Added small waste incinerator. Metal ladders are easier to break. Missing Override annotations added. Experimental factory dropper concept impl added.
This commit is contained in:
parent
dec60ad3e6
commit
5b1a6e0877
23 changed files with 1114 additions and 27 deletions
|
@ -4,4 +4,4 @@ org.gradle.jvmargs=-Xmx8G
|
|||
version_minecraft=1.12.2
|
||||
version_forge=14.23.5.2768
|
||||
version_jei=4.10.0.198
|
||||
version_engineersdecor=1.0.5
|
||||
version_engineersdecor=1.0.6-b1
|
||||
|
|
|
@ -1,6 +1,7 @@
|
|||
{
|
||||
"homepage": "https://www.curseforge.com/minecraft/mc-mods/engineers-decor/",
|
||||
"1.12.2": {
|
||||
"1.0.6-b1": "[A] Added small waste incinerator (delayed fifo-buffered item disposal).\n[M] Fixed item/block name capitalization (by Voxelo).\n[M] Metal ladders are easier to break/harvest.",
|
||||
"1.0.5": "[R] Release based on v1.0.5-b1. Release-to-release changes: * Small electrical passthrough-furnace added. * Passive fluid accumulator added. * Config options added. * Sign plates added. * Minor bug fixes.\n[A] Added sign \"Electrical hazzard\"/\"Caution hot wire\".\n[A] Added sign \"Caution dangerous there\" (skull/bones).",
|
||||
"1.0.5-b1": "[A] Added passive fluid accumulator.\n[A] Added small electrical passthrough-furnace.\n[F] Fixed version check URL.\n[M] Opt-out config options for valves, passive fluid accumulator, and furni.",
|
||||
"1.0.4": "[R] Release based on v1.0.4-b9. Release-to-release changes: * Crafting table: Quick crafting history re-fab, JEI integration. * Rendering improvements and issue fixes (stairs, ambient occlusion, optifine, etc). * Walls with texture variations. * Thin/thick steel poles with support feet/heads. * Horizontal steel double-T support beams added. * Fluid pipe valves added: Check valve, redstone controlled valve, analog redstone controlled valve. Support pressurized transfer. * Tool tip documentation (CTRL-SHIFT) for stairs added. * Internal code cleanups. * Recipes tuned.\n[E] Added pass-through electrical furnace (experimental, see config).",
|
||||
|
@ -36,6 +37,6 @@
|
|||
},
|
||||
"promos": {
|
||||
"1.12.2-recommended": "1.0.5",
|
||||
"1.12.2-latest": "1.0.5"
|
||||
"1.12.2-latest": "1.0.6-b1"
|
||||
}
|
||||
}
|
|
@ -10,6 +10,10 @@ Mod sources for Minecraft version 1.12.2.
|
|||
----
|
||||
## Revision history
|
||||
|
||||
- v1.0.6-b1 [A] Added small waste incinerator (delayed fifo-buffered item disposal).
|
||||
[M] Fixed item/block name capitalization (by Voxelo).
|
||||
[M] Metal ladders are easier to break/harvest.
|
||||
|
||||
-------------------------------------------------------------------
|
||||
- v1.0.5 [R] Release based on v1.0.5-b1. Release-to-release changes:
|
||||
* Small electrical passthrough-furnace added.
|
||||
|
|
|
@ -155,6 +155,7 @@ public class ModEngineersDecor
|
|||
public static final int GUIID_SMALL_LAB_FURNACE = 213102;
|
||||
public static final int GUIID_ELECTRICAL_LAB_FURNACE = 213103;
|
||||
public static final int GUIID_SMALL_WASTE_INCINERATOR = 213104;
|
||||
public static final int GUIID_FACTORY_DROPPER = 213105;
|
||||
|
||||
@Override
|
||||
public Object getServerGuiElement(final int guiid, final EntityPlayer player, final World world, int x, int y, int z)
|
||||
|
@ -166,6 +167,7 @@ public class ModEngineersDecor
|
|||
case GUIID_SMALL_LAB_FURNACE: return BlockDecorFurnace.getServerGuiElement(player, world, pos, te);
|
||||
case GUIID_ELECTRICAL_LAB_FURNACE: return BlockDecorFurnaceElectrical.getServerGuiElement(player, world, pos, te);
|
||||
case GUIID_SMALL_WASTE_INCINERATOR: return BlockDecorWasteIncinerator.getServerGuiElement(player, world, pos, te);
|
||||
case GUIID_FACTORY_DROPPER: return BlockDecorDropper.getServerGuiElement(player, world, pos, te);
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
@ -181,10 +183,10 @@ public class ModEngineersDecor
|
|||
case GUIID_SMALL_LAB_FURNACE: return BlockDecorFurnace.getClientGuiElement(player, world, pos, te);
|
||||
case GUIID_ELECTRICAL_LAB_FURNACE: return BlockDecorFurnaceElectrical.getClientGuiElement(player, world, pos, te);
|
||||
case GUIID_SMALL_WASTE_INCINERATOR: return BlockDecorWasteIncinerator.getClientGuiElement(player, world, pos, te);
|
||||
case GUIID_FACTORY_DROPPER: return BlockDecorDropper.getClientGuiElement(player, world, pos, te);
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@Mod.EventBusSubscriber
|
||||
|
|
|
@ -73,8 +73,7 @@ public class BlockDecorCraftingTable extends BlockDecorDirected
|
|||
}
|
||||
|
||||
@Override
|
||||
@SuppressWarnings("deprecation")
|
||||
public IBlockState getStateForPlacement(World world, BlockPos pos, EnumFacing facing, float hitX, float hitY, float hitZ, int meta, EntityLivingBase placer)
|
||||
public IBlockState getStateForPlacement(World world, BlockPos pos, EnumFacing facing, float hitX, float hitY, float hitZ, int meta, EntityLivingBase placer, EnumHand hand)
|
||||
{ return getDefaultState().withProperty(FACING, placer.getHorizontalFacing().getOpposite()); }
|
||||
|
||||
@Override
|
||||
|
|
|
@ -0,0 +1,900 @@
|
|||
/*
|
||||
* @file BlockDecorDropper.java
|
||||
* @author Stefan Wilhelm (wile)
|
||||
* @copyright (C) 2019 Stefan Wilhelm
|
||||
* @license MIT (see https://opensource.org/licenses/MIT)
|
||||
*
|
||||
* Dropper factory automation suitable.
|
||||
*/
|
||||
package wile.engineersdecor.blocks;
|
||||
|
||||
import wile.engineersdecor.ModEngineersDecor;
|
||||
import net.minecraft.block.properties.PropertyBool;
|
||||
import net.minecraft.block.state.BlockStateContainer;
|
||||
import net.minecraft.block.Block;
|
||||
import net.minecraft.block.SoundType;
|
||||
import net.minecraft.block.material.Material;
|
||||
import net.minecraft.block.state.IBlockState;
|
||||
import net.minecraft.block.BlockDoor;
|
||||
import net.minecraft.world.World;
|
||||
import net.minecraft.world.Explosion;
|
||||
import net.minecraft.entity.item.EntityItem;
|
||||
import net.minecraft.entity.EntityLivingBase;
|
||||
import net.minecraft.entity.player.EntityPlayer;
|
||||
import net.minecraft.entity.player.InventoryPlayer;
|
||||
import net.minecraft.tileentity.TileEntity;
|
||||
import net.minecraft.nbt.NBTTagCompound;
|
||||
import net.minecraft.item.*;
|
||||
import net.minecraft.inventory.*;
|
||||
import net.minecraft.client.gui.inventory.GuiContainer;
|
||||
import net.minecraft.client.renderer.GlStateManager;
|
||||
import net.minecraft.util.*;
|
||||
import net.minecraft.util.math.AxisAlignedBB;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
import net.minecraft.util.math.MathHelper;
|
||||
import net.minecraft.util.math.Vec3d;
|
||||
import net.minecraft.util.text.ITextComponent;
|
||||
import net.minecraft.util.text.TextComponentTranslation;
|
||||
import net.minecraftforge.common.capabilities.Capability;
|
||||
import net.minecraftforge.items.CapabilityItemHandler;
|
||||
import net.minecraftforge.items.IItemHandler;
|
||||
import net.minecraftforge.items.ItemHandlerHelper;
|
||||
import net.minecraftforge.fml.relauncher.Side;
|
||||
import net.minecraftforge.fml.relauncher.SideOnly;
|
||||
import wile.engineersdecor.detail.Networking;
|
||||
|
||||
import javax.annotation.Nonnull;
|
||||
import javax.annotation.Nullable;
|
||||
import java.io.IOException;
|
||||
|
||||
public class BlockDecorDropper extends BlockDecorDirected
|
||||
{
|
||||
public static final PropertyBool OPEN = BlockDoor.OPEN;
|
||||
|
||||
public BlockDecorDropper(@Nonnull String registryName, long config, @Nullable Material material, float hardness, float resistance, @Nullable SoundType sound, @Nonnull AxisAlignedBB unrotatedAABB)
|
||||
{ super(registryName, config, material, hardness, resistance, sound, unrotatedAABB); }
|
||||
|
||||
@Override
|
||||
protected BlockStateContainer createBlockState()
|
||||
{ return new BlockStateContainer(this, FACING, OPEN); }
|
||||
|
||||
@Override
|
||||
public IBlockState getStateFromMeta(int meta)
|
||||
{ return super.getStateFromMeta(meta).withProperty(OPEN, (meta & 0x8)!=0); }
|
||||
|
||||
@Override
|
||||
public int getMetaFromState(IBlockState state)
|
