"block.engineersdecor.testblock.help": "§6不可合成的测试方块,有着经常变动的测试功能,不要使用,最坏可能会游戏崩溃!!",
|
||||
"block.engineersdecor.straight_pipe_valve_redstone_analog.help": "一段直输液管。单向传递流体。侧面不会与管道连接。会减少流速。潜行能反方向放置。没有红石信号时断流,流速与红石信号强度从1到14线性增长,15时流速上限达到最大。",
|
||||
"block.engineersdecor.testblock": "ED 测试方块(不要使用)(do NOT use)",
|
||||
"block.engineersdecor.testblock.help": "不可合成的测试方块,有着经常变动的测试功能,不要使用,最坏可能会游戏崩溃!!",
|
||||
"block.engineersdecor.thick_steel_pole": "直粗钢杆",
|
||||
"block.engineersdecor.thick_steel_pole.help": "§6一段直空心杆(6x6x16),适合用于结构支撑。",
|
||||
"block.engineersdecor.thick_steel_pole.help": "一段直空心杆(6x6x16),适合用于结构支撑。",
|
||||
"block.engineersdecor.thick_steel_pole_head": "直粗钢杆头/尾",
|
||||
"block.engineersdecor.thick_steel_pole_head.help": "§6钢制部件,适合作为粗钢杆(6x6x16)的头或尾。",
|
||||
"block.engineersdecor.thick_steel_pole_head.help": "钢制部件,适合作为粗钢杆(6x6x16)的头或尾。",
|
||||
"block.engineersdecor.thin_steel_pole": "直细钢杆",
|
||||
"block.engineersdecor.thin_steel_pole.help": "§6一段直空心杆(4x4x16),适合用于结构支撑。",
|
||||
"block.engineersdecor.thin_steel_pole.help": "一段直空心杆(4x4x16),适合用于结构支撑。",
|
||||
"block.engineersdecor.thin_steel_pole_head": "直细钢杆头/尾",
|
||||
"block.engineersdecor.thin_steel_pole_head.help": "§6钢制部件,适合作为细钢杆(4x4x16)的头或尾。",
|
||||
"block.engineersdecor.thin_steel_pole_head.help": "钢制部件,适合作为细钢杆(4x4x16)的头或尾。",
|
||||
"block.engineersdecor.treated_wood_broad_windowsill": "宽防腐木窗台",
|
||||
"block.engineersdecor.treated_wood_broad_windowsill.help": "§6简单的窗户装饰。",
|
||||
"block.engineersdecor.treated_wood_broad_windowsill.help": "简单的窗户装饰。",
|
||||
"block.engineersdecor.treated_wood_floor": "防腐木地板",
|
||||
"block.engineersdecor.treated_wood_floor.help": "§6装饰性地板砖,有可变的贴图。§r",
|
||||
"block.engineersdecor.treated_wood_floor.help": "装饰性地板砖,有可变的贴图。",
|
||||
"block.engineersdecor.treated_wood_ladder": "防腐木梯",
|
||||
"block.engineersdecor.treated_wood_ladder.help": "§6防风雨的木梯。§r往上/下看会爬得更快。",
|
||||
"block.engineersdecor.treated_wood_ladder.help": "防风雨的木梯。往上/下看会爬得更快。",
|
||||
"block.engineersdecor.treated_wood_pole": "直防腐木杆",
|
||||
"block.engineersdecor.treated_wood_pole.help": "§6直杆的一段,有着继电器的直径。§r\n 在需要特殊长度电线杆的时候很有用, 也可以作为结构的柱子。",
|
||||
"block.engineersdecor.treated_wood_pole.help": "直杆的一段,有着继电器的直径。\n在需要特殊长度电线杆的时候很有用,也可以作为结构的柱子。",
|
||||
"block.engineersdecor.treated_wood_pole_head": "直防腐木杆头/尾",
|
||||
"block.engineersdecor.treated_wood_pole_head.help": "§6木制部件,适合作为直杆的头或尾。",
|
||||
"block.engineersdecor.treated_wood_pole_head.help": "木制部件,适合作为直杆的头或尾。",
|
||||
"block.engineersdecor.treated_wood_pole_support": "直防腐木杆支撑",
|
||||
"block.engineersdecor.treated_wood_pole_support.help": "§6重型木制支撑部件,适合作为直杆的头或尾。",
|
||||
"block.engineersdecor.treated_wood_pole_support.help": "重型木制支撑部件,适合作为直杆的头或尾。",
|
||||
"block.engineersdecor.treated_wood_side_table": "防腐木茶几",
|
||||
"block.engineersdecor.treated_wood_side_table.help": "§6干完活后需要喝杯茶。",
|
||||
"block.engineersdecor.treated_wood_side_table.help": "干完活后需要喝杯茶。",
|
||||
"block.engineersdecor.treated_wood_stool": "防腐木凳",
|
||||
"block.engineersdecor.treated_wood_stool.help": "§6坚固的木凳。§r适用于室内和室外使用。",
|
||||
"block.engineersdecor.treated_wood_stool.help": "坚固的木凳。适用于室内和室外使用。",
|
||||
"block.engineersdecor.treated_wood_table": "防腐木桌",
|
||||
"block.engineersdecor.treated_wood_table.help": "§6结实的四脚木桌。§r适用于室内和室外使用。",
|
||||
"block.engineersdecor.treated_wood_table.help": "结实的四脚木桌。适用于室内和室外使用。",
|
||||
"block.engineersdecor.treated_wood_window": "防腐木窗",
|
||||
"block.engineersdecor.treated_wood_window.help": "§6木框三层玻璃窗。绝缘良好。§r不像玻璃板一样连接到相邻方块。",
|
||||
"block.engineersdecor.treated_wood_window.help": "木框三层玻璃窗。绝缘良好。不像玻璃板一样连接到相邻方块。",
|
||||
"block.engineersdecor.treated_wood_windowsill": "防腐木窗台",
|
||||
"block.engineersdecor.treated_wood_windowsill.help": "§6简单的窗户装饰。",
|
||||
"item.engineersdecor.metal_bar": "Metal Bar"
|
||||
}
|
||||
"block.engineersdecor.treated_wood_windowsill.help": "简单的窗户装饰。",
|
||||
"item.engineersdecor.metal_bar": "金属棒",
|
||||
"engineersdecor.book.name": "工程师的装饰",
|
||||
"engineersdecor.book.subtitle": "参考指南",
|
||||
"engineersdecor.book.landing_text": "提前提示:要获得方块或设备的简短提示文本,请在用鼠标悬停时同时按 CONTROL 和 SHIFT 键。这样你就不需要一直带着这个沉重的手册了。如果这些特性对你来说不太熟悉,或者你想了解更多背景,那么这本书中更详细的描述会很有帮助。"
|
||||
}
|
||||
|
|
|
@ -1,10 +1,10 @@
|
|||
{
|
||||
"name": "Engineer's Decor",
|
||||
"name": "engineersdecor.book.name",
|
||||
"creative_tab": "tabengineersdecor",
|
||||
"subtitle": "Reference manual",
|
||||
"subtitle": "engineersdecor.book.subtitle",
|
||||
"version": 0,
|
||||
"model": "engineersdecor:manual",
|
||||
"show_progress": false,
|
||||
"show_toasts": false,
|
||||
"landing_text": "Tip in advance: To get a short tooltip help text for a block or device, press the CONTRTOL and SHIFT keys at the same time while hovering. That way you do not need to carry this heavy manual with you all the time. The more detailed descriptions in this book are helpful if the features are new for you, or if you like to read up about background aspects."
