Block hardness adaptions (issue #32). Lang files updated. Build utils enhanced to prepare code release for 1.13/1.14.

This commit is contained in:
stfwi 2019-06-22 22:53:51 +02:00
parent 8af8544e30
commit 0a310c4261
19 changed files with 1221 additions and 618 deletions

View file

@ -90,28 +90,28 @@ public class ModBlocks
public static final BlockDecorStraightPole THIN_STEEL_POLE = new BlockDecorStraightPole(
"thin_steel_pole",
BlockDecor.CFG_CUTOUT|BlockDecor.CFG_FACING_PLACEMENT,
Material.IRON, 1.0f, 15f, SoundType.METAL,
Material.IRON, 2.0f, 15f, SoundType.METAL,
ModAuxiliaries.getPixeledAABB(6,6,0, 10,10,16)
);
public static final BlockDecorStraightPole THIN_STEEL_POLE_HEAD = new BlockDecorStraightPole(
"thin_steel_pole_head",
BlockDecor.CFG_CUTOUT|BlockDecor.CFG_FACING_PLACEMENT|BlockDecor.CFG_FLIP_PLACEMENT_IF_SAME,
Material.IRON, 1.0f, 15f, SoundType.METAL,
Material.IRON, 2.0f, 15f, SoundType.METAL,
ModAuxiliaries.getPixeledAABB(6,6,0, 10,10,16)
);
public static final BlockDecorStraightPole THICK_STEEL_POLE = new BlockDecorStraightPole(
"thick_steel_pole",
BlockDecor.CFG_CUTOUT|BlockDecor.CFG_FACING_PLACEMENT,
Material.IRON, 1.0f, 15f, SoundType.METAL,
Material.IRON, 2.0f, 15f, SoundType.METAL,
ModAuxiliaries.getPixeledAABB(5,5,0, 11,11,16)
);
public static final BlockDecorStraightPole THICK_STEEL_POLE_HEAD = new BlockDecorStraightPole(
"thick_steel_pole_head",
BlockDecor.CFG_CUTOUT|BlockDecor.CFG_FACING_PLACEMENT|BlockDecor.CFG_FLIP_PLACEMENT_IF_SAME,
Material.IRON, 1.0f, 15f, SoundType.METAL,
Material.IRON, 2.0f, 15f, SoundType.METAL,
ModAuxiliaries.getPixeledAABB(5,5,0, 11,11,16)
);
@ -139,7 +139,7 @@ public class ModBlocks
public static final BlockDecorDirected INSET_LIGHT_IRON = new BlockDecorDirected(
"iron_inset_light",
BlockDecor.CFG_CUTOUT|BlockDecor.CFG_OPPOSITE_PLACEMENT|(14<<BlockDecor.CFG_LIGHT_VALUE_SHIFT),
Material.IRON, 0.3f, 15f, SoundType.METAL,
Material.IRON, 0.5f, 15f, SoundType.METAL,
ModAuxiliaries.getPixeledAABB(5.2,5.2,15.7, 10.8,10.8,16.0)
);
@ -168,14 +168,14 @@ public class ModBlocks
"small_lab_furnace",
BlockDecor.CFG_CUTOUT|BlockDecor.CFG_HORIZIONTAL|BlockDecor.CFG_LOOK_PLACEMENT|BlockDecor.CFG_OPPOSITE_PLACEMENT|
BlockDecor.CFG_ELECTRICAL,
Material.IRON, 0.35f, 15f, SoundType.METAL,
Material.IRON, 0.5f, 15f, SoundType.METAL,
ModAuxiliaries.getPixeledAABB(1,0,1, 15,15,16)
);
public static final BlockDecorFurnaceElectrical SMALL_ELECTRICAL_FURNACE = new BlockDecorFurnaceElectrical(
"small_electrical_furnace",
BlockDecor.CFG_CUTOUT|BlockDecor.CFG_HORIZIONTAL|BlockDecor.CFG_LOOK_PLACEMENT|BlockDecor.CFG_ELECTRICAL,
Material.IRON, 0.35f, 15f, SoundType.METAL,
Material.IRON, 0.5f, 15f, SoundType.METAL,
ModAuxiliaries.getPixeledAABB(0,0,0, 16,16,16)
);
@ -189,7 +189,7 @@ public class ModBlocks
public static final BlockDecorHorizontalSupport STEEL_DOUBLE_T_SUPPORT = new BlockDecorHorizontalSupport(