||||
{ return super.getMetaFromState(state) | (state.getValue(OPEN) ? 0x8 : 0x0); }
|
||||
|
||||
@Override
|
||||
public IBlockState getStateForPlacement(World world, BlockPos pos, EnumFacing facing, float hitX, float hitY, float hitZ, int meta, EntityLivingBase placer, EnumHand hand)
|
||||
{ return super.getStateForPlacement(world, pos, facing, hitX, hitY, hitZ, meta, placer, hand).withProperty(OPEN, false); }
|
||||
|
||||
@Override
|
||||
@SuppressWarnings("deprecation")
|
||||
public boolean hasComparatorInputOverride(IBlockState state)
|
||||
{ return true; }
|
||||
|
||||
@Override
|
||||
@SuppressWarnings("deprecation")
|
||||
public int getComparatorInputOverride(IBlockState blockState, World world, BlockPos pos)
|
||||
{ return Container.calcRedstone(world.getTileEntity(pos)); }
|
||||
|
||||
@Override
|
||||
public boolean hasTileEntity(IBlockState state)
|
||||
{ return true; }
|
||||
|
||||
@Nullable
|
||||
public TileEntity createTileEntity(World world, IBlockState state)
|
||||
{ return new BlockDecorDropper.BTileEntity(); }
|
||||
|
||||
@Override
|
||||
public void onBlockPlacedBy(World world, BlockPos pos, IBlockState state, EntityLivingBase placer, ItemStack stack)
|
||||
{
|
||||
if(world.isRemote) return;
|
||||
if((!stack.hasTagCompound()) || (!stack.getTagCompound().hasKey("inventory"))) return;
|
||||
NBTTagCompound inventory_nbt = stack.getTagCompound().getCompoundTag("inventory");
|
||||
if(inventory_nbt.isEmpty()) return;
|
||||
final TileEntity te = world.getTileEntity(pos);
|
||||
if(!(te instanceof BlockDecorDropper.BTileEntity)) return;
|
||||
((BlockDecorDropper.BTileEntity)te).readnbt(inventory_nbt, false);
|
||||
((BlockDecorDropper.BTileEntity)te).markDirty();
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean removedByPlayer(IBlockState state, World world, BlockPos pos, EntityPlayer player, boolean willHarvest)
|
||||
{
|
||||
if(world.isRemote) return true;
|
||||
TileEntity te = world.getTileEntity(pos);
|
||||
if(!(te instanceof BTileEntity)) return super.removedByPlayer(state, world, pos, player, willHarvest);
|
||||
ItemStack stack = new ItemStack(this, 1);
|
||||
NBTTagCompound inventory_nbt = new NBTTagCompound();
|
||||
ItemStackHelper.saveAllItems(inventory_nbt, ((BTileEntity)te).stacks_, false);
|
||||
if(!inventory_nbt.isEmpty()) {
|
||||
NBTTagCompound nbt = new NBTTagCompound();
|
||||
nbt.setTag("inventory", inventory_nbt);
|
||||
stack.setTagCompound(nbt);
|
||||
}
|
||||
world.spawnEntity(new EntityItem(world, pos.getX()+0.5, pos.getY()+0.5, pos.getZ()+0.5, stack));
|
||||
world.setBlockToAir(pos);
|
||||
world.removeTileEntity(pos);
|
||||
return false;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onBlockExploded(World world, BlockPos pos, Explosion explosion)
|
||||
{
|
||||
if(world.isRemote) return;
|
||||
TileEntity te = world.getTileEntity(pos);
|
||||
if(!(te instanceof BTileEntity)) return;
|
||||
for(ItemStack stack: ((BTileEntity)te).stacks_) {
|
||||
if(!stack.isEmpty()) world.spawnEntity(new EntityItem(world, pos.getX(), pos.getY(), pos.getZ(), stack));
|
||||
}
|
||||
((BTileEntity)te).reset();
|
||||
super.onBlockExploded(world, pos, explosion);
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean onBlockActivated(World world, BlockPos pos, IBlockState state, EntityPlayer player, EnumHand hand, EnumFacing facing, float hitX, float hitY, float hitZ)
|
||||
{
|
||||
if(world.isRemote) return true;
|
||||
player.openGui(ModEngineersDecor.instance, ModEngineersDecor.GuiHandler.GUIID_FACTORY_DROPPER, world, pos.getX(), pos.getY(), pos.getZ());
|
||||
return true;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void neighborChanged(IBlockState state, World world, BlockPos pos, Block block, BlockPos neighborPos)
|
||||
{
|
||||
if(!(world instanceof World) || (((World) world).isRemote)) return;
|
||||
TileEntity te = world.getTileEntity(pos);
|
||||
if(!(te instanceof BTileEntity)) return;
|
||||
((BTileEntity)te).block_updated();
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------------------------------------------------------
|
||||
// ModEngineersDecor.GuiHandler connectors
|
||||
//--------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
public static Object getServerGuiElement(final EntityPlayer player, final World world, final BlockPos pos, final TileEntity te)
|
||||
{ return (te instanceof BTileEntity) ? (new BContainer(player.inventory, world, pos, (BTileEntity)te)) : null; }
|
||||
|
||||
public static Object getClientGuiElement(final EntityPlayer player, final World world, final BlockPos pos, final TileEntity te)
|
||||
{ return (te instanceof BTileEntity) ? (new BGui(player.inventory, world, pos, (BTileEntity)te)) : null; }
|
||||
|
||||
//--------------------------------------------------------------------------------------------------------------------
|
||||
// GUI
|
||||
//--------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
@SideOnly(Side.CLIENT)
|
||||
private static class BGui extends GuiContainer
|
||||
{
|
||||
private final BTileEntity te;
|
||||
|
||||
public BGui(InventoryPlayer playerInventory, World world, BlockPos pos, BTileEntity te)
|
||||
{ super(new BContainer(playerInventory, world, pos, te)); this.te = te; }
|
||||
|
||||
@Override
|
||||
public void initGui()
|
||||
{ super.initGui(); }
|
||||
|
||||
@Override
|
||||
public void drawScreen(int mouseX, int mouseY, float partialTicks)
|
||||
{
|
||||
drawDefaultBackground();
|
||||
super.drawScreen(mouseX, mouseY, partialTicks);
|
||||
renderHoveredToolTip(mouseX, mouseY);
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void mouseClicked(int mouseX, int mouseY, int mouseButton) throws IOException
|
||||
{
|
||||
super.mouseClicked(mouseX, mouseY, mouseButton);
|
||||
BContainer container = (BContainer)inventorySlots;
|
||||
if(container.fields_.length != 16) return;
|
||||
int mx = mouseX - getGuiLeft(), my = mouseY - getGuiTop();
|
||||
if(isPointInRegion(130, 10, 12, 25, mouseX, mouseY)) {
|
||||
int force_percent = 100 - MathHelper.clamp(((my-10)*100)/25, 0, 100);
|
||||
NBTTagCompound nbt = new NBTTagCompound();
|
||||
nbt.setInteger("drop_speed", force_percent);
|
||||
Networking.PacketTileNotify.sendToServer(te, nbt);
|
||||
} else if(isPointInRegion(145, 10, 25, 25, mouseX, mouseY)) {
|
||||
int xdev = MathHelper.clamp(((mx-157) * 100) / 12, -100, 100);
|
||||
int ydev = -MathHelper.clamp(((my-22) * 100) / 12, -100, 100);
|
||||
if(Math.abs(xdev) < 3) xdev = 0;
|
||||
if(Math.abs(ydev) < 3) ydev = 0;
|
||||
NBTTagCompound nbt = new NBTTagCompound();
|
||||
nbt.setInteger("drop_xdev", xdev);
|
||||
nbt.setInteger("drop_ydev", ydev);
|
||||
Networking.PacketTileNotify.sendToServer(te, nbt);
|
||||
} else if(isPointInRegion(129, 40, 44, 10, mouseX, mouseY)) {
|
||||
int ndrop = (mx-135);
|
||||
if(ndrop < -1) {
|
||||
ndrop = container.fields_[4] - 1; // -
|
||||
} else if(ndrop >= 36) {
|
||||
ndrop = container.fields_[4] + 1; // +
|
||||
} else {
|
||||
ndrop = MathHelper.clamp(1+ndrop, 1, 32); // slider
|
||||
}
|
||||
NBTTagCompound nbt = new NBTTagCompound();
|
||||
nbt.setInteger("drop_count", ndrop);
|
||||
Networking.PacketTileNotify.sendToServer(te, nbt);
|
||||
} else if(
|
||||
isPointInRegion(114, 51, 9, 9, mouseX, mouseY) ||
|
||||
isPointInRegion(162, 66, 7, 9, mouseX, mouseY)
|
||||
) {
|
||||
NBTTagCompound nbt = new NBTTagCompound();
|
||||
nbt.setInteger("manual_trigger", 1);
|
||||
Networking.PacketTileNotify.sendToServer(te, nbt);
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void drawGuiContainerBackgroundLayer(float partialTicks, int mouseX, int mouseY)
|
||||
{
|
||||
GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
|
||||
mc.getTextureManager().bindTexture(new ResourceLocation(ModEngineersDecor.MODID, "textures/gui/factory_dropper_gui.png"));
|
||||
final int x0=getGuiLeft(), y0=getGuiTop(), w=getXSize(), h=getYSize();
|
||||
drawTexturedModalRect(x0, y0, 0, 0, w, h);
|
||||
BContainer container = (BContainer)inventorySlots;
|
||||
if(container.fields_.length != 16) return; // no init, no cake.