|
||||
"landing_text": "engineersdecor.book.landing_text"
|
||||
}
|
||||
|
|
|
@ -0,0 +1,6 @@
|
|||
{
|
||||
"name": "自动化",
|
||||
"description": "用于美观的设计和支撑工厂自动化的设备。",
|
||||
"icon": "engineersdecor:small_block_breaker",
|
||||
"sortnum": 6000
|
||||
}
|
|
@ -0,0 +1,6 @@
|
|||
{
|
||||
"name": "建筑",
|
||||
"description": "适用于工厂或家庭,包括建筑外部和基本内部结构的方块。",
|
||||
"icon": "engineersdecor:clinker_brick_block",
|
||||
"sortnum": 1000
|
||||
}
|
|
@ -0,0 +1,6 @@
|
|||
{
|
||||
"name": "装饰",
|
||||
"description": "用来给空无一物的大厅添加生气和焦点的装饰方块。",
|
||||
"icon": "engineersdecor:sign_hotwire",
|
||||
"sortnum": 3000
|
||||
}
|
|
@ -0,0 +1,6 @@
|
|||
{
|
||||
"name": "合成与熔炼",
|
||||
"description": "让东西被建造、烹饪、熔炼或者液化。",
|
||||
"icon": "engineersdecor:metal_crafting_table",
|
||||
"sortnum": 5000
|
||||
}
|
|
@ -0,0 +1,6 @@
|
|||
{
|
||||
"name": "流体力学",
|
||||
"description": "帮助处理流体的设备。",
|
||||
"icon": "engineersdecor:straight_pipe_valve_redstone",
|
||||
"sortnum": 7000
|
||||
}
|
|
@ -0,0 +1,6 @@
|
|||
{
|
||||
"name": "照明",
|
||||
"description": "让我们来打打光。",
|
||||
"icon": "engineersdecor:iron_inset_light",
|
||||
"sortnum": 4000
|
||||
}
|
|
@ -0,0 +1,6 @@
|
|||
{
|
||||
"name": "能量",
|
||||
"description": "有关 RF 能量的设备。",
|
||||
"icon": "engineersdecor:small_solar_panel",
|
||||
"sortnum": 8000
|
||||
}
|
|
@ -0,0 +1,6 @@
|
|||
{
|
||||
"name": "结构",
|
||||
"description": "本章包含用于大型和小型结构的方块的信息。",
|
||||
"icon": "engineersdecor:thick_steel_pole_head",
|
||||
"sortnum": 2000
|
||||
}
|
|
@ -0,0 +1,58 @@
|
|||
{
|
||||
"name": "工厂投掷器",
|
||||
"icon": "engineersdecor:factory_dropper",
|
||||
"category": "automation",
|
||||
"sortnum": 6020,
|
||||
"pages": [
|
||||
{
|
||||
"type": "spotlight",
|
||||
"title": "工厂投掷器",
|
||||
"item": "engineersdecor:factory_dropper",
|
||||
"text": "一个用于精确投掷物品的设备,适用于自动化结设计。$(br)正面的金属活动门用于保护内部,而且只在$(t:……这对你来说是一个视觉指示,继续读……)准备投掷$()或正在从 12 个内部存储格投掷时打开。排出物品后,选中的格子前进到下一个合适的存储格(所以叫$(o)轮$()"
|
||||
},
|
||||
{
|
||||
"type": "text",
|
||||
"text": "$(o)询$()操作——在 GUI 里当前格会被红框标记)。三个过滤器槽(堆叠比较器)可以帮助高级自动化。$(br)投掷器可以面向任何方向,潜行右击还可以反转放置的方向。$(br)默认情况下这个方块就像圆石制成的投掷器,在收到的外部信号里发现$(t:即关->开,或者说从 0 到非 0)上升沿$()时吐出一个物品。这个行为可以在 GUI 里调节,就像其他特性一样。$(br)"
|
||||
},
|
||||
{
|
||||
"type": "text",
|
||||
"text": "$(l)定位$()$(br)你对角度和力度的调整具有$(t:……技术术语,意味着结果将相当准确地保持不变,即使数值精确来说可能不是它应该是的值——那就叫准确度。换句话说,投掷器投掷的物品会一直落在第一次落下的地方。)高可重现性$()。看看投掷器的正面,你会看见一个 x-y 座标系统(红线和绿线)。同样的两条线画在了 GUI 的右上区域。点击该处会将准星从中央移开,在上下左右四个方向的 -45° 到 45° 间调整投掷角度。在座标系统的左边有一个竖直的弹簧,可以用于调整投掷的力道。"
|
||||
},
|
||||
{
|
||||
"type": "text",
|
||||
"text": "$(l)堆叠数量$()$(br)在定位控制下方的横向滑动条(标记着 1 到 5 个点)用于设置同时投掷的物品数量。范围从 1 到 32。$(br)如果一个堆叠没有这么多物品,它会被跳过。这对需要特定数量的自动化很有用,比如 $(o)IE 金属冲压机$(),或者世界内合成设计。"
|
||||
},
|
||||
{
|
||||
"type": "text",
|
||||
"text": "$(l)投掷延迟/间隔$()$(br)在堆叠下的横向滑动条用于以 0.1 秒为步长调整冷却时间(投掷后的延迟;图标用狗和蜗牛代表快和慢)。$(br2)如果你的设计或设备需要一些处理时间——这意味着防止物品堆积或物品消失,这是很有用的。"
|
||||
},
|
||||
{
|
||||
"type": "text",
|
||||
"text": "$(l)过滤器槽$()$(br)这些槽内的堆叠会和存储内的所有堆叠比较。如果物品相同,而且存储内物品的堆叠大小大于等于过滤器内物品的堆叠大小,对应过滤器的输出会为开,LED 灯也会变绿。如果没有相同的物品或者找到的堆叠大小太小,对应过滤器槽输出为关,LED灯为红色。如果过滤器槽没有放入物品,LED 灯不会亮起,其输出也会被忽略。"
|
||||
},
|
||||
{
|
||||
"type": "text",
|
||||
"text": "$(l)红石控制$()$(br)在 GUI 的更下方,有一个带着向下箭头的红石 LED 和三个连起来的电路元素。LED 会在收到外部红石信号时亮起,也能作为试触发按钮。再下面是两个逻辑门,最右边是触发控制。$(br)让我们从电路末端开始:如果你点击了触发控制,$(t:这些符号是一种技术表示,展示了如果你接上一个拉杆并把它打开会发生什么。一条曲线随着拉杆信号上升并保持不变,这叫做台阶。另一个也随着拉杆信号上升,但过了一段时间,它又自己下降了,尽管拉杆还开着,这叫做脉冲。)它的符号会在$(o)脉冲模式$()和$(o)持续模式$()间变化。"
|
||||
},
|
||||
{
|
||||
"type": "text",
|
||||
"text": "触发控制的输入来自于中间逻辑门的输出。单击这个逻辑门可以在$(t:这些图标实际上是电路里的 IEC 标志图标。与意味着所有输入必须为开。或意味着只需要一个输入为开,不管是哪一个,总共有几个。这就是为什么图标为“>=1”。)$(o)与(“&”)和或(“>=1”)逻辑间切换$()$()。其中一个输入来自外部红石信号,另一个来自过滤器。最后,你可以对来自过滤器槽的三条线做一样的事。$(o)&$():所有过滤器必须为绿灯,$(o)>=1$():至少一个过滤器为绿灯。$(br2)那现在这些又意味着什么?好吧,你可以触发式或持续地投掷物品。你也可以"
|
||||
},
|
||||
{
|
||||
"type": "text",
|
||||
"text": "让投掷器需要外部红石信号,或者让它在匹配到物品时自行投掷。你还可以决定过滤器的堆叠是一起掷出还是单独投掷。$(br2)$(l)活动门作为指示器$()$(br)正面的活动门能帮你了解内部条件是否满足,而且不需要打开 GUI。如果过滤器槽内有物品而且所有过滤器匹配(绿灯),投掷器"
|
||||
},
|
||||
{
|
||||
"type": "text",
|
||||
"text": "只需等待外部红石信号,活动门就会打开。$(br2)$(l)更多细节$()$(br)$(li)在投掷器等待延迟倒计时结束时,延迟滑动条上的黄色 LED 指示灯会闪烁。$(li)在第二个逻辑门的“外部红石输入”和“过滤器槽输出”进行逻辑或时,如果没有任何过滤器槽被匹配到,作为代替,投掷器会掷出不在过滤器内的一个物品(对清理很有帮助)。"
|
||||
},
|
||||
{
|
||||
"type": "text",