"steel_double_t_support",
BlockDecor.CFG_CUTOUT|BlockDecor.CFG_HORIZIONTAL|BlockDecor.CFG_LOOK_PLACEMENT,
Material.IRON, 0.5f, 15f, SoundType.METAL,
Material.IRON, 2.0f, 15f, SoundType.METAL,
ModAuxiliaries.getPixeledAABB(5,11,0, 11,16,16)
);
@ -197,7 +197,7 @@ public class ModBlocks
"straight_pipe_valve",
BlockDecor.CFG_FACING_PLACEMENT|BlockDecor.CFG_OPPOSITE_PLACEMENT|BlockDecor.CFG_FLIP_PLACEMENT_SHIFTCLICK|
BlockDecor.CFG_CUTOUT,
Material.IRON, 0.35f, 15f, SoundType.METAL,
Material.IRON, 0.5f, 15f, SoundType.METAL,
ModAuxiliaries.getPixeledAABB(4,4,0, 12,12,16)
);
@ -205,7 +205,7 @@ public class ModBlocks
"straight_pipe_valve_redstone",
BlockDecor.CFG_FACING_PLACEMENT|BlockDecor.CFG_OPPOSITE_PLACEMENT|BlockDecor.CFG_FLIP_PLACEMENT_SHIFTCLICK|
BlockDecor.CFG_CUTOUT|BlockDecor.CFG_REDSTONE_CONTROLLED,
Material.IRON, 0.35f, 15f, SoundType.METAL,
Material.IRON, 0.5f, 15f, SoundType.METAL,
ModAuxiliaries.getPixeledAABB(4,4,0, 12,12,16)
);
@ -213,7 +213,7 @@ public class ModBlocks
"straight_pipe_valve_redstone_analog",
BlockDecor.CFG_FACING_PLACEMENT|BlockDecor.CFG_OPPOSITE_PLACEMENT|BlockDecor.CFG_FLIP_PLACEMENT_SHIFTCLICK|
BlockDecor.CFG_CUTOUT|BlockDecor.CFG_REDSTONE_CONTROLLED|BlockDecor.CFG_ANALOG,
Material.IRON, 0.35f, 15f, SoundType.METAL,
Material.IRON, 0.5f, 15f, SoundType.METAL,
ModAuxiliaries.getPixeledAABB(4,4,0, 12,12,16)
);
@ -221,7 +221,7 @@ public class ModBlocks
"passive_fluid_accumulator",
BlockDecor.CFG_FACING_PLACEMENT|BlockDecor.CFG_OPPOSITE_PLACEMENT|BlockDecor.CFG_FLIP_PLACEMENT_SHIFTCLICK|
BlockDecor.CFG_CUTOUT,
Material.IRON, 0.35f, 15f, SoundType.METAL,
Material.IRON, 0.5f, 15f, SoundType.METAL,
ModAuxiliaries.getPixeledAABB(0,0,0, 16,16,16)
);
@ -263,7 +263,7 @@ public class ModBlocks
public static final BlockDecorDropper FACTORY_DROPPER = new BlockDecorDropper(
"factory_dropper",
BlockDecor.CFG_LOOK_PLACEMENT|BlockDecor.CFG_REDSTONE_CONTROLLED,
Material.IRON, 0.3f, 15f, SoundType.METAL,
Material.IRON, 0.5f, 15f, SoundType.METAL,
ModAuxiliaries.getPixeledAABB(0,0,0, 16,16,15)
);
@ -282,37 +282,37 @@ public class ModBlocks
public static final BlockDecorHalfSlab HALFSLAB_CONCRETE = new BlockDecorHalfSlab(
"halfslab_concrete",
BlockDecor.CFG_CUTOUT|BlockDecor.CFG_HARD_IE_DEPENDENT,
Material.ROCK, 0.4f, 10f, SoundType.STONE
Material.ROCK, 1.0f, 10f, SoundType.STONE
);
public static final BlockDecorHalfSlab HALFSLAB_TREATEDWOOD = new BlockDecorHalfSlab(
"halfslab_treated_wood",
BlockDecor.CFG_CUTOUT|BlockDecor.CFG_HARD_IE_DEPENDENT,
Material.WOOD, 0.4f, 4f, SoundType.WOOD
Material.WOOD, 0.6f, 4f, SoundType.WOOD
);
public static final BlockDecorHalfSlab HALFSLAB_SHEETMETALIRON = new BlockDecorHalfSlab(
"halfslab_sheetmetal_iron",
BlockDecor.CFG_CUTOUT|BlockDecor.CFG_HARD_IE_DEPENDENT,
Material.IRON, 0.4f, 10f, SoundType.METAL
Material.IRON, 0.8f, 10f, SoundType.METAL
);
