Main readme updated, documentation updated, Makefiles updated. Experimental features snapshot. 1.14: Crafting table item rendering added. Recipe collision resolver added. Lang files updated.
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readme.md
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readme.md
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@ -22,136 +22,134 @@ Main distribution channel for this mod is CurseForge:
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The mod has its focus decorative blocks and devices helping you to build nice
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looking manufacturing contraptions. Current feature set:
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- *Treated wood crafting table*: 3x3 crafting table with IE style GUI and a model
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- *Treated Wood Crafting Table*: 3x3 crafting table with IE style GUI and a model
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fitting better in the engineer's workshop. Keeps its inventory, has eight additional
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storage slots on the left side of the crafting grid. Crafted 2x2 with three
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treated wood planks and one vanilla crafting table.
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storage slots on the left side of the crafting grid. Crafting history for fast
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refabrication of previous recipes. Providesa a recipe collision resolver (selection
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button for ambiguous recipes). Quick-move buttons (opt-in) to from/to storage or
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player inventory. Smart shift-click placement (balanced placing of items in the
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crafting grid). Shows the placed items on the top of the table.
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- *Small laboratory furnace*: Solid fuel consuming, updraught. Slightly hotter and
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- *Small Laboratory Furnace*: Solid fuel consuming, updraught. Slightly hotter and
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better isolated than a cobblestone furnace, therefore more efficient. Has internal
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hopper FiFos for input, output, and fuel (two stacks each). Two auxilliary slots
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(storage tray). Keeps inventory when relocated. Crafted with one cobblestone
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furnace, one hopper, and seven metal plates.
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(storage tray). Keeps inventory when relocated. Can be boosted with RF power when
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a IE heater is placed in the furnace.
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- *Small electrical furnace*: Pass-through electrical furnace. Can pull items out
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input side inventories, inserts items into inventories at the output side. Internal
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fifo slots. Automatically bypasses items that cannot be cooked or smelted. Electrical
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RF/FE power can be applied on all sides. Items can be inserted or drawn from all
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sides (e.g. with filtered hopper or whatever). Fits ideally into a conveyor belt
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line/lane. Consumption and efficiency tunable via config.
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- *Small Electrical Furnace*: Pass-through electrical furnace. Can pull items out of
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inventories at the input side, inserts items into inventories at the output side.
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Internal fifo slots. Automatically bypasses items that cannot be cooked or smelted.
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Electrical RF/FE power can be applied on all sides. Items can be inserted or drawn
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from all sides (e.g. with filtered hopper or whatever). Fits ideally into a conveyor
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belt line/lane. Consumption and efficiency tunable via config.
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- *Factory dropper*: Dropper with GUI configurable drop force, direction, stack size,
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- *Factory Dropper*: Dropper with GUI configurable drop force, direction, stack size,
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trigger cool-down delay, and trigger logic. Three trigger slots ("filter slots") can
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be used as internal trigger. They emit an internal signal if their item is found in
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in the dropper inventory (also at least the stack size of a trigger slot). Internal
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triggers can be easily combined with the external redstone signal trigger using
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logical *AND* or *OR* gates. If internal triggers match, the dropper will spit out
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exactly the stacks in these slots. That allows to drop e.g. always nine lapis,
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redstone, nuggets, etc on a conveyor to feed a compression metal press - instantly
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exactly the stacks in these slots. That allows to drop e.g. always nine Lapis,
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Redstone, nuggets, etc on a conveyor to feed a compression metal press - instantly
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and automatically after nine of these items have been inserted into the dropper.
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Provides redstone pulse mode (drop like a vanilla dropper) or continuous mode
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(continue dropping as long as the redstone signal is on).
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- *Small waste incinerator*: Buffered and delayed item disposal device. 16 fifo
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- *Small Waste Incinerator*: Buffered and delayed item disposal device. 16 fifo
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slots are filled when new items are pushed in from any side. A GUI allows to
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take out accidentally trashed items or put in items to get rid of. When the fifo
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is full, the oldest stack will be disposed. The processing speed can be increased
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by connecting electrical RF/FE power.
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- *Clinker bricks*: Slightly darker and more colorful version of the vanilla brick
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- *Clinker Bricks*: Slightly darker and more colorful version of the vanilla brick
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block. Eight position dependent texture variations are implemented to make the
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wall look more "alive". Crafted 3x3 with a brick block in the centre and any
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combination of bricks and nether bricks around (actually, anything where the
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ore dictionary says it's a "brick ingot"). Higher explosion resistance than the
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vanilla bricks. Also available as stairs and wall, crafted as usual. There
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is a reverse recipe to get three clinker brick blocks back from stairs or walls.
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ore dictionary says it's a "brick ingot" - useful for bigger industrial buildings
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where clay is a rare resource). Higher explosion resistance than the vanilla
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bricks. Also available as stairs and wall, crafted as usual. There is a reverse
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recipe to get three clinker brick blocks back from stairs or walls. There are
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also *Stained Clinker Bricks* (crafted Dirt and Clinkers), which can be mixed
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in Clinker walls for more variations.
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- *Slag bricks*: Gray-brownish brick, also eight texture variations. Crafted 3x3
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- *Slag Bricks*: Gray-brownish brick, also eight texture variations. Crafted 3x3
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from slag in the centre and any kind of bricks ("brick ingot") around. Has a higher
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explosion resistance than bricks. Also available as stairs and wall, also with
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reverse recipes.
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- Rebar (steel) reinforced concrete: Expensive but creeper-proof. Crafted 3x3 from
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four concrete blocks and five steel rods. Texture design oriented at the IE concrete,
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slightly darker, eight (position dependent) random texture variations with rust
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traces. Also creaftable in form of *stairs* and *walls*. Like the IE contrete *tiles*,
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you can craft rebar concrete tiles with corresponding stairs. Reverse recipes
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available for all blocks crafted from rebar concrete.
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- *Rebar Concrete*: Steel reinforced concrete. Expensive, creeper-proof.
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Texture design oriented at the IE concrete, slightly darker, eight (position
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dependent) random texture variations with rust traces. Also creaftable in form
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of *stairs* and *walls*. Like the IE contrete *tiles*, you can craft rebar
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concrete tiles with corresponding stairs. Reverse recipes available for all
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blocks crafted from rebar concrete.
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- Concrete wall: Solid concrete wall (not the vanilla wall design), crafted 3x3
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from six IE concrete blocks (normal wall recipe).
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- *Concrete Wall*: Solid concrete wall (not the vanilla wall design).
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- *Treated wood ladder*: Crafted 3x3 with the known ladder pattern, items are
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treated wood sticks. Climbing is faster if looking up/down and not sneaking.
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- *Treated Wood Ladder*: Stylish ladder, climbing is faster if looking up/down and not
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sneaking (but not OP-fast).
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- *Metal rung ladder*: Industrial wall-fixed ladder with horizontal bent rods.
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Crafted 3x3 with five iron or steel rods in a "U" pattern. Climbing is faster
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if looking up/down and not sneaking.
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- *Metal Rung Ladder*: Industrial wall-fixed ladder with horizontal bent rods. Climbing
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is faster if looking up/down and not sneaking.
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- *Staggered metal steps*: Industrial wall-fixed sparse ladder with steps in a
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zip pattern. Crafted 3x3 with six iron or steel rods in a zip pattern. Climbing
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is faster when looking up/down and not sneaking.
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- *Staggered Metal Steps*: Industrial wall-fixed sparse ladder with steps in a zip pattern.
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Climbing is faster when looking up/down and not sneaking.
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- *Panzer glass*: Reinforced, dark gray tinted glass block. Explosion-proof.
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Faint structural lines are visible, multiple texture variations for seemless
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look. Crafted 3x3 with four metal rods, four glass blocks, and one diamond.
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- *Panzer Glass*: Reinforced, dark gray tinted glass block. Explosion-proof. Faint
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structural lines are visible, multiple texture variations for seemless look.
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- *Treated wood table*: Four leg table made out of treated wood. Crafted 3x3
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with three treated wood slabs and four treated wood poles. Guess the pattern.
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- *Treated Wood Table*: Four leg table made out of treated wood.
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- *Treated wood stool*: Simple small stool fitting to the table. Crafted 3x3
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with three treated wood slabs and one treated wood pole.
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- *Treated Wood Stool*: Simple small stool fitting to the table. You can sit on it, and
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also mobs will occationally do that (only mobs which actually can sit).
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- *Treated wood pole*: Pole fragment that can be placed in all directions. It
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does intentionally not connect to posts, fences, etc - just a straigt pole.
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Can be used e.g. for structural support or wire relay post, where the height
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of the IE wire posts does not match.
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- *Treated Wood Pole*: Pole fragment that can be placed in all directions. It does
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intentionally not connect to posts, fences, etc - just a straigt pole. Can be used e.g.
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for structural support or wire relay post, where the height of the IE wire posts does
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not match.
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- *Thin and thick steel support poles*: Hollow steel pole fragments, can be
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placed in all directions. Also with head/food end components. Thin poles crafted
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3x3 from three steel ingots (output 12), thick poles crafted 3x3 from six thin
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steel poles.
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- *Thin and thick Steel Support Poles*: Hollow steel pole fragments, can be placed in all
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directions. Also with head/food end components.
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- *Double-T steel support*: Horizontal top-aligned support beam, placed in the
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direction you look. Auto connects to adjacent beams if facing towards them. Auto
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connects to steel poles underneath. Crafted 3x3 from thin steel poles in a T-shape
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(output: 6 beams).
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- *Double-T Steel Support*: Horizontal top-aligned support beam, placed in the direction
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you look. Auto connects to adjacent beams if facing towards them. Auto connects to steel
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poles underneath. Note: When sneaking you can pass underneath it, not all mobs sneak.
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- *Inset spot light*: Small metal framed glowstone based light source for ceiling,
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wall, or floor. Light level like a torch. Thin, hence not blocking the way.
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Allows illuminating places where electrical light installations are problematic.
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- *Inset Spot Light*: Small metal framed glowstone based light source for ceiling, wall,
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or floor. Light level like a torch. Thin, hence not blocking the way. Allows illuminating
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places where electrical light installations are problematic.
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- *Industrial signs*: "Danger", "Electrical Hazard", "Exit", etc.
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- *Industrial Signs*: "Danger", "Electrical Hazard", "Exit", etc. Makes a factory looking
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more alive.
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- *Slab slices*: Decorative stackable thin slabs made of of IE metal sheets,
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concretes, treated wood. Useful e.g. for roofs or ramps. Left-clicking with
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the same slab type in your hand while looking up/down removes slices again.
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Crafted 3x3 from four slabs.
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- *Slab Slices*: Decorative stackable thin slabs made of of IE metal sheets, concretes,
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treated wood. Useful e.g. for roofs or ramps. Left-clicking with the same slab type in
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your hand while looking up/down removes slices again.
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- *Fluid pipe check valve*: Check valve: IE fluid pipe styled straight valve that
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conducts fluids only in one direction. Crafted from 3x3 from three fluid pipes.
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Supports IE pressurized fluid transfer.
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- *Fluid Pipe Check Valve*: IE fluid pipe styled straight valve that conducts fluids only
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in one direction. Crafted from 3x3 from three fluid pipes. Supports IE pressurized fluid
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transfer.
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- *Redstone controlled valves*: Conduct only in one direction, on-off
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variant (open on redstone power) and analog variant (closed at power 0, linear
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flow slope, fully open at power 15). Support IE pressurized fluid transfer.
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- *Redstone Controlled Valves*: Conduct only in one direction, on-off variant (open on redstone
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power) and analog variant (closed at power 0, linear flow slope, fully open at power 15).
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Support IE pressurized fluid transfer.
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- *Passive fluid accumulator*: Block with one output and five input sides, that
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draws fluids out of adjacent tanks when a pump drains fluid from the output port.
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Implicit round-robin balanced drain from adjacent blocks. Random initial fluid
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drip-in to allow pumps to detect that fluids can be drained. The accumulator
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has a vacuum suction delay.
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- *Passive Fluid Accumulator*: Block with one output and five input sides, that draws fluids
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out of adjacent tanks when a pump drains fluid from the output port. Implicit round-robin
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balanced drain from adjacent blocks. Random initial fluid drip-in to allow pumps to detect
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that fluids can be drained. The accumulator has a vacuum suction delay.
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- *Small Solar Panel*: Produces a small amount of RF power, comparable to a
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IE thermal peltier generator over one day cycle. No power at night, reduced
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power when raining. The power curve during day time is non-linear. Useful
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for electrical lighting of remote places.
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- *Small Solar Panel*: Produces a small amount of RF power, comparable to a IE thermal
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peltier generator over one day cycle. No power at night, reduced power when raining. The
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power curve during day time is non-linear. Useful for electrical lighting of remote places.
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- *Small Tree Cutter*: A slab sized device that chops a tree in front of it.
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Needs by default about one minute, with RF power less than 10 seconds. Useful
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to build a contraptive automated tree farm.
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- *Small Tree Cutter*: A slab sized device that chops a tree in front of it. Needs by default
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about one minute, with RF power less than 10 seconds. Useful to build a contraptive automated
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tree farm.
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- *Small Mineral Smelter*: Device that slowly converts most stones or sands to
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magma blocks and finally to lava. Needs a lot of power. When the lava is cooled
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down in the smelter by removing the RF power, obsidian is generated.
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- *Small Mineral Smelter*: Device that slowly converts most stones or sands to magma blocks and
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finally to lava. Needs a lot of power. When the lava is cooled down in the smelter by removing
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the RF power, obsidian is generated.
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More to come slowly but steadily.
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