Models adapted (3rd/1st person display). Experimental Slab Slices: recipes. Experimental mineal melter concept implementation.

This commit is contained in:
stfwi 2019-06-29 23:39:42 +02:00
parent c611de59e2
commit 0748d9fec4
69 changed files with 1686 additions and 298 deletions

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/*
* @file BlockDecorDirectedHorizontal.java
* @author Stefan Wilhelm (wile)
* @copyright (C) 2019 Stefan Wilhelm
* @license MIT (see https://opensource.org/licenses/MIT)
*
* Smaller directed block with direction set narrowed
* to horizontal directions.
*/
package wile.engineersdecor.blocks;
import net.minecraft.block.BlockHorizontal;
import net.minecraft.block.state.BlockStateContainer;
import net.minecraft.block.material.Material;
import net.minecraft.block.properties.PropertyDirection;
import net.minecraft.block.state.IBlockState;
import net.minecraft.block.SoundType;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.util.EnumHand;
import net.minecraft.util.Mirror;
import net.minecraft.util.Rotation;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.math.AxisAlignedBB;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.IBlockAccess;
import net.minecraft.world.World;
import javax.annotation.Nonnull;
import javax.annotation.Nullable;
public class BlockDecorDirectedHorizontal extends BlockDecorDirected
{
public static final PropertyDirection FACING = BlockHorizontal.FACING;
public BlockDecorDirectedHorizontal(@Nonnull String registryName, long config, @Nullable Material material, float hardness, float resistance, @Nullable SoundType sound, @Nonnull AxisAlignedBB unrotatedAABB)
{ super(registryName, config|CFG_HORIZIONTAL, material, hardness, resistance, sound, unrotatedAABB); }
@Override
public IBlockState getStateFromMeta(int meta)
{ return this.getDefaultState().withProperty(FACING, EnumFacing.byHorizontalIndex(meta & 0x3)); }
@Override
public int getMetaFromState(IBlockState state)
{ return state.getValue(FACING).getHorizontalIndex(); }
@Override
protected BlockStateContainer createBlockState()
{ return new BlockStateContainer(this, FACING); }
@Override
public AxisAlignedBB getBoundingBox(IBlockState state, IBlockAccess source, BlockPos pos)
{ return AABBs.get(state.getValue(FACING).getIndex() & 0x7); }
@Override
@Nullable
public AxisAlignedBB getCollisionBoundingBox(IBlockState state, IBlockAccess world, BlockPos pos)
{ return getBoundingBox(state, world, pos); }
@Override
public IBlockState withRotation(IBlockState state, Rotation rot)
{ return state; }
@Override
public IBlockState withMirror(IBlockState state, Mirror mirrorIn)
{ return state; }
@Override
public IBlockState getStateForPlacement(World world, BlockPos pos, EnumFacing facing, float hitX, float hitY, float hitZ, int meta, EntityLivingBase placer, EnumHand hand)
{
if((config & CFG_LOOK_PLACEMENT) != 0) {
// horizontal placement in direction the player is looking
facing = placer.getHorizontalFacing();
} else {
// horizontal placement on a face
facing = ((facing==EnumFacing.UP)||(facing==EnumFacing.DOWN)) ? (placer.getHorizontalFacing()) : facing;
}
if((config & CFG_OPPOSITE_PLACEMENT)!=0) facing = facing.getOpposite();
if(((config & CFG_FLIP_PLACEMENT_SHIFTCLICK) != 0) && (placer.isSneaking())) facing = facing.getOpposite();
return getDefaultState().withProperty(FACING, facing);
}
}

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/*
* @file BlockDecorMineralSmelter.java
* @author Stefan Wilhelm (wile)
* @copyright (C) 2019 Stefan Wilhelm
* @license MIT (see https://opensource.org/licenses/MIT)
*
* Small highly insulated stone liquification furnace
* (magmatic phase).