|
||||
// active drop slot
|
||||
{
|
||||
int drop_slot_index = container.fields_[15];
|
||||
if((drop_slot_index < 0) || (drop_slot_index >= 16)) drop_slot_index = 0;
|
||||
int x = (x0+9+((drop_slot_index % 6) * 18));
|
||||
int y = (y0+5+((drop_slot_index / 6) * 17));
|
||||
drawTexturedModalRect(x, y, 180, 45, 18, 18);
|
||||
}
|
||||
// filter LEDs
|
||||
{
|
||||
for(int i=0; i<3; ++i) {
|
||||
int xt = 180 + (6 * container.fields_[12+i]), yt = 38;
|
||||
int x = x0 + 31 + (i * 36), y = y0 + 65;
|
||||
drawTexturedModalRect(x, y, xt, yt, 6, 6);
|
||||
}
|
||||
}
|
||||
// force adjustment
|
||||
{
|
||||
int hy = 2 + (((100-container.fields_[0]) * 21) / 100);
|
||||
int x = x0+135, y = y0+12, xt = 181;
|
||||
int yt = 4 + (23-hy);
|
||||
drawTexturedModalRect(x, y, xt, yt, 3, hy);
|
||||
}
|
||||
// angle adjustment
|
||||
{
|
||||
int x = x0 + 157 - 3 + ((container.fields_[1] * 12) / 100);
|
||||
int y = y0 + 22 - 3 - ((container.fields_[2] * 12) / 100);
|
||||
drawTexturedModalRect(x, y, 180, 30, 7, 7);
|
||||
}
|
||||
// drop count
|
||||
{
|
||||
int x = x0 + 134 - 2 + (container.fields_[4]);
|
||||
int y = y0 + 44;
|
||||
drawTexturedModalRect(x, y, 190, 31, 5, 5);
|
||||
}
|
||||
// redstone input
|
||||
{
|
||||
if(container.fields_[11] != 0) {
|
||||
drawTexturedModalRect(x0+114, y0+51, 189, 18, 9, 9);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------------------------------------------------------
|
||||
// container
|
||||
//--------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
public static class BContainer extends Container
|
||||
{
|
||||
private static final int PLAYER_INV_START_SLOTNO = BTileEntity.NUM_OF_SLOTS;
|
||||
private final World world;
|
||||
private final BlockPos pos;
|
||||
private final EntityPlayer player;
|
||||
private final BTileEntity te;
|
||||
private int fields_[] = new int[16];
|
||||
|
||||
public BContainer(InventoryPlayer playerInventory, World world, BlockPos pos, BTileEntity te)
|
||||
{
|
||||
this.player = playerInventory.player;
|
||||
this.world = world;
|
||||
this.pos = pos;
|
||||
this.te = te;
|
||||
int i=-1;
|
||||
// input slots (stacks 0 to 11)
|
||||
for(int y=0; y<2; ++y) {
|
||||
for(int x=0; x<6; ++x) {
|
||||
int xpos = 10+x*18, ypos = 6+y*17;
|
||||
addSlotToContainer(new Slot(te, ++i, xpos, ypos));
|
||||
}
|
||||
}
|
||||
// filter slots (stacks 12 to 14)
|
||||
addSlotToContainer(new Slot(te, ++i, 19, 48));
|
||||
addSlotToContainer(new Slot(te, ++i, 55, 48));
|
||||
addSlotToContainer(new Slot(te, ++i, 91, 48));
|
||||
// player slots
|
||||
for(int x=0; x<9; ++x) {
|
||||
addSlotToContainer(new Slot(playerInventory, x, 8+x*18, 144)); // player slots: 0..8
|
||||
}
|
||||
for(int y=0; y<3; ++y) {
|
||||
for(int x=0; x<9; ++x) {
|
||||
addSlotToContainer(new Slot(playerInventory, x+y*9+9, 8+x*18, 86+y*18)); // player slots: 9..35
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public BlockPos getPos()
|
||||
{ return pos; }
|
||||
|
||||
@Override
|
||||
public void addListener(IContainerListener listener)
|
||||
{ super.addListener(listener); listener.sendAllWindowProperties(this, te); }
|
||||
|
||||
@Override
|
||||
public void detectAndSendChanges()
|
||||
{
|
||||
super.detectAndSendChanges();
|
||||
for(int il=0; il<listeners.size(); ++il) {
|
||||
IContainerListener lis = listeners.get(il);
|
||||
for(int k=0; k<16; ++k) {
|
||||
int f = te.getField(k);
|
||||
if(fields_[k] != f) {
|
||||
fields_[k] = f;
|
||||
lis.sendWindowProperty(this, k, f);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
@SideOnly(Side.CLIENT)
|
||||
public void updateProgressBar(int id, int value)
|
||||
{
|
||||
if((id < 0) || (id >= fields_.length)) return;
|
||||
fields_[id] = value;
|
||||
te.setField(id, value);
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean canInteractWith(EntityPlayer player)
|
||||
{ return (world.getBlockState(pos).getBlock() instanceof BlockDecorDropper) && (player.getDistanceSq(pos) <= 64); }
|
||||
|
||||
@Override
|
||||
public ItemStack transferStackInSlot(EntityPlayer player, int index)
|
||||
{
|
||||
Slot slot = inventorySlots.get(index);
|
||||
if((slot==null) || (!slot.getHasStack())) return ItemStack.EMPTY;
|
||||
ItemStack slot_stack = slot.getStack();
|
||||
ItemStack transferred = slot_stack.copy();
|
||||
if((index>=0) && (index<PLAYER_INV_START_SLOTNO)) {
|
||||
// Device slots
|
||||
if(!mergeItemStack(slot_stack, PLAYER_INV_START_SLOTNO, PLAYER_INV_START_SLOTNO+36, false)) return ItemStack.EMPTY;
|
||||
} else if((index >= PLAYER_INV_START_SLOTNO) && (index <= PLAYER_INV_START_SLOTNO+36)) {
|
||||
// Player slot
|
||||
if(!mergeItemStack(slot_stack, 0, BTileEntity.INPUT_SLOTS_SIZE, false)) return ItemStack.EMPTY;
|
||||
} else {
|
||||
// invalid slot
|
||||
return ItemStack.EMPTY;
|
||||
}
|
||||
if(slot_stack.isEmpty()) {
|
||||
slot.putStack(ItemStack.EMPTY);
|
||||
} else {
|
||||
slot.onSlotChanged();
|
||||
}
|
||||
if(slot_stack.getCount() == transferred.getCount()) return ItemStack.EMPTY;
|
||||
slot.onTake(player, slot_stack);
|
||||
return transferred;
|
||||
}
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------------------------------------------------------
|
||||
// Tile entity
|
||||
//--------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
public static class BTileEntity extends TileEntity implements ITickable, ISidedInventory, IItemHandler, Networking.IPacketReceiver
|
||||
{
|
||||
public static final int TICK_INTERVAL = 32;
|
||||
public static final int NUM_OF_SLOTS = 15;
|
||||
public static final int INPUT_SLOTS_FIRST = 0;
|
||||
public static final int INPUT_SLOTS_SIZE = 12;
|
||||
public static final int CTRL_SLOTS_FIRST = INPUT_SLOTS_SIZE;
|
||||
public static final int CTRL_SLOTS_SIZE = 3;
|
||||
|
||||
private int tick_timer_ = 0;
|
||||
private int filter_matches_[] = new int[CTRL_SLOTS_SIZE];
|
||||
private boolean active_ = false;
|
||||
private boolean block_power_signal_ = false;
|
||||
private boolean block_power_updated_ = false;
|
||||
private int drop_speed_ = 10;
|
||||
private int drop_noise_ = 0;
|
||||
private int drop_xdev_ = 0;
|
||||
private int drop_ydev_ = 0;
|
||||
private int drop_slot_index_ = 0;
|
||||
private int drop_count_ = 0;
|
||||
|
||||
protected NonNullList<ItemStack> stacks_;
|
||||
|
||||
public static void on_config(int cooldown_ticks)
|
||||
{
|
||||
// ModEngineersDecor.logger.info("Config factory dropper:");
|
||||
}
|
||||
|
||||
public BTileEntity()
|
||||
{ reset(); }
|
||||
|
||||
protected void reset()
|
||||
{
|
||||
stacks_ = NonNullList.<ItemStack>withSize(NUM_OF_SLOTS, ItemStack.EMPTY);
|
||||
block_power_signal_ = false;
|
||||
block_power_updated_ = false;
|
||||
drop_count_ = 0;
|
||||
for(int i=0; i<filter_matches_.length; ++i) filter_matches_[i] = 0;
|
||||
}
|
||||
|
||||
public void readnbt(NBTTagCompound nbt, boolean update_packet)
|
||||
{
|
||||
stacks_ = NonNullList.<ItemStack>withSize(NUM_OF_SLOTS, ItemStack.EMPTY);
|
||||
ItemStackHelper.loadAllItems(nbt, stacks_);
|
||||
while(stacks_.size() < NUM_OF_SLOTS) stacks_.add(ItemStack.EMPTY);
|
||||
active_ = nbt.getBoolean("active");
|
||||
block_power_signal_ = nbt.getBoolean("powered");
|
||||
drop_speed_ = nbt.getInteger("drop_speed");
|
||||
drop_noise_ = nbt.getInteger("drop_noise");
|
||||
drop_xdev_ = nbt.getInteger("drop_xdev");
|
||||
drop_ydev_ = nbt.getInteger("drop_ydev");
|
||||
drop_slot_index_ = nbt.getInteger("drop_slot_index");
|
||||
drop_count_ = nbt.getInteger("drop_count");
|
||||
}
|
||||
|
||||
protected void writenbt(NBTTagCompound nbt, boolean update_packet)
|
||||
{
|
||||
ItemStackHelper.saveAllItems(nbt, stacks_);
|
||||
nbt.setBoolean("active", active_);
|
||||
nbt.setBoolean("powered", block_power_signal_);
|
||||
nbt.setInteger("drop_speed", drop_speed_);
|
||||
nbt.setInteger("drop_noise", drop_noise_);
|
||||
nbt.setInteger("drop_xdev", drop_xdev_);
|
||||
nbt.setInteger("drop_ydev", drop_ydev_);
|
||||
nbt.setInteger("drop_slot_index", drop_slot_index_);
|
||||
nbt.setInteger("drop_count", drop_count_);
|
||||
}
|
||||
|
||||
private ItemStack shiftStacks(final int index_from, final int index_to)
