Passive fluid accumulator non-experimental. Electrical furnace non-experimental. Fixed version-check URL. Opt-out configs added.
This commit is contained in:
parent
62b4a8c312
commit
86d71c6931
20 changed files with 93 additions and 47 deletions
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@ -4,4 +4,4 @@ org.gradle.jvmargs=-Xmx8G
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version_minecraft=1.12.2
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version_forge=14.23.5.2768
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version_jei=4.10.0.198
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version_engineersdecor=1.0.4
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version_engineersdecor=1.0.5-b1
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@ -1,7 +1,8 @@
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{
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"homepage": "https://www.curseforge.com/minecraft/mc-mods/engineers-decor/",
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"1.12.2": {
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"1.0.4": "[R] Release based on v1.0.3-b9. Release-to-release changes: * Crafting table: Quick crafting history re-fab, JEI integration. * Rendering improvements and issue fixes (stairs, ambient occlusion, optifine, etc). * Walls with texture variations. * Thin/thick steel poles with support feet/heads. * Horizontal steel double-T support beams added. * Fluid pipe valves added: Check valve, redstone controlled valve, analog redstone controlled valve. Support pressuzized transfer. * Tooltip documentation (CTRL-SHIFT) for stairs added. * Internal code cleanups. * Recipes tuned.\n[E] Added pass-through electrical furnace (experimental, see config).",
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"1.0.5-b1": "[A] Added passive fluid accumulator.\n[A] Added small electrical passthrough-furnace.\n[F] Fixed version check URL.\n[M] Opt-out config options for valves, passive fluid accumulator, and furni.",
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"1.0.4": "[R] Release based on v1.0.4-b9. Release-to-release changes: * Crafting table: Quick crafting history re-fab, JEI integration. * Rendering improvements and issue fixes (stairs, ambient occlusion, optifine, etc). * Walls with texture variations. * Thin/thick steel poles with support feet/heads. * Horizontal steel double-T support beams added. * Fluid pipe valves added: Check valve, redstone controlled valve, analog redstone controlled valve. Support pressurized transfer. * Tool tip documentation (CTRL-SHIFT) for stairs added. * Internal code cleanups. * Recipes tuned.\n[E] Added pass-through electrical furnace (experimental, see config).",
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"1.0.4-b9": "[F] Inserting fluids with pressurized tag only into IE piping.\n[F] Valve redstone connector rendering does not check for \"can connect redstone\" but only for \"can provide power\".\n[M] Valves are adapted to be detected as pipe by IE.",
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"1.0.4-b8": "[F] Fixed stairs rendering without smooth light (thanks rastot9).\n[E] Added passive fluid accumulator (experimental feature, see config).",
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"1.0.4-b7": "[F] Fixed recipe loading issue if IE is not installed.\n[M] Valves support IE pressurized fluid transfer.",
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@ -34,6 +35,6 @@
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},
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"promos": {
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"1.12.2-recommended": "1.0.4",
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"1.12.2-latest": "1.0.4"
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"1.12.2-latest": "1.0.5-b1"
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}
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}
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@ -10,8 +10,14 @@ Mod sources for Minecraft version 1.12.2.
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----
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## Revision history
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- v1.0.5-b1 [A] Added passive fluid accumulator.
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[A] Added small electrical passthrough-furnace.
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[F] Fixed version check URL.
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[M] Opt-out config options for valves, passive fluid accumulator,
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and furni.
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-------------------------------------------------------------------
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- v1.0.4 [R] Release based on v1.0.3-b9. Release-to-release changes:
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- v1.0.4 [R] Release based on v1.0.4-b9. Release-to-release changes:
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* Crafting table: Quick crafting history re-fab, JEI integration.
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* Rendering improvements and issue fixes (stairs, ambient occlusion,
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optifine, etc).
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@ -19,8 +25,8 @@ Mod sources for Minecraft version 1.12.2.
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* Thin/thick steel poles with support feet/heads.
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* Horizontal steel double-T support beams added.
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* Fluid pipe valves added: Check valve, redstone controlled valve,
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analog redstone controlled valve. Support pressuzized transfer.
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* Tooltip documentation (CTRL-SHIFT) for stairs added.
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analog redstone controlled valve. Support pressurized transfer.
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* Tool tip documentation (CTRL-SHIFT) for stairs added.
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* Internal code cleanups.
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* Recipes tuned.
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-------------------------------------------------------------------
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@ -48,7 +48,7 @@ import javax.annotation.Nonnull;
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version = ModEngineersDecor.MODVERSION,
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dependencies = "required-after:forge@[14.23.5.2768,);before:immersiveengineering",
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useMetadata = true,
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updateJSON = "https://raw.githubusercontent.com/stfwi/engineersdecor/develop/meta/update.json",
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updateJSON = "https://raw.githubusercontent.com/stfwi/engineers-decor/develop/meta/update.json",
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certificateFingerprint = ((ModEngineersDecor.MODFINGERPRINT==("@"+"MOD_SIGNSHA1"+"@")) ? "" : ModEngineersDecor.MODFINGERPRINT)
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)
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@SuppressWarnings({"unused", "ConstantConditions"})
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@ -11,7 +11,6 @@ package wile.engineersdecor.blocks;
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import wile.engineersdecor.ModEngineersDecor;
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import wile.engineersdecor.detail.ExtItems;
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import net.minecraft.stats.StatList;
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import net.minecraft.block.properties.PropertyBool;
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import net.minecraft.block.state.BlockStateContainer;
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import net.minecraft.block.Block;
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@ -41,6 +40,7 @@ import net.minecraft.util.text.ITextComponent;
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import net.minecraft.util.text.TextComponentTranslation;
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import net.minecraft.util.math.MathHelper;
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import net.minecraft.util.*;
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import net.minecraft.stats.StatList;
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import net.minecraftforge.common.capabilities.Capability;
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import net.minecraftforge.energy.CapabilityEnergy;
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import net.minecraftforge.energy.IEnergyStorage;
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@ -109,9 +109,9 @@ public class BlockDecorFurnace extends BlockDecorDirected
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NBTTagCompound inventory_nbt = stack.getTagCompound().getCompoundTag("inventory");
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if(inventory_nbt.isEmpty()) return;
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final TileEntity te = world.getTileEntity(pos);
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if(!(te instanceof BTileEntity)) return;
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((BTileEntity)te).readnbt(inventory_nbt);
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((BTileEntity)te).markDirty();
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if(!(te instanceof BlockDecorFurnace.BTileEntity)) return;
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((BlockDecorFurnace.BTileEntity)te).readnbt(inventory_nbt);
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((BlockDecorFurnace.BTileEntity)te).markDirty();
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}
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@Override
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@ -4,20 +4,20 @@
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* @copyright (C) 2019 Stefan Wilhelm
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* @license MIT (see https://opensource.org/licenses/MIT)
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*
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* ED electrical furnace.
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* ED small electrical pass-through furnace.
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*/
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package wile.engineersdecor.blocks;
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import wile.engineersdecor.ModEngineersDecor;
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import net.minecraft.stats.StatList;
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import net.minecraft.block.SoundType;
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import net.minecraft.block.material.Material;
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import net.minecraft.block.state.IBlockState;
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import net.minecraft.world.World;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.entity.player.InventoryPlayer;
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import net.minecraft.entity.EntityLivingBase;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraft.nbt.NBTTagCompound;
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import net.minecraft.init.Items;
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@ -29,6 +29,7 @@ import net.minecraft.util.math.AxisAlignedBB;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.MathHelper;
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import net.minecraft.util.*;
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import net.minecraft.stats.StatList;
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import net.minecraftforge.common.capabilities.Capability;
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import net.minecraftforge.energy.CapabilityEnergy;
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import net.minecraftforge.energy.IEnergyStorage;
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@ -62,6 +63,20 @@ public class BlockDecorFurnaceElectrical extends BlockDecorFurnace
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return true;
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}
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@Override
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public void onBlockPlacedBy(World world, BlockPos pos, IBlockState state, EntityLivingBase placer, ItemStack stack)
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{
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world.setBlockState(pos, state.withProperty(LIT, false));
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if(world.isRemote) return;
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if((!stack.hasTagCompound()) || (!stack.getTagCompound().hasKey("inventory"))) return;
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NBTTagCompound inventory_nbt = stack.getTagCompound().getCompoundTag("inventory");
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if(inventory_nbt.isEmpty()) return;
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final TileEntity te = world.getTileEntity(pos);
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if(!(te instanceof BlockDecorFurnaceElectrical.BTileEntity)) return;
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((BlockDecorFurnaceElectrical.BTileEntity)te).readnbt(inventory_nbt);
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((BlockDecorFurnaceElectrical.BTileEntity)te).markDirty();
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}
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@Override
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@SideOnly(Side.CLIENT)
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public void randomDisplayTick(IBlockState state, World world, BlockPos pos, Random rnd)
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@ -382,7 +397,7 @@ public class BlockDecorFurnaceElectrical extends BlockDecorFurnace
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{ return 7; }
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public boolean isBurning()
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{ return burntime_left_ > 0; }
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{ return (burntime_left_ > 0); }
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private boolean transferItems(final int index_from, final int index_to, int count)
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{
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@ -622,6 +637,14 @@ public class BlockDecorFurnaceElectrical extends BlockDecorFurnace
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return true;
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}
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private void sync_blockstate()
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{
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final IBlockState state = world.getBlockState(pos);
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if((state.getBlock() instanceof BlockDecorFurnaceElectrical) && (state.getValue(LIT) != isBurning())) {
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world.setBlockState(pos, state.withProperty(LIT, isBurning()), 2);
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}
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}
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@Override
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public void update()
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{
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if(was_burning) burntime_left_ -= TICK_INTERVAL;
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if(burntime_left_ < 0) burntime_left_ = 0;
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if(world.isRemote) return;
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boolean dirty = false;
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boolean update_blockstate = (was_burning != isBurning());
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boolean dirty = update_blockstate;
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boolean shift_in = false;
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boolean shift_out = false;
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if(--fifo_timer_ <= 0) {
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@ -649,7 +673,7 @@ public class BlockDecorFurnaceElectrical extends BlockDecorFurnace
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} else {
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// smelt
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if(!isBurning() && can_smelt) {
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if(heat_up()) dirty = true;
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if(heat_up()) { dirty = true; update_blockstate = true; }
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}
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if(isBurning() && can_smelt) {
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if(heat_up()) dirty = true;
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}
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} else if(proc_time_elapsed_ > 0) {
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proc_time_elapsed_ -= ((stacks_.get(SMELTING_INPUT_SLOT_NO)).isEmpty() ? 20 : 1);
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if(proc_time_elapsed_ < 0) { proc_time_elapsed_ = 0; shift_out = true; }
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if(proc_time_elapsed_ < 0) { proc_time_elapsed_ = 0; shift_out = true; update_blockstate = true; }
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}
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if(was_burning != isBurning()) {
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if(update_blockstate) {
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dirty = true