*/
package wile.engineersdecor.blocks;
import net.minecraft.block.state.BlockFaceShape;
import net.minecraft.world.IBlockAccess;
import wile.engineersdecor.ModEngineersDecor;
import net.minecraft.block.properties.PropertyInteger;
import net.minecraft.block.state.BlockStateContainer;
import net.minecraft.block.Block;
import net.minecraft.block.SoundType;
import net.minecraft.block.material.Material;
import net.minecraft.block.state.IBlockState;
import net.minecraft.world.World;
import net.minecraft.world.Explosion;
import net.minecraft.entity.item.EntityItem;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.init.Blocks;
import net.minecraft.init.Items;
import net.minecraft.init.SoundEvents;
import net.minecraft.item.*;
import net.minecraft.inventory.*;
import net.minecraft.util.math.AxisAlignedBB;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.text.ITextComponent;
import net.minecraft.util.text.TextComponentTranslation;
import net.minecraft.util.math.MathHelper;
import net.minecraft.util.*;
import net.minecraftforge.common.capabilities.Capability;
import net.minecraftforge.energy.CapabilityEnergy;
import net.minecraftforge.energy.IEnergyStorage;
import net.minecraftforge.items.CapabilityItemHandler;
import net.minecraftforge.items.IItemHandler;
import net.minecraftforge.fluids.FluidRegistry;
import net.minecraftforge.fluids.FluidStack;
import net.minecraftforge.fluids.capability.CapabilityFluidHandler;
import net.minecraftforge.fluids.capability.IFluidHandler;
import net.minecraftforge.fluids.capability.IFluidTankProperties;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;
import javax.annotation.Nonnull;
import javax.annotation.Nullable;
import java.util.HashSet;
import java.util.Random;
import java.util.Set;
public class BlockDecorMineralSmelter extends BlockDecorDirectedHorizontal
{
public static final int PHASE_MAX = 3;
public static final PropertyInteger PHASE = PropertyInteger.create("phase", 0, PHASE_MAX);
public BlockDecorMineralSmelter(@Nonnull String registryName, long config, @Nullable Material material, float hardness, float resistance, @Nullable SoundType sound, @Nonnull AxisAlignedBB unrotatedAABB)
{
super(registryName, config, material, hardness, resistance, sound, unrotatedAABB);
setLightOpacity(0);
}
@Override
protected BlockStateContainer createBlockState()
{ return new BlockStateContainer(this, FACING, PHASE); }
@Override
public IBlockState getStateFromMeta(int meta)
{ return super.getStateFromMeta(meta).withProperty(PHASE, (meta>>2) & 0x3); }
@Override
public int getMetaFromState(IBlockState state)
{ return super.getMetaFromState(state) | (state.getValue(PHASE)<<2); }
@Override
public IBlockState getStateForPlacement(World world, BlockPos pos, EnumFacing facing, float hitX, float hitY, float hitZ, int meta, EntityLivingBase placer, EnumHand hand)
{ return super.getStateForPlacement(world, pos, facing, hitX, hitY, hitZ, meta, placer, hand).withProperty(PHASE, 0); }
@Override
public BlockFaceShape getBlockFaceShape(IBlockAccess world, IBlockState state, BlockPos pos, EnumFacing face)
{ return BlockFaceShape.SOLID; }
@Override
@SuppressWarnings("deprecation")
public boolean hasComparatorInputOverride(IBlockState state)
{ return true; }
@Override
@SuppressWarnings("deprecation")
public int getComparatorInputOverride(IBlockState state, World world, BlockPos pos)
{ return MathHelper.clamp((state.getValue(PHASE)*5), 0, 15); }
@Override
public boolean hasTileEntity(IBlockState state)
{ return true; }
@Nullable
public TileEntity createTileEntity(World world, IBlockState state)
{ return new BlockDecorMineralSmelter.BTileEntity(); }
@Override
public void onBlockPlacedBy(World world, BlockPos pos, IBlockState state, EntityLivingBase placer, ItemStack stack)
{}
@Override
public boolean removedByPlayer(IBlockState state, World world, BlockPos pos, EntityPlayer player, boolean willHarvest)
{
if(world.isRemote) return true;
BTileEntity te = getTe(world, pos);
if(te==null) return super.removedByPlayer(state, world, pos, player, willHarvest);
ItemStack st = ItemStack.EMPTY;
if(!te.getStackInSlot(1).isEmpty()) {
st = te.getStackInSlot(1).copy();
} else if(!te.getStackInSlot(0).isEmpty()) {
st = te.getStackInSlot(0).copy();
}
te.reset_process();
ItemStack stack = new ItemStack(this, 1);
world.spawnEntity(new EntityItem(world, pos.getX()+0.5, pos.getY()+0.5, pos.getZ()+0.5, stack));
world.setBlockToAir(pos);
world.removeTileEntity(pos);
