Added 1.13.2 code base. Reordered directory structure to combine independent MC version code bases. Rewritten auxilliary build scripts.

This commit is contained in:
stfwi 2019-02-27 20:29:36 +01:00
parent fe01dca831
commit 82cdcf61a0
281 changed files with 4632 additions and 468 deletions

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bin
*.launch
.settings
.metadata
.classpath
.project
out
*.ipr
*.iws
*.iml
.idea
build
.gradle
*.tmp
*.log
*.jks
eclipse
run
tests
/dist
signing.*
src/main/java/archive
src/main/resources/assets/minecraft
.vscode
/classes
/dev
/tmp
/archive
/assets-src
.gimp
*.xcf
desktop.ini

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# @file Makefile
# @author Stefan Wilhelm (wile)
# @license MIT
#
# GNU Make makefile for, well, speeding
# up the development a bit.
# You very likely need some tools installed
# to use all build targets, so this file is
# not "official". If you work on windows and
# install GIT with complete shell PATH (the
# red marked option in the GIT installer) you
# should have the needed unix tools available.
# For image stripping install imagemagick and
# also put the "magick" executable in the PATH.
#
MOD_JAR_PREFIX=engineersdecor-
MOD_JAR=$(filter-out %-sources.jar,$(wildcard build/libs/${MOD_JAR_PREFIX}*.jar))
ifeq ($(OS),Windows_NT)
GRADLE=gradlew.bat --no-daemon
GRADLE_STOP=gradlew.bat --stop
INSTALL_DIR=$(realpath ${APPDATA}/.minecraft)
SERVER_INSTALL_DIR=$(realpath ${APPDATA}/minecraft-server-forge-1.12.2-14.23.5.2768)
DJS=djs
else
GRADLE=./gradlew --no-daemon
GRADLE_STOP=./gradlew --stop
INSTALL_DIR=~/.minecraft
SERVER_INSTALL_DIR=~/.minecraft-server-forge-1.12.2-14.23.5.2768
DJS=djs
endif
wildcardr=$(foreach d,$(wildcard $1*),$(call wildcardr,$d/,$2) $(filter $(subst *,%,$2),$d))
#
# Targets
#
.PHONY: default mod init clean clean-all all run install sanatize dist-check dist start-server
default: mod
all: clean clean-all mod | install
mod:
@echo "[1.12] Building mod using gradle ..."
@$(GRADLE) build $(GRADLE_OPTS)
clean:
@echo "[1.12] Cleaning ..."
@rm -f build/libs/*
@$(GRADLE) clean
clean-all: clean
@echo "[1.12] Cleaning using gradle ..."
@rm -f dist/*
@$(GRADLE) clean cleanCache
init:
@echo "[1.12] Initialising eclipse workspace using gradle ..."
@$(GRADLE) setupDecompWorkspace
run:
@echo "[1.12] Running client ..."
@$(GRADLE) runClient
install: $(MOD_JAR) |
@sleep 2s
@if [ ! -d "$(INSTALL_DIR)" ]; then echo "Cannot find installation minecraft directory."; false; fi
@echo "[1.12] Installing '$(MOD_JAR)' to '$(INSTALL_DIR)/mods' ..."
@[ -d "$(INSTALL_DIR)/mods" ] || mkdir "$(INSTALL_DIR)/mods"
@rm -f "$(INSTALL_DIR)/mods/${MOD_JAR_PREFIX}"*.jar
@cp -f "$(MOD_JAR)" "$(INSTALL_DIR)/mods/"
@echo "[1.12] Installing '$(MOD_JAR)' to '$(SERVER_INSTALL_DIR)/mods' ..."
@rm -f "$(SERVER_INSTALL_DIR)/mods/${MOD_JAR_PREFIX}"*.jar
@[ -d "$(SERVER_INSTALL_DIR)/mods" ] && cp -f "$(MOD_JAR)" "$(SERVER_INSTALL_DIR)/mods/"
start-server: install
@echo "[1.12] Starting local dedicated server ..."
@cd "$(SERVER_INSTALL_DIR)" && java -jar forge-1.12.2-14.23.5.2768-universal.jar nogui
sanatize:
@echo "[1.12] Running sanatising tasks ..."
@djs tasks.js trailing-whitespaces
@djs tasks.js tabs-to-spaces
@djs tasks.js sync-languages
@djs tasks.js version-check
@djs tasks.js update-json
@git status -s .
dist-check:
@echo "[1.12] Running dist checks ..."
@djs tasks.js dist-check
dist: sanatize dist-check clean-all mod
@echo "[1.12] Distribution files ..."
@mkdir -p dist
@cp build/libs/$(MOD_JAR_PREFIX)* dist/
@djs tasks.js dist

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// @file build.gradle
// Engineer's decor mod gradle build relay (mc1.12.2)
//
buildscript {
repositories {
jcenter()
maven { url = "http://files.minecraftforge.net/maven" }
}
dependencies {
classpath 'net.minecraftforge.gradle:ForgeGradle:2.3-SNAPSHOT'
}
}
apply plugin: 'net.minecraftforge.gradle.forge'
sourceCompatibility = targetCompatibility = '1.8'
compileJava { // Need this here so eclipse task generates correctly.
sourceCompatibility = targetCompatibility = '1.8'
}
//-----------------------------------------------------------------------------
version = "${version_engineersdecor}"
group = "wile.engineersdecor"
archivesBaseName = "engineersdecor-${version_minecraft}"
def signing = { ->
def sp = new Properties()
if(file("signing.properties").exists()) file("signing.properties").withInputStream { sp.load(it) }
return sp
}()
def git_version = { ->
def stdout = new ByteArrayOutputStream()
exec {
commandLine 'git', 'log', '-1', '--format=%h'
standardOutput = stdout
}
return stdout.toString().trim()
}()
minecraft {
version = "${version_minecraft}-${version_forge}"
runDir = "run"
mappings = "stable_39"
replace '@MOD_BUILDID@', "#${git_version}"
replace '@MOD_SIGNSHA1@', signing.getProperty('fingerprint_sha1')
replace '@MOD_VERSION@', "${version_engineersdecor}"
replace '@MOD_MCVERSION@', "${version_minecraft}"
replaceIn "ModEngineersDecor.java"
}
dependencies {
}
processResources {
inputs.property "version", project.version
inputs.property "mcversion", project.minecraft.version
from(sourceSets.main.resources.srcDirs) {
include 'mcmod.info'
expand 'version':project.version, 'mcversion':project.minecraft.version
}
from(sourceSets.main.resources.srcDirs) {
exclude 'mcmod.info'
}
}
task signJar(type: SignJar, dependsOn: reobfJar) {
onlyIf { signing.getProperty("keystore_file"); }
keyStore = signing.getProperty("keystore_file")
alias = signing.getProperty("keystore_alias")
storePass = signing.getProperty("keystore_pass")
keyPass = signing.getProperty("keystore_keypass")
inputFile = jar.archivePath
outputFile = jar.archivePath
}
build.dependsOn signJar
// EOF

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# @file gradle.properties
org.gradle.daemon=false
org.gradle.jvmargs=-Xmx8G
version_minecraft=1.12.2
version_forge=14.23.5.2768
version_engineersdecor=1.0.0
#
# jar signing data loaded from signing.properties in the project root.
#
#signing.keystore_file=
#signing.keystore_alias=
#signing.keystore_pass=
#signing.keystore_keypass=
#fingerprint_sha1.fp_sha1=

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#Sun Nov 25 15:35:29 CET 2018
distributionBase=GRADLE_USER_HOME
distributionPath=wrapper/dists
zipStoreBase=GRADLE_USER_HOME
zipStorePath=wrapper/dists
distributionUrl=https\://services.gradle.org/distributions/gradle-3.3-bin.zip

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#!/usr/bin/env bash
##############################################################################
##
## Gradle start up script for UN*X
##
##############################################################################
# Attempt to set APP_HOME
# Resolve links: $0 may be a link
PRG="$0"
# Need this for relative symlinks.
while [ -h "$PRG" ] ; do
ls=`ls -ld "$PRG"`
link=`expr "$ls" : '.*-> \(.*\)$'`
if expr "$link" : '/.*' > /dev/null; then
PRG="$link"
else
PRG=`dirname "$PRG"`"/$link"
fi
done
SAVED="`pwd`"
cd "`dirname \"$PRG\"`/" >/dev/null
APP_HOME="`pwd -P`"
cd "$SAVED" >/dev/null
APP_NAME="Gradle"
APP_BASE_NAME=`basename "$0"`
# Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
DEFAULT_JVM_OPTS=""
# Use the maximum available, or set MAX_FD != -1 to use that value.
MAX_FD="maximum"
warn ( ) {
echo "$*"
}
die ( ) {
echo
echo "$*"
echo
exit 1
}
# OS specific support (must be 'true' or 'false').
cygwin=false
msys=false
darwin=false
nonstop=false
case "`uname`" in
CYGWIN* )
cygwin=true
;;
Darwin* )
darwin=true
;;
MINGW* )
msys=true
;;
NONSTOP* )
nonstop=true
;;
esac
CLASSPATH=$APP_HOME/gradle/wrapper/gradle-wrapper.jar
# Determine the Java command to use to start the JVM.
if [ -n "$JAVA_HOME" ] ; then
if [ -x "$JAVA_HOME/jre/sh/java" ] ; then
# IBM's JDK on AIX uses strange locations for the executables
JAVACMD="$JAVA_HOME/jre/sh/java"
else
JAVACMD="$JAVA_HOME/bin/java"
fi
if [ ! -x "$JAVACMD" ] ; then
die "ERROR: JAVA_HOME is set to an invalid directory: $JAVA_HOME
Please set the JAVA_HOME variable in your environment to match the
location of your Java installation."
fi
else
JAVACMD="java"
which java >/dev/null 2>&1 || die "ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.
Please set the JAVA_HOME variable in your environment to match the
location of your Java installation."
fi
# Increase the maximum file descriptors if we can.
if [ "$cygwin" = "false" -a "$darwin" = "false" -a "$nonstop" = "false" ] ; then
MAX_FD_LIMIT=`ulimit -H -n`
if [ $? -eq 0 ] ; then
if [ "$MAX_FD" = "maximum" -o "$MAX_FD" = "max" ] ; then
MAX_FD="$MAX_FD_LIMIT"
fi
ulimit -n $MAX_FD
if [ $? -ne 0 ] ; then
warn "Could not set maximum file descriptor limit: $MAX_FD"
fi
else
warn "Could not query maximum file descriptor limit: $MAX_FD_LIMIT"
fi
fi
# For Darwin, add options to specify how the application appears in the dock
if $darwin; then
GRADLE_OPTS="$GRADLE_OPTS \"-Xdock:name=$APP_NAME\" \"-Xdock:icon=$APP_HOME/media/gradle.icns\""
fi
# For Cygwin, switch paths to Windows format before running java
if $cygwin ; then
APP_HOME=`cygpath --path --mixed "$APP_HOME"`
CLASSPATH=`cygpath --path --mixed "$CLASSPATH"`
JAVACMD=`cygpath --unix "$JAVACMD"`
# We build the pattern for arguments to be converted via cygpath
ROOTDIRSRAW=`find -L / -maxdepth 1 -mindepth 1 -type d 2>/dev/null`
SEP=""
for dir in $ROOTDIRSRAW ; do
ROOTDIRS="$ROOTDIRS$SEP$dir"
SEP="|"
done
OURCYGPATTERN="(^($ROOTDIRS))"
# Add a user-defined pattern to the cygpath arguments
if [ "$GRADLE_CYGPATTERN" != "" ] ; then
OURCYGPATTERN="$OURCYGPATTERN|($GRADLE_CYGPATTERN)"
fi
# Now convert the arguments - kludge to limit ourselves to /bin/sh
i=0
for arg in "$@" ; do
CHECK=`echo "$arg"|egrep -c "$OURCYGPATTERN" -`
CHECK2=`echo "$arg"|egrep -c "^-"` ### Determine if an option
if [ $CHECK -ne 0 ] && [ $CHECK2 -eq 0 ] ; then ### Added a condition
eval `echo args$i`=`cygpath --path --ignore --mixed "$arg"`
else
eval `echo args$i`="\"$arg\""
fi
i=$((i+1))
done
case $i in
(0) set -- ;;
(1) set -- "$args0" ;;
(2) set -- "$args0" "$args1" ;;
(3) set -- "$args0" "$args1" "$args2" ;;
(4) set -- "$args0" "$args1" "$args2" "$args3" ;;
(5) set -- "$args0" "$args1" "$args2" "$args3" "$args4" ;;
(6) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" ;;
(7) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" ;;
(8) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" "$args7" ;;
(9) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" "$args7" "$args8" ;;
esac
fi
# Split up the JVM_OPTS And GRADLE_OPTS values into an array, following the shell quoting and substitution rules
function splitJvmOpts() {
JVM_OPTS=("$@")
}
eval splitJvmOpts $DEFAULT_JVM_OPTS $JAVA_OPTS $GRADLE_OPTS
JVM_OPTS[${#JVM_OPTS[*]}]="-Dorg.gradle.appname=$APP_BASE_NAME"
exec "$JAVACMD" "${JVM_OPTS[@]}" -classpath "$CLASSPATH" org.gradle.wrapper.GradleWrapperMain "$@"