|
||||
{
|
||||
if(index_from >= index_to) return ItemStack.EMPTY;
|
||||
ItemStack out_stack = ItemStack.EMPTY;
|
||||
ItemStack stack = stacks_.get(index_from);
|
||||
for(int i=index_from+1; i<=index_to; ++i) {
|
||||
out_stack = stacks_.get(i);
|
||||
stacks_.set(i, stack);
|
||||
stack = out_stack;
|
||||
}
|
||||
stacks_.set(index_from, ItemStack.EMPTY);
|
||||
return out_stack;
|
||||
}
|
||||
|
||||
private boolean transferItems(final int index_from, final int index_to, int count)
|
||||
{
|
||||
ItemStack from = stacks_.get(index_from);
|
||||
if(from.isEmpty()) return false;
|
||||
ItemStack to = stacks_.get(index_to);
|
||||
if(from.getCount() < count) count = from.getCount();
|
||||
if(count <= 0) return false;
|
||||
boolean changed = true;
|
||||
if(to.isEmpty()) {
|
||||
stacks_.set(index_to, from.splitStack(count));
|
||||
} else if(to.getCount() >= to.getMaxStackSize()) {
|
||||
changed = false;
|
||||
} else if((!from.isItemEqual(to)) || (!ItemStack.areItemStackTagsEqual(from, to))) {
|
||||
changed = false;
|
||||
} else {
|
||||
if((to.getCount()+count) >= to.getMaxStackSize()) {
|
||||
from.shrink(to.getMaxStackSize()-to.getCount());
|
||||
to.setCount(to.getMaxStackSize());
|
||||
} else {
|
||||
from.shrink(count);
|
||||
to.grow(count);
|
||||
}
|
||||
}
|
||||
if(from.isEmpty() && from!=ItemStack.EMPTY) {
|
||||
stacks_.set(index_from, ItemStack.EMPTY);
|
||||
changed = true;
|
||||
}
|
||||
return changed;
|
||||
}
|
||||
|
||||
public void block_updated()
|
||||
{
|
||||
// RS power check, both edges
|
||||
boolean powered = world.isBlockPowered(pos);
|
||||
if(block_power_signal_ != powered) block_power_updated_ = true;
|
||||
block_power_signal_ = powered;
|
||||
tick_timer_ = 1;
|
||||
}
|
||||
|
||||
public boolean is_input_slot(int index)
|
||||
{ return (index >= INPUT_SLOTS_FIRST) && (index < (INPUT_SLOTS_FIRST+INPUT_SLOTS_SIZE)); }
|
||||
|
||||
// TileEntity ------------------------------------------------------------------------------
|
||||
|
||||
@Override
|
||||
public boolean shouldRefresh(World world, BlockPos pos, IBlockState os, IBlockState ns)
|
||||
{ return (os.getBlock() != ns.getBlock()) || (!(ns.getBlock() instanceof BlockDecorDropper)); }
|
||||
|
||||
@Override
|
||||
public void readFromNBT(NBTTagCompound nbt)
|
||||
{ super.readFromNBT(nbt); readnbt(nbt, false); }
|
||||
|
||||
@Override
|
||||
public NBTTagCompound writeToNBT(NBTTagCompound nbt)
|
||||
{ super.writeToNBT(nbt); writenbt(nbt, false); return nbt; }
|
||||
|
||||
// IWorldNamable ---------------------------------------------------------------------------
|
||||
|
||||
@Override
|
||||
public String getName()
|
||||
{ final Block block=getBlockType(); return (block!=null) ? (block.getTranslationKey() + ".name") : (""); }
|
||||
|
||||
@Override
|
||||
public boolean hasCustomName()
|
||||
{ return false; }
|
||||
|
||||
@Override
|
||||
public ITextComponent getDisplayName()
|
||||
{ return new TextComponentTranslation(getName(), new Object[0]); }
|
||||
|
||||
// IInventory ------------------------------------------------------------------------------
|
||||
|
||||
@Override
|
||||
public int getSizeInventory()
|
||||
{ return stacks_.size(); }
|
||||
|
||||
@Override
|
||||
public boolean isEmpty()
|
||||
{ for(ItemStack stack: stacks_) { if(!stack.isEmpty()) return false; } return true; }
|
||||
|
||||
@Override
|
||||
public ItemStack getStackInSlot(int index)
|
||||
{ return (index < getSizeInventory()) ? stacks_.get(index) : ItemStack.EMPTY; }
|
||||
|
||||
@Override
|
||||
public ItemStack decrStackSize(int index, int count)
|
||||
{ return ItemStackHelper.getAndSplit(stacks_, index, count); }
|
||||
|
||||
@Override
|
||||
public ItemStack removeStackFromSlot(int index)
|
||||
{ return ItemStackHelper.getAndRemove(stacks_, index); }
|
||||
|
||||
@Override
|
||||
public void setInventorySlotContents(int index, ItemStack stack)
|
||||
{
|
||||
stacks_.set(index, stack);
|
||||
if(stack.getCount() > getInventoryStackLimit()) stack.setCount(getInventoryStackLimit());
|
||||
tick_timer_ = 2;
|
||||
markDirty();
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getInventoryStackLimit()
|
||||
{ return 64; }
|
||||
|
||||
@Override
|
||||
public void markDirty()
|
||||
{ super.markDirty(); }
|
||||
|
||||
@Override
|
||||
public boolean isUsableByPlayer(EntityPlayer player)
|
||||
{ return ((world.getTileEntity(pos) == this) && (player.getDistanceSq(pos.getX()+0.5d, pos.getY()+0.5d, pos.getZ()+0.5d) <= 64.0d)); }
|
||||
|
||||
@Override
|
||||
public void openInventory(EntityPlayer player)
|
||||
{}
|
||||
|
||||
@Override
|
||||
public void closeInventory(EntityPlayer player)
|
||||
{ markDirty(); }
|
||||
|
||||
@Override
|
||||
public boolean isItemValidForSlot(int index, ItemStack stack)
|
||||
{ return true; }
|
||||
|
||||
@Override
|
||||
public int getField(int id)
|
||||
{
|
||||
switch(id) {
|
||||
case 0: return drop_speed_;
|
||||
case 1: return drop_xdev_;
|
||||
case 2: return drop_ydev_;
|
||||
case 3: return drop_noise_;
|
||||
case 4: return drop_count_;
|
||||
case 10: return active_ ? 1 : 0;
|
||||
case 11: return block_power_signal_ ? 1 : 0;
|
||||
case 12: return filter_matches_[0];
|
||||
case 13: return filter_matches_[1];
|
||||
case 14: return filter_matches_[2];
|
||||
case 15: return drop_slot_index_;
|
||||
default: return 0;
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void setField(int id, int value)
|
||||
{
|
||||
switch(id) {
|
||||
case 0: drop_speed_ = MathHelper.clamp(value, 0, 100); return;
|
||||
case 1: drop_xdev_ = MathHelper.clamp(value, -100, 100); return;
|
||||
case 2: drop_ydev_ = MathHelper.clamp(value, -100, 100); return;
|
||||
case 3: drop_noise_ = MathHelper.clamp(value, 0, 100); return;
|
||||
case 4: drop_count_ = MathHelper.clamp(value, 1, 64); return;
|
||||
case 10: active_ = (value != 0); return;
|
||||
case 11: block_power_signal_ = (value != 0); return;
|
||||
case 12: filter_matches_[0] = (value & 0x3); return;
|
||||
case 13: filter_matches_[1] = (value & 0x3); return;
|
||||
case 14: filter_matches_[2] = (value & 0x3); return;
|
||||
case 15: drop_slot_index_ = MathHelper.clamp(value, INPUT_SLOTS_FIRST, INPUT_SLOTS_FIRST+INPUT_SLOTS_SIZE-1); return;
|
||||
default: return;
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getFieldCount()
|
||||
{ return 16; }
|
||||
|
||||
@Override
|
||||
public void clear()
|
||||
{ stacks_.clear(); }
|
||||
|
||||
// ISidedInventory ----------------------------------------------------------------------------
|
||||
|
||||
private static final int[] SIDED_INV_SLOTS;
|
||||
static {
|
||||
SIDED_INV_SLOTS = new int[INPUT_SLOTS_SIZE];
|
||||
for(int i=INPUT_SLOTS_FIRST; i<INPUT_SLOTS_SIZE; ++i) SIDED_INV_SLOTS[i] = i;
|
||||
}
|
||||
|
||||
@Override
|
||||
public int[] getSlotsForFace(EnumFacing side)
|
||||
{ return SIDED_INV_SLOTS; }
|
||||
|
||||
@Override
|
||||
public boolean canInsertItem(int index, ItemStack itemStackIn, EnumFacing direction)
|
||||
{ return is_input_slot(index) && isItemValidForSlot(index, itemStackIn); }
|
||||
|
||||
@Override
|
||||
public boolean canExtractItem(int index, ItemStack stack, EnumFacing direction)
|
||||
{ return false; }
|
||||
|
||||
// IItemHandler --------------------------------------------------------------------------------
|
||||
|
||||
@Override
|
||||
public int getSlots()
|
||||
{ return SIDED_INV_SLOTS.length; }
|
||||
|
||||
@Override
|
||||
public int getSlotLimit(int index)
|
||||
{ return getInventoryStackLimit(); }
|
||||
|
||||
@Override
|
||||
public boolean isItemValid(int slot, @Nonnull ItemStack stack)
|
||||
{ return is_input_slot(slot); }
|
||||
|
||||
@Override
|
||||
@Nonnull
|
||||
public ItemStack insertItem(int index, @Nonnull ItemStack stack, boolean simulate)
|
||||
{
|
||||
if((stack.isEmpty()) || (!is_input_slot(index))) return ItemStack.EMPTY;
|
||||
int slotno = 0;
|
||||
ItemStack slotstack = getStackInSlot(slotno);
|
||||
if(!slotstack.isEmpty())
|
||||
{
|
||||
if(slotstack.getCount() >= Math.min(slotstack.getMaxStackSize(), getSlotLimit(index))) return stack;
|
||||