public static final BlockDecorHalfSlab HALFSLAB_SHEETMETALSTEEL = new BlockDecorHalfSlab(
"halfslab_sheetmetal_steel",
BlockDecor.CFG_CUTOUT|BlockDecor.CFG_HARD_IE_DEPENDENT,
Material.IRON, 0.4f, 10f, SoundType.METAL
Material.IRON, 0.8f, 10f, SoundType.METAL
);
public static final BlockDecorHalfSlab HALFSLAB_SHEETMETALCOPPER = new BlockDecorHalfSlab(
"halfslab_sheetmetal_copper",
BlockDecor.CFG_CUTOUT|BlockDecor.CFG_HARD_IE_DEPENDENT,
Material.IRON, 0.4f, 10f, SoundType.METAL
Material.IRON, 0.8f, 10f, SoundType.METAL
);
public static final BlockDecorHalfSlab HALFSLAB_SHEETMETALGOLD = new BlockDecorHalfSlab(
"halfslab_sheetmetal_gold",
BlockDecor.CFG_CUTOUT|BlockDecor.CFG_HARD_IE_DEPENDENT,
Material.IRON, 0.4f, 10f, SoundType.METAL
Material.IRON, 0.6f, 10f, SoundType.METAL
);
public static final BlockDecorHalfSlab HALFSLAB_SHEETMETALALUMINIUM = new BlockDecorHalfSlab(
"halfslab_sheetmetal_aluminum",
BlockDecor.CFG_CUTOUT|BlockDecor.CFG_HARD_IE_DEPENDENT,
Material.IRON, 0.4f, 10f, SoundType.METAL
Material.IRON, 0.6f, 10f, SoundType.METAL
);
//--------------------------------------------------------------------------------------------------------------------

View file

@ -0,0 +1,165 @@
#
# Engineer's Decor lang file
#
#PARSE_ESCAPES
#
#-----------------------------------------------------------------------------------------------------------
itemGroup.tabengineersdecor=工程师的装饰
engineersdecor.config.title=工程师的装饰配置
engineersdecor.tooltip.hint.extended=§6[按§9SHIFT§r获取更多信息§6]§r
engineersdecor.tooltip.hint.help=§6[按§9CTRL-SHIFT§r获取帮助§6]§r
#-----------------------------------------------------------------------------------------------------------
# Stone/"ceramic material" based blocks
#-----------------------------------------------------------------------------------------------------------
tile.engineersdecor.clinker_brick_block.name=熟料砖
tile.engineersdecor.clinker_brick_block.help=§6具有位置相关纹理变化的砖块.§r\n看起来比原版砖块稍暗,颜色更浓.
tile.engineersdecor.clinker_brick_stained_block.name=Stained Clinker Brick Block
#tile.engineersdecor.clinker_brick_stained_block.help=§6A brick block with position dependent texture variations.§r\nLooks slightly darker and more color intensive than the vanilla brick block. Has more visible traces of grime or stain.
tile.engineersdecor.slag_brick_block.name=炉渣砖
tile.engineersdecor.slag_brick_block.help=§6灰褐色砖块,具有位置相关的纹理变化.
tile.engineersdecor.rebar_concrete.name=钢筋混凝土
tile.engineersdecor.rebar_concrete.help=§6钢筋混凝土砌块.§r 昂贵,但像黑曜石一样防苦力怕.
tile.engineersdecor.panzerglass_block.name=Panzer Glass Block
#tile.engineersdecor.panzerglass_block.help=§6Reinforced glass block.§r Expensive, explosion-proof. Dark gray tint, faint structural lines visible, multi texture for seemless look.
tile.engineersdecor.rebar_concrete_tile.name=Rebar Concrete Tile
#tile.engineersdecor.rebar_concrete_tile.help=§6Steel reinforced concrete tile.§r Expensive but Creeper-proof like obsidian.