if(!st.isEmpty()) {
st.setCount(1);
world.spawnEntity(new EntityItem(world, pos.getX()+0.5, pos.getY()+0.5, pos.getZ()+0.5, st));
}
return false;
}
@Override
public void onBlockExploded(World world, BlockPos pos, Explosion explosion)
{
if(world.isRemote) return;
BTileEntity te = getTe(world, pos);
if(te==null) return;
te.reset_process();
super.onBlockExploded(world, pos, explosion);
}
@Override
public boolean onBlockActivated(World world, BlockPos pos, IBlockState state, EntityPlayer player, EnumHand hand, EnumFacing facing, float hitX, float hitY, float hitZ)
{
if(world.isRemote) return true;
if(player.isSneaking()) return false;
BTileEntity te = getTe(world, pos);
if(te==null) return true;
final ItemStack stack = player.getHeldItem(hand);
boolean dirty = false;
if(te.accepts_lava_container(stack)) {
if(stack.isItemEqualIgnoreDurability(BTileEntity.BUCKET_STACK)) { // check how this works with item capabilities or so
if(te.fluid_level() >= BTileEntity.MAX_BUCKET_EXTRACT_FLUID_LEVEL) {
te.reset_process();
player.setHeldItem(hand, BTileEntity.LAVA_BUCKET_STACK.copy());
world.playSound(null, pos, SoundEvents.ITEM_BUCKET_FILL_LAVA, SoundCategory.BLOCKS, 1f, 1f);
dirty = true;
}
}
} else if(stack.getItem() == Items.AIR) {
final ItemStack istack = te.getStackInSlot(1).copy();
if(te.phase() > BTileEntity.PHASE_WARMUP) player.setFire(1);
if(!istack.isEmpty()) {
istack.setCount(1);
player.setHeldItem(hand, istack);
te.reset_process();
dirty = true;
}
} else if(te.insert(stack.copy(),false)) {
stack.shrink(1);
dirty = true;
}
if(dirty) player.inventory.markDirty();
return true;
}
@Override
@SideOnly(Side.CLIENT)
public void randomDisplayTick(IBlockState state, World world, BlockPos pos, Random rnd)
{
if(state.getBlock()!=this) return;
EnumParticleTypes particle = EnumParticleTypes.SMOKE_NORMAL;
switch(state.getValue(PHASE)) {
case BTileEntity.PHASE_WARMUP:
return;
case BTileEntity.PHASE_HOT:
if(rnd.nextInt(10) > 4) return;
break;
case BTileEntity.PHASE_MAGMABLOCK:
if(rnd.nextInt(10) > 7) return;
particle = EnumParticleTypes.SMOKE_LARGE;
break;
case BTileEntity.PHASE_LAVA:
if(rnd.nextInt(10) > 2) return;
particle = EnumParticleTypes.LAVA;
break;
default:
return;
}
final double x=0.5+pos.getX(), y=0.5+pos.getY(), z=0.5+pos.getZ();
final double xr=rnd.nextDouble()*0.4-0.2, yr=rnd.nextDouble()*0.5, zr=rnd.nextDouble()*0.4-0.2;
world.spawnParticle(particle, x+xr, y+yr, z+zr, 0.0, 0.0, 0.0);
}
@Nullable
private BTileEntity getTe(World world, BlockPos pos)
{ final TileEntity te=world.getTileEntity(pos); return (!(te instanceof BTileEntity)) ? (null) : ((BTileEntity)te); }
//--------------------------------------------------------------------------------------------------------------------
// Tile entity
//--------------------------------------------------------------------------------------------------------------------
public static class BTileEntity extends TileEntity implements ITickable, ISidedInventory, IEnergyStorage
{
public static final int TICK_INTERVAL = 20;
public static final int MAX_FLUID_LEVEL = 1000;
public static final int MAX_BUCKET_EXTRACT_FLUID_LEVEL = 900;
public static final int MAX_ENERGY_BUFFER = 32000;
public static final int MAX_ENERGY_TRANSFER = 8192;
public static final int DEFAULT_ENERGY_CONSUMPTION = 92;
public static final int DEFAULT_HEATUP_RATE = 2; // -> 50s for one smelting process
public static final int PHASE_WARMUP = 0;
public static final int PHASE_HOT = 1;
public static final int PHASE_MAGMABLOCK = 2;
public static final int PHASE_LAVA = 3;
private static final ItemStack MAGMA_STACK = new ItemStack(Blocks.MAGMA);
private static final ItemStack BUCKET_STACK = new ItemStack(Items.BUCKET);
private static final ItemStack LAVA_BUCKET_STACK = new ItemStack(Items.LAVA_BUCKET);
private static int energy_consumption = DEFAULT_ENERGY_CONSUMPTION;
private static int heatup_rate = DEFAULT_HEATUP_RATE;
private static int cooldown_rate = 1;
private static Set<Item> accepted_minerals = new HashSet<Item>();
private static Set<Item> accepted_lava_contrainers = new HashSet<Item>();
private int tick_timer_;
private int energy_stored_;
private int progress_;
private int fluid_level_;
private boolean force_block_update_;
private NonNullList<ItemStack> stacks_ = NonNullList.<ItemStack>withSize(2, ItemStack.EMPTY);
static {
// Mineals: No Nether brick (made of Netherrack),
// no glazed terracotta, no obsidian, no stairs, slabs etc.