if(!ItemHandlerHelper.canItemStacksStack(stack, slotstack)) return stack;
|
||||
if(!canInsertItem(slotno, stack, EnumFacing.UP) || (!isItemValidForSlot(slotno, stack))) return stack;
|
||||
int n = Math.min(stack.getMaxStackSize(), getSlotLimit(index)) - slotstack.getCount();
|
||||
if(stack.getCount() <= n) {
|
||||
if(!simulate) {
|
||||
ItemStack copy = stack.copy();
|
||||
copy.grow(slotstack.getCount());
|
||||
setInventorySlotContents(slotno, copy);
|
||||
}
|
||||
return ItemStack.EMPTY;
|
||||
} else {
|
||||
stack = stack.copy();
|
||||
if(!simulate) {
|
||||
ItemStack copy = stack.splitStack(n);
|
||||
copy.grow(slotstack.getCount());
|
||||
setInventorySlotContents(slotno, copy);
|
||||
return stack;
|
||||
} else {
|
||||
stack.shrink(n);
|
||||
return stack;
|
||||
}
|
||||
}
|
||||
} else {
|
||||
if(!canInsertItem(slotno, stack, EnumFacing.UP) || (!isItemValidForSlot(slotno, stack))) return stack;
|
||||
int n = Math.min(stack.getMaxStackSize(), getSlotLimit(index));
|
||||
if(n < stack.getCount()) {
|
||||
stack = stack.copy();
|
||||
if(!simulate) {
|
||||
setInventorySlotContents(slotno, stack.splitStack(n));
|
||||
return stack;
|
||||
} else {
|
||||
stack.shrink(n);
|
||||
return stack;
|
||||
}
|
||||
} else {
|
||||
if(!simulate) setInventorySlotContents(slotno, stack);
|
||||
return ItemStack.EMPTY;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
@Nonnull
|
||||
public ItemStack extractItem(int index, int amount, boolean simulate)
|
||||
{
|
||||
if((amount <= 0) || (!is_input_slot(index))) return ItemStack.EMPTY;
|
||||
ItemStack stack = stacks_.get(index).copy();
|
||||
if(stack.getCount() > amount) stack.setCount(amount);
|
||||
if(simulate) return stack;
|
||||
stacks_.get(index).shrink(stack.getCount());
|
||||
return stack;
|
||||
}
|
||||
|
||||
// Capability export ----------------------------------------------------------------------------
|
||||
|
||||
@Override
|
||||
public boolean hasCapability(Capability<?> cap, EnumFacing facing)
|
||||
{ return (cap==CapabilityItemHandler.ITEM_HANDLER_CAPABILITY) || super.hasCapability(cap, facing); }
|
||||
|
||||
@Override
|
||||
@SuppressWarnings("unchecked")
|
||||
@Nullable
|
||||
public <T> T getCapability(Capability<T> capability, @Nullable EnumFacing facing)
|
||||
{
|
||||
if((facing != null) && (capability == CapabilityItemHandler.ITEM_HANDLER_CAPABILITY)) {
|
||||
return (T)this;
|
||||
} else {
|
||||
return super.getCapability(capability, facing);
|
||||
}
|
||||
}
|
||||
|
||||
// IPacketReceiver -------------------------------------------------------------------------------
|
||||
|
||||
@Override
|
||||
public void onServerPacketReceived(NBTTagCompound nbt)
|
||||
{}
|
||||
|
||||
@Override
|
||||
public void onClientPacketReceived(EntityPlayer player, NBTTagCompound nbt)
|
||||
{
|
||||
if(nbt.hasKey("drop_speed")) drop_speed_ = MathHelper.clamp(nbt.getInteger("drop_speed"), 0, 100);
|
||||
if(nbt.hasKey("drop_xdev")) drop_xdev_ = MathHelper.clamp(nbt.getInteger("drop_xdev"), -100, 100);
|
||||
if(nbt.hasKey("drop_ydev")) drop_ydev_ = MathHelper.clamp(nbt.getInteger("drop_ydev"), -100, 100);
|
||||
if(nbt.hasKey("drop_count")) drop_count_ = MathHelper.clamp(nbt.getInteger("drop_count"), 1, 64);
|
||||
if(nbt.hasKey("manual_trigger") && (nbt.getInteger("manual_trigger")!=0)) { block_power_signal_ = true; block_power_updated_ = true; tick_timer_ = 1; }
|
||||
markDirty();
|
||||
}
|
||||
|
||||
// ITickable and aux methods ---------------------------------------------------------------------
|
||||
|
||||
private static void drop(World world, BlockPos pos, EnumFacing facing, ItemStack stack, int speed_percent, int xdeviation, int ydeviation, int noise_percent)
|
||||
{
|
||||
final double ofs = facing==EnumFacing.DOWN ? 0.8 : 0.7;
|
||||
Vec3d v0 = new Vec3d(facing.getXOffset(), facing.getYOffset(), facing.getZOffset());
|
||||
final EntityItem ei = new EntityItem(world, (pos.getX()+0.5)+(ofs*v0.x), (pos.getY()+0.5)+(ofs*v0.y), (pos.getZ()+0.5)+(ofs*v0.z), stack);
|
||||
if((xdeviation != 0) || (ydeviation != 0)) {
|
||||
double vdx = 1e-2 * MathHelper.clamp(xdeviation, -100, 100);
|
||||
double vdy = 1e-2 * MathHelper.clamp(ydeviation, -100, 100);
|
||||
switch(facing) { // switch-case faster than coorsys fwd transform
|
||||
case DOWN: v0 = v0.add( vdx, 0, vdy); break; // down/up: use xz
|
||||
case NORTH: v0 = v0.add( vdx, vdy, 0); break;
|
||||
case SOUTH: v0 = v0.add(-vdx, vdy, 0); break;
|
||||
case EAST: v0 = v0.add(0, vdy, vdx); break;
|
||||
case WEST: v0 = v0.add(0, vdy, -vdx); break;
|
||||
case UP: v0 = v0.add( vdx, 0, vdy); break;
|
||||
}
|
||||
}
|
||||
if(noise_percent > 0) {
|
||||
v0 = v0.add(
|
||||
((world.rand.nextDouble()-0.5) * 1e-3 * noise_percent),
|
||||
((world.rand.nextDouble()-0.5) * 1e-3 * noise_percent),
|
||||
((world.rand.nextDouble()-0.5) * 1e-3 * noise_percent)
|
||||
);
|
||||
}
|
||||
if(speed_percent < 5) speed_percent = 5;
|
||||
double speed = 1e-2 * speed_percent;
|
||||
if(noise_percent > 0) speed += (world.rand.nextDouble()-0.5) * 1e-4 * noise_percent;
|
||||
v0 = v0.normalize().scale(speed);
|
||||
ei.motionX = v0.x;
|
||||
ei.motionY = v0.y;
|
||||
ei.motionZ = v0.z;
|
||||
world.spawnEntity(ei);
|
||||
}
|
||||
|
||||
@Nullable
|
||||
IBlockState update_blockstate()
|
||||
{
|
||||
IBlockState state = world.getBlockState(pos);
|
||||
if(!(state.getBlock() instanceof BlockDecorDropper)) return null;
|
||||
if(state.getValue(OPEN) != active_) {
|
||||
state = state.withProperty(OPEN, active_);
|
||||
world.setBlockState(pos, state);
|
||||
}
|
||||
return state;
|
||||
}
|
||||
|
||||
private static int next_slot(int i)
|
||||
{ return (i<INPUT_SLOTS_SIZE-1) ? (i+1) : INPUT_SLOTS_FIRST; }
|
||||
|
||||
@Override
|
||||
public void update()
|
||||
{
|
||||
if((world.isRemote) || (--tick_timer_ > 0)) return;
|
||||
tick_timer_ = TICK_INTERVAL;
|
||||
final IBlockState state = update_blockstate();
|
||||
if(state == null) { block_power_signal_= false; return; }
|
||||
boolean dirty = block_power_updated_;
|
||||
boolean trigger = (block_power_signal_ && block_power_updated_);
|
||||
int drop_count = MathHelper.clamp(drop_count_, 1, 64);
|
||||
boolean slot_assigned = false;
|
||||
if(!trigger) {
|
||||
int last_filter_matches_[] = filter_matches_.clone();
|
||||
for(int ci=0; ci<CTRL_SLOTS_SIZE; ++ci) {
|
||||
filter_matches_[ci] = 0;
|
||||
final ItemStack cmp_stack = stacks_.get(CTRL_SLOTS_FIRST+ci);
|
||||
if(cmp_stack.isEmpty()) continue;
|
||||
filter_matches_[ci] = 1;
|
||||
final int cmp_stack_count = cmp_stack.getCount();
|
||||
int dropslot = drop_slot_index_;
|
||||
for(int i=INPUT_SLOTS_FIRST; i<(INPUT_SLOTS_FIRST+INPUT_SLOTS_SIZE); ++i) {
|
||||
final ItemStack inp_stack = stacks_.get(dropslot);
|
||||
if((inp_stack.getCount() < cmp_stack_count) || (!inp_stack.isItemEqual(cmp_stack))) {
|
||||
dropslot = next_slot(dropslot);
|
||||
continue;
|
||||
}
|
||||
trigger = true;
|
||||
dirty = true;
|
||||
filter_matches_[ci] = 2;
|
||||
if(!slot_assigned) {
|
||||
slot_assigned = true;
|
||||
drop_slot_index_ = dropslot;
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
for(int i=0; i<filter_matches_.length; ++i) {
|
||||
if(filter_matches_[i] != last_filter_matches_[i]) { dirty = true; break; }
|
||||
}
|
||||
}
|
||||
if(trigger) {
|
||||
boolean tr = world.isBlockPowered(pos); // effect active next cycle
|
||||
block_power_updated_ = (block_power_signal_ != tr);
|
||||
block_power_signal_ = tr;
|
||||
ItemStack drop_stack = ItemStack.EMPTY;
|
||||
for(int i=0; i<INPUT_SLOTS_SIZE; ++i) {
|
||||
if(drop_slot_index_ >= INPUT_SLOTS_SIZE) drop_slot_index_ = 0;
|
||||
int ic = drop_slot_index_;
|
||||
drop_slot_index_ = next_slot(drop_slot_index_);
|
||||
ItemStack ds = stacks_.get(ic);
|
||||
if((!ds.isEmpty()) && (ds.getCount() >= drop_count)) {
|
||||
drop_stack = ds.splitStack(drop_count);
|
||||
break;
|
||||
}
|
||||
}
|
||||
for(int i=0; i<INPUT_SLOTS_SIZE; ++i) {
|
||||
if(!stacks_.get(drop_slot_index_).isEmpty()) break;
|
||||
drop_slot_index_ = next_slot(drop_slot_index_);
|
||||
}
|
||||
if(!drop_stack.isEmpty()) {
|
||||
dirty = true;
|
||||
// todo: Check inventory insert before ...