|
||||
"text": "$(li)与上一条不同,在第二个逻辑门的“外部红石输入”和“过滤器槽输出”进行逻辑与时,只有匹配过滤器的物品会被排出,其他会留在存储格内直到被用其他方法移出。"
|
||||
},
|
||||
{
|
||||
"type": "text",
|
||||
"text": ""
|
||||
}
|
||||
]
|
||||
}
|
|
@ -0,0 +1,42 @@
|
|||
{
|
||||
"name": "工厂漏斗",
|
||||
"icon": "engineersdecor:factory_hopper",
|
||||
"category": "automation",
|
||||
"sortnum": 6010,
|
||||
"pages": [
|
||||
{
|
||||
"type": "spotlight",
|
||||
"title": "工厂漏斗",
|
||||
"item": "engineersdecor:factory_hopper",
|
||||
"text": "一种用于物品收集和高级自动化的漏斗设备。$(br)有了侧面的额外$(t:……这也是为了造型:当你在其侧面放置拉杆时,拉杆不会悬在空中)支撑板$()和扩大过的排出口直径,它可以存储并插入更多物品。GUI 里的滑动条和红石控制能够调整设备的功能和行为。"
|
||||
},
|
||||
{
|
||||
"type": "text",
|
||||
"text": "漏斗尖可以朝向包括上方在内的任何方向,朝上时会从下方收集或抽取物品。$(br)当你破坏并重新摆放漏斗后,内部存储的物品会还在原处,设置也会保留。$(br2)$(l)收集$()$(br)漏斗会将容器或世界内掉落物收集到内部的 18 个存储格,而且优先添加到现有的堆叠。"
|
||||
},
|
||||
{
|
||||
"type": "text",
|
||||
"text": "垂直收集范围最长是大约 2.5 格,朝上摆放时会变成 3 格。横向的收集范围默认是 1(即只收集直接位于上方/下方的掉落物),但可以在四个方向增加到 4 格。你可以用 GUI 内最上方的滑动条(图标应代表收集区域的横截面)控制该范围。$(br)除非物品直接掉进漏斗,否则漏斗会等到$(t:……所谓“拾取延迟”。漏斗在捡起前会再等一小段时间)可以捡起$()为止,让你可以实现优先级。"
|
||||
},
|
||||
{
|
||||
"type": "text",
|
||||
"text": "$(l)插入$()$(br)漏斗会将内部存储持续转移物品到其指向的容器或设备,默认一次转移一个物品。插入时它会优先补充现有物品堆叠而不是填满空格。在当前选中格子物品(GUI 中用红框标记)无法插入时,漏斗会选中下一个能输出的格子(轮询)。$(br)GUI 中部的滑动条(图标为"
|
||||
},
|
||||
{
|
||||
"type": "text",
|
||||
"text": "狗和蜗牛)能够在插入后添加 0.5 秒到 10 秒的延迟。当延迟倒计时没过期时,滑动条上方的一个黄色 LED 灯会闪烁。$(br)单击底部的滑动条(使用 1 到 5 个点标记),一次插入的堆叠大小可以在 1 到 32 间调整。只有当前选中的堆叠会被插入,哪怕它含有的的物品数量比配置的数量少。"
|
||||
},
|
||||
{
|
||||
"type": "text",
|
||||
"text": "$(l)红石控制$()$(br)在 GUI 右下方,有一个带箭头的红色 LED 灯和两个连起来的电路元素。LED 灯在漏斗收到外部红石信号时亮起,也可以作为测试用的触发按钮。和这个外部输入相连的是一个模拟反相器和和一个触发逻辑控制。$(br)默认情况下,反相器图标中的曲线是向下的,意味着$(t:输入 0..15 -> 输出 15..0)信号被反相$()。点击图标可以改为“未反相”。"
|
||||
},
|
||||
{
|
||||
"type": "text",
|
||||
"text": "现在漏斗只会$(o)在$()有红石信号时工作。$(br)触发器控制决定了漏斗是在$(o)持续$()或者$(o)(边缘检测触发)脉冲$()模式。持续意味着“只要输入信号不为 0 就工作”,脉冲意味着“只在红石信号从关到开时插入一次”。"
|
||||
},
|
||||
{
|
||||
"type": "text",
|
||||
"text": "$(l)细节$()$(br)$(li)插入堆叠大小的滑动条也决定了从上方容器抽取的物品数量。$(li)工厂漏斗$(t:不必要地浪费 CPU)不会$()将物品插入到相对的漏斗里。"
|
||||
}
|
||||
]
|
||||
}
|
|
@ -0,0 +1,34 @@
|
|||
{
|
||||
"name": "工厂方块放置器",
|
||||
"icon": "engineersdecor:factory_placer",
|
||||
"category": "automation",
|
||||
"sortnum": 6030,
|
||||
"pages": [
|
||||
{
|
||||
"type": "spotlight",
|
||||
"title": "工厂方块放置器",
|
||||
"item": "engineersdecor:factory_placer",
|
||||
"text": "用于在正前方放置方块或植物的简单自动化设备$(br)内部有 18 格存储待放置物品的存储格,当前选中的格子在 GUI 中被红框标记。如果当前物品无法放置,或者当前选中格子为空,则会选中下一个格子(比如面前的泥土"
|
||||
},
|
||||
{
|
||||
"type": "text",
|
||||
"text": "不适合种植当前植物)。$(t:……比如河豚、食物或者工具。它也会掷出放置时会造成错误的物品。)完全不能放置的物品$()会被简单掷出以维持干净的存储空间。$(br)你可以向所有方向放置这个设备,潜行右击会反转当前方向。$(br2)默认情况下,设备会在可以时直接放置物品,只要没有被红石信号关闭。这一行为可以在 GUI 右下角"
|
||||
},
|
||||
{
|
||||
"type": "text",
|
||||
"text": "调节:有一个外部信号 LED 指示灯、一个反相器和一个触发控制。指示灯会在有外部信号时亮起,用于帮助查错。外部信号会输入反相控制。默认情况下,反相器图标中的曲线是向下的,意味着$(t:输入 0..15 -> 输出 15..0)信号被反相$()。点击图标可以改为“未反相”。现在放置器只会在$(o)有$()红石信号时工作。"
|
||||
},
|
||||
{
|
||||
"type": "text",
|
||||
"text": "最后,触发控制决定了设备是否持续工作,或者只在红石信号改变时工作(边缘检测触发)。默认设置是$(o)持续$()。单击可改为$(o)触发$(),意味着“只在信号从关到开(未反相)或从开到关(反相)时放置方块”。$(br2)$(l)穿透式种植$()$(br)通常方块会在放置器正面被放下。但植物可以穿过土壤,"
|
||||
},
|
||||
{
|
||||
"type": "text",
|
||||
"text": "从底面放下。这对于自动化来说很有用(如果上方没有空间的话),也很美观。$(br2)一个典型的树场自动化设置是先从底下种植树苗,用$(o)小型砍树机$()砍倒成熟的树,使用也在地下的$(o)工厂漏斗$()收集掉落物。树苗可以重新送回放置器,其他掉落物"
|
||||
},
|
||||
{
|
||||
"type": "text",
|
||||
"text": "在$(o)小型垃圾焚烧炉$()处理掉。物品分类可以按平常方法或者使用 $(o)IE 物品分配器$()。"
|
||||
}
|
||||
]
|
||||
}
|
|
@ -0,0 +1,18 @@
|
|||
{
|
||||
"name": "小型方块破坏器",
|
||||
"icon": "engineersdecor:small_block_breaker",
|
||||
"category": "automation",
|
||||
"sortnum": 6040,
|
||||
"pages": [
|
||||
{
|
||||
"type": "spotlight",
|
||||
"title": "小型方块破坏器",
|
||||
"item": "engineersdecor:small_block_breaker",
|
||||
"text": "使用正面两个反向旋转的,$(t:……描述见工程师的工具模组……)有 REDIA 涂层$()的钻头。$(br2)它不收集或存储掉落的方块,而且破坏时间和方块硬度相关。提供 RF 能量可显著加快破坏速度。"
|
||||
},
|
||||
{
|
||||
"type": "text",
|
||||
"text": "方块被破坏器破坏的掉落物和方块用镐、斧头或者铲子破坏时一样的(没有精准采集、时运 0,等等)$(br)通入红石信号会关闭破坏器。$(br)你可以横向放置该设备,潜行右击可反转放置方向。$(br2)$(o)[注:整合包的配置可能强制这个设备需要能量工作。你可以通过钻头旋转判断设备是否在工作。]$()"
|
||||
}
|
||||
]
|
||||
}
|
|
@ -0,0 +1,26 @@
|
|||
{
|
||||
"name": "小型挤奶机",
|
||||
"icon": "engineersdecor:small_milking_machine",