#-----------------------------------------------------------------------------------------------------------
tile.engineersdecor.rebar_concrete_wall.name=钢筋混凝土墙
tile.engineersdecor.rebar_concrete_wall.help=§6钢筋混凝土墙.§r 昂贵,但像黑曜石一样防苦力怕.
tile.engineersdecor.concrete_wall.name=水泥墙
tile.engineersdecor.concrete_wall.help=§6墙由坚固的混凝土制成.
tile.engineersdecor.clinker_brick_wall.name=Clinker Brick Wall
#tile.engineersdecor.clinker_brick_wall.help=§6Simplistic Clinker Brick Wall.
tile.engineersdecor.slag_brick_wall.name=Slag Brick Wall
#tile.engineersdecor.slag_brick_wall.help=§6Simplistic Slag Brick Wall.
#-----------------------------------------------------------------------------------------------------------
tile.engineersdecor.metal_rung_ladder.name=金属环梯
tile.engineersdecor.metal_rung_ladder.help=§6典型的工业墙梯,包括水平金属杆横档.
tile.engineersdecor.metal_rung_steps.name=交错的金属台阶
tile.engineersdecor.metal_rung_steps.help=§6贴在墙上的交错的杆横档,允许爬上,爬下等等.
tile.engineersdecor.treated_wood_ladder.name=经过处理的木梯
tile.engineersdecor.treated_wood_ladder.help=§6防风雨的木梯.
#-----------------------------------------------------------------------------------------------------------
tile.engineersdecor.clinker_brick_stairs.name=熟料砖楼梯
tile.engineersdecor.clinker_brick_stairs.help=§6看起来比原版砖块稍暗,颜色更浓.
tile.engineersdecor.clinker_brick_stained_stairs.name=Stained Clinker Brick Stairs
#tile.engineersdecor.clinker_brick_stained_stairs.help=§6Looks slightly darker and more color intensive than the vanilla brick block. Has more visible traces of grime or stain.
tile.engineersdecor.slag_brick_stairs.name=炉渣砖楼梯
tile.engineersdecor.slag_brick_stairs.help=§6灰褐色砖块楼梯.
tile.engineersdecor.rebar_concrete_stairs.name=钢筋混凝土楼梯
tile.engineersdecor.rebar_concrete_stairs.help=§6钢筋混凝土楼梯.§r 昂贵,但像黑曜石一样防苦力怕.
tile.engineersdecor.rebar_concrete_tile_stairs.name=Rebar Concrete Tile Stairs
#tile.engineersdecor.rebar_concrete_tile_stairs.help=§6Steel reinforced concrete tile stairs.§r Expensive but Creeper-proof like obsidian.
#-----------------------------------------------------------------------------------------------------------
tile.engineersdecor.treated_wood_pole.name=直立处理木杆
tile.engineersdecor.treated_wood_pole.help=§6具有导线继电器直径的直极片段.§r\n如果需要特殊的特殊长度,或作为结构的支撑,可以作为线柱的替代品.
tile.engineersdecor.treated_wood_pole_head.name=Straight Treated Wood Pole Head/Foot
#tile.engineersdecor.treated_wood_pole_head.help=§6Wooden part fitting as foot or head of straight poles.
tile.engineersdecor.treated_wood_pole_support.name=Straight Treated Wood Pole Support
#tile.engineersdecor.treated_wood_pole_support.help=§6Heavy duty wooden support part fitting as foot or head of straight poles.
tile.engineersdecor.thick_steel_pole.name=Straight Thick Steel Pole
#tile.engineersdecor.thick_steel_pole.help=§6Straight hollow pole fragment (6x6x16) for structural support purposes.
tile.engineersdecor.thin_steel_pole.name=Straight Thin Steel Pole
#tile.engineersdecor.thin_steel_pole.help=§6Straight hollow pole fragment (4x4x16) for structural support purposes.
tile.engineersdecor.thin_steel_pole_head.name=Straight Thin Steel Pole head/foot
#tile.engineersdecor.thin_steel_pole_head.help=§6Steel part fitting as foot or head of the thin steel pole (4x4x16).
tile.engineersdecor.thick_steel_pole_head.name=Straight Thick Steel Pole Head/Foot
#tile.engineersdecor.thick_steel_pole_head.help=§6Steel part fitting as foot or head of the thick steel pole (6x6x16).
tile.engineersdecor.steel_double_t_support.name=Steel Double T Support
#tile.engineersdecor.steel_double_t_support.help=§6Horizontal ceiling support bream fragment.