|
||||
drop(world, pos, state.getValue(FACING), drop_stack, drop_speed_, drop_xdev_, drop_ydev_, drop_noise_);
|
||||
}
|
||||
}
|
||||
if(dirty) markDirty();
|
||||
if(trigger && (tick_timer_ > 10)) tick_timer_ = 10;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
|
@ -79,8 +79,7 @@ public class BlockDecorFurnace extends BlockDecorDirected
|
|||
{ return (state.getValue(FACING).getHorizontalIndex() & 0x3) | (state.getValue(LIT) ? 4 : 0); }
|
||||
|
||||
@Override
|
||||
@SuppressWarnings("deprecation")
|
||||
public IBlockState getStateForPlacement(World world, BlockPos pos, EnumFacing facing, float hitX, float hitY, float hitZ, int meta, EntityLivingBase placer)
|
||||
public IBlockState getStateForPlacement(World world, BlockPos pos, EnumFacing facing, float hitX, float hitY, float hitZ, int meta, EntityLivingBase placer, EnumHand hand)
|
||||
{ return getDefaultState().withProperty(FACING, placer.getHorizontalFacing().getOpposite()).withProperty(LIT, false); }
|
||||
|
||||
@Override
|
||||
|
@ -747,21 +746,27 @@ public class BlockDecorFurnace extends BlockDecorDirected
|
|||
|
||||
// IEnergyStorage ----------------------------------------------------------------------------
|
||||
|
||||
@Override
|
||||
public boolean canExtract()
|
||||
{ return false; }
|
||||
|
||||
@Override
|
||||
public boolean canReceive()
|
||||
{ return true; }
|
||||
|
||||
@Override
|
||||
public int getMaxEnergyStored()
|
||||
{ return boost_energy_consumption; }
|
||||
|
||||
@Override
|
||||
public int getEnergyStored()
|
||||
{ return boost_energy_; }
|
||||
|
||||
@Override
|
||||
public int extractEnergy(int maxExtract, boolean simulate)
|
||||
{ return 0; }
|
||||
|
||||
@Override
|
||||
public int receiveEnergy(int maxReceive, boolean simulate)
|
||||
{ // only speedup support, no buffering, not in nbt -> no markdirty
|
||||
if((boost_energy_ >= boost_energy_consumption) || (maxReceive < boost_energy_consumption)) return 0;
|
||||
|
|
|
@ -450,21 +450,27 @@ public class BlockDecorFurnaceElectrical extends BlockDecorFurnace
|
|||
|
||||
// IEnergyStorage ----------------------------------------------------------------------------
|
||||
|
||||
@Override
|
||||
public boolean canExtract()
|
||||
{ return false; }
|
||||
|
||||
@Override
|
||||
public boolean canReceive()
|
||||
{ return true; }
|
||||
|
||||
@Override
|
||||
public int getMaxEnergyStored()
|
||||
{ return MAX_ENERGY_BUFFER; }
|
||||
|
||||
@Override
|
||||
public int getEnergyStored()
|
||||
{ return energy_stored_; }
|
||||
|
||||
@Override
|
||||
public int extractEnergy(int maxExtract, boolean simulate)
|
||||
{ return 0; }
|
||||
|
||||
@Override
|
||||
public int receiveEnergy(int maxReceive, boolean simulate)
|
||||
{
|
||||
if(energy_stored_ >= MAX_ENERGY_BUFFER) return 0;
|
||||
|
|
|
@ -98,8 +98,7 @@ public class BlockDecorLadder extends BlockLadder
|
|||
{ return canAttachTo(world, pos.west(), side) || canAttachTo(world, pos.east(), side) || canAttachTo(world, pos.north(), side) || canAttachTo(world, pos.south(), side); }
|
||||
|
||||
@Override
|
||||
@SuppressWarnings("deprecation")
|
||||
public IBlockState getStateForPlacement(World world, BlockPos pos, EnumFacing facing, float hitX, float hitY, float hitZ, int meta, EntityLivingBase placer)
|
||||
public IBlockState getStateForPlacement(World world, BlockPos pos, EnumFacing facing, float hitX, float hitY, float hitZ, int meta, EntityLivingBase placer, EnumHand hand)
|
||||
{
|
||||
if(facing.getAxis().isHorizontal() && canAttachTo(world, pos.offset(facing.getOpposite()), facing)) return this.getDefaultState().withProperty(FACING, facing);
|
||||
for(EnumFacing e:EnumFacing.Plane.HORIZONTAL) {
|
||||
|
|
|
@ -70,8 +70,7 @@ public class BlockDecorWasteIncinerator extends BlockDecor
|
|||
{ return (state.getValue(LIT) ? 4 : 0); }
|
||||
|
||||
@Override
|
||||
@SuppressWarnings("deprecation")
|
||||
public IBlockState getStateForPlacement(World world, BlockPos pos, EnumFacing facing, float hitX, float hitY, float hitZ, int meta, EntityLivingBase placer)
|
||||
public IBlockState getStateForPlacement(World world, BlockPos pos, EnumFacing facing, float hitX, float hitY, float hitZ, int meta, EntityLivingBase placer, EnumHand hand)
|
||||
{ return getDefaultState().withProperty(LIT, false); }
|
||||
|
||||
@Override
|
||||
|
@ -320,7 +319,7 @@ public class BlockDecorWasteIncinerator extends BlockDecor
|
|||
private int tick_timer_;
|
||||
private int check_timer_;
|
||||
private int energy_stored_;
|
||||
protected NonNullList<ItemStack> stacks_;
|
||||
protected NonNullList<ItemStack> stacks_ = NonNullList.<ItemStack>withSize(NUM_OF_SLOTS, ItemStack.EMPTY);
|
||||
|
||||
public static void on_config(int speed_percent, int fuel_efficiency_percent, int boost_energy_per_tick)
|
||||
{
|
||||
|
@ -340,9 +339,10 @@ public class BlockDecorWasteIncinerator extends BlockDecor
|
|||
|
||||
public void readnbt(NBTTagCompound compound)
|
||||
{
|
||||
reset();
|
||||
ItemStackHelper.loadAllItems(compound, stacks_);
|
||||
while(stacks_.size() < NUM_OF_SLOTS) stacks_.add(ItemStack.EMPTY);
|
||||
NonNullList<ItemStack> stacks = NonNullList.<ItemStack>withSize(NUM_OF_SLOTS, ItemStack.EMPTY);
|
||||
ItemStackHelper.loadAllItems(compound, stacks);
|
||||
while(stacks.size() < NUM_OF_SLOTS) stacks.add(ItemStack.EMPTY);
|
||||
stacks_ = stacks;
|
||||
energy_stored_ = compound.getInteger("Energy");
|
||||
}
|
||||
|
||||
|
@ -436,7 +436,7 @@ public class BlockDecorWasteIncinerator extends BlockDecor
|
|||
|
||||
@Override
|
||||
public ItemStack getStackInSlot(int index)
|
||||
{ return (index < getSizeInventory()) ? stacks_.get(index) : ItemStack.EMPTY; }
|
||||
{ return ((index >= 0) && (index < getSizeInventory())) ? stacks_.get(index) : ItemStack.EMPTY; }
|
||||
|
||||
@Override
|
||||
public ItemStack decrStackSize(int index, int count)
|
||||
|
@ -512,21 +512,27 @@ public class BlockDecorWasteIncinerator extends BlockDecor
|
|||
|
||||
// IEnergyStorage ----------------------------------------------------------------------------
|
||||
|
||||
@Override
|
||||
public boolean canExtract()
|
||||
{ return false; }
|
||||
|
||||
@Override
|
||||
public boolean canReceive()
|
||||
{ return true; }
|
||||
|
||||
@Override
|
||||
public int getMaxEnergyStored()
|
||||
{ return MAX_ENERGY_BUFFER; }
|
||||
|
||||
@Override
|
||||
public int getEnergyStored()
|
||||
{ return energy_stored_; }
|
||||
|
||||
@Override
|
||||
public int extractEnergy(int maxExtract, boolean simulate)
|
||||
{ return 0; }
|
||||
|
||||
@Override
|
||||
public int receiveEnergy(int maxReceive, boolean simulate)
|
||||
{
|
||||
if(energy_stored_ >= MAX_ENERGY_BUFFER) return 0;
|
||||
|
|
|
@ -12,13 +12,13 @@
|
|||
*/
|
||||
package wile.engineersdecor.blocks;
|
||||
|
||||
import net.minecraft.tileentity.TileEntity;
|
||||
import wile.engineersdecor.ModEngineersDecor;
|
||||
import wile.engineersdecor.detail.ModAuxiliaries;
|
||||
import wile.engineersdecor.detail.ModConfig;
|
||||
import net.minecraft.block.Block;
|
||||
import net.minecraft.block.SoundType;
|
||||
import net.minecraft.block.material.Material;
|
||||
import net.minecraft.tileentity.TileEntity;
|
||||
import net.minecraft.item.Item;
|
||||
import net.minecraft.item.ItemBlock;
|
||||
import net.minecraft.util.ResourceLocation;
|
||||
|
@ -56,9 +56,9 @@ public class ModBlocks
|
|||
|
||||
public static final BlockDecorWall CONCRETE_WALL = new BlockDecorWall("concrete_wall", BlockDecor.CFG_DEFAULT, Material.ROCK, 5f, 20f, SoundType.STONE);