accepted_minerals.add(Item.getItemFromBlock(Blocks.COBBLESTONE));
accepted_minerals.add(Item.getItemFromBlock(Blocks.STONE));
accepted_minerals.add(Item.getItemFromBlock(Blocks.SANDSTONE));
accepted_minerals.add(Item.getItemFromBlock(Blocks.PRISMARINE));
accepted_minerals.add(Item.getItemFromBlock(Blocks.END_STONE));
accepted_minerals.add(Item.getItemFromBlock(Blocks.MOSSY_COBBLESTONE));
accepted_minerals.add(Item.getItemFromBlock(Blocks.RED_SANDSTONE));
accepted_minerals.add(Item.getItemFromBlock(Blocks.QUARTZ_BLOCK));
accepted_minerals.add(Item.getItemFromBlock(Blocks.BRICK_BLOCK));
accepted_minerals.add(Item.getItemFromBlock(Blocks.END_BRICKS));
accepted_minerals.add(Item.getItemFromBlock(Blocks.HARDENED_CLAY));
accepted_minerals.add(Item.getItemFromBlock(Blocks.STAINED_HARDENED_CLAY));
accepted_minerals.add(Item.getItemFromBlock(Blocks.STONEBRICK));
// Lava containers
accepted_lava_contrainers.add(Items.BUCKET);
}
public static void on_config(int energy_consumption, int heatup_per_second)
{
energy_consumption = MathHelper.clamp(energy_consumption, 32, 4096);
heatup_rate = MathHelper.clamp(heatup_per_second, 1, 5);
cooldown_rate = MathHelper.clamp(heatup_per_second/2, 1, 5);
ModEngineersDecor.logger.info("Config mineal smelter energy consumption:" + energy_consumption + "rf/t, heat-up rate: " + heatup_rate + "%/s.");
}
public BTileEntity()
{ reset_process(); }
public int progress()
{ return progress_; }
public int phase()
{
if(progress_ >= 100) return PHASE_LAVA;
if(progress_ >= 90) return PHASE_MAGMABLOCK;
if(progress_ >= 5) return PHASE_HOT;
return PHASE_WARMUP;
}
public int fluid_level()
{ return fluid_level_; }
public int fluid_level_drain(int amount)
{ amount = MathHelper.clamp(amount, 0, fluid_level_); fluid_level_ -= amount; return amount; }
public int comparator_signal()
{ return phase() * 5; } // -> 0..15
private boolean accepts_lava_container(ItemStack stack)
{ return accepted_lava_contrainers.contains(stack.getItem()); }
private boolean accepts_input(ItemStack stack)
{
if(!stacks_.get(0).isEmpty()) return false;
if(fluid_level() > MAX_BUCKET_EXTRACT_FLUID_LEVEL) {
return accepts_lava_container(stack);
} else {
return accepted_minerals.contains(stack.getItem());
}
}
public boolean insert(final ItemStack stack, boolean simulate)
{
if(stack.isEmpty() || (!accepts_input(stack))) return false;
if(!simulate) {
ItemStack st = stack.copy();
st.setCount(st.getMaxStackSize());
stacks_.set(0, st);
if(!accepts_lava_container(stack)) progress_ = 0;
force_block_update_ = true;
}
return true;
}
public ItemStack extract(boolean simulate)
{
ItemStack stack = stacks_.get(1).copy();
if(stack.isEmpty()) return ItemStack.EMPTY;
if(!simulate) reset_process();
return stack;
}
protected void reset_process()
{
stacks_ = NonNullList.<ItemStack>withSize(2, ItemStack.EMPTY);
force_block_update_ = true;
fluid_level_ = 0;
tick_timer_ = 0;
progress_ = 0;
}
public void readnbt(NBTTagCompound nbt)
{
energy_stored_ = nbt.getInteger("energy");
progress_ = nbt.getInteger("progress");
fluid_level_ = nbt.getInteger("fluidlevel");
ItemStackHelper.loadAllItems(nbt, stacks_);
if(stacks_.size() != 1) reset_process();
}
protected void writenbt(NBTTagCompound nbt)
{
nbt.setInteger("energy", MathHelper.clamp(energy_stored_,0 , MAX_ENERGY_BUFFER));
nbt.setInteger("progress", MathHelper.clamp(progress_,0 , 100));
nbt.setInteger("fluidlevel", MathHelper.clamp(fluid_level_,0 , MAX_FLUID_LEVEL));
ItemStackHelper.saveAllItems(nbt, stacks_);
}
// TileEntity ------------------------------------------------------------------------------
@Override
public boolean shouldRefresh(World world, BlockPos pos, IBlockState os, IBlockState ns)
{ return (os.getBlock() != ns.getBlock()) || (!(ns.getBlock() instanceof BlockDecorMineralSmelter)); }
@Override
public void readFromNBT(NBTTagCompound compound)
{ super.readFromNBT(compound); readnbt(compound); }
@Override
public NBTTagCompound writeToNBT(NBTTagCompound compound)
{ super.writeToNBT(compound); writenbt(compound); return compound; }
// IWorldNamable ---------------------------------------------------------------------------
@Override