#-----------------------------------------------------------------------------------------------------------
tile.engineersdecor.treated_wood_table.name=经过处理的木桌
tile.engineersdecor.treated_wood_table.help=§6坚固的四足木桌.
tile.engineersdecor.treated_wood_stool.name=Treated Wood Stool
#tile.engineersdecor.treated_wood_stool.help=§6Robust Wood Stool.§r Indoor and outdoor use.
tile.engineersdecor.treated_wood_crafting_table.name=Treated Wood Crafting Table
#tile.engineersdecor.treated_wood_crafting_table.help=§6Robust and weather-proof.§r Eight storage slots, keeps inventory, no vanilla recipe book.\n\
Click up/down arrow buttons for crafting history selection, output slot for item placement, X-button \
to clear crafting grid and history. Shift-click stack: player-to-storage stack transfer when crafting \
grid empty, otherwise player-to-grid stack transfer. Automatically distributes the clicked stack.
tile.engineersdecor.iron_inset_light.name=Inset Light
#tile.engineersdecor.iron_inset_light.help=§6Small glowstone light source, sunk into the floor, ceiling or wall.§r\n\
Useful to light up places where electrical light installations are problematic.\
Light level like a torch.
tile.engineersdecor.treated_wood_window.name=Treated Wood Window
#tile.engineersdecor.treated_wood_window.help=§6Wood framed triple glazed window. Well insulating.§r Does not connect to adjacent blocks like glass panes.
tile.engineersdecor.treated_wood_windowsill.name=Treated Wood Window Sill
#tile.engineersdecor.treated_wood_windowsill.help=§6Simple window decoration.
tile.engineersdecor.steel_framed_window.name=Steel Framed Window
#tile.engineersdecor.steel_framed_window.help=§6Steel framed triple glazed window. Well insulating. §r Does not connect to adjacent blocks like glass panes.
#-----------------------------------------------------------------------------------------------------------
tile.engineersdecor.small_lab_furnace.name=Small Laboratory Furnace
#tile.engineersdecor.small_lab_furnace.help=§6Small metal cased lab kiln.§r Solid fuel consuming, updraught. \
Slightly hotter and better isolated than a cobblestone furnace, therefore more efficient. \
Two auxiliary slots e.g. for storage. Two stack internal hopper fifos for input, output, \
and fuel. Place an external heater into a aux slot and connect power for electrical \
smelting speed boost.
tile.engineersdecor.small_electrical_furnace.name=Small Electrical Furnace
#tile.engineersdecor.small_electrical_furnace.help=§6Small metal cased pass-through furnace.§r \
Automatically draws items from the input side and puts items into the inventory at the output side. \
Items can be inserted or drawn from all sides using hoppers. Implicitly bypasses items that cannot be \
smelted or cooked to the output. Slightly more energy efficient and faster than a heated cobblestone \
furnace. Fifos and feeders transfer whole stacks. Feeders require a bit of power.
tile.engineersdecor.small_waste_incinerator.name=Small Waste Incinerator
#tile.engineersdecor.small_waste_incinerator.help=§6Trash with internal fifo slots.§r Items can be inserted on all sides, and are kept until \
there is no space left in the fifo. After that the oldest stack will be incinerated. Apply \
electrical RF/FE power to increase the processing speed. Keeps its inventory when being \
relocated.
#-----------------------------------------------------------------------------------------------------------
tile.engineersdecor.straight_pipe_valve.name=Fluid Pipe Check Valve
#tile.engineersdecor.straight_pipe_valve.help=§6Straight fluid pipe fragment.§r Conducts fluids only in one direction. \
Does not connect to the sides. Reduces flow rate. Sneak to place in reverse direction.
tile.engineersdecor.straight_pipe_valve_redstone.name=Redstone Controlled Fluid Valve
#tile.engineersdecor.straight_pipe_valve_redstone.help=§6Straight fluid pipe fragment.§r Conducts fluids only in one direction. \
Does not connect to the sides. Sneak to place in reverse direction. \
Blocks if not redstone powered.
tile.engineersdecor.straight_pipe_valve_redstone_analog.name=Redstone Analog Fluid Valve
#tile.engineersdecor.straight_pipe_valve_redstone_analog.help=§6Straight fluid pipe fragment.§r Conducts fluids only in one direction. \
Does not connect to the sides. Sneak to place in reverse direction. \
Blocks if not redstone powered, reduces the flow rate linear from power 1 to 14, \
opens to maximum possible valve flow rate for power 15.
tile.engineersdecor.passive_fluid_accumulator.name=Passive Fluid Accumulator
#tile.engineersdecor.passive_fluid_accumulator.help=§6Vacuum suction based fluid collector.§r Has one output, all other sides are input. \
Drains fluids from adjacent tanks when being drained from the output port by a pump.