|
||||
|
||||
public static final BlockDecorLadder METAL_RUNG_LADDER = new BlockDecorLadder("metal_rung_ladder", 0, Material.IRON, 1.0f, 20f, SoundType.METAL);
|
||||
public static final BlockDecorLadder METAL_RUNG_STEPS = new BlockDecorLadder("metal_rung_steps", 0, Material.IRON, 1.0f, 20f, SoundType.METAL);
|
||||
public static final BlockDecorLadder TREATED_WOOD_LADDER = new BlockDecorLadder("treated_wood_ladder", 0, Material.WOOD, 1.0f, 10f, SoundType.WOOD);
|
||||
public static final BlockDecorLadder METAL_RUNG_LADDER = new BlockDecorLadder("metal_rung_ladder", 0, Material.IRON, 0.5f, 20f, SoundType.METAL);
|
||||
public static final BlockDecorLadder METAL_RUNG_STEPS = new BlockDecorLadder("metal_rung_steps", 0, Material.IRON, 0.5f, 20f, SoundType.METAL);
|
||||
public static final BlockDecorLadder TREATED_WOOD_LADDER = new BlockDecorLadder("treated_wood_ladder", 0, Material.WOOD, 0.5f, 10f, SoundType.WOOD);
|
||||
|
||||
public static final BlockDecorGlassBlock PANZERGLASS_BLOCK = new BlockDecorGlassBlock("panzerglass_block", 0, Material.GLASS, 0.8f, 2000f, SoundType.GLASS);
|
||||
|
||||
|
@ -162,14 +162,15 @@ public class ModBlocks
|
|||
|
||||
public static final BlockDecorFurnace SMALL_LAB_FURNACE = new BlockDecorFurnace(
|
||||
"small_lab_furnace",
|
||||
BlockDecor.CFG_CUTOUT|BlockDecor.CFG_HORIZIONTAL|BlockDecor.CFG_LOOK_PLACEMENT|BlockDecor.CFG_OPPOSITE_PLACEMENT,
|
||||
BlockDecor.CFG_CUTOUT|BlockDecor.CFG_HORIZIONTAL|BlockDecor.CFG_LOOK_PLACEMENT|BlockDecor.CFG_OPPOSITE_PLACEMENT|
|
||||
BlockDecor.CFG_ELECTRICAL,
|
||||
Material.IRON, 0.35f, 15f, SoundType.METAL,
|
||||
ModAuxiliaries.getPixeledAABB(1,0,1, 15,15,16)
|
||||
);
|
||||
|
||||
public static final BlockDecorFurnaceElectrical SMALL_ELECTRICAL_FURNACE = new BlockDecorFurnaceElectrical(
|
||||
"small_electrical_furnace",
|
||||
BlockDecor.CFG_CUTOUT|BlockDecor.CFG_HORIZIONTAL|BlockDecor.CFG_LOOK_PLACEMENT,
|
||||
BlockDecor.CFG_CUTOUT|BlockDecor.CFG_HORIZIONTAL|BlockDecor.CFG_LOOK_PLACEMENT|BlockDecor.CFG_ELECTRICAL,
|
||||
Material.IRON, 0.35f, 15f, SoundType.METAL,
|
||||
ModAuxiliaries.getPixeledAABB(0,0,0, 16,16,16)
|
||||
);
|
||||
|
@ -243,7 +244,14 @@ public class ModBlocks
|
|||
|
||||
public static final BlockDecorWasteIncinerator SMALL_WASTE_INCINERATOR = new BlockDecorWasteIncinerator(
|
||||
"small_waste_incinerator",
|
||||
BlockDecor.CFG_DEFAULT,
|
||||
BlockDecor.CFG_DEFAULT|BlockDecor.CFG_ELECTRICAL,
|
||||
Material.IRON, 0.3f, 15f, SoundType.METAL,
|
||||
ModAuxiliaries.getPixeledAABB(0,0,0, 16,16,16)
|
||||
);
|
||||
|
||||
public static final BlockDecorDropper FACTORY_DROPPER = new BlockDecorDropper(
|
||||
"factory_dropper",
|
||||
BlockDecor.CFG_LOOK_PLACEMENT|BlockDecor.CFG_REDSTONE_CONTROLLED,
|
||||
Material.IRON, 0.3f, 15f, SoundType.METAL,
|
||||
ModAuxiliaries.getPixeledAABB(0,0,0, 16,16,16)
|
||||
);
|
||||
|
@ -277,6 +285,9 @@ public class ModBlocks
|
|||
private static final TileEntityRegistrationData WASTE_INCINERATOR_TEI = new TileEntityRegistrationData(
|
||||
BlockDecorWasteIncinerator.BTileEntity.class, "te_small_waste_incinerator"
|
||||
);
|
||||
private static final TileEntityRegistrationData FACTORY_DROPPER_TEI = new TileEntityRegistrationData(
|
||||
BlockDecorDropper.BTileEntity.class, "te_factory_dropper"
|
||||
);
|
||||
|
||||
//--------------------------------------------------------------------------------------------------------------------
|
||||
//-- Registration list
|
||||
|
@ -319,12 +330,13 @@ public class ModBlocks
|
|||
STRAIGHT_CHECK_VALVE, STRAIGHT_REDSTONE_VALVE, STRAIGHT_REDSTONE_ANALOG_VALVE, STRAIGHT_PIPE_VALVE_TEI,
|
||||
PASSIVE_FLUID_ACCUMULATOR, PASSIVE_FLUID_ACCUMULATOR_TEI,
|
||||
SMALL_ELECTRICAL_FURNACE, SMALL_ELECTRICAL_FURNACE_TEI,
|
||||
SIGN_HOTWIRE, SIGN_DANGER
|
||||
SIGN_HOTWIRE, SIGN_DANGER,
|
||||
SMALL_WASTE_INCINERATOR, WASTE_INCINERATOR_TEI,
|
||||
};
|
||||
|
||||
private static final Object dev_content[] = {
|
||||
SIGN_MINDSTEP,
|
||||
SMALL_WASTE_INCINERATOR, WASTE_INCINERATOR_TEI
|
||||
FACTORY_DROPPER, FACTORY_DROPPER_TEI
|
||||
};
|
||||
|
||||
//--------------------------------------------------------------------------------------------------------------------
|
||||
|
@ -346,7 +358,7 @@ public class ModBlocks
|
|||
final boolean woor = ModConfig.isWithoutOptOutRegistration();
|
||||
for(Object e:content) {
|
||||
if(e instanceof Block) {
|
||||
if((!woor) || (!ModConfig.isOptedOut((Block)e))) {
|
||||
if((!woor) || (!ModConfig.isOptedOut((Block)e)) || (e==SIGN_MODLOGO)) {
|
||||
registeredBlocks.add((Block) e);
|
||||
} else {
|
||||
++num_block_registrations_skipped;
|
||||
|
|
|
@ -118,11 +118,23 @@ public class ModConfig
|
|||
|
||||
@Config.Comment({"Disable check valve, and redstone controlled valves."})
|
||||
@Config.Name("Without valves")
|
||||
@Config.RequiresMcRestart
|
||||
public boolean without_valves = false;
|
||||
|
||||
@Config.Comment({"Disable the passive fluid accumulator."})
|
||||
@Config.Name("Without fluid accumulator")
|
||||
@Config.RequiresMcRestart
|
||||
public boolean without_passive_fluid_accumulator = false;
|
||||
|
||||
@Config.Comment({"Disable item disposal/trash/void incinerator device."})
|
||||
@Config.Name("Without waste incinerator")
|
||||
@Config.RequiresMcRestart
|
||||
public boolean without_waste_incinerator = false;
|
||||
|
||||
@Config.Comment({"Disable decorative sign plates (caution, hazards, etc)."})
|
||||
@Config.Name("Without signs")
|
||||
@Config.RequiresMcRestart
|
||||
public boolean without_sign_plates = false;
|
||||
}
|
||||
|
||||
@Config.Comment({
|
||||
|
@ -292,9 +304,11 @@ public class ModConfig
|
|||
if(optout.without_lab_furnace && ((block instanceof BlockDecorFurnace)) && (!(block instanceof BlockDecorFurnaceElectrical))) return true;
|
||||
if(optout.without_electrical_furnace && (block instanceof BlockDecorFurnaceElectrical)) return true;
|
||||
if(optout.without_passive_fluid_accumulator && (block instanceof BlockDecorPassiveFluidAccumulator)) return true;
|
||||
if(optout.without_waste_incinerator && (block instanceof BlockDecorWasteIncinerator)) return true;
|
||||
if(optout.without_windows && rn.endsWith("_window")) return true;
|
||||
if(optout.without_light_sources && rn.endsWith("_light")) return true;
|
||||
if(optout.without_ladders && (block instanceof BlockDecorLadder)) return true;
|
||||
if(optout.without_sign_plates && rn.startsWith("sign_")) return true;
|
||||
if(optout.without_walls && rn.endsWith("_wall")) return true;
|
||||
if(optout.without_stairs && rn.endsWith("_stairs")) return true;
|
||||
if(optout.without_valves && rn.contains("_pipe_valve")) return true;
|
||||
|
|
|
@ -0,0 +1,12 @@
|
|||
{
|
||||
"forge_marker": 1,
|
||||
"defaults": {
|
||||
"model": "engineersdecor:device/factory_dropper_model"
|
||||
},
|
||||
"variants": {
|
||||
"normal": [{}],
|
||||
"inventory": [{}],
|
||||
"facing": { "north":{"y":0}, "south":{"y":180}, "west":{"y":270}, "east":{"y":90}, "up": {"x":-90}, "down": {"x":90} },
|
||||
"open": { "true":{}, "false":{} }
|
||||
}
|
||||
}
|
|
@ -121,6 +121,9 @@ tile.engineersdecor.passive_fluid_accumulator.name=Passive Fluid Accumulator
|
|||
tile.engineersdecor.passive_fluid_accumulator.help=§6Vacuum suction based fluid collector.§r Has one output, all other sides are input. \
|
||||
Drains fluids from adjacent tanks when being drained from the output port by a pump.
|
||||
#-----------------------------------------------------------------------------------------------------------
|
||||
tile.engineersdecor.factory_dropper.name=Factory Dropper
|
||||
tile.engineersdecor.factory_dropper.help=§6Dropper suitable for advanced factory automation.§r
|
||||
#-----------------------------------------------------------------------------------------------------------
|
||||
tile.engineersdecor.sign_decor.name=Sign Plate (Engineer's decor)
|
||||
tile.engineersdecor.sign_decor.help=§6This should not be craftable or visible in JEI. Used for creative tab and screenshots.
|
||||
tile.engineersdecor.sign_hotwire.name=Sign "Caution Hot Wire"
|
||||
|
|
|
@ -114,6 +114,9 @@ tile.engineersdecor.passive_fluid_accumulator.name=Passive fluid accumulator
|
|||
#tile.engineersdecor.passive_fluid_accumulator.help=§6Vacuum suction based fluid collector.§r Has one output, all other sides are input. \
|
||||
Drains fluids from adjacent tanks when being drained from the output port by a pump.
|
||||
#-----------------------------------------------------------------------------------------------------------
|
||||
tile.engineersdecor.factory_dropper.name=Factory dropper
|
||||
#tile.engineersdecor.factory_dropper.help=§6Dropper suitable for advanced factory automation.§r
|
||||
#-----------------------------------------------------------------------------------------------------------
|
||||
tile.engineersdecor.sign_decor.name=Sign plate (Engineer's decor logo)
|
||||
#tile.engineersdecor.sign_decor.help=§6This should not be craftable or visible in JEI. Used for creative tab and screenshots.
|
||||
tile.engineersdecor.sign_hotwire.name=Sign "Caution hot wire"
|
||||
|
|
|
@ -0,0 +1,83 @@
|
|||
{
|
||||
"parent": "block/cube",
|
||||
"textures": {
|
||||
"top": "engineersdecor:blocks/device/factory_dropper_top",
|
||||
"bottom": "engineersdecor:blocks/device/factory_dropper_bottom",
|
||||
"side": "engineersdecor:blocks/device/factory_dropper_side",
|
||||
"particle": "engineersdecor:blocks/device/factory_dropper_side"
|
||||
},
|
||||
"elements": [
|
||||
{
|
||||
"from": [0, 0, 2],
|
||||
"to": [16, 16, 16],
|
||||
"faces": {
|
||||
"north": {"texture": "#bottom"},
|
||||
"east": {"texture": "#side"},
|
||||
"south": {"texture": "#top"},
|
||||
"west": {"texture": "#side"},
|
||||
"up": {"texture": "#side"},
|
||||
"down": {"texture": "#side"}
|
||||
}
|
||||
},
|
||||
{
|
||||
"from": [12, 0, 0],
|
||||
"to": [16, 16, 2],
|
||||
"faces": {
|
||||
"north": {"texture": "#bottom"},
|
||||
"east": {"texture": "#side"},
|
||||
"south": {"texture": "#top"},
|
||||
"west": {"texture": "#side"},
|
||||
"up": {"texture": "#side"},
|
||||
"down": {"texture": "#side"}
|
||||
}
|
||||
},
|
||||
{
|
||||
"from": [0, 0, 0],
|
||||
"to": [4, 16, 2],
|
||||
"faces": {
|
||||
"north": {"texture": "#bottom"},
|
||||
"east": {"texture": "#side"},
|
||||
"south": {"texture": "#top"},
|
||||
"west": {"texture": "#side"},
|
||||
"up": {"texture": "#side"},
|
||||
"down": {"texture": "#side"}
|
||||
}
|
||||
},
|
||||
{
|
||||
"from": [4, 12, 0],
|
||||
"to": [12, 16, 2],
|
||||
"faces": {
|
||||
"north": {"texture": "#bottom"},
|
||||
"east": {"texture": "#side"},
|
||||
"south": {"texture": "#top"},
|
||||
"west": {"texture": "#side"},
|
||||
"up": {"texture": "#side"},
|
||||
"down": {"texture": "#side"}
|
||||
}
|
||||
},
|
||||
{
|
||||
"from": [4, 0, 0],
|
||||
"to": [12, 4, 2],
|
||||
"faces": {
|
||||
"north": {"texture": "#bottom"},
|
||||
"east": {"texture": "#side"},
|
||||
"south": {"texture": "#top"},
|
||||
"west": {"texture": "#side"},
|
||||
"up": {"texture": "#side"},
|
||||
"down": {"texture": "#side"}
|
||||
}
|
||||
}
|
||||
],
|
||||
"display": {
|
||||
"ground": {
|
||||
"scale": [0.2, 0.2, 0.2]
|
||||
},
|
||||
"gui": {
|
||||
"rotation": [30, 225, 0],
|
||||
"scale": [0.625, 0.625, 0.625]
|
||||
},
|
||||
"fixed": {
|
||||
"scale": [0.5, 0.5, 0.5]
|
||||
}
|
||||
}
|
||||
}
|
|
@ -225,6 +225,10 @@
|
|||
"ingredient": { "item": "minecraft:furnace", "data": 0 },
|
||||
"name": "itemFurnace"
|
||||
},
|
||||
{
|
||||
"ingredient": { "item": "minecraft:dropper", "data": 0 },
|
||||
"name": "itemDropper"
|
||||
},
|
||||
{
|
||||
"ingredient": { "item": "minecraft:paper", "data": 0 },
|
||||
"name": "paperAny"
|
||||
|
|
|
@ -0,0 +1,33 @@
|
|||
{
|
||||
"conditions": [
|
||||
{
|
||||
"type": "engineersdecor:grc",
|
||||
"result": "engineersdecor:factory_dropper",
|
||||
"required": ["immersiveengineering:material"]
|
||||
}
|
||||
],
|
||||
"type": "minecraft:crafting_shaped",
|
||||
"pattern": [
|
||||
"WWW",
|
||||
"WDW",
|
||||
"WPW"
|
||||
],
|
||||
"key": {
|
||||
"D": {
|
||||
"item": "#itemDropper",
|
||||
"data": 0
|
||||
},
|
||||
"P": {
|
||||
"item": "#plateIron",
|
||||
"data": 0
|
||||
},
|
||||
"W": {
|
||||
"item": "#plankTreatedWood",
|
||||
"data": 0
|
||||
}
|
||||
},
|
||||
"result": {
|
||||
"item": "engineersdecor:factory_dropper",
|
||||
"count": 1
|
||||
}
|
||||
}
|
Binary file not shown.
After Width: | Height: | Size: 640 B |
Binary file not shown.
After Width: | Height: | Size: 555 B |
Binary file not shown.
After Width: | Height: | Size: 572 B |
Binary file not shown.
After Width: | Height: | Size: 19 KiB |
|
@ -1,6 +1,7 @@
|
|||
{
|
||||
"homepage": "https://www.curseforge.com/minecraft/mc-mods/engineers-decor/",
|
||||
"1.12.2": {
|
||||
"1.0.6-b1": "[A] Added small waste incinerator (delayed fifo-buffered item disposal).\n[M] Fixed item/block name capitalization (by Voxelo).\n[M] Metal ladders are easier to break/harvest.",
|
||||
"1.0.5": "[R] Release based on v1.0.5-b1. Release-to-release changes: * Small electrical passthrough-furnace added. * Passive fluid accumulator added. * Config options added. * Sign plates added. * Minor bug fixes.\n[A] Added sign \"Electrical hazzard\"/\"Caution hot wire\".\n[A] Added sign \"Caution dangerous there\" (skull/bones).",
|
||||
"1.0.5-b1": "[A] Added passive fluid accumulator.\n[A] Added small electrical passthrough-furnace.\n[F] Fixed version check URL.\n[M] Opt-out config options for valves, passive fluid accumulator, and furni.",
|
||||
"1.0.4": "[R] Release based on v1.0.4-b9. Release-to-release changes: * Crafting table: Quick crafting history re-fab, JEI integration. * Rendering improvements and issue fixes (stairs, ambient occlusion, optifine, etc). * Walls with texture variations. * Thin/thick steel poles with support feet/heads. * Horizontal steel double-T support beams added. * Fluid pipe valves added: Check valve, redstone controlled valve, analog redstone controlled valve. Support pressurized transfer. * Tool tip documentation (CTRL-SHIFT) for stairs added. * Internal code cleanups. * Recipes tuned.\n[E] Added pass-through electrical furnace (experimental, see config).",
|
||||
|
@ -45,7 +46,7 @@
|
|||
},
|
||||
"promos": {
|
||||
"1.12.2-recommended": "1.0.5",
|
||||
"1.12.2-latest": "1.0.5",
|
||||
"1.12.2-latest": "1.0.6-b1",
|
||||
"1.13.2-recommended": "",
|
||||
"1.13.2-latest": "1.0.4-b3"
|
||||
}
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue