1.12: v1.0.14 release commit.

This commit is contained in:
stfwi 2019-10-25 18:40:51 +02:00
parent 0d8c86bf8d
commit 17ab68eb78
15 changed files with 213 additions and 28 deletions

View file

@ -12,27 +12,58 @@
*/
package wile.engineersdecor;
import wile.engineersdecor.detail.*;
import wile.engineersdecor.blocks.*;
import wile.engineersdecor.items.*;
import java.util.ArrayList;
import java.util.Collections;
import java.util.List;
import javax.annotation.Nonnull;
import net.minecraft.block.Block;
import net.minecraft.block.SoundType;
import net.minecraft.block.material.Material;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.client.renderer.block.model.ModelResourceLocation;
import net.minecraft.item.Item;
import net.minecraft.item.ItemBlock;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.ResourceLocation;
import net.minecraft.client.renderer.block.model.ModelResourceLocation;
import net.minecraftforge.client.model.ModelLoader;
import net.minecraftforge.event.RegistryEvent;
import net.minecraftforge.fml.client.registry.ClientRegistry;
import net.minecraftforge.fml.common.registry.GameRegistry;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;
import java.util.ArrayList;
import java.util.List;
import java.util.Collections;
import javax.annotation.Nonnull;
import wile.engineersdecor.blocks.BlockDecor;
import wile.engineersdecor.blocks.BlockDecorChair;
import wile.engineersdecor.blocks.BlockDecorCraftingTable;
import wile.engineersdecor.blocks.BlockDecorDirected;
import wile.engineersdecor.blocks.BlockDecorDropper;
import wile.engineersdecor.blocks.BlockDecorFence;
import wile.engineersdecor.blocks.BlockDecorFloorGrating;
import wile.engineersdecor.blocks.BlockDecorFull;
import wile.engineersdecor.blocks.BlockDecorFurnace;
import wile.engineersdecor.blocks.BlockDecorFurnaceElectrical;
import wile.engineersdecor.blocks.BlockDecorGlassBlock;
import wile.engineersdecor.blocks.BlockDecorHalfSlab;
import wile.engineersdecor.blocks.BlockDecorHopper;
import wile.engineersdecor.blocks.BlockDecorHorizontalSupport;
import wile.engineersdecor.blocks.BlockDecorLadder;
import wile.engineersdecor.blocks.BlockDecorMineralSmelter;
import wile.engineersdecor.blocks.BlockDecorPassiveFluidAccumulator;
import wile.engineersdecor.blocks.BlockDecorPipeValve;
import wile.engineersdecor.blocks.BlockDecorSlab;
import wile.engineersdecor.blocks.BlockDecorSolarPanel;
import wile.engineersdecor.blocks.BlockDecorStairs;
import wile.engineersdecor.blocks.BlockDecorStraightPole;
import wile.engineersdecor.blocks.BlockDecorTest;
import wile.engineersdecor.blocks.BlockDecorTreeCutter;
import wile.engineersdecor.blocks.BlockDecorWall;
import wile.engineersdecor.blocks.BlockDecorWasteIncinerator;
import wile.engineersdecor.blocks.BlockDecorWindow;
import wile.engineersdecor.blocks.BlockDecorWindowSill;
import wile.engineersdecor.detail.ModAuxiliaries;
import wile.engineersdecor.detail.ModConfig;
import wile.engineersdecor.detail.ModTesrs;
import wile.engineersdecor.items.ItemDecor;
@SuppressWarnings("unused")
public class ModContent
@ -279,11 +310,18 @@ public class ModContent
public static final BlockDecorDirected INSET_LIGHT_IRON = new BlockDecorDirected(
"iron_inset_light",
BlockDecor.CFG_CUTOUT|BlockDecor.CFG_OPPOSITE_PLACEMENT|(14<<BlockDecor.CFG_LIGHT_VALUE_SHIFT),
BlockDecor.CFG_CUTOUT|BlockDecor.CFG_OPPOSITE_PLACEMENT|(15<<BlockDecor.CFG_LIGHT_VALUE_SHIFT),
Material.IRON, 0.5f, 15f, SoundType.METAL,
ModAuxiliaries.getPixeledAABB(5.2,5.2,15.7, 10.8,10.8,16.0)
);
public static final BlockDecorDirected FLOOR_EDGE_LIGHT_IRON = new BlockDecorDirected(
"iron_floor_edge_light",
BlockDecor.CFG_CUTOUT|BlockDecor.CFG_LOOK_PLACEMENT|BlockDecor.CFG_HORIZIONTAL|(15<<BlockDecor.CFG_LIGHT_VALUE_SHIFT),
Material.IRON, 0.5f, 15f, SoundType.METAL,
ModAuxiliaries.getPixeledAABB(5,0,0, 11,2,1)
);
public static final BlockDecor STEEL_TABLE = new BlockDecor(
"steel_table",
BlockDecor.CFG_CUTOUT|BlockDecor.CFG_HORIZIONTAL|BlockDecor.CFG_LOOK_PLACEMENT,
@ -533,7 +571,8 @@ public class ModContent
SIGN_MINDSTEP,
PANZERGLASS_SLAB, // @todo: check if another class is needed due to is_side_visible
TREATED_WOOD_FLOOR, // @todo: check if textures need improvement
TEST_BLOCK,TEST_BLOCK_TEI
TEST_BLOCK,TEST_BLOCK_TEI,
FLOOR_EDGE_LIGHT_IRON
};
//--------------------------------------------------------------------------------------------------------------------