|
||||
"category": "automation",
|
||||
"sortnum": 6070,
|
||||
"pages": [
|
||||
{
|
||||
"type": "spotlight",
|
||||
"title": "挤奶机",
|
||||
"item": "engineersdecor:small_milking_machine",
|
||||
"text": "一种以保护动物福祉的方式从奶牛身上收集牛奶的装置。$(br)作为一个现代挤奶机器,什么时候挤奶是由奶牛自己决定的,具体方式为奶牛偶尔经过时进行“卸货”。不过,它们只有在牛圈有足够空间,而且不太拥挤的时候才会这样做。"
|
||||
},
|
||||
{
|
||||
"type": "text",
|
||||
"text": "奶牛经过机器的判定区域是挤奶机正面的 7x7 区域(正面是有机器臂的一面)。每次挤奶时设备会挤出一桶牛奶并存储在内部储罐。此时牛奶可以被桶或者流体传输手段取出(后者只在牛奶注册为流体时可用)。另外,还可以使用$(o)桶$()或者兼容的瓶子进行自动化物品传输:$(br)在机器背面或下方放置一个 装有空桶的$(o)储物箱$()或者$(o)箱子$()。"
|
||||
},
|
||||
{
|
||||
"type": "text",
|
||||
"text": "挤奶机会拿走这些空桶,并在箱子里放回装满的牛奶桶。机器倾向于从背面箱子拿空桶并输出牛奶桶到底面箱子。$(br)"
|
||||
},
|
||||
{
|
||||
"type": "text",
|
||||
"text": "重要提醒:整合包制作者可能把这个机器配置为需要能量所以你还要额外供能。$(o)(多说一句,我还没有实现视觉指示,来自懒惰的模组作者)$()"
|
||||
}
|
||||
]
|
||||
}
|
|
@ -0,0 +1,18 @@
|
|||
{
|
||||
"name": "小型砍树机",
|
||||
"icon": "engineersdecor:small_tree_cutter",
|
||||
"category": "automation",
|
||||
"sortnum": 6050,
|
||||
"pages": [
|
||||
{
|
||||
"type": "spotlight",
|
||||
"title": "小型砍树机",
|
||||
"item": "engineersdecor:small_tree_cutter",
|
||||
"text": "一台极简主义圆锯,带有保护框和木材传感器,可以自动切割包括树叶在内的树木。$(br2)它不会收集或储存掉落的木材或果实,而且在依赖内部的被动环保红石发电机运行时,砍树大约需要一分钟。通过"
|
||||
},
|
||||
{
|
||||
"type": "text",
|
||||
"text": "$(t:……看在美学的份上请在砍树机下方放一个电容器……)从外部提供 RF$(),这个过程可以加速到大约 10 秒。$(br)你可以通过红石信号停用砍树机。$(br2) $(br2) $(br2) $(br2)$(o)[注意:整合包可能将该机器配置为需要能量。你可以从锯片的转动判断是否在工作。]$()"
|
||||
}
|
||||
]
|
||||
}
|
|
@ -0,0 +1,18 @@
|
|||
{
|
||||
"name": "小型垃圾焚烧炉",
|
||||
"icon": "engineersdecor:small_waste_incinerator",
|
||||
"category": "automation",
|
||||
"sortnum": 6060,
|
||||
"pages": [
|
||||
{
|
||||
"type": "spotlight",
|
||||
"title": "小型垃圾焚烧炉",
|
||||
"item": "engineersdecor:small_waste_incinerator",
|
||||
"text": "这个小装置可以安全地处理多余的物品。插入的材料在被推入熔岩室之前从14个格的斜坡上滑下,而在熔岩室它们会被慢慢分解。$(br)只要最上面的那个输入格是空的,其他堆叠的物品就会一直保持在同一个格中,否则它们会被"
|
||||
},
|
||||
{
|
||||
"type": "text",
|
||||
"text": "向前推一个格。你可以通过在设备的任何一面输入 RF 来加速焚烧过程。当你破坏方块进行重新摆放时,物品将保留在原位。$(br)要取回意外插入的物品,请打开设备 GUI 并手动取出堆叠。"
|
||||
}
|
||||
]
|
||||
}
|
|
@ -0,0 +1,28 @@
|
|||
{
|
||||
"name": "砖块",
|
||||
"icon": "engineersdecor:clinker_brick_block",
|
||||
"category": "buildingblocks",
|
||||
"sortnum": 1010,
|
||||
"pages": [
|
||||
{
|
||||
"type": "spotlight",
|
||||
"title": "过烧砖",
|
||||
"item": "engineersdecor:clinker_brick_block",
|
||||
"text": "过烧砖是以极高温烧制,有点玻璃化的砖。它们看着比普通砖黑,而且一直是早期工业工厂的首选建筑材料。$(br)……而且你可能需要很多这种砖来建一个工厂。因此这些方块能用下界砖部分替代原料里的红砖,防止过快用完黏土。"
|
||||
},
|
||||
{
|
||||
"type": "text",
|
||||
"text": "为了使外观无缝,根据你放置的位置不同,这个方块还会有不同的纹理。过烧砖也有对应的楼梯、墙和台阶。$(br2)如果你需要更多材质变体,特别是用于工厂特别粗糙的区域,也可以混进一点可以合成的$(o)污渍过烧砖$()。"
|
||||
},
|
||||
{
|
||||
"type": "spotlight",
|
||||
"title": "矿渣砖",
|
||||
"item": "engineersdecor:slag_brick_block",
|
||||
"text": "作为钢铁工业的主要废弃物之一,矿渣碎屑被弃置在碎石堆上。$(o)矿渣砖$(),一种浅灰色,多孔,但是很廉价的砖块。$(br)与$(o)过烧砖$()类似,这些方块的材质会基于"
|
||||
},
|
||||
{
|
||||
"type": "text",
|
||||
"text": "位置改变(而且比真正炉渣砖的颜色丰富一点)。$(br)你也可以用$(o)炉渣砖$()合成楼梯、墙和台阶。"
|
||||
}
|
||||
]
|
||||
}
|
|
@ -0,0 +1,28 @@
|
|||
{
|
||||
"name": "混凝土",
|
||||
"icon": "engineersdecor:rebar_concrete",
|
||||
"category": "buildingblocks",
|
||||
"sortnum": 1020,
|
||||
"pages": [
|
||||
{
|
||||
"type": "spotlight",
|
||||
"title": "钢筋混凝土",
|
||||
"item": "engineersdecor:rebar_concrete",
|
||||
"text": "Rebar(“REinforcing BAR”,钢筋混凝土)通常用于结构完整性重要的地方,即桥梁、地下室、拱顶,以及丑陋的预制板建筑。它由厚厚的钢丝网和混凝土组成。更多的钢筋和更高质量的钢可以使其组成更加坚固,但也更加昂贵。"
|
||||
},
|
||||
{
|
||||
"type": "text",
|
||||
"text": "你在这看见的钢筋混凝土十分昂贵。它能$(t:……除非可能一个龙堆爆了)抵挡爆炸$(),而且相对更难破坏。$(br2)它带有不同的纹理,可以实现无缝的外观(根据放置位置而定),还可以转化为楼梯、墙壁、台阶和切片。墙的形状和原版墙不同。"
|
||||
},
|
||||
{
|
||||
"type": "spotlight",
|
||||
"title": "加气混凝土",
|
||||
"item": "engineersdecor:gas_concrete",
|
||||
"text": "与$(o)钢筋混凝土$()不同,加气混凝土是一种轻量又廉价的建筑材料。它是在浇筑前对液态混凝土进行加气使其发泡而产生的。矿物成分更多的是以沙子为基础,而不是沙砾。"
|
||||
},
|
||||
{
|
||||
"type": "text",
|
||||
"text": "加气混凝土砌块的表面看起来很光滑,有材质变化,破坏快,制作成本低,抗爆能力不强。$(br)如果你需要填充巨大的体积,如地下室墙壁,隧道墙壁或地板,它们是很好的材料。$(br)加气混凝土也有对应的墙壁、楼梯、台阶和切片。"
|
||||
}
|
||||
]
|
||||
}
|
|
@ -0,0 +1,18 @@
|
|||
{
|
||||
"name": "门",
|
||||
"icon": "engineersdecor:steel_mesh_fence_gate",
|
||||
"category": "buildingblocks",
|
||||
"sortnum": 1060,
|
||||
"pages": [
|
||||