#-----------------------------------------------------------------------------------------------------------
tile.engineersdecor.factory_dropper.name=Factory Dropper
#tile.engineersdecor.factory_dropper.help=§6Dropper suitable for advanced factory automation.§r Has twelve round-robin selected slots. \
Drop force, angle, stack size, and cool-down delay adjustable in the GUI. Three stack compare \
slots with logical AND or OR can be used as internal trigger source. Internal trigger can be \
AND'ed or OR'ed with the external redstone signal trigger. Trigger simulation buttons for testing. \
Pre-opens shutter door when internal trigger conditions are met. Drops all matching stacks \
simultaneously. Click on all elements in the GUI to see how it works.
#-----------------------------------------------------------------------------------------------------------
tile.engineersdecor.sign_decor.name=Sign Plate (Engineer's decor)
#tile.engineersdecor.sign_decor.help=§6This should not be craftable or visible in JEI. Used for creative tab and screenshots.
tile.engineersdecor.sign_hotwire.name=Sign "Caution Hot Wire"
#tile.engineersdecor.sign_hotwire.help=§6Electrical hazard warning. Don't forget to place around HV, or you'll have a mark in the next audit.
tile.engineersdecor.sign_mindstep.name=Sign "Mind The Step"
#tile.engineersdecor.sign_mindstep.help=§6Placable on walls (horizontally).
tile.engineersdecor.sign_danger.name=Sign "Caution Really Dangerous There"
#tile.engineersdecor.sign_danger.help=§6General danger warning.
tile.engineersdecor.sign_defense.name=Sign "Caution Defense System Ahead"
#tile.engineersdecor.sign_defense.help=§6Warning sign for turrets, Tesla Coils, and traps.
tile.engineersdecor.sign_factoryarea.name=Sign "Factory Area"
#tile.engineersdecor.sign_factoryarea.help=§6Marker sign for buildings or areas where the really big machines are.
#-----------------------------------------------------------------------------------------------------------
tile.engineersdecor.halfslab_rebar_concrete.name=Rebar Concrete Slice
#tile.engineersdecor.halfslab_rebar_concrete.help=§6Vertically stackable slice.§r Right/left click with the slice stack on the top or bottom surface to add/remove slices.
tile.engineersdecor.halfslab_concrete.name=Concrete Slice
#tile.engineersdecor.halfslab_concrete.help=§6Vertically stackable slice.§r Right/left click with the slice stack on the top or bottom surface to add/remove slices.
tile.engineersdecor.halfslab_treated_wood.name=Treated Wood Slice
#tile.engineersdecor.halfslab_treated_wood.help=§6Vertically stackable slice.§r Right/left click with the slice stack on the top or bottom surface to add/remove slices.
tile.engineersdecor.halfslab_sheetmetal_iron.name=Iron Sheet Metal Slice
#tile.engineersdecor.halfslab_sheetmetal_iron.help=§6Vertically stackable slice.§r Right/left click with the slice stack on the top or bottom surface to add/remove slices.
tile.engineersdecor.halfslab_sheetmetal_steel.name=Steel Sheet Metal Slice
#tile.engineersdecor.halfslab_sheetmetal_steel.help=§6Vertically stackable slice.§r Right/left click with the slice stack on the top or bottom surface to add/remove slices.
tile.engineersdecor.halfslab_sheetmetal_copper.name=Copper Sheet Metal Slice
#tile.engineersdecor.halfslab_sheetmetal_copper.help=§6Vertically stackable slice.§r Right/left click with the slice stack on the top or bottom surface to add/remove slices.
tile.engineersdecor.halfslab_sheetmetal_gold.name=Gold Sheet Metal Slice
#tile.engineersdecor.halfslab_sheetmetal_gold.help=§6Vertically stackable slice.§r Right/left click with the slice stack on the top or bottom surface to add/remove slices.
tile.engineersdecor.halfslab_sheetmetal_aluminum.name=Aluminum Sheet Metal Slice
#tile.engineersdecor.halfslab_sheetmetal_aluminum.help=§6Vertically stackable slice.§r Right/left click with the slice stack on the top or bottom surface to add/remove slices.
#-----------------------------------------------------------------------------------------------------------
# EOF
#-----------------------------------------------------------------------------------------------------------

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