public String getName()
{ final Block block=getBlockType(); return (block!=null) ? (block.getTranslationKey() + ".name") : (""); }
@Override
public boolean hasCustomName()
{ return false; }
@Override
public ITextComponent getDisplayName()
{ return new TextComponentTranslation(getName(), new Object[0]); }
// IInventory ------------------------------------------------------------------------------
@Override
public int getSizeInventory()
{ return stacks_.size(); }
@Override
public boolean isEmpty()
{ for(ItemStack stack: stacks_) { if(!stack.isEmpty()) return false; } return true; }
@Override
public ItemStack getStackInSlot(int index)
{ return ((index >= 0) && (index < getSizeInventory())) ? stacks_.get(index) : ItemStack.EMPTY; }
@Override
public ItemStack decrStackSize(int index, int count)
{ return ItemStackHelper.getAndSplit(stacks_, index, count); }
@Override
public ItemStack removeStackFromSlot(int index)
{ return ItemStackHelper.getAndRemove(stacks_, index); }
@Override
public void setInventorySlotContents(int index, ItemStack stack)
{ if(stack.getCount()>getInventoryStackLimit()){stack.setCount(getInventoryStackLimit());} stacks_.set(index, stack); markDirty(); }
@Override
public int getInventoryStackLimit()
{ return 1; }
@Override
public void markDirty()
{ super.markDirty(); }
@Override
public boolean isUsableByPlayer(EntityPlayer player)
{ return ((world.getTileEntity(pos) == this) && (player.getDistanceSq(pos.getX()+0.5d, pos.getY()+0.5d, pos.getZ()+0.5d) <= 64.0d)); }
@Override
public void openInventory(EntityPlayer player)
{}
@Override
public void closeInventory(EntityPlayer player)
{ markDirty(); }
@Override
public boolean isItemValidForSlot(int index, ItemStack stack)
{ return ((index==0) && accepts_input(stack)) || (index==1); }
@Override
public int getField(int id)
{ return 0; }
@Override
public void setField(int id, int value)
{}
@Override
public int getFieldCount()
{ return 0; }
@Override
public void clear()
{ reset_process(); }
// ISidedInventory ----------------------------------------------------------------------------
private static final int[] SIDED_INV_SLOTS = new int[] {0,1};
@Override
public int[] getSlotsForFace(EnumFacing side)
{ return SIDED_INV_SLOTS; }
@Override
public boolean canInsertItem(int index, ItemStack stack, EnumFacing direction)
{ return (index==0) && isItemValidForSlot(index, stack); }
@Override
public boolean canExtractItem(int index, ItemStack stack, EnumFacing direction)
{ return (index==1) && (!stacks_.get(1).isEmpty()); }
// IEnergyStorage ----------------------------------------------------------------------------
@Override
public boolean canExtract()
{ return false; }
@Override
public boolean canReceive()
{ return true; }
@Override
public int getMaxEnergyStored()
{ return MAX_ENERGY_BUFFER; }
@Override
public int getEnergyStored()
{ return energy_stored_; }
@Override
public int extractEnergy(int maxExtract, boolean simulate)
{ return 0; }
@Override
public int receiveEnergy(int maxReceive, boolean simulate)
{
if(energy_stored_ >= MAX_ENERGY_BUFFER) return 0;
int n = Math.min(maxReceive, (MAX_ENERGY_BUFFER - energy_stored_));
if(n > MAX_ENERGY_TRANSFER) n = MAX_ENERGY_TRANSFER;
if(!simulate) {energy_stored_ += n; markDirty(); }
return n;
}
// IItemHandler --------------------------------------------------------------------------------
protected static class BItemHandler implements IItemHandler
{
private BTileEntity te;
BItemHandler(BTileEntity te)
{ this.te = te; }
@Override
public int getSlots()
{ return 2; }
@Override
public int getSlotLimit(int index)
{ return te.getInventoryStackLimit(); }
@Override
public boolean isItemValid(int slot, @Nonnull ItemStack stack)
{ return te.isItemValidForSlot(slot, stack); }
@Override
@Nonnull
public ItemStack insertItem(int index, @Nonnull ItemStack stack, boolean simulate)
{
ItemStack rstack = stack.copy();
if((index!=0) || (!te.insert(stack.copy(), simulate))) return rstack;
rstack.shrink(1);
return rstack;
}
@Override
@Nonnull
public ItemStack extractItem(int index, int amount, boolean simulate)
{ return (index!=1) ? ItemStack.EMPTY : te.extract(simulate); }