{
|
||||
"type": "spotlight",
|
||||
"title": "钢制网状栅栏门",
|
||||
"item": "engineersdecor:steel_mesh_fence_gate",
|
||||
"text": "一个和$(o)钢制网状栅栏$()风格一致的栅栏门。它可以放一格高作为普通栅栏,也可以放两格组成更高的笼式栅栏,栅栏门也会自动成型。$(br)底部一段所有面都可以通过红石信号开关门,顶部一端则只能从顶面用信号开关。"
|
||||
},
|
||||
{
|
||||
"type": "text",
|
||||
"text": ""
|
||||
}
|
||||
]
|
||||
}
|
|
@ -0,0 +1,30 @@
|
|||
{
|
||||
"name": "栅栏和墙",
|
||||
"icon": "engineersdecor:steel_mesh_fence",
|
||||
"category": "buildingblocks",
|
||||
"sortnum": 1050,
|
||||
"pages": [
|
||||
{
|
||||
"type": "spotlight",
|
||||
"title": "钢制网状栅栏",
|
||||
"item": "engineersdecor:steel_mesh_fence",
|
||||
"text": "一类工业围栏,从变电站的防护网到机器的围栏都有它的身影。$(br2)它们与兼容的栅栏或墙(即本页的墙)相连,而且特意设计成不与原版墙和栅栏相连。"
|
||||
},
|
||||
{
|
||||
"type": "text",
|
||||
"text": "它们也不和其他方块连接,除非这个方块是一列网状栅栏的延长。这样你就可以用栅栏来建墙,但又不用担心栅栏和箱子或者其他附近的方块连起来。"
|
||||
},
|
||||
{
|
||||
"type": "spotlight",
|
||||
"title": "混凝土墙",
|
||||
"item": "engineersdecor:rebar_concrete_wall",
|
||||
"text": "这种墙和原版墙的外观不同,而且材质会变化。它连接的方式和$(o)钢制网状栅栏$()相同。$(br)$(o)钢筋混凝土$()墙还防爆。"
|
||||
},
|
||||
{
|
||||
"type": "spotlight",
|
||||
"title": "砖墙",
|
||||
"item": "engineersdecor:clinker_brick_wall",
|
||||
"text": "与混凝土墙类似,砖墙有着独特的外观,而且只与兼容的栅栏和墙连接。"
|
||||
}
|
||||
]
|
||||
}
|
|
@ -0,0 +1,18 @@
|
|||
{
|
||||
"name": "玻璃",
|
||||
"icon": "engineersdecor:panzerglass_block",
|
||||
"category": "buildingblocks",
|
||||
"sortnum": 1030,
|
||||
"pages": [
|
||||
{
|
||||
"type": "spotlight",
|
||||
"title": "装甲玻璃",
|
||||
"item": "engineersdecor:panzerglass_block",
|
||||
"text": "装甲玻璃是一种强化安全玻璃,由钢化或化学处理过的玻璃、金属网、有机层和其他东西构成。它用于需要安全的地方,例如在个人安全领域,或在有爆炸危险的工业领域。"
|
||||
},
|
||||
{
|
||||
"type": "text",
|
||||
"text": "类似$(o)钢筋混凝土$(),这个玻璃十分昂贵,相对较难破坏,而且防爆。$(br)可用于封闭诸如储藏室的重要区域到建造刷怪场。"
|
||||
}
|
||||
]
|
||||
}
|
|
@ -0,0 +1,20 @@
|
|||
{
|
||||
"name": "梯子",
|
||||
"icon": "engineersdecor:treated_wood_ladder",
|
||||
"category": "buildingblocks",
|
||||
"sortnum": 1080,
|
||||
"pages": [
|
||||
{
|
||||
"type": "spotlight",
|
||||
"title": "木梯子",
|
||||
"item": "engineersdecor:treated_wood_ladder",
|
||||
"text": "坚固又抗候的梯子,放置和使用与原版梯子类似。$(br2)攀爬时竖直向下或向上看可以加快爬梯速度。"
|
||||
},
|
||||
{
|
||||
"type": "spotlight",
|
||||
"title": "Metal Ladders",
|
||||
"item": "engineersdecor:metal_rung_ladder",
|
||||
"text": "坚固的金属梯子,有时有点生锈。$(br2)使用和放置与木梯子相同。"
|
||||
}
|
||||
]
|
||||
}
|
|
@ -0,0 +1,19 @@
|
|||
{
|
||||
"name": "台阶薄片",
|
||||
"icon": "engineersdecor:halfslab_rebar_concrete",
|
||||
"category": "buildingblocks",
|
||||
"sortnum": 1040,
|
||||
"pages": [
|
||||
{
|
||||
"type": "spotlight",
|
||||
"title": "台阶薄片",
|
||||
"item": "engineersdecor:halfslab_rebar_concrete",
|
||||
"text": "这个模组的多种方块都有对应的非常薄的横向台阶。$(br2)一个普通的台阶占据半个方块,这些薄片则只占据八分之一个方块。它们对于屋顶、地板的细节处理或制作坡道都很有用。"
|
||||
},
|
||||
{
|
||||
"title": "Placement & Pickup",
|
||||
"type": "text",
|
||||
"text": "你可以通过点击你想放置薄片的方块的顶部或底部面来放置薄片。薄片方块会相应地变高。$(br2)当你破坏一个薄片块时,构成的薄片会分别掉落。另外,你也可以在用手拿着薄片的同时左键点击薄片方块,将一层薄片剥离下来。这只有在几乎竖直向下或向上看时才有效。"
|
||||
}
|
||||
]
|
||||
}
|
|
@ -0,0 +1,20 @@
|
|||
{
|
||||
"name": "窗户",
|
||||
"icon": "engineersdecor:treated_wood_window",
|
||||
"category": "buildingblocks",
|
||||
"sortnum": 1070,
|
||||
"pages": [
|
||||
{
|
||||
"type": "spotlight",
|
||||
"title": "窗户类型",
|
||||
"item": "engineersdecor:treated_wood_window",
|
||||
"text": "这些 3D 框架的窗户的玻璃板沾上了一点污渍,而且窗户可以水平或垂直放置。$(br)和原版玻璃窗不同,窗户在角落不会转弯,当你破坏窗户方块时,窗户玻璃仍保持完整。(不需要$(o)精准采集$())。"
|
||||
},
|
||||
{
|
||||
"type": "spotlight",
|
||||
"title": "Placement",
|
||||
"item": "engineersdecor:steel_framed_window",
|
||||
"text": "要在天花板或者地板放置窗户,你需要几乎竖直得向上或向下看。这使得没有脚手架时在墙上放置窗户更加容易,也不会意外横向放置。出于类似的原因,当你在已有窗户旁放置另一个时,其朝向会与已有的相同。"
|
||||
}
|
||||
]
|
||||
}
|
|
@ -0,0 +1,32 @@
|
|||
{
|
||||
"name": "家具",
|
||||
"icon": "engineersdecor:treated_wood_table",
|
||||
"category": "cosmetic",
|
||||
"sortnum": 3010,
|
||||
"pages": [
|
||||
{
|
||||
"type": "spotlight",
|
||||
"title": "钢桌",
|
||||
"item": "engineersdecor:steel_table",
|
||||
"text": "在一些人工装配线或洁净室中使用的金属台。顶面的栅格允许灰尘或气流通过。$(br)根据你工厂设置的不同,它们也可以作为传送带的装饰支撑。"
|
||||
},
|
||||
{
|
||||
"type": "spotlight",
|
||||
"title": "木桌",
|
||||
"item": "engineersdecor:treated_wood_table",
|
||||