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@if "%DEBUG%" == "" @echo off
@rem ##########################################################################
@rem
@rem Gradle startup script for Windows
@rem
@rem ##########################################################################
@rem Set local scope for the variables with windows NT shell
if "%OS%"=="Windows_NT" setlocal
set DIRNAME=%~dp0
if "%DIRNAME%" == "" set DIRNAME=.
set APP_BASE_NAME=%~n0
set APP_HOME=%DIRNAME%
@rem Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
set DEFAULT_JVM_OPTS=
@rem Find java.exe
if defined JAVA_HOME goto findJavaFromJavaHome
set JAVA_EXE=java.exe
%JAVA_EXE% -version >NUL 2>&1
if "%ERRORLEVEL%" == "0" goto init
echo.
echo ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.
echo.
echo Please set the JAVA_HOME variable in your environment to match the
echo location of your Java installation.
goto fail
:findJavaFromJavaHome
set JAVA_HOME=%JAVA_HOME:"=%
set JAVA_EXE=%JAVA_HOME%/bin/java.exe
if exist "%JAVA_EXE%" goto init
echo.
echo ERROR: JAVA_HOME is set to an invalid directory: %JAVA_HOME%
echo.
echo Please set the JAVA_HOME variable in your environment to match the
echo location of your Java installation.
goto fail
:init
@rem Get command-line arguments, handling Windows variants
if not "%OS%" == "Windows_NT" goto win9xME_args
if "%@eval[2+2]" == "4" goto 4NT_args
:win9xME_args
@rem Slurp the command line arguments.
set CMD_LINE_ARGS=
set _SKIP=2
:win9xME_args_slurp
if "x%~1" == "x" goto execute
set CMD_LINE_ARGS=%*
goto execute
:4NT_args
@rem Get arguments from the 4NT Shell from JP Software
set CMD_LINE_ARGS=%$
:execute
@rem Setup the command line
set CLASSPATH=%APP_HOME%\gradle\wrapper\gradle-wrapper.jar
@rem Execute Gradle
"%JAVA_EXE%" %DEFAULT_JVM_OPTS% %JAVA_OPTS% %GRADLE_OPTS% "-Dorg.gradle.appname=%APP_BASE_NAME%" -classpath "%CLASSPATH%" org.gradle.wrapper.GradleWrapperMain %CMD_LINE_ARGS%
:end
@rem End local scope for the variables with windows NT shell
if "%ERRORLEVEL%"=="0" goto mainEnd
:fail
rem Set variable GRADLE_EXIT_CONSOLE if you need the _script_ return code instead of
rem the _cmd.exe /c_ return code!
if not "" == "%GRADLE_EXIT_CONSOLE%" exit 1
exit /b 1
:mainEnd
if "%OS%"=="Windows_NT" endlocal
:omega

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{
"homepage": "https://www.curseforge.com/minecraft/mc-mods/engineers-decor/",
"1.12.2": {
"1.0.0": "[R] Release based on v1.0.0-b4",
"1.0.0-b4": "[F] Fixed vanished recipe for the rebar concrete wall.\n[A] Concrete wall, material: IE concrete.",
"1.0.0-b3": "[A] Textures of rebar concrete and treated wood table improved.\n[A] Added rebar concrete wall.",
"1.0.0-b2": "[A] Added rebar concrete (steel reinforced, expensive, creeper-proof).",
"1.0.0-b1": "[A] Initial structure.\n[A] Added clinker bricks and clinker brick stairs.\n[A] Added slag bricks and slag brick stairs.\n[A] Added metal rung ladder.\n[A] Added staggered metal steps ladder.\n[A] Added treated wood ladder.\n[A] Added treated wood pole.\n[A] Added treated wood table."
},
"promos": {
"1.12.2-recommended": "1.0.0",
"1.12.2-latest": "1.0.0"
}
}

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## Engineer's Decor (MC1.12.2)
Mod sources for Minecraft version 1.12.2.
- Description, credits, and features: Please see the readme in the repository root.
- Compiled mod distribution channel is curseforge: https://www.curseforge.com/minecraft/mc-mods/engineers-decor/files.
----
## Revision history
-------------------------------------------------------------------
- v1.0.0 [R] Release based on v1.0.0-b4
-------------------------------------------------------------------
- v1.0.0-b4 [F] Fixed vanished recipe for the rebar concrete wall.
[A] Concrete wall, material: IE concrete.
- v1.0.0-b3 [A] Textures of rebar concrete and treated wood table improved.
[A] Added rebar concrete wall.
- v1.0.0-b2 [A] Added rebar concrete (steel reinforced, expensive, creeper-proof).
- v1.0.0-b1 [A] Initial structure.
[A] Added clinker bricks and clinker brick stairs.
[A] Added slag bricks and slag brick stairs.
[A] Added metal rung ladder.
[A] Added staggered metal steps ladder.
[A] Added treated wood ladder.
[A] Added treated wood pole.
[A] Added treated wood table.
----

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/*
* @file ModEngineersDecor.java
* @author Stefan Wilhelm (wile)
* @copyright (C) 2019 Stefan Wilhelm
* @license MIT (see https://opensource.org/licenses/MIT)
*
* Main mod class.
*/
package wile.engineersdecor;
import wile.engineersdecor.detail.ModConfig;
import wile.engineersdecor.blocks.ModBlocks;
import net.minecraftforge.client.event.ModelRegistryEvent;
import net.minecraftforge.fml.common.Mod;
import net.minecraftforge.fml.common.SidedProxy;
import net.minecraftforge.fml.relauncher.SideOnly;
import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;
import net.minecraftforge.event.RegistryEvent;
import net.minecraftforge.fml.common.event.FMLInitializationEvent;
import net.minecraftforge.fml.common.event.FMLPostInitializationEvent;
import net.minecraftforge.fml.common.event.FMLPreInitializationEvent;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.item.ItemStack;
import net.minecraft.block.Block;
import net.minecraft.item.Item;
import org.apache.logging.log4j.Logger;
import javax.annotation.Nonnull;
@Mod(
modid = ModEngineersDecor.MODID,
name = ModEngineersDecor.MODNAME,
version = ModEngineersDecor.MODVERSION,
dependencies = "required-after:forge@[14.23.5.2768,);before:immersiveengineering",
useMetadata = true,
updateJSON = "https://raw.githubusercontent.com/stfwi/engineersdecor/develop/meta/update.json",
certificateFingerprint = ((ModEngineersDecor.MODFINGERPRINT==("@"+"MOD_SIGNSHA1"+"@")) ? "" : ModEngineersDecor.MODFINGERPRINT)
)
@SuppressWarnings({"unused", "ConstantConditions"})
public class ModEngineersDecor
{
public static final String MODID = "engineersdecor";
public static final String MODNAME = "Engineer's Decor";
public static final String MODVERSION = "@MOD_VERSION@";
public static final String MODMCVERSION = "@MOD_MCVERSION@";
public static final String MODFINGERPRINT = "@MOD_SIGNSHA1@";
public static final String MODBUILDID = "@MOD_BUILDID@";
public static Logger logger;
@Mod.Instance
public static ModEngineersDecor instance;
@SidedProxy(clientSide = "wile.engineersdecor.detail.ClientProxy", serverSide = "wile.engineersdecor.detail.ServerProxy")
public static IProxy proxy;
public interface IProxy
{
default void preInit(FMLPreInitializationEvent e) {}
default void init(FMLInitializationEvent e) {}
default void postInit(FMLPostInitializationEvent e) {}
}
@Mod.EventHandler
public void preInit(FMLPreInitializationEvent event)
{
logger = event.getModLog();
logger.info(MODNAME + ": Version " + MODMCVERSION + "-" + MODVERSION + ( (MODBUILDID=="@"+"MOD_BUILDID"+"@") ? "" : (" "+MODBUILDID) ) + ".");
if(MODFINGERPRINT=="@"+"MOD_SIGNSHA1"+"@") {
logger.warn(MODNAME + ": Mod is NOT signed by the author.");
} else {
logger.info(MODNAME + ": Found valid fingerprint " + MODFINGERPRINT + ".");
}
proxy.preInit(event);
}
@Mod.EventHandler
public void init(FMLInitializationEvent event)
{ proxy.init(event); }
@Mod.EventHandler
public void postInit(FMLPostInitializationEvent event)
{ ModConfig.onPostInit(event); proxy.postInit(event); }
@Mod.EventBusSubscriber
public static final class RegistrationSubscriptions
{
@SubscribeEvent
public static void registerBlocks(RegistryEvent.Register<Block> event)
{ ModBlocks.registerBlocks(event); }
@SubscribeEvent
public static void registerItems(RegistryEvent.Register<Item> event)
{ ModBlocks.registerItemBlocks(event); }
@SideOnly(Side.CLIENT)
@SubscribeEvent
public static void registerModels(ModelRegistryEvent event)
{ ModBlocks.initModels(); }
}
public static final CreativeTabs CREATIVE_TAB_ENGINEERSDECOR = (new CreativeTabs("tabengineersdecor") {
@Override
@SideOnly(Side.CLIENT)
public @Nonnull ItemStack createIcon()
{ return new ItemStack(ModBlocks.TREATED_WOOD_LADDER); }
});
}

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/*
* @file BlockDecorFull.java
* @author Stefan Wilhelm (wile)
* @copyright (C) 2019 Stefan Wilhelm
* @license MIT (see https://opensource.org/licenses/MIT)
*
* Common functionality class for decor blocks.
* Mainly needed for:
* - MC block defaults.
* - Tooltip functionality
* - Model initialisation
*/
package wile.engineersdecor.blocks;
import net.minecraft.block.SoundType;
import net.minecraft.util.*;
import wile.engineersdecor.ModEngineersDecor;
import wile.engineersdecor.detail.ModAuxiliaries;
import net.minecraft.block.Block;
import net.minecraft.block.material.EnumPushReaction;
import net.minecraft.block.material.Material;
import net.minecraft.block.state.BlockStateContainer;
import net.minecraft.block.state.IBlockState;
import net.minecraft.world.IBlockAccess;
import net.minecraft.world.World;
import net.minecraft.item.ItemStack;
import net.minecraft.client.util.ITooltipFlag;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.util.math.AxisAlignedBB;
import net.minecraft.util.math.BlockPos;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;
import javax.annotation.Nonnull;
import javax.annotation.Nullable;
import java.util.List;
public class BlockDecor extends Block
{
// The config combines some aspects of blocks, allowing to define different behaviour at construction time, without excessive polymorphy.
// It's an old school flag set as it is used internally only and shall not have as littlt impact on performance as possible.
public final long config;
public static final long CFG_CUTOUT = 0x0000000000000001L; // cutout rendering
public static final long CFG_HORIZIONTAL = 0x0000000000000002L; // horizontal block, affects bounding box calculation at construction time
public static final long CFG_HORIZIONTAL_PLACEMENT = 0x0000000000000004L; // placed in the horizontzal direction the player is looking when placing.
public static final long CFG_WALL_DOOR_CONNECTION = 0x0000000000000008L; // wall block connects to fence gates and doors.
public BlockDecor(@Nonnull String registryName, long config, @Nullable Material material, float hardness, float resistance, @Nullable SoundType sound)
{
super((material!=null) ? (material) : (Material.IRON));
setCreativeTab(ModEngineersDecor.CREATIVE_TAB_ENGINEERSDECOR);
setRegistryName(ModEngineersDecor.MODID, registryName);
setTranslationKey(ModEngineersDecor.MODID + "." + registryName);
setTickRandomly(false);
setHardness((hardness > 0) ? hardness : 5.0f);
setResistance((resistance > 0) ? resistance : 10.0f);
setSoundType((sound==null) ? SoundType.STONE : sound);
this.config = config;
}
@Override
@Nullable
@SuppressWarnings("deprecation")
public AxisAlignedBB getCollisionBoundingBox(IBlockState state, IBlockAccess world, BlockPos pos)
{ return getBoundingBox(state, world, pos); }
@Override
@SideOnly(Side.CLIENT)
public void addInformation(ItemStack stack, @Nullable World world, List<String> tooltip, ITooltipFlag flag)
{ ModAuxiliaries.Tooltip.addInformation(stack, world, tooltip, flag, true); }
@Override
@SideOnly(Side.CLIENT)
public BlockRenderLayer getRenderLayer()
{ return ((config & CFG_CUTOUT)!=0) ? BlockRenderLayer.CUTOUT : BlockRenderLayer.SOLID; }
@Override
@SuppressWarnings("deprecation")
public boolean isFullCube(IBlockState state)
{ return ((config & CFG_CUTOUT)==0); }
@Override
@SuppressWarnings("deprecation")
public boolean isNormalCube(IBlockState state)
{ return ((config & CFG_CUTOUT)==0); }
@Override
@SuppressWarnings("deprecation")
public boolean isOpaqueCube(IBlockState state)
{ return ((config & CFG_CUTOUT)==0); }
@Override
public boolean canSpawnInBlock()
{ return false; }
@Override
@SuppressWarnings("deprecation")
public EnumPushReaction getPushReaction(IBlockState state)
{ return EnumPushReaction.NORMAL; }
@Override
@SuppressWarnings("deprecation")
public IBlockState getStateFromMeta(int meta)
{ return getDefaultState(); }
@Override
public int getMetaFromState(IBlockState state)
{ return 0; }
@Override
protected BlockStateContainer createBlockState()
{ return new BlockStateContainer(this); }
@Override
@SuppressWarnings("deprecation")
public IBlockState getActualState(IBlockState state, IBlockAccess world, BlockPos pos)
{ return state; }
@Override
@SuppressWarnings("deprecation")
public IBlockState withRotation(IBlockState state, Rotation rot)
{ return state; }
@Override
@SuppressWarnings("deprecation")
public IBlockState withMirror(IBlockState state, Mirror mirrorIn)
{ return state; }
@Override
public boolean hasTileEntity(IBlockState state)
{ return false; }
@Override
public void onBlockPlacedBy(World world, BlockPos pos, IBlockState state, EntityLivingBase placer, ItemStack stack)
{}
@Override
public boolean onBlockActivated(World world, BlockPos pos, IBlockState state, EntityPlayer player, EnumHand hand, EnumFacing facing, float hitX, float hitY, float hitZ)
{ return false; }
@Override
public void onBlockClicked(World world, BlockPos pos, EntityPlayer player)
{}
@Override
@SuppressWarnings("deprecation")
public void neighborChanged(IBlockState state, World world, BlockPos pos, Block blockIn, BlockPos fromPos)
{}
@Override
public boolean canPlaceBlockOnSide(World world, BlockPos pos, EnumFacing side)
{ return super.canPlaceBlockOnSide(world, pos, side); }
@Override
public IBlockState getStateForPlacement(World world, BlockPos pos, EnumFacing facing, float hitX, float hitY, float hitZ, int meta, EntityLivingBase placer, EnumHand hand)
{ return super.getStateForPlacement(world, pos, facing, hitX, hitY, hitZ, meta, placer, hand); }
@Override
public boolean removedByPlayer(IBlockState state, World world, BlockPos pos, EntityPlayer player, boolean willHarvest)
{ return super.removedByPlayer(state, world, pos, player, willHarvest); }
}

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/*
* @file BlockDecorDirected.java
* @author Stefan Wilhelm (wile)
* @copyright (C) 2019 Stefan Wilhelm
* @license MIT (see https://opensource.org/licenses/MIT)
*
* Smaller (cutout) block with a defined facing.
*/
package wile.engineersdecor.blocks;
import net.minecraft.block.SoundType;
import wile.engineersdecor.detail.ModAuxiliaries;
import net.minecraft.block.state.BlockStateContainer;
import net.minecraft.block.BlockDirectional;
import net.minecraft.block.material.Material;
import net.minecraft.block.properties.PropertyDirection;
import net.minecraft.block.state.BlockFaceShape;
import net.minecraft.block.state.IBlockState;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.world.World;
import net.minecraft.world.IBlockAccess;
import net.minecraft.util.Mirror;
import net.minecraft.util.Rotation;
import net.minecraft.util.BlockRenderLayer;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.math.AxisAlignedBB;
import net.minecraft.util.math.BlockPos;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;
import javax.annotation.Nonnull;
import javax.annotation.Nullable;
import java.util.ArrayList;
import java.util.Arrays;
public class BlockDecorDirected extends BlockDecor
{
public static final PropertyDirection FACING = BlockDirectional.FACING;
protected final ArrayList<AxisAlignedBB> AABBs;
public BlockDecorDirected(@Nonnull String registryName, long config, @Nullable Material material, float hardness, float resistance, @Nullable SoundType sound, @Nonnull AxisAlignedBB unrotatedAABB)
{
super(registryName, config, material, hardness, resistance, sound);
final boolean is_horizontal = ((config & CFG_HORIZIONTAL)!=0);
AABBs = new ArrayList<AxisAlignedBB>(Arrays.asList(
ModAuxiliaries.getRotatedAABB(unrotatedAABB, EnumFacing.DOWN, is_horizontal),
ModAuxiliaries.getRotatedAABB(unrotatedAABB, EnumFacing.UP, is_horizontal),
ModAuxiliaries.getRotatedAABB(unrotatedAABB, EnumFacing.NORTH, is_horizontal),
ModAuxiliaries.getRotatedAABB(unrotatedAABB, EnumFacing.SOUTH, is_horizontal),
ModAuxiliaries.getRotatedAABB(unrotatedAABB, EnumFacing.WEST, is_horizontal),
ModAuxiliaries.getRotatedAABB(unrotatedAABB, EnumFacing.EAST, is_horizontal),
unrotatedAABB, unrotatedAABB // Array fill to ensure that the array size covers 4 bit (meta & 0x07).
));
}
@Override
public boolean isOpaqueCube(IBlockState state)
{ return false; }
@Override
public boolean isFullCube(IBlockState state)
{ return false; }
@Override
public boolean isNormalCube(IBlockState state)
{ return false; }
@Override
@SuppressWarnings("deprecation")
public BlockFaceShape getBlockFaceShape(IBlockAccess world, IBlockState state, BlockPos pos, EnumFacing face)
{ return BlockFaceShape.UNDEFINED; }
@Override
@SuppressWarnings("deprecation")
public AxisAlignedBB getBoundingBox(IBlockState state, IBlockAccess source, BlockPos pos)
{ return AABBs.get(((EnumFacing)state.getValue(FACING)).getIndex() & 0x7); }
@Override
@Nullable
public AxisAlignedBB getCollisionBoundingBox(IBlockState state, IBlockAccess world, BlockPos pos)
{ return getBoundingBox(state, world, pos); }
@Override
@SideOnly(Side.CLIENT)
public BlockRenderLayer getRenderLayer()
{ return BlockRenderLayer.CUTOUT; }
@Override
public IBlockState getStateFromMeta(int meta)
{ return this.getDefaultState().withProperty(FACING, EnumFacing.byIndex(meta & 0x7)); }
@Override
public int getMetaFromState(IBlockState state)
{ return state.getValue(FACING).getIndex(); }
@Override
protected BlockStateContainer createBlockState()
{ return new BlockStateContainer(this, FACING); }
@Override
public IBlockState withRotation(IBlockState state, Rotation rot)
{ return state.withProperty(FACING, rot.rotate((EnumFacing)state.getValue(FACING))); }
@Override
public IBlockState withMirror(IBlockState state, Mirror mirrorIn)
{ return state.withRotation(mirrorIn.toRotation((EnumFacing)state.getValue(FACING))); }
@Override
@SuppressWarnings("deprecation")
public IBlockState getStateForPlacement(World world, BlockPos pos, EnumFacing facing, float hitX, float hitY, float hitZ, int meta, EntityLivingBase placer)
{
if((config & CFG_HORIZIONTAL_PLACEMENT)!=0) {
// placement in direction the player is facing
return getDefaultState().withProperty(FACING, placer.getHorizontalFacing());
} else {
// default: placement on the face the player clicking
return getDefaultState().withProperty(FACING, facing);
}
}
}

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/*
* @file BlockDecorFull.java
* @author Stefan Wilhelm (wile)
* @copyright (C) 2019 Stefan Wilhelm
* @license MIT (see https://opensource.org/licenses/MIT)
*
* Full block characteristics class.
*/
package wile.engineersdecor.blocks;
import net.minecraft.block.SoundType;
import net.minecraft.block.material.Material;
import net.minecraft.block.state.BlockFaceShape;
import net.minecraft.block.state.IBlockState;
import net.minecraft.world.IBlockAccess;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.math.AxisAlignedBB;
import net.minecraft.util.math.BlockPos;
import javax.annotation.Nonnull;
import javax.annotation.Nullable;
public class BlockDecorFull extends BlockDecor
{
public BlockDecorFull(@Nonnull String registryName, long config, @Nullable Material material, float hardness, float resistance, @Nullable SoundType sound)
{
super(registryName, config, material, hardness, resistance, sound);
setLightOpacity(255);
}
@Override
public boolean isOpaqueCube(IBlockState state)
{ return true; }
@Override
@SuppressWarnings("deprecation")
public BlockFaceShape getBlockFaceShape(IBlockAccess world, IBlockState state, BlockPos pos, EnumFacing face)
{ return BlockFaceShape.SOLID; }
@Override
@SuppressWarnings("deprecation")
public AxisAlignedBB getBoundingBox(IBlockState state, IBlockAccess source, BlockPos pos)
{ return FULL_BLOCK_AABB; }
@Override
@Nullable
public AxisAlignedBB getCollisionBoundingBox(IBlockState state, IBlockAccess world, BlockPos pos)
{ return FULL_BLOCK_AABB; }
@Override
@SuppressWarnings("deprecation")
public boolean isFullCube(IBlockState state)
{ return true; }
@Override
@SuppressWarnings("deprecation")
public boolean isNormalCube(IBlockState state)
{ return true; }
}

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/*
* @file BlockDecorLadder.java
* @author Stefan Wilhelm (wile)
* @copyright (C) 2019 Stefan Wilhelm
* @license MIT (see https://opensource.org/licenses/MIT)
*
* Ladder block. The implementation is based on the vanilla
* net.minecraft.block.BlockLadder. Minor changes to enable
* later configuration (for block list based construction
* time configuration), does not drop when the block behind
* is broken, etc.
*/
package wile.engineersdecor.blocks;
import net.minecraft.block.BlockLadder;
import net.minecraft.block.SoundType;
import net.minecraft.block.material.EnumPushReaction;
import net.minecraft.client.util.ITooltipFlag;
import net.minecraft.item.ItemStack;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;
import wile.engineersdecor.ModEngineersDecor;
import wile.engineersdecor.detail.ModAuxiliaries;
import net.minecraft.block.material.Material;
import net.minecraft.block.state.BlockFaceShape;
import net.minecraft.block.state.IBlockState;
import net.minecraft.world.IBlockAccess;
import net.minecraft.world.World;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.util.*;
import net.minecraft.util.math.AxisAlignedBB;
import net.minecraft.util.math.BlockPos;
import javax.annotation.Nonnull;
import javax.annotation.Nullable;
import java.util.List;
public class BlockDecorLadder extends BlockLadder
{
protected static final AxisAlignedBB EDLADDER_SOUTH_AABB = ModAuxiliaries.getPixeledAABB(3, 0, 0, 13, 16, 2);
protected static final AxisAlignedBB EDLADDER_EAST_AABB = ModAuxiliaries.getRotatedAABB(EDLADDER_SOUTH_AABB, EnumFacing.EAST, false);
protected static final AxisAlignedBB EDLADDER_WEST_AABB = ModAuxiliaries.getRotatedAABB(EDLADDER_SOUTH_AABB, EnumFacing.WEST, false);
protected static final AxisAlignedBB EDLADDER_NORTH_AABB = ModAuxiliaries.getRotatedAABB(EDLADDER_SOUTH_AABB, EnumFacing.NORTH, false);
public BlockDecorLadder(@Nonnull String registryName, long config, @Nullable Material material, float hardness, float resistance, @Nullable SoundType sound)
{
super();
setCreativeTab(ModEngineersDecor.CREATIVE_TAB_ENGINEERSDECOR);
setRegistryName(ModEngineersDecor.MODID, registryName);
setTranslationKey(ModEngineersDecor.MODID + "." + registryName);
setTickRandomly(false);
setHardness((hardness > 0) ? hardness : 5.0f);
setResistance((resistance > 0) ? resistance : 10.0f);
setSoundType((sound==null) ? SoundType.STONE : sound);
setLightOpacity(0);
}
@Override
@SideOnly(Side.CLIENT)
public void addInformation(ItemStack stack, @Nullable World world, List<String> tooltip, ITooltipFlag flag)
{ ModAuxiliaries.Tooltip.addInformation(stack, world, tooltip, flag, true); }
@Override
@SuppressWarnings("deprecation")
public AxisAlignedBB getBoundingBox(IBlockState state, IBlockAccess source, BlockPos pos)
{
switch ((EnumFacing)state.getValue(FACING)) {
case NORTH: return EDLADDER_NORTH_AABB;
case SOUTH: return EDLADDER_SOUTH_AABB;
case WEST: return EDLADDER_WEST_AABB;
default: return EDLADDER_EAST_AABB;
}
}
@Override
public boolean canSpawnInBlock()
{ return false; }
@Override
@SuppressWarnings("deprecation")
public EnumPushReaction getPushReaction(IBlockState state)
{ return EnumPushReaction.NORMAL; }
@Override
public boolean canPlaceBlockOnSide(World world, BlockPos pos, EnumFacing side)
{ return canAttachTo(world, pos.west(), side) || canAttachTo(world, pos.east(), side) || canAttachTo(world, pos.north(), side) || canAttachTo(world, pos.south(), side); }
@Override
@SuppressWarnings("deprecation")
public IBlockState getStateForPlacement(World world, BlockPos pos, EnumFacing facing, float hitX, float hitY, float hitZ, int meta, EntityLivingBase placer)
{
if(facing.getAxis().isHorizontal() && canAttachTo(world, pos.offset(facing.getOpposite()), facing)) return this.getDefaultState().withProperty(FACING, facing);
for(EnumFacing e:EnumFacing.Plane.HORIZONTAL) {
if(this.canAttachTo(world, pos.offset(e.getOpposite()), e)) return this.getDefaultState().withProperty(FACING, e);
}
return this.getDefaultState();
}
private boolean canAttachTo(World world, BlockPos pos, EnumFacing side)
{
final IBlockState state = world.getBlockState(pos);
return (!isExceptBlockForAttachWithPiston(state.getBlock())) && (state.getBlockFaceShape(world, pos, side) == BlockFaceShape.SOLID);
}
}

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/*
* @file BlockDecorStairs.java
* @author Stefan Wilhelm (wile)
* @copyright (C) 2019 Stefan Wilhelm
* @license MIT (see https://opensource.org/licenses/MIT)
*
* Stairs and roof blocks, almost entirely based on vanilla stairs.
*/
package wile.engineersdecor.blocks;
import net.minecraft.block.state.IBlockState;
import wile.engineersdecor.ModEngineersDecor;
import javax.annotation.Nonnull;
public class BlockDecorStairs extends net.minecraft.block.BlockStairs
{
public BlockDecorStairs(@Nonnull String registryName, IBlockState modelState)
{
super(modelState);
setCreativeTab(ModEngineersDecor.CREATIVE_TAB_ENGINEERSDECOR);
setRegistryName(ModEngineersDecor.MODID, registryName);
setTranslationKey(ModEngineersDecor.MODID + "." + registryName);
}
}

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/*
* @file BlockDecorWall.java
* @author Stefan Wilhelm (wile)
* @copyright (C) 2019 Stefan Wilhelm
* @license MIT (see https://opensource.org/licenses/MIT)
*
* Wall blocks. This block is derived from vanilla BlockWall
*/
package wile.engineersdecor.blocks;
import net.minecraft.block.*;
import net.minecraft.block.material.Material;
import net.minecraft.block.properties.IProperty;
import net.minecraft.block.properties.PropertyBool;
import net.minecraft.block.state.BlockFaceShape;
import net.minecraft.block.state.BlockStateContainer;
import net.minecraft.block.state.IBlockState;
import net.minecraft.entity.Entity;
import net.minecraft.init.Blocks;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.math.AxisAlignedBB;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.IBlockAccess;
import net.minecraft.world.World;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;
import javax.annotation.Nonnull;
import javax.annotation.Nullable;
import java.util.List;
/**
* As strange as it is, I could not properly get a block derived from BlockWall working,
* either the VARIANT made issues, or the item model was duplicated (using state mapper),
* so, this is now basically a BlockWall without the VARIANT propery. Anyway a solved issue
* in mc1.13+. Deriving from BlockDecor to have the tooltip, creativetab etc already set up.
*/
public class BlockDecorWall extends BlockDecor
{
public static final PropertyBool UP = BlockWall.UP;
public static final PropertyBool NORTH = BlockWall.NORTH;
public static final PropertyBool EAST = BlockWall.EAST;
public static final PropertyBool SOUTH = BlockWall.SOUTH;
public static final PropertyBool WEST = BlockWall.WEST;
private static final double d_0 = 0.0d;
private static final double d_1 = 1.0d;
private static final double d_a = 0.25d;
private static final double d_b = 1.0d-d_a;
private static final double d_k = 0.26d; // 0.3125D;
private static final double d_l = 1.0d-d_k;
protected static final AxisAlignedBB[] AABB_BY_INDEX = new AxisAlignedBB[] {
new AxisAlignedBB(d_a, d_0, d_a, d_b, d_1, d_b),
new AxisAlignedBB(d_a, d_0, d_a, d_b, d_1, d_1),
new AxisAlignedBB(d_0, d_0, d_a, d_b, d_1, d_b),
new AxisAlignedBB(d_0, d_0, d_a, d_b, d_1, d_1),
new AxisAlignedBB(d_a, d_0, d_0, d_b, d_1, d_b),
new AxisAlignedBB(d_k, d_0, d_0, d_l, d_1, d_1),
new AxisAlignedBB(d_0, d_0, d_0, d_b, d_1, d_b),
new AxisAlignedBB(d_0, d_0, d_0, d_b, d_1, d_1),
new AxisAlignedBB(d_a, d_0, d_a, d_1, d_1, d_b),
new AxisAlignedBB(d_a, d_0, d_a, d_1, d_1, d_1),
new AxisAlignedBB(d_0, d_0, d_k, d_1, d_1, d_l),
new AxisAlignedBB(d_0, d_0, d_a, d_1, d_1, d_1),
new AxisAlignedBB(d_a, d_0, d_0, d_1, d_1, d_b),
new AxisAlignedBB(d_a, d_0, d_0, d_1, d_1, d_1),
new AxisAlignedBB(d_0, d_0, d_0, d_1, d_1, d_b),
new AxisAlignedBB(d_0, d_0, d_0, d_1, d_1, d_1)
};
private static final double clip_height = 1.5d;
protected static final AxisAlignedBB[] CLIP_AABB_BY_INDEX = new AxisAlignedBB[] { AABB_BY_INDEX[0].setMaxY(clip_height), AABB_BY_INDEX[1].setMaxY(clip_height), AABB_BY_INDEX[2].setMaxY(clip_height), AABB_BY_INDEX[3].setMaxY(clip_height), AABB_BY_INDEX[4].setMaxY(clip_height), AABB_BY_INDEX[5].setMaxY(clip_height), AABB_BY_INDEX[6].setMaxY(clip_height), AABB_BY_INDEX[7].setMaxY(clip_height), AABB_BY_INDEX[8].setMaxY(clip_height), AABB_BY_INDEX[9].setMaxY(clip_height), AABB_BY_INDEX[10].setMaxY(clip_height), AABB_BY_INDEX[11].setMaxY(clip_height), AABB_BY_INDEX[12].setMaxY(clip_height), AABB_BY_INDEX[13].setMaxY(clip_height), AABB_BY_INDEX[14].setMaxY(clip_height), AABB_BY_INDEX[15].setMaxY(clip_height) };
public BlockDecorWall(@Nonnull String registryName, long config, @Nullable Material material, float hardness, float resistance, @Nullable SoundType sound)
{
super(registryName, config, material, hardness, resistance, sound);
setDefaultState(blockState.getBaseState().withProperty(UP, false).withProperty(NORTH, false).withProperty(EAST, false).withProperty(SOUTH, false).withProperty(WEST, false));
}
@Override
@SuppressWarnings("deprecation")
public AxisAlignedBB getBoundingBox(IBlockState state, IBlockAccess source, BlockPos pos)
{ return AABB_BY_INDEX[getAABBIndex(getActualState(state, source, pos))]; }
@Override
@SuppressWarnings("deprecation")
public void addCollisionBoxToList(IBlockState state, World world, BlockPos pos, AxisAlignedBB entityBox, List<AxisAlignedBB> collidingBoxes, @Nullable Entity entityIn, boolean isActualState)
{ addCollisionBoxToList(pos, entityBox, collidingBoxes, CLIP_AABB_BY_INDEX[getAABBIndex(isActualState ? state : getActualState(state, world, pos))]); }
@Nullable
@Override
@SuppressWarnings("deprecation")
public AxisAlignedBB getCollisionBoundingBox(IBlockState state, IBlockAccess world, BlockPos pos)
{ return CLIP_AABB_BY_INDEX[getAABBIndex(getActualState(state, world, pos))]; }
private static int getAABBIndex(IBlockState state)
{ return ((!(state.getValue(NORTH))) ? 0 : (1<<EnumFacing.NORTH.getHorizontalIndex()))
| ((!(state.getValue( EAST))) ? 0 : (1<<EnumFacing.EAST.getHorizontalIndex()))
| ((!(state.getValue(SOUTH))) ? 0 : (1<<EnumFacing.SOUTH.getHorizontalIndex()))
| ((!(state.getValue( WEST))) ? 0 : (1<<EnumFacing.WEST.getHorizontalIndex()));
}
@Override
@SuppressWarnings("deprecation")
public boolean isFullCube(IBlockState state)
{ return false; }
@Override
@SuppressWarnings("deprecation")
public boolean isPassable(IBlockAccess worldIn, BlockPos pos)
{ return false; }
@Override
@SuppressWarnings("deprecation")
public boolean isOpaqueCube(IBlockState state)
{ return false; }
@Override
@SuppressWarnings("deprecation")
public boolean isNormalCube(IBlockState state)
{ return false; }
private boolean canConnectTo(IBlockAccess worldIn, BlockPos pos, EnumFacing p_176253_3_)
{
IBlockState iblockstate = worldIn.getBlockState(pos);
Block block = iblockstate.getBlock();
BlockFaceShape blockfaceshape = iblockstate.getBlockFaceShape(worldIn, pos, p_176253_3_);
boolean flag = blockfaceshape == BlockFaceShape.MIDDLE_POLE_THICK || blockfaceshape == BlockFaceShape.MIDDLE_POLE && block instanceof BlockFenceGate;
return !isExcepBlockForAttachWithPiston(block) && blockfaceshape == BlockFaceShape.SOLID || flag;
}
protected static boolean isExcepBlockForAttachWithPiston(Block b)
{ return Block.isExceptBlockForAttachWithPiston(b) || (b==Blocks.BARRIER) || (b==Blocks.MELON_BLOCK) || (b==Blocks.PUMPKIN) || (b==Blocks.LIT_PUMPKIN); }
@Override
@SuppressWarnings("deprecation")
@SideOnly(Side.CLIENT)
public boolean shouldSideBeRendered(IBlockState blockState, IBlockAccess blockAccess, BlockPos pos, EnumFacing side)
{ return (side!=EnumFacing.DOWN) || (super.shouldSideBeRendered(blockState, blockAccess, pos, side)); }
@Override
@SuppressWarnings("deprecation")
public IBlockState getStateFromMeta(int meta)
{ return getDefaultState(); }
@Override
@SuppressWarnings("deprecation")
public int getMetaFromState(IBlockState state)
{ return 0; }
@Override
@SuppressWarnings("deprecation")
public IBlockState getActualState(IBlockState state, IBlockAccess worldIn, BlockPos pos)
{
boolean n = canWallConnectTo(worldIn, pos, EnumFacing.NORTH);
boolean e = canWallConnectTo(worldIn, pos, EnumFacing.EAST);
boolean s = canWallConnectTo(worldIn, pos, EnumFacing.SOUTH);
boolean w = canWallConnectTo(worldIn, pos, EnumFacing.WEST);
boolean straight = (n && !e && s && !w) || (!n && e && !s && w);
return state.withProperty(UP,!straight).withProperty(NORTH, n).withProperty(EAST, e).withProperty(SOUTH, s).withProperty(WEST, w);
}
@Override
protected BlockStateContainer createBlockState()
{ return new BlockStateContainer(this, new IProperty[] {UP, NORTH, EAST, WEST, SOUTH}); }
@Override
@SuppressWarnings("deprecation")
public BlockFaceShape getBlockFaceShape(IBlockAccess worldIn, IBlockState state, BlockPos pos, EnumFacing face)
{ return ((face!=EnumFacing.UP) && (face!=EnumFacing.DOWN)) ? (BlockFaceShape.MIDDLE_POLE_THICK) : (BlockFaceShape.CENTER_BIG); }
@Override
public boolean canBeConnectedTo(IBlockAccess world, BlockPos pos, EnumFacing facing)
{ return canConnectTo(world, pos.offset(facing), facing.getOpposite()); }
private boolean canWallConnectTo(IBlockAccess world, BlockPos pos, EnumFacing facing)
{
BlockPos other = pos.offset(facing);
Block block = world.getBlockState(other).getBlock();
return block.canBeConnectedTo(world, other, facing.getOpposite()) || canConnectTo(world, other, facing.getOpposite());
}
}

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/*
* @file ModBlocks.java
* @author Stefan Wilhelm (wile)
* @copyright (C) 2018 Stefan Wilhelm
* @license MIT (see https://opensource.org/licenses/MIT)
*
* Definition and initialisation of blocks of this
* module, along with their tile entities if applicable.
*
* Note: Straight forward definition of different blocks/entities
* to make recipes, models and texture definitions easier.
*/
package wile.engineersdecor.blocks;
import net.minecraft.block.SoundType;
import net.minecraft.block.material.Material;
import net.minecraft.client.renderer.block.model.ModelResourceLocation;
import net.minecraftforge.client.model.ModelLoader;
import net.minecraftforge.fml.common.Loader;
import wile.engineersdecor.ModEngineersDecor;
import wile.engineersdecor.detail.ModAuxiliaries;
import wile.engineersdecor.detail.ModConfig;
import net.minecraft.block.Block;
import net.minecraft.item.Item;
import net.minecraft.item.ItemBlock;
import net.minecraft.util.ResourceLocation;
import net.minecraftforge.event.RegistryEvent;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;
import java.util.ArrayList;
import java.util.List;
import java.util.Collections;
import javax.annotation.Nonnull;
@SuppressWarnings("unused")
public class ModBlocks
{
public static final BlockDecorFull CLINKER_BRICK_BLOCK = new BlockDecorFull("clinker_brick_block", 0, Material.ROCK, 2f, 50f, SoundType.STONE);
public static final BlockDecorStairs CLINKER_BRICK_STAIRS = new BlockDecorStairs("clinker_brick_stairs", CLINKER_BRICK_BLOCK.getDefaultState());
public static final BlockDecorFull SLAG_BRICK_BLOCK = new BlockDecorFull("slag_brick_block", 0, Material.ROCK, 2f, 50f, SoundType.STONE);
public static final BlockDecorStairs SLAG_BRICK_STAIRS = new BlockDecorStairs("slag_brick_stairs", SLAG_BRICK_BLOCK.getDefaultState());
public static final BlockDecorFull IRON_SHEET_ROOF_FULLBLOCK = new BlockDecorFull("iron_sheet_roof_block", 0, Material.IRON, 1.8f, 25f, SoundType.METAL);
public static final BlockDecorLadder METAL_RUNG_LADDER = new BlockDecorLadder("metal_rung_ladder", 0, Material.IRON, 1.8f, 25f, SoundType.METAL);
public static final BlockDecorLadder METAL_RUNG_STEPS = new BlockDecorLadder("metal_rung_steps", 0, Material.IRON, 1.8f, 25f, SoundType.METAL);
public static final BlockDecorLadder TREATED_WOOD_LADDER = new BlockDecorLadder("treated_wood_ladder", 0, Material.WOOD, 1.0f, 15f, SoundType.WOOD);
public static final BlockDecorFull REBAR_CONCRETE_BLOCK = new BlockDecorFull("rebar_concrete", 0, Material.ROCK, 8f, 2000f, SoundType.STONE);
public static final BlockDecorStairs REBAR_CONCRETE_STAIRS = new BlockDecorStairs("rebar_concrete_stairs", REBAR_CONCRETE_BLOCK.getDefaultState());
public static final BlockDecorWall REBAR_CONCRETE_WALL = new BlockDecorWall("rebar_concrete_wall", BlockDecor.CFG_WALL_DOOR_CONNECTION, Material.ROCK, 8f, 2000f, SoundType.STONE);
public static final BlockDecorWall CONCRETE_WALL = new BlockDecorWall("concrete_wall", BlockDecor.CFG_WALL_DOOR_CONNECTION, Material.ROCK, 8f, 50f, SoundType.STONE);
public static final BlockDecorDirected TREATED_WOOD_POLE = new BlockDecorDirected(
"treated_wood_pole",
BlockDecor.CFG_CUTOUT,
Material.WOOD, 1.0f, 15f, SoundType.WOOD,
ModAuxiliaries.getPixeledAABB(5.8,5.8,0, 10.2,10.2,16)
);
public static final BlockDecor TREATED_WOOD_TABLE = new BlockDecor(
"treated_wood_table",
BlockDecor.CFG_CUTOUT,
Material.WOOD, 1.0f, 15f, SoundType.WOOD
);
public static final BlockDecorStairs IRON_SHEET_ROOF = new BlockDecorStairs("iron_sheet_roof", IRON_SHEET_ROOF_FULLBLOCK.getDefaultState());
private static final Block modBlocks[] = {
SLAG_BRICK_BLOCK,
CLINKER_BRICK_BLOCK,
METAL_RUNG_LADDER,
METAL_RUNG_STEPS,
TREATED_WOOD_LADDER,
CLINKER_BRICK_STAIRS,
SLAG_BRICK_STAIRS,
TREATED_WOOD_POLE,
TREATED_WOOD_TABLE,
REBAR_CONCRETE_BLOCK,
REBAR_CONCRETE_STAIRS,
REBAR_CONCRETE_WALL,
};
private static final Block ieDependentBlocks[] = {
CONCRETE_WALL
};
private static final Block devBlocks[] = {
IRON_SHEET_ROOF, // model looks not good enough yet
};
private static ArrayList<Block> registeredBlocks = new ArrayList<>();
@Nonnull
public static List getRegisteredBlocks()
{ return Collections.unmodifiableList(registeredBlocks); }
// Invoked from CommonProxy.registerBlocks()
public static final void registerBlocks(RegistryEvent.Register<Block> event)
{
// Config based registry selection
ArrayList<Block> allBlocks = new ArrayList<>();
Collections.addAll(allBlocks, modBlocks);
if(Loader.isModLoaded("immersiveengineering")) {
ModEngineersDecor.logger.info("Immersive Engineering installed, registering dependent blocks...");
Collections.addAll(allBlocks, ieDependentBlocks);
}
if(ModConfig.zmisc.with_experimental) Collections.addAll(allBlocks, devBlocks);
for(Block e:allBlocks) registeredBlocks.add(e);
for(Block e:registeredBlocks) event.getRegistry().register(e);
ModEngineersDecor.logger.info("Registered " + Integer.toString(registeredBlocks.size()) + " blocks.");
}
// Invoked from ClientProxy.registerModels()
@SideOnly(Side.CLIENT)
public static final void initModels()
{
for(Block e:registeredBlocks) {
ModelLoader.setCustomModelResourceLocation(Item.getItemFromBlock(e), 0, new ModelResourceLocation(e.getRegistryName(), "inventory"));
}
}
// Invoked from CommonProxy.registerItems()
public static final void registerItemBlocks(RegistryEvent.Register<Item> event)
{
int n = 0;
for(Block e:registeredBlocks) {
ResourceLocation rl = e.getRegistryName();
if(rl == null) continue;
event.getRegistry().register(new ItemBlock(e).setRegistryName(rl));
++n;
}
}
}

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/*
* @file ClientProxy.java
* @author Stefan Wilhelm (wile)
* @copyright (C) 2018 Stefan Wilhelm
* @license MIT (see https://opensource.org/licenses/MIT)
*
* Client side only initialisation.
*/
package wile.engineersdecor.detail;
import wile.engineersdecor.ModEngineersDecor;
import net.minecraftforge.client.model.obj.OBJLoader;
import net.minecraftforge.fml.common.event.FMLInitializationEvent;
import net.minecraftforge.fml.common.event.FMLPostInitializationEvent;
import net.minecraftforge.fml.common.event.FMLPreInitializationEvent;
public class ClientProxy implements ModEngineersDecor.IProxy
{
public void preInit(FMLPreInitializationEvent e)
{ OBJLoader.INSTANCE.addDomain(ModEngineersDecor.MODID); }
public void init(FMLInitializationEvent e)
{}
public void postInit(FMLPostInitializationEvent e)
{}
}

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/*
* @file ModAuxiliaries.java
* @author Stefan Wilhelm (wile)
* @copyright (C) 2018 Stefan Wilhelm
* @license MIT (see https://opensource.org/licenses/MIT)
*
* General commonly used functionality.
*/
package wile.engineersdecor.detail;
import net.minecraft.util.EnumFacing;
import wile.engineersdecor.ModEngineersDecor;
import net.minecraft.item.ItemStack;
import net.minecraft.client.util.ITooltipFlag;
import net.minecraft.world.World;
import net.minecraft.util.text.TextComponentTranslation;
import net.minecraft.util.text.TextFormatting;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraft.util.math.AxisAlignedBB;
import net.minecraftforge.fml.relauncher.SideOnly;
import org.lwjgl.input.Keyboard;
import javax.annotation.Nullable;
import java.util.*;
import java.util.regex.Matcher;
import java.util.regex.Pattern;
public class ModAuxiliaries
{
/**
* Text localisation wrapper, implicitly prepends `ModEngineersDecor.MODID` to the
* translation keys. Forces formatting argument, nullable if no special formatting shall be applied..
*/
public static TextComponentTranslation localizable(String modtrkey, @Nullable TextFormatting color, Object... args)
{
TextComponentTranslation tr = new TextComponentTranslation(ModEngineersDecor.MODID+"."+modtrkey, args);
if(color!=null) tr.getStyle().setColor(color);
return tr;
}
@SideOnly(Side.CLIENT)
public static String localize(String translationKey, Object... args)
{
TextComponentTranslation tr = new TextComponentTranslation(translationKey, args);
tr.getStyle().setColor(TextFormatting.RESET);
final String ft = tr.getFormattedText();
if(ft.contains("${")) {
// Non-recursive, non-argument lang file entry cross referencing.
Pattern pt = Pattern.compile("\\$\\{([\\w\\.]+)\\}");
Matcher mt = pt.matcher(ft);
StringBuffer sb = new StringBuffer();
while(mt.find()) mt.appendReplacement(sb, (new TextComponentTranslation(mt.group(1))).getFormattedText().trim());
mt.appendTail(sb);
return sb.toString();
} else {
return ft;
}
}
/**
* Returns true if a given key is translated for the current language.
*/
@SideOnly(Side.CLIENT)
public static boolean hasTranslation(String key)
{ return net.minecraft.client.resources.I18n.hasKey(key); }
public static final class Tooltip
{
@SideOnly(Side.CLIENT)
public static boolean extendedTipCondition()
{ return (Keyboard.isKeyDown(Keyboard.KEY_LSHIFT)||Keyboard.isKeyDown(Keyboard.KEY_RSHIFT)); }
@SideOnly(Side.CLIENT)
public static boolean helpCondition()
{ return extendedTipCondition() && ((Keyboard.isKeyDown(Keyboard.KEY_LCONTROL)||Keyboard.isKeyDown(Keyboard.KEY_RCONTROL))); }
/**
* Adds an extended tooltip or help tooltip depending on the key states of CTRL and SHIFT.
* Returns true if the localisable help/tip was added, false if not (either not CTL/SHIFT or
* no translation found).
*/
@SideOnly(Side.CLIENT)
public static boolean addInformation(@Nullable String advancedTooltipTranslationKey, @Nullable String helpTranslationKey, List<String> tooltip, ITooltipFlag flag, boolean addAdvancedTooltipHints)
{
// Note: intentionally not using keybinding here, this must be `control` or `shift`. MC uses lwjgl Keyboard,
// so using this also here should be ok.
final boolean help_available = (helpTranslationKey != null) && ModAuxiliaries.hasTranslation(helpTranslationKey + ".help");
final boolean tip_available = (advancedTooltipTranslationKey != null) && ModAuxiliaries.hasTranslation(helpTranslationKey + ".tip");
if((!help_available) && (!tip_available)) return false;
if(helpCondition()) {
if(!help_available) return false;
String s = localize(helpTranslationKey + ".help");
if(s.isEmpty()) return false;
tooltip.add(s);
return true;
} else if(extendedTipCondition()) {
if(!tip_available) return false;
String s = localize(advancedTooltipTranslationKey + ".tip");
if(s.isEmpty()) return false;
tooltip.add(s);
return true;
} else if(addAdvancedTooltipHints) {
String s = "";
if(tip_available) s += localize(ModEngineersDecor.MODID + ".tooltip.hint.extended") + (help_available ? " " : "");
if(help_available) s += localize(ModEngineersDecor.MODID + ".tooltip.hint.help");
tooltip.add(s);
}
return false;
}
/**
* Adds an extended tooltip or help tooltip for a given stack depending on the key states of CTRL and SHIFT.
* Format in the lang file is (e.g. for items): "item.MODID.REGISTRYNAME.tip" and "item.MODID.REGISTRYNAME.help".
* Return value see method pattern above.
*/
@SideOnly(Side.CLIENT)
public static boolean addInformation(ItemStack stack, @Nullable World world, List<String> tooltip, ITooltipFlag flag, boolean addAdvancedTooltipHints)
{ return addInformation(stack.getTranslationKey(), stack.getTranslationKey(), tooltip, flag, addAdvancedTooltipHints); }
}
public static final AxisAlignedBB getPixeledAABB(double x0, double y0, double z0, double x1, double y1, double z1)
{ return new AxisAlignedBB(x0/16.0, y0/16.0, z0/16.0, x1/16.0, y1/16.0, z1/16.0); }
public static final AxisAlignedBB getRotatedAABB(AxisAlignedBB bb, EnumFacing new_facing, boolean horizontal_rotation)
{
if(!horizontal_rotation) {
switch(new_facing.getIndex()) {
case 0: return new AxisAlignedBB(1-bb.maxX, 1-bb.maxZ, 1-bb.maxY, 1-bb.minX, 1-bb.minZ, 1-bb.minY); // D
case 1: return new AxisAlignedBB(1-bb.maxX, bb.minZ, bb.minY, 1-bb.minX, bb.maxZ, bb.maxY); // U
case 2: return new AxisAlignedBB(1-bb.maxX, bb.minY, 1-bb.maxZ, 1-bb.minX, bb.maxY, 1-bb.minZ); // N
case 3: return new AxisAlignedBB( bb.minX, bb.minY, bb.minZ, bb.maxX, bb.maxY, bb.maxZ); // S --> bb
case 4: return new AxisAlignedBB(1-bb.maxZ, bb.minY, bb.minX, 1-bb.minZ, bb.maxY, bb.maxX); // W
case 5: return new AxisAlignedBB( bb.minZ, bb.minY, 1-bb.maxX, bb.maxZ, bb.maxY, 1-bb.minX); // E
}
} else {
switch(new_facing.getIndex()) {
case 0: return new AxisAlignedBB( bb.minX, bb.minY, bb.minZ, bb.maxX, bb.maxY, bb.maxZ); // D --> bb
case 1: return new AxisAlignedBB( bb.minX, bb.minY, bb.minZ, bb.maxX, bb.maxY, bb.maxZ); // U --> bb
case 2: return new AxisAlignedBB( bb.minX, bb.minY, bb.minZ, bb.maxX, bb.maxY, bb.maxZ); // N --> bb
case 3: return new AxisAlignedBB(1-bb.maxX, bb.minY, 1-bb.maxZ, 1-bb.minX, bb.maxY, 1-bb.minZ); // S
case 4: return new AxisAlignedBB( bb.minZ, bb.minY, 1-bb.maxX, bb.maxZ, bb.maxY, 1-bb.minX); // W
case 5: return new AxisAlignedBB(1-bb.maxZ, bb.minY, bb.minX, 1-bb.minZ, bb.maxY, bb.maxX); // E
}
}
return bb;
}
}

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/*
* @file ModConfig.java
* @author Stefan Wilhelm (wile)
* @copyright (C) 2018 Stefan Wilhelm
* @license MIT (see https://opensource.org/licenses/MIT)
*
* Main class for module settings. Handles reading and
* saving the config file.
*/
package wile.engineersdecor.detail;
import wile.engineersdecor.ModEngineersDecor;
import net.minecraftforge.common.config.Config;
import net.minecraftforge.common.config.ConfigManager;
import net.minecraftforge.fml.common.Mod;
import net.minecraftforge.fml.common.event.FMLPostInitializationEvent;
import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;
import net.minecraftforge.fml.client.event.ConfigChangedEvent;
@Config(modid = ModEngineersDecor.MODID)
@Config.LangKey("engineersdecor.config.title")
public class ModConfig
{
@Config.Comment({
"Settings for beta testing and trouble shooting. Some of the settings " +
"may be moved to other categories after testing."
})
@Config.Name("Miscellaneous")
public static final SettingsZTesting zmisc = new SettingsZTesting();
public static final class SettingsZTesting
{
@Config.Comment({ "Enables experimental features. Use at own risk." })
@Config.Name("With experimental")
public boolean with_experimental = false;
}
@SuppressWarnings("unused")
@Mod.EventBusSubscriber(modid=ModEngineersDecor.MODID)
private static final class EventHandler
{
@SubscribeEvent
public static void onConfigChanged(final ConfigChangedEvent.OnConfigChangedEvent event) {
if(!event.getModID().equals(ModEngineersDecor.MODID)) return;
ConfigManager.sync(ModEngineersDecor.MODID, Config.Type.INSTANCE);
}
}
@SuppressWarnings("unused")
public static final void onPostInit(FMLPostInitializationEvent event)
{}
}

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/*
* @file RecipeCondRegistered.java
* @author Stefan Wilhelm (wile)
* @copyright (C) 2018 Stefan Wilhelm
* @license MIT (see https://opensource.org/licenses/MIT)
*
* Recipe condition to enable opt'ing out JSON based recipes, referenced
* in assets/engineersdecor/recipes/_factories.json with full path (therefore
* I had to make a separate file for that instead of a few lines in
* ModAuxiliaries).
*/
package wile.engineersdecor.detail;
import wile.engineersdecor.ModEngineersDecor;
import net.minecraft.block.Block;
import net.minecraft.item.Item;
import net.minecraft.util.ResourceLocation;
import net.minecraftforge.common.crafting.IConditionFactory;
import net.minecraftforge.common.crafting.JsonContext;
import net.minecraftforge.registries.IForgeRegistry;
import net.minecraftforge.fml.common.registry.ForgeRegistries;
import com.google.gson.*;
import java.util.function.BooleanSupplier;
public class RecipeCondModSpecific implements IConditionFactory
{
public static final BooleanSupplier RECIPE_INCLUDE = ()->true;
public static final BooleanSupplier RECIPE_EXCLUDE = ()->false;
@Override
public BooleanSupplier parse(JsonContext context, JsonObject json) {
try {
final IForgeRegistry<Block> block_registry = ForgeRegistries.BLOCKS;
final IForgeRegistry<Item> item_registry = ForgeRegistries.ITEMS;
final JsonArray items = json.getAsJsonArray("required");
if(items!=null) {
for(JsonElement e: items) {
if(!e.isJsonPrimitive()) continue;
final ResourceLocation rl = new ResourceLocation(((JsonPrimitive)e).getAsString());
if((!block_registry.containsKey(rl)) && (!item_registry.containsKey(rl))) return RECIPE_EXCLUDE; // required item not registered
}
}
final JsonPrimitive result = json.getAsJsonPrimitive("result");
if(result != null) {
final ResourceLocation rl = new ResourceLocation(result.getAsString());
if((!block_registry.containsKey(rl)) && (!item_registry.containsKey(rl))) return RECIPE_EXCLUDE; // required result not registered
}
final JsonArray missing = json.getAsJsonArray("missing");
if((missing!=null) && (missing.size() > 0)) {
for(JsonElement e: missing) {
if(!e.isJsonPrimitive()) continue;
final ResourceLocation rl = new ResourceLocation(((JsonPrimitive)e).getAsString());
// At least one item missing, enable this recipe as alternative recipe for another one that check the missing item as required item.
// --> e.g. if IE not installed there is no slag. One recipe requires slag, and another one (for the same result) is used if there
// is no slag.
if((!block_registry.containsKey(rl)) && (!item_registry.containsKey(rl))) return RECIPE_INCLUDE;
}
return RECIPE_EXCLUDE; // all required there, but there is no item missing, so another recipe
} else {
return RECIPE_INCLUDE; // no missing given, means include if result and required are all there.
}
} catch(Throwable ex) {
ModEngineersDecor.logger.error("rsgauges::ResultRegisteredCondition failed: " + ex.toString());
}
return RECIPE_EXCLUDE; // skip on exception.
}
}

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/*
* @file ServerProxy.java
* @author Stefan Wilhelm (wile)
* @copyright (C) 2018 Stefan Wilhelm
* @license MIT (see https://opensource.org/licenses/MIT)
*
* Module initialisation event handling, server side only.
*/
package wile.engineersdecor.detail;
import wile.engineersdecor.ModEngineersDecor;
import net.minecraftforge.fml.common.event.FMLPreInitializationEvent;
import net.minecraftforge.fml.common.event.FMLInitializationEvent;
import net.minecraftforge.fml.common.event.FMLPostInitializationEvent;
public class ServerProxy implements ModEngineersDecor.IProxy
{
public void preInit(FMLPreInitializationEvent e)
{}
public void init(FMLInitializationEvent e)
{}
public void postInit(FMLPostInitializationEvent e)
{}
}

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{
"forge_marker": 1,
"defaults": {
"model": "engineersdecor:decor_full_block_model",
"textures": { "all": "engineersdecor:blocks/clinker_brick/clinker_brick_texture0" }
},
"variants": {
"normal": [
{ "textures": { "all": "engineersdecor:blocks/clinker_brick/clinker_brick_texture0" } },
{ "textures": { "all": "engineersdecor:blocks/clinker_brick/clinker_brick_texture1" } },
{ "textures": { "all": "engineersdecor:blocks/clinker_brick/clinker_brick_texture2" } },
{ "textures": { "all": "engineersdecor:blocks/clinker_brick/clinker_brick_texture3" } },
{ "textures": { "all": "engineersdecor:blocks/clinker_brick/clinker_brick_texture4" } },
{ "textures": { "all": "engineersdecor:blocks/clinker_brick/clinker_brick_texture5" } },
{ "textures": { "all": "engineersdecor:blocks/clinker_brick/clinker_brick_texture6" } },
{ "textures": { "all": "engineersdecor:blocks/clinker_brick/clinker_brick_texture7" } }
],
"inventory": [{}]
}
}

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{
"forge_marker": 1,
"defaults": {
"model": "engineersdecor:stairs/decor_straight_stairs_model",
"textures": {
"particle": "engineersdecor:blocks/clinker_brick/clinker_brick_texture0",
"bottom": "engineersdecor:blocks/clinker_brick/clinker_brick_texture0",
"top": "engineersdecor:blocks/clinker_brick/clinker_brick_texture0",
"side": "engineersdecor:blocks/clinker_brick/clinker_brick_texture0"
}
},
"variants": {
"normal": [{}],
"inventory": [{}],
"facing=east,half=bottom,shape=straight": { "model": "engineersdecor:stairs/decor_straight_stairs_model" },
"facing=west,half=bottom,shape=straight": { "model": "engineersdecor:stairs/decor_straight_stairs_model", "y": 180, "uvlock": true },
"facing=south,half=bottom,shape=straight": { "model": "engineersdecor:stairs/decor_straight_stairs_model", "y": 90, "uvlock": true },
"facing=north,half=bottom,shape=straight": { "model": "engineersdecor:stairs/decor_straight_stairs_model", "y": 270, "uvlock": true },
"facing=east,half=bottom,shape=outer_right": { "model": "engineersdecor:stairs/decor_outer_stairs_model" },
"facing=west,half=bottom,shape=outer_right": { "model": "engineersdecor:stairs/decor_outer_stairs_model", "y": 180, "uvlock": true },
"facing=south,half=bottom,shape=outer_right": { "model": "engineersdecor:stairs/decor_outer_stairs_model", "y": 90, "uvlock": true },
"facing=north,half=bottom,shape=outer_right": { "model": "engineersdecor:stairs/decor_outer_stairs_model", "y": 270, "uvlock": true },
"facing=east,half=bottom,shape=outer_left": { "model": "engineersdecor:stairs/decor_outer_stairs_model", "y": 270, "uvlock": true },
"facing=west,half=bottom,shape=outer_left": { "model": "engineersdecor:stairs/decor_outer_stairs_model", "y": 90, "uvlock": true },
"facing=south,half=bottom,shape=outer_left": { "model": "engineersdecor:stairs/decor_outer_stairs_model" },
"facing=north,half=bottom,shape=outer_left": { "model": "engineersdecor:stairs/decor_outer_stairs_model", "y": 180, "uvlock": true },
"facing=east,half=bottom,shape=inner_right": { "model": "engineersdecor:stairs/decor_inner_stairs_model" },
"facing=west,half=bottom,shape=inner_right": { "model": "engineersdecor:stairs/decor_inner_stairs_model", "y": 180, "uvlock": true },
"facing=south,half=bottom,shape=inner_right": { "model": "engineersdecor:stairs/decor_inner_stairs_model", "y": 90, "uvlock": true },
"facing=north,half=bottom,shape=inner_right": { "model": "engineersdecor:stairs/decor_inner_stairs_model", "y": 270, "uvlock": true },
"facing=east,half=bottom,shape=inner_left": { "model": "engineersdecor:stairs/decor_inner_stairs_model", "y": 270, "uvlock": true },
"facing=west,half=bottom,shape=inner_left": { "model": "engineersdecor:stairs/decor_inner_stairs_model", "y": 90, "uvlock": true },
"facing=south,half=bottom,shape=inner_left": { "model": "engineersdecor:stairs/decor_inner_stairs_model" },
"facing=north,half=bottom,shape=inner_left": { "model": "engineersdecor:stairs/decor_inner_stairs_model", "y": 180, "uvlock": true },
"facing=east,half=top,shape=straight": { "model": "engineersdecor:stairs/decor_straight_stairs_model", "x": 180, "uvlock": true },
"facing=west,half=top,shape=straight": { "model": "engineersdecor:stairs/decor_straight_stairs_model", "x": 180, "y": 180, "uvlock": true },
"facing=south,half=top,shape=straight": { "model": "engineersdecor:stairs/decor_straight_stairs_model", "x": 180, "y": 90, "uvlock": true },
"facing=north,half=top,shape=straight": { "model": "engineersdecor:stairs/decor_straight_stairs_model", "x": 180, "y": 270, "uvlock": true },
"facing=east,half=top,shape=outer_right": { "model": "engineersdecor:stairs/decor_outer_stairs_model", "x": 180, "y": 90, "uvlock": true },
"facing=west,half=top,shape=outer_right": { "model": "engineersdecor:stairs/decor_outer_stairs_model", "x": 180, "y": 270, "uvlock": true },
"facing=south,half=top,shape=outer_right": { "model": "engineersdecor:stairs/decor_outer_stairs_model", "x": 180, "y": 180, "uvlock": true },
"facing=north,half=top,shape=outer_right": { "model": "engineersdecor:stairs/decor_outer_stairs_model", "x": 180, "uvlock": true },
"facing=east,half=top,shape=outer_left": { "model": "engineersdecor:stairs/decor_outer_stairs_model", "x": 180, "uvlock": true },
"facing=west,half=top,shape=outer_left": { "model": "engineersdecor:stairs/decor_outer_stairs_model", "x": 180, "y": 180, "uvlock": true },
"facing=south,half=top,shape=outer_left": { "model": "engineersdecor:stairs/decor_outer_stairs_model", "x": 180, "y": 90, "uvlock": true },
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}

View file

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View file

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}

View file

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View file

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View file

@ -0,0 +1,9 @@
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View file

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View file

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}

View file

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View file

@ -0,0 +1,20 @@
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View file

@ -0,0 +1,56 @@
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"facing=east,half=top,shape=outer_left": { "model": "engineersdecor:stairs/decor_outer_stairs_model", "x": 180, "uvlock": true },
"facing=west,half=top,shape=outer_left": { "model": "engineersdecor:stairs/decor_outer_stairs_model", "x": 180, "y": 180, "uvlock": true },
"facing=south,half=top,shape=outer_left": { "model": "engineersdecor:stairs/decor_outer_stairs_model", "x": 180, "y": 90, "uvlock": true },
"facing=north,half=top,shape=outer_left": { "model": "engineersdecor:stairs/decor_outer_stairs_model", "x": 180, "y": 270, "uvlock": true },
"facing=east,half=top,shape=inner_right": { "model": "engineersdecor:stairs/decor_inner_stairs_model", "x": 180, "y": 90, "uvlock": true },
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}
}

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{
"forge_marker": 1,
"defaults": { "model": "engineersdecor:ladder/treated_wood_ladder_model" },
"variants": {
"normal": [{}],
"facing": { "north":{"y":0}, "south":{"y":180}, "west":{"y":270}, "east":{"y":90}, "up": {"x":0}, "down": {"x":0} },
"inventory": [{}]
}
}

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{
"forge_marker": 1,
"defaults": {
"model": "engineersdecor:pole/straight_pole_model",
"x":-90,
"textures": {
"particle": "engineersdecor:blocks/pole/treated_wood_pole_side_texture",
"side": "engineersdecor:blocks/pole/treated_wood_pole_side_texture",
"top": "engineersdecor:blocks/pole/treated_wood_pole_top_texture"
}
},
"variants": {
"normal": [{}],
"facing": { "north": {"y":0}, "south": {"y":0}, "west": {"y":90}, "east": {"y":90}, "up": {"x":90}, "down": {"x":90} },
"inventory": [{}]
}
}

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{
"forge_marker": 1,
"defaults": { "model": "engineersdecor:furniture/treated_wood_table_model" },
"variants": {
"normal": [{}],
"inventory": [{}]
}
}

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@ -0,0 +1,64 @@
#
# Engineer's Decor lang file
#
#PARSE_ESCAPES
#
#-----------------------------------------------------------------------------------------------------------
itemGroup.tabengineersdecor=Engineer's Decor
engineersdecor.config.title=Engineer's Decor config
engineersdecor.tooltip.hint.extended=§6[§9SHIFT§r More info§6]§r
engineersdecor.tooltip.hint.help=§6[§9CTRL-SHIFT§r Help§6]§r
#-----------------------------------------------------------------------------------------------------------
# Stone/"ceramic material" based blocks
#-----------------------------------------------------------------------------------------------------------
tile.engineersdecor.clinker_brick_block.name=Clinker brick
tile.engineersdecor.clinker_brick_block.help=§6A brick block with position dependent texture variations.§r\nLooks slightly darker and more color intensive than the vanilla brick block.
tile.engineersdecor.slag_brick_block.name=Slag brick
tile.engineersdecor.slag_brick_block.help=§6A gray-brown brick block with position dependent texture variations.
tile.engineersdecor.rebar_concrete.name=Rebar concrete
tile.engineersdecor.rebar_concrete.help=§6Steel reinforced concrete block.§r Expensive but Creeper-proof like obsidian.
tile.engineersdecor.rebar_concrete_wall.name=Rebar concrete wall
tile.engineersdecor.rebar_concrete_wall.help=§6Steel reinforced concrete wall.§r Expensive but Creeper-proof like obsidian.
tile.engineersdecor.concrete_wall.name=Concrete wall
tile.engineersdecor.concrete_wall.help=§6Wall made of solid concrete.
#-----------------------------------------------------------------------------------------------------------
# Ladder blocks
#-----------------------------------------------------------------------------------------------------------
tile.engineersdecor.metal_rung_ladder.name=Metal rung ladder
tile.engineersdecor.metal_rung_ladder.help=§6Typical industrial wall ladder, consisting of horizontal metal rod rungs.
tile.engineersdecor.metal_rung_steps.name=Staggered metal steps
tile.engineersdecor.metal_rung_steps.help=§6Staggered rod rungs affixed to a wall, allowing to climb up, fall down, and so on.
tile.engineersdecor.treated_wood_ladder.name=Treated wood ladder
tile.engineersdecor.treated_wood_ladder.help=§6Weather-proof wooden ladder.
#-----------------------------------------------------------------------------------------------------------
# Stairs and roofs
#-----------------------------------------------------------------------------------------------------------
tile.engineersdecor.clinker_brick_stairs.name=Clinker brick stairs
tile.engineersdecor.clinker_brick_stairs.help=§6Looks slightly darker and more color intensive than the vanilla brick block.
tile.engineersdecor.slag_brick_stairs.name=Clinker brick stairs
tile.engineersdecor.slag_brick_stairs.help=§6Looks slightly darker and more color intensive than the vanilla brick block.
tile.engineersdecor.rebar_concrete_stairs.name=Rebar concrete stairs
tile.engineersdecor.rebar_concrete_stairs.help=§6Steel reinforced concrete stairs.§r Expensive but Creeper-proof like obsidian.
tile.engineersdecor.iron_sheet_roof.name=Iron sheet metal roof
tile.engineersdecor.iron_sheet_roof.help=§6Well, it's a roof.
#-----------------------------------------------------------------------------------------------------------
# Poles and supports
#-----------------------------------------------------------------------------------------------------------
tile.engineersdecor.treated_wood_pole.name=Straight treated wood pole
tile.engineersdecor.treated_wood_pole.help=§6Straight pole fragment with the diameter of a wire relay.§r\n\
Can be useful as alternative to the wire posts if special special lengths are needed, \
or as support for structures.
#-----------------------------------------------------------------------------------------------------------
# Furniture
#-----------------------------------------------------------------------------------------------------------
tile.engineersdecor.treated_wood_table.name=Treated wood table
tile.engineersdecor.treated_wood_table.help=§6Robust four-legged wood table.
# EOF
#-----------------------------------------------------------------------------------------------------------

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View file

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View file

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View file

@ -0,0 +1,114 @@
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View file

@ -0,0 +1,48 @@
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View file

@ -0,0 +1,9 @@
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View file

@ -0,0 +1,164 @@
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View file

@ -0,0 +1,22 @@
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View file

@ -0,0 +1,65 @@
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View file

@ -0,0 +1,138 @@
[
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]

View file

@ -0,0 +1,5 @@
{
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}

View file

@ -0,0 +1,28 @@
{
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}

View file

@ -0,0 +1,24 @@
{
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}

View file

@ -0,0 +1,23 @@
{
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}

View file

@ -0,0 +1,25 @@
{
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View file

@ -0,0 +1,25 @@
{
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}

View file

@ -0,0 +1,25 @@
{
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