@Override
@Nonnull
public ItemStack getStackInSlot(int index)
{ return te.getStackInSlot(index); }
}
private BItemHandler item_handler_ = new BItemHandler(this);
// IFluidHandler --------------------------------------------------------------------------------
private static class BFluidHandler implements IFluidHandler, IFluidTankProperties
{
private final FluidStack lava;
private final BTileEntity te;
private final IFluidTankProperties[] props_ = {this};
BFluidHandler(BTileEntity te) { this.te=te; lava = new FluidStack(FluidRegistry.LAVA, 1); }
@Override @Nullable public FluidStack getContents() { return new FluidStack(lava, te.fluid_level()); }
@Override public IFluidTankProperties[] getTankProperties() { return props_; }
@Override public int fill(FluidStack resource, boolean doFill) { return 0; }
@Override public int getCapacity() { return 1000; }
@Override public boolean canFill() { return false; }
@Override public boolean canDrain() { return true; }
@Override public boolean canFillFluidType(FluidStack fluidStack) { return false; }
@Override public boolean canDrainFluidType(FluidStack fluidStack) { return fluidStack.isFluidEqual(lava); }
@Override @Nullable public FluidStack drain(FluidStack resource, boolean doDrain)
{
if((te.fluid_level() <= 0) || (!resource.isFluidEqual(lava))) return null;
FluidStack fs = getContents();
if(doDrain) te.fluid_level_drain(fs.amount);
return fs;
}
@Override @Nullable public FluidStack drain(int maxDrain, boolean doDrain)
{
if(te.fluid_level() <= 0) return null;
maxDrain = (doDrain) ? (te.fluid_level_drain(maxDrain)) : (Math.min(maxDrain, te.fluid_level()));
return new FluidStack(FluidRegistry.LAVA, maxDrain);
}
}
private final BFluidHandler fluid_handler_ = new BFluidHandler(this);
// Capability export ----------------------------------------------------------------------------
@Override
public boolean hasCapability(Capability<?> cap, EnumFacing facing)
{ return ((cap==CapabilityItemHandler.ITEM_HANDLER_CAPABILITY)
|| (cap==CapabilityEnergy.ENERGY)
|| (cap==CapabilityFluidHandler.FLUID_HANDLER_CAPABILITY)
|| (super.hasCapability(cap, facing))
);
}
@Override
@SuppressWarnings("unchecked")
@Nullable
public <T> T getCapability(Capability<T> capability, @Nullable EnumFacing facing)
{
if(capability == CapabilityItemHandler.ITEM_HANDLER_CAPABILITY) {
return (T)item_handler_;
} else if(capability == CapabilityFluidHandler.FLUID_HANDLER_CAPABILITY) {
return (T)fluid_handler_;
} else if(capability == CapabilityEnergy.ENERGY) {
return (T)this;
} else {
return super.getCapability(capability, facing);
}
}
// ITickable ------------------------------------------------------------------------------------
@Override
public void update()
{
if(world.isRemote) return;
if(--tick_timer_ > 0) return;
tick_timer_ = TICK_INTERVAL;
boolean dirty = false;
final int last_phase = phase();
final ItemStack istack = stacks_.get(0);
if(istack.isEmpty() && (fluid_level()==0)) {
progress_ = 0;
} else if((energy_stored_ <= 0) || (world.isBlockPowered(pos))) {
progress_ = MathHelper.clamp(progress_-cooldown_rate, 0,100);
} else if(progress_ >= 100) {
progress_ = 100;
energy_stored_ = MathHelper.clamp(energy_stored_-((energy_consumption*TICK_INTERVAL)/20), 0, MAX_ENERGY_BUFFER);
} else {
energy_stored_ = MathHelper.clamp(energy_stored_-(energy_consumption*TICK_INTERVAL), 0, MAX_ENERGY_BUFFER);
progress_ = MathHelper.clamp(progress_+heatup_rate, 0, 100);
}
int new_phase = phase();
boolean is_lava_container = accepts_lava_container(istack);
if(is_lava_container || (new_phase != last_phase)) {
if(is_lava_container) {
// That stays in the slot until its extracted or somone takes it out.
if(istack.isItemEqual(BUCKET_STACK)) {
if(!stacks_.get(1).isItemEqual(LAVA_BUCKET_STACK)) {
if(fluid_level() >= MAX_BUCKET_EXTRACT_FLUID_LEVEL) {
stacks_.set(1, LAVA_BUCKET_STACK);
world.playSound(null, pos, SoundEvents.ITEM_BUCKET_FILL_LAVA, SoundCategory.BLOCKS, 0.2f, 1.3f);
} else {
stacks_.set(1, istack.copy());
}
dirty = true;
}
} else {
stacks_.set(1, istack.copy());
// Out stack -> Somehow the filled container or container with fluid+fluid_level().