"text": "这个桌子更多的是为了工程师的家而不是工厂,你可以制作一张普通的四脚桌和一张茶几来放置装饰品。没什么好说的了——除了因为是防腐木,所以它们肯定是抗候的。"
|
||||
},
|
||||
{
|
||||
"type": "spotlight",
|
||||
"title": "木凳",
|
||||
"item": "engineersdecor:treated_wood_stool",
|
||||
"text": "面对现实吧:舒适的扶手椅完全没有说服力。劳动人口坐在没有垫子的普通凳子上,他们可以随时跳起来,然后奔赴下一个任务。$(br)然而,不管出于什么原因,这个凳子似乎足够舒适,以至于其他生物有时会坐下来(你也可以)。村民不会,可能他们是超工人。"
|
||||
},
|
||||
{
|
||||
"type": "spotlight",
|
||||
"title": "木窗台",
|
||||
"item": "engineersdecor:treated_wood_windowsill",
|
||||
"text": "在朴素的墙上制造焦点的窗台。你可以合成两种窗台,一种窄的一种宽的。你喜欢的话,后者还能放一个花盆。"
|
||||
}
|
||||
]
|
||||
}
|
|
@ -0,0 +1,18 @@
|
|||
{
|
||||
"name": "标志牌",
|
||||
"icon": "engineersdecor:sign_hotwire",
|
||||
"category": "cosmetic",
|
||||
"sortnum": 3020,
|
||||
"pages": [
|
||||
{
|
||||
"type": "spotlight",
|
||||
"title": "标志牌",
|
||||
"item": "engineersdecor:sign_hotwire",
|
||||
"text": "你可以制作一些可以贴在墙上的标志牌,应帮助人们在大型工厂中不失去方向。类似地,也有一些标志是仅仅为了健康和安全而放置的。如:不要忘记在靠近高压线的地方放置一个小心电线标志牌。不然如果有人受到伤害,责任就是你的。"
|
||||
},
|
||||
{
|
||||
"type": "text",
|
||||
"text": "另外,门旁边的出口标志牌对下次消防演习很有用。"
|
||||
}
|
||||
]
|
||||
}
|
|
@ -0,0 +1,46 @@
|
|||
{
|
||||
"name": "金属工作台",
|
||||
"icon": "engineersdecor:metal_crafting_table",
|
||||
"category": "crafting",
|
||||
"sortnum": 5010,
|
||||
"pages": [
|
||||
{
|
||||
"type": "spotlight",
|
||||
"title": "工作台",
|
||||
"item": "engineersdecor:metal_crafting_table",
|
||||
"text": "这个工程主题的工作台能手动进行 3x3 合成。它还有一些第一眼看不出来的便利功能。这些特性会在下一页解释。"
|
||||
},
|
||||
{
|
||||
"title": "存储",
|
||||
"type": "text",
|
||||
"text": "合成栏左侧有 8 个存储常用原料的存储格。$(br)当你破坏工作台时,所有的物品都保留在里面,当你再次放置时,它们仍会在原位。但是,当工作台被爆炸摧毁时,物品会掉落。$(br)放在合成栏的物品也能在方块顶面看见(在 GUI 外,世界内)。"
|
||||
},
|
||||
{
|
||||
"title": "合成历史",
|
||||
"type": "text",
|
||||
"text": "合成栏右边的$(o)上/下$()箭头按钮允许你快速选择最近使用的配方。$(o)叉$()按钮则会清除选择并将放好的原料移回你的物品栏。$(br)选中配方时,放置和合成结果会显示为阴影。当你找到了正确的配方,单击一次合成结果栏,原料就会被放置在合成栏"
|
||||
},
|
||||
{
|
||||
"type": "text",
|
||||
"text": "(和你以前放置的一模一样)。$(br)如果你物品栏内完全一致的原料不足,则会寻找替代(比如可以用任意木板时用云杉木代替橡木)。$(br)不管你之前合成了几次,每个原料物品只会自动放一个。你可以轻易增大摆放的堆叠大小(见$(o)物品转移改动$())。"
|
||||
},
|
||||
{
|
||||
"title": "快速再加工",
|
||||
"type": "text",
|
||||
"text": "如果你物品栏里已经有一个物品,而且想要合成更多,只需要将其放到空的结果栏。一个这个物品的配方会被搜寻并显示。再单击一次可从物品栏自动放置需要的材料,单击第三次则开始合成,搞定。搜寻的配方会优先选择有所有原料的配方和合成历史里的配方。"
|
||||
},
|
||||
{
|
||||
"title": "物品转移改动",
|
||||
"type": "text",
|
||||
"text": "为了加速手动合成同时保持物品栏有序,对于“高级工作台”做了几种改动:$(br2)$(l)平衡的快速动作:$()你可以通过 $(o)SHIFT$() 右击物品栏的物品快速填满合成栏里的堆叠。被点击的堆叠会和物品栏已有物品加在一起平均分配。"
|
||||
},
|
||||
{
|
||||
"type": "text",
|
||||
"text": "$(l)鼠标滚轮:$()你可以在鼠标悬浮在结果栏时使用鼠标滚轮来快速增加或减少合成数量。默认会将所有原料增加 1,按住 $(o)SHIFT$() 则是 2,$(o)CTRL$() 是 4,$(o)SHIFT-CTRL$() 是8。物品栏内的堆叠会最先被使用(,为了物品栏整洁,从堆叠最小的开始)。然后是存储栏。物品总会被优先放回物品栏,与现有堆叠合并。靠近现有堆叠的空格"
|
||||
},
|
||||
{
|
||||
"type": "text",
|
||||
"text": "则是第二优先。$(br2)$(l)存储快速动作:$()当合成栏为空,你可以通过 $(o)SHIFT 右击$()快速在存储栏和物品栏间转移物品。$(br2)$(l)快速动作按钮:$()你可以在客户端的配置中启用小箭头按钮。为了保持 GUI 整洁,它们默认是关闭的。"
|
||||
}
|
||||
]
|
||||
}
|
|
@ -0,0 +1,18 @@
|
|||
{
|
||||
"name": "带标签的储物箱",
|
||||
"icon": "engineersdecor:labeled_crate",
|
||||
"category": "crafting",
|
||||
"sortnum": 5020,
|
||||
"pages": [
|
||||
{
|
||||
"type": "spotlight",
|
||||
"title": "带标签的储物箱",
|
||||
"item": "engineersdecor:labeled_crate",
|
||||
"text": "大容量储物箱,正面可以显示自定义标签。$(br2)除了 54 个存储格,右下角还有一个能格子,能决定在自带物品框显示哪种物品。"
|
||||
},
|
||||
{
|
||||
"type": "text",
|
||||
"text": "$(o)$(l)快速移动同类物品$()$(br)使用 shift+ctrl 左键可以在玩家物品栏和储物箱间快速移动同类物品。在从储物箱取出物品时,会优先与现有物品合并,再填到附近的空格,最后才放到其他物品栏和快捷栏。"
|
||||
}
|
||||
]
|
||||
}
|
|
@ -0,0 +1,34 @@
|
|||
{
|
||||
"name": "小型电炉",
|
||||
"icon": "engineersdecor:small_electrical_furnace",
|
||||
"category": "crafting",
|
||||
"sortnum": 5040,
|
||||
"pages": [
|
||||
{
|
||||
"type": "spotlight",
|
||||
"title": "电炉",
|
||||
"item": "engineersdecor:small_electrical_furnace",
|
||||
"text": "一个 RF 电力供能的穿过式熔炉,适用于自动化生产线。和$(o)小型实验室炉$()一样,它也有三个原料的先进先出槽(内置漏斗)和三个成品的先进先出槽,还有一个用于额外存储的辅助槽。没有燃料槽。$(br)内部先进先出队列"
|
||||
},
|
||||
{
|
||||
"type": "text",
|
||||
"text": "会将材料整个堆叠传输进处理室。熔炼好的堆叠会自动插入到输出口的容器(橙色面;箱子、传送带,等等)。$(br)设备的所有面都可用于输入能量。$(br)如果设备被插入了无法处理的物品,该物品会被直接送到出口队列,以避免堵塞电炉。"
|
||||
},
|
||||
{
|
||||
"type": "text",
|
||||
"text": "要获取电炉当前的工作和供电情况,可使用$(o)红石探测接线器$()(或者$(o)红石比较器$())。如果输入队列中的所有槽都为空或者电炉未被供能,信号输出为 0。在有供能的情况下,输入队列的每个非空槽会让输出信号强度增加 5。$(br)如果你需要重新摆放这个设备,只需要简单地用镐破坏。物品会保留。"
|
||||
},
|
||||
{
|
||||
"type": "text",
|
||||
"text": "$(l)速度超控开关$()$(br)GUI 右下角有一个 4 方向的旋钮,能够修改电炉的工作速度。默认指向 1 (普通速度)。更高档位消耗更多能量,具体如下:$(br)$(li)位置 0:OFF$(li)位置 1:x1.0 -> RF x1$(li)位置 2:x1.5 -> RF x2$(li)位置 3:x2.0 -> RF x4$(br2)(位置 0..4 分别是下、左、上、右)。"
|
||||
},
|
||||
{
|
||||
"type": "text",
|
||||
"text": "$(l)自动输入支持$()$(br)在 GUI 左下角辅助槽放置一个漏斗或者工厂漏斗能够自动从位于有蓝色标记的输入面的容器抽取物品。这个操作只在第一个输入队列槽为空时进行。$(br)$(o)边注:电炉会让不能处理的物品直接穿过,所以遇到无法熔炼物品时不会卡住。$()"
|
||||
},
|
||||
{
|
||||
"type": "text",
|
||||
"text": ""
|
||||
}
|
||||
]
|
||||
}
|
|
@ -0,0 +1,26 @@
|
|||
{
|
||||
"name": "小型实验室炉",
|
||||
"icon": "engineersdecor:small_lab_furnace",
|
||||
"category": "crafting",
|
||||
"sortnum": 5030,
|
||||
"pages": [
|
||||
{
|
||||
"type": "spotlight",
|
||||
"title": "实验室炉",
|
||||
"item": "engineersdecor:small_lab_furnace",
|
||||
"text": "各种手工窑被用于工业中的原型制作,准备要进一步加工或分析的材料或合金,还有$(t:[相信我,这是我亲眼看到的])做披萨$()。$(br)这个实验室炉可以早早合成作为圆石炉的替代,有着燃料利用率高、熔炼快的优点。"
|
||||
},
|
||||
{
|
||||
"type": "text",
|
||||
"text": "如同在 GUI 中展示的一样,它有的燃料输入、原料输入和输出都有额外的队列槽。物品可以一个一个地从左到右传输。因此,在你需要加燃料或取出成品前可以处理三组物品(手动这么做还会得到熔炼经验)。$(br)右下角的两个辅助槽能用于通用存储(比如存放备用煤),但也能用于激活额外功能(继续读)。"
|
||||
},
|
||||
{
|
||||
"type": "text",
|
||||
"text": "当你破坏这个熔炼,放在背包里准备重新摆放时,里面的所有物品都会留在原位。$(br)燃料输入在侧面,待熔炼物品输入在顶面,成品和桶则在底面输出(和圆石炉一样)。$(br2)比较器输出反映了有几个$(o)待熔炼物品输入槽$()是非空的(0、5、10、15)。如果不剩任何$(o)燃料$(),比较器输出总会是 0。"
|
||||
},
|
||||
{
|
||||
"type": "text",
|
||||
"text": "$(l)RF 能量加速:$()当在两个辅助槽之一放入一个 $(o)$(t:沉浸工程)IE$() $(o)外部加热器$()并向实验室炉提供 RF 能量,它会工作得$(t:可配置,如果你在玩整合包最好试一下)快得多$()。"
|
||||
}
|
||||
]
|
||||
}
|
|
@ -0,0 +1,18 @@
|
|||
{
|
||||
"name": "矿物熔炼炉",
|
||||
"icon": "engineersdecor:small_mineral_smelter",
|
||||
"category": "crafting",
|
||||
"sortnum": 5050,
|
||||
"pages": [
|
||||
{
|
||||
"type": "spotlight",
|
||||
"title": "矿物熔炼炉",
|
||||
"item": "engineersdecor:small_mineral_smelter",
|
||||
"text": "一种小型、高度隔热的高温炉,可用于液化石状材料(最好是闪长岩)。这个过程需要适量的 RF 能量和时间。当插入一块石头时,无论是手动还是自动,它都会被加热一段时间,然后分解成$(o)岩浆块$(),最后液化成$(o)熔岩$()。"
|
||||
},
|
||||
{
|
||||
"type": "text",
|
||||
"text": "如果你切断 RF 能量供应,或者用用红石信号关闭设备,$(o)熔岩$()会冷却并重新结晶为$(o)岩浆块$(),最后是$(o)黑曜石$()。$(br)要从熔炼炉中取出方块,$(t:……小心,别烧到你的手)需要右击熔炼炉$()或者使用提取设备(比如漏斗)。熔岩的提取可以通过桶或自动化流体传输完成。$(br)使用$(o)红石比较器$()可获得一个 $(t:FSO=满量程输出(Full Scale Output),意味着输出值被缩放到 0 到 15)FSO$(),指示着当前的进度状态$(t:0、5、10 和 15)(冷、热、岩浆块、熔岩)$()。"
|
||||
}
|
||||
]
|
||||
}
|
|
@ -0,0 +1,18 @@
|
|||
{
|
||||
"name": "流体收集漏斗",
|
||||
"icon": "engineersdecor:small_fluid_funnel",
|
||||
"category": "fluidics",
|
||||
"sortnum": 7050,
|
||||
"pages": [
|
||||
{
|
||||
"type": "spotlight",
|
||||
"title": "流体收集漏斗",
|
||||
"item": "engineersdecor:small_fluid_funnel",
|
||||
"text": "该装置由顶部的格栅、漏斗和一个小储罐组成。放置在工厂的地板上,它可以收集流出的液体,如柴油、汽油、杂酚油和其他危险液体,从而提供额外的安全性。两侧的小量表指示了油箱的液面。这种容器材料可以承受像熔岩这样的高温液体。"
|
||||
},
|
||||
{
|
||||
"type": "text",
|
||||
"text": "输出口在底面和侧面,对于底面还会有一种重力带来的自动输出。使用比较器可测量其填充率(0 空,15 满)。$(br)收集流动的流体时,$(t:为了防止浪费服务器性能,设备有一种倾向,会在最后一个收集位置周围收集流体源方块。这种记忆会随机重置。)流体会被跟踪到最高的源方块$(),并将其移除。$(br)在下界熔岩湖旁边挖到底并放置一个漏斗,会在湖面慢慢形成一个流动岩浆“坑”。另外太高的熔岩瀑布也可以通过在下面放一个漏斗移除。"
|
||||
}
|
||||
]
|
||||
}
|
|
@ -0,0 +1,18 @@
|
|||
{
|
||||
"name": "输液管止回阀",
|
||||
"icon": "engineersdecor:straight_pipe_valve",
|
||||
"category": "fluidics",
|
||||
"sortnum": 7010,
|
||||
"pages": [
|
||||
{
|
||||
"type": "spotlight",
|
||||
"title": "流体止回阀",
|
||||
"item": "engineersdecor:straight_pipe_valve",
|
||||
"text": "这种止回阀包含一个预应力弹簧板,可以从后面推,但不能从前面推。$(br)它的主要作用是防止流体管道系统中的回流。"
|
||||
},
|
||||
{
|
||||
"type": "text",
|
||||
"text": "阀门可以插入到$(o)输液管$()之间,也可以直接放到设备的流体输入输出上。黄色箭头标记着流向。$(br2)要放置阀门,右击它要指向的面。如果想反向放置可以潜行右击(比如要放到流体输出面)。最大流速为 $(o)$(t:可配置,实际可能不同)1000 mB 每 tick$()。"
|
||||
}
|
||||
]
|
||||
}
|
|
@ -0,0 +1,18 @@
|
|||
{
|
||||
"name": "红石流体阀",
|
||||
"icon": "engineersdecor:straight_pipe_valve_redstone",
|
||||
"category": "fluidics",
|
||||
"sortnum": 7020,
|
||||
"pages": [
|
||||
{
|
||||
"type": "spotlight",
|
||||
"title": "红石流体阀",
|
||||
"item": "engineersdecor:straight_pipe_valve_redstone",
|
||||
"text": "类似于$(o)输液管止回阀$(),$(o)红石流体阀$()只允许流动单向前进。一个额外的红石机械装置也会通过预应力红石弹簧板阻止流体向前流,除非收到红石信号。"
|
||||
},
|
||||
{
|
||||
"type": "text",
|
||||
"text": "这种阀门在需要启用和禁用设备的流体补充时非常有用。或者,也能用在想在自动化系统里切换两种待处理的流体时。"
|
||||
}
|