}
} else if(new_phase > last_phase) {
switch(new_phase) {
case PHASE_LAVA:
fluid_level_ = MAX_FLUID_LEVEL;
stacks_.set(1, ItemStack.EMPTY);
stacks_.set(0, ItemStack.EMPTY);
world.playSound(null, pos, SoundEvents.BLOCK_LAVA_AMBIENT, SoundCategory.BLOCKS, 0.2f, 1.0f);
dirty = true;
break;
case PHASE_MAGMABLOCK:
stacks_.set(1, MAGMA_STACK.copy());
world.playSound(null, pos, SoundEvents.BLOCK_FIRE_AMBIENT, SoundCategory.BLOCKS, 0.2f, 0.8f);
dirty = true;
break;
case PHASE_HOT:
world.playSound(null, pos, SoundEvents.BLOCK_FIRE_AMBIENT, SoundCategory.BLOCKS, 0.2f, 0.8f);
break;
}
} else {
switch(new_phase) {
case PHASE_MAGMABLOCK:
stacks_.set(0, (fluid_level_ >= MAX_BUCKET_EXTRACT_FLUID_LEVEL) ? (MAGMA_STACK.copy()) : (ItemStack.EMPTY));
stacks_.set(1, stacks_.get(0).copy());
fluid_level_ = 0;
world.playSound(null, pos, SoundEvents.BLOCK_LAVA_EXTINGUISH, SoundCategory.BLOCKS, 0.5f, 1.1f);
dirty = true;
break;
case PHASE_HOT:
if(istack.isItemEqual(MAGMA_STACK)) {
stacks_.set(1, new ItemStack(Blocks.OBSIDIAN));
} else {
stacks_.set(1, new ItemStack(Blocks.COBBLESTONE));
}
world.playSound(null, pos, SoundEvents.BLOCK_LAVA_EXTINGUISH, SoundCategory.BLOCKS, 0.3f, 0.9f);
dirty = true;
break;
case PHASE_WARMUP:
world.playSound(null, pos, SoundEvents.BLOCK_LAVA_EXTINGUISH, SoundCategory.BLOCKS, 0.3f, 0.7f);
break;
}
}
}
IBlockState state = world.getBlockState(pos);
if((state.getBlock() instanceof BlockDecorMineralSmelter) && (force_block_update_ || (state.getValue(PHASE) != new_phase))) {
state = state.withProperty(PHASE, new_phase);
world.setBlockState(pos, state,3|16);
world.notifyNeighborsOfStateChange(pos, state.getBlock(),false);
force_block_update_ = false;
}
if(dirty) markDirty();
}
}
}

View file

@ -205,7 +205,7 @@ public class ModBlocks
"straight_pipe_valve",
BlockDecor.CFG_FACING_PLACEMENT|BlockDecor.CFG_OPPOSITE_PLACEMENT|BlockDecor.CFG_FLIP_PLACEMENT_SHIFTCLICK|
BlockDecor.CFG_CUTOUT,
Material.IRON, 0.5f, 15f, SoundType.METAL,
Material.IRON, 0.7f, 15f, SoundType.METAL,
ModAuxiliaries.getPixeledAABB(4,4,0, 12,12,16)
);
@ -213,7 +213,7 @@ public class ModBlocks
"straight_pipe_valve_redstone",
BlockDecor.CFG_FACING_PLACEMENT|BlockDecor.CFG_OPPOSITE_PLACEMENT|BlockDecor.CFG_FLIP_PLACEMENT_SHIFTCLICK|
BlockDecor.CFG_CUTOUT|BlockDecor.CFG_REDSTONE_CONTROLLED,
Material.IRON, 0.5f, 15f, SoundType.METAL,
Material.IRON, 0.7f, 15f, SoundType.METAL,
ModAuxiliaries.getPixeledAABB(4,4,0, 12,12,16)
);
@ -221,7 +221,7 @@ public class ModBlocks
"straight_pipe_valve_redstone_analog",
BlockDecor.CFG_FACING_PLACEMENT|BlockDecor.CFG_OPPOSITE_PLACEMENT|BlockDecor.CFG_FLIP_PLACEMENT_SHIFTCLICK|
BlockDecor.CFG_CUTOUT|BlockDecor.CFG_REDSTONE_CONTROLLED|BlockDecor.CFG_ANALOG,
Material.IRON, 0.5f, 15f, SoundType.METAL,
Material.IRON, 0.7f, 15f, SoundType.METAL,
ModAuxiliaries.getPixeledAABB(4,4,0, 12,12,16)
);
@ -229,10 +229,31 @@ public class ModBlocks
"passive_fluid_accumulator",
BlockDecor.CFG_FACING_PLACEMENT|BlockDecor.CFG_OPPOSITE_PLACEMENT|BlockDecor.CFG_FLIP_PLACEMENT_SHIFTCLICK|
BlockDecor.CFG_CUTOUT,
Material.IRON, 0.5f, 15f, SoundType.METAL,
Material.IRON, 0.7f, 15f, SoundType.METAL,
ModAuxiliaries.getPixeledAABB(0,0,0, 16,16,16)
);
public static final BlockDecorWasteIncinerator SMALL_WASTE_INCINERATOR = new BlockDecorWasteIncinerator(
"small_waste_incinerator",
BlockDecor.CFG_DEFAULT|BlockDecor.CFG_ELECTRICAL,
Material.IRON, 1f, 15f, SoundType.METAL,
ModAuxiliaries.getPixeledAABB(0,0,0, 16,16,16)
);
public static final BlockDecorDropper FACTORY_DROPPER = new BlockDecorDropper(
"factory_dropper",
BlockDecor.CFG_LOOK_PLACEMENT|BlockDecor.CFG_REDSTONE_CONTROLLED,
Material.IRON, 1f, 15f, SoundType.METAL,
ModAuxiliaries.getPixeledAABB(0,0,0, 16,16,15)
);
public static final BlockDecorMineralSmelter SMALL_MINERAL_SMELTER = new BlockDecorMineralSmelter(
"small_mineral_smelter",
BlockDecor.CFG_LOOK_PLACEMENT,
Material.IRON, 1f, 15f, SoundType.METAL,
ModAuxiliaries.getPixeledAABB(1.1,0,1.1, 14.9,16,14.9)
);
public static final BlockDecorDirected SIGN_HOTWIRE = new BlockDecorDirected(
"sign_hotwire",
BlockDecor.CFG_CUTOUT|BlockDecor.CFG_OPPOSITE_PLACEMENT|(1<<BlockDecor.CFG_LIGHT_VALUE_SHIFT),
@ -261,20 +282,6 @@ public class ModBlocks
ModAuxiliaries.getPixeledAABB(2,2,15.6, 14,14,16)
);
public static final BlockDecorWasteIncinerator SMALL_WASTE_INCINERATOR = new BlockDecorWasteIncinerator(
"small_waste_incinerator",
BlockDecor.CFG_DEFAULT|BlockDecor.CFG_ELECTRICAL,
Material.IRON, 0.3f, 15f, SoundType.METAL,
ModAuxiliaries.getPixeledAABB(0,0,0, 16,16,16)
);
public static final BlockDecorDropper FACTORY_DROPPER = new BlockDecorDropper(
"factory_dropper",
BlockDecor.CFG_LOOK_PLACEMENT|BlockDecor.CFG_REDSTONE_CONTROLLED,
Material.IRON, 0.5f, 15f, SoundType.METAL,
ModAuxiliaries.getPixeledAABB(0,0,0, 16,16,15)
);
public static final BlockDecorDirected SIGN_FACTORY_AREA = new BlockDecorDirected(
"sign_factoryarea",
BlockDecor.CFG_CUTOUT|BlockDecor.CFG_OPPOSITE_PLACEMENT,
@ -356,6 +363,10 @@ public class ModBlocks
BlockDecorDropper.BTileEntity.class, "te_factory_dropper"
);
private static final TileEntityRegistrationData SMALL_MINERAL_SMELTER_TEI = new TileEntityRegistrationData(
BlockDecorMineralSmelter.BTileEntity.class, "te_small_mineral_smelter"
);
//--------------------------------------------------------------------------------------------------------------------
//-- Registration list
//--------------------------------------------------------------------------------------------------------------------
@ -406,17 +417,17 @@ public class ModBlocks
THICK_STEEL_POLE_HEAD,
STEEL_DOUBLE_T_SUPPORT,
SIGN_HOTWIRE, SIGN_DANGER, SIGN_DEFENSE, SIGN_FACTORY_AREA, SIGN_MODLOGO,
};
private static final Object dev_content[] = {
SIGN_MINDSTEP,
PANZERGLASS_SLAB, // check if another class is needed due to is_side_visible
// handling not sure yet ...
HALFSLAB_REBARCONCRETE, HALFSLAB_CONCRETE, HALFSLAB_TREATEDWOOD,
HALFSLAB_SHEETMETALIRON, HALFSLAB_SHEETMETALSTEEL, HALFSLAB_SHEETMETALCOPPER,
HALFSLAB_SHEETMETALGOLD, HALFSLAB_SHEETMETALALUMINIUM,
};
private static final Object dev_content[] = {
SMALL_MINERAL_SMELTER, SMALL_MINERAL_SMELTER_TEI,
PANZERGLASS_SLAB, // check if another class is needed due to is_side_visible
SIGN_MINDSTEP,
};
//--------------------------------------------------------------------------------------------------------------------
//-- Init
//--------------------------------------------------------------------------------------------------------------------