||||
]
|
||||
}
|
|
@ -0,0 +1,18 @@
|
|||
{
|
||||
"name": "红石模拟流体阀",
|
||||
"icon": "engineersdecor:straight_pipe_valve_redstone_analog",
|
||||
"category": "fluidics",
|
||||
"sortnum": 7030,
|
||||
"pages": [
|
||||
{
|
||||
"type": "spotlight",
|
||||
"title": "红石模拟流体阀",
|
||||
"item": "engineersdecor:straight_pipe_valve_redstone_analog",
|
||||
"text": "$(o)红石模拟流体阀$()类似于$(o)红石流体阀$(),用于控制管道系统里的流体分配。$(br2)模拟阀在切换阀门之外还能基于红石信号强度限制流速。"
|
||||
},
|
||||
{
|
||||
"type": "text",
|
||||
"text": "潜在的应用有调节流体合成机器的工作速度、给不同流体路径划分优先级或者控制混合物的浓度。$(br)红石信号强度 0 会阻止所有流体流动,15 会完全开放阀门$(t:可配置,实际可能不同)(最大流速 1000 mB/t)$()。1 到 14 的强度则会以 $(t:可配置,实际可能不同)20 mB/t 一级(20 到 280)$()打开阀门。$(br)放置规则同$(o)输液管止回阀$()。"
|
||||
}
|
||||
]
|
||||
}
|
|
@ -0,0 +1,20 @@
|
|||
{
|
||||
"name": "嵌入灯",
|
||||
"icon": "engineersdecor:iron_inset_light",
|
||||
"category": "illumination",
|
||||
"sortnum": 4010,
|
||||
"pages": [
|
||||
{
|
||||
"type": "spotlight",
|
||||
"title": "嵌入聚光灯",
|
||||
"item": "engineersdecor:iron_inset_light",
|
||||
"text": "这种被动光源可以放置在天花板或墙壁上,并在正常电气照明无法使用的地方派上用场。例如,楼梯、狭窄的走廊、小检修室以及通风井都是常规办法有困难的地方。$(br)光照等级是 15,你需要荧石来合成这种灯。"
|
||||
},
|
||||
{
|
||||
"type": "spotlight",
|
||||
"title": "地板边缘灯",
|
||||
"item": "engineersdecor:iron_floor_edge_light",
|
||||
"text": "边缘灯对于定位很有用,也可以用来照亮大型机器之间的空间。$(br)大型机器可能会挡住泛光灯的光锥,造成危险的盲区(见“健康与安全”手册,“爆炸危害”一章)。"
|
||||
}
|
||||
]
|
||||
}
|
|
@ -0,0 +1,26 @@
|
|||
{
|
||||
"name": "小型太阳能板",
|
||||
"icon": "engineersdecor:small_solar_panel",
|
||||
"category": "power",
|
||||
"sortnum": 8010,
|
||||
"pages": [
|
||||
{
|
||||
"type": "spotlight",
|
||||
"title": "小型太阳能板",
|
||||
"item": "engineersdecor:small_solar_panel",
|
||||
"text": "就像名字所暗示的,这个设备将阳光转换为 RF 能量。$(br)这块板上的单晶红石层的转换效率仅为 22%,所以其输出的能量不多。$(br)它的主要应用是在通电线太昂贵和麻烦的偏远地区生成辅助能量"
|
||||
},
|
||||
{
|
||||
"type": "text",
|
||||
"text": "太阳能板有一个带充电泵的内部电容器。当暴露在阳光下时,这个电容器就会开始充电。至少充电 20% 后,能量输出开启,并将保持激活,直到电容再次空。因此,太阳能板的输出是脉冲式的。$(br)要有效地使用太阳能板,你需要在它下面放置一个电容或电池。为了增加总发电量,你需要建立一个完整的太阳能发电场,有着电力传输的基础设施。"
|
||||
},
|
||||
{
|
||||
"type": "text",
|
||||
"text": "中午时能量产出达到峰值。从黎明到黄昏,能量曲线的上升和下降都是非线性的。其他影响的因素还有天气和当地光照条件。$(br2)24 小时的总体能量输出可以和热传导发电机比较。$(br2)总的来说,这是免费能源,还能额外提升产出,但你需要投资基础设施,"
|
||||
},
|
||||
{
|
||||
"type": "text",
|
||||
"text": "而且需要小心为坏天气存够电。对于重型机器来说,推荐用更可靠的能量源,比如$(o)柴油发电机$()。"
|
||||
}
|
||||
]
|
||||
}
|
|
@ -0,0 +1,18 @@
|
|||
{
|
||||
"name": "地板格栅",
|
||||
"icon": "engineersdecor:steel_floor_grating",
|
||||
"category": "structural",
|
||||
"sortnum": 2030,
|
||||
"pages": [
|
||||
{
|
||||
"type": "spotlight",
|
||||
"title": "钢制地板格栅",
|
||||
"item": "engineersdecor:steel_floor_grating",
|
||||
"text": "金属格栅在工业上很受欢迎,不仅因为它的材料消耗与承载能力的良好配比,而且它具有防止灰尘等颗粒堆积的特性。$(br)因此,掉落物会穿过$(o)钢制地板格栅$(),但你可以安全"
|
||||
},
|
||||
{
|
||||
"type": "text",
|
||||
"text": "地站在上面。$(br)如果对你的设计有帮助:物品总是会从铁栅栏的中心掉下来,而且如果速度太快还会慢下来。"
|
||||
}
|
||||
]
|
||||
}
|
|
@ -0,0 +1,20 @@
|
|||
{
|
||||
"name": "钢支架",
|
||||
"icon": "engineersdecor:thick_steel_pole_head",
|
||||
"category": "structural",
|
||||
"sortnum": 2020,
|
||||
"pages": [
|
||||
{
|
||||
"type": "spotlight",
|
||||
"title": "钢杆",
|
||||
"item": "engineersdecor:thick_steel_pole",
|
||||
"text": "空心钢杆(如上图所示)的横截面为“O”形,以节省重量和材料,同时提供良好的结构完整性。$(br)如果你想要,还有一种较细的变体。与栅栏不同,它们不与旁边的方块相连,而且可以垂直或横向放置。"
|
||||
},
|
||||
{
|
||||
"type": "spotlight",
|
||||
"title": "双 T 型支架",
|
||||
"item": "engineersdecor:steel_double_t_support",
|
||||
"text": "以其横截面命名(两个“T”),这是一种常用的材料/重量和最大负载之间的权衡。$(br)双 T 型支架只能横向放置(对齐方块顶面),与相邻双 T 型支架和下方的$(o)钢杆$()相连。"
|
||||
}
|
||||
]
|
||||
}
|
|
@ -0,0 +1,20 @@
|
|||
{
|
||||
"name": "木杆",
|
||||
"icon": "engineersdecor:treated_wood_pole_support",
|
||||
"category": "structural",
|
||||
"sortnum": 2010,
|
||||
"pages": [
|
||||
{
|
||||
"type": "spotlight",
|
||||
"title": "防腐木杆",
|
||||
"item": "engineersdecor:treated_wood_pole",
|
||||
"text": "木杆是一种平直的装饰支架,可以放置在各个方向。它们比栅栏杆略厚,不与旁边的砖块相连。方向由放置方块时右击的面决定。"
|
||||
},
|
||||
{
|
||||
"type": "spotlight",
|
||||
"title": "杆头",
|
||||
"item": "engineersdecor:treated_wood_pole_head",
|
||||
"text": "杆头能形成漂亮的杆末端。有两种变体:一种是小,一种大,大杆头的梯状结构暗示着负载的重量,而且不适合所有地方(适合的话只要试一下就知道了)。杆头将自动指向已放置的杆,除非你潜行右击,这将反转放置的方向。"
|
||||
}
|
||||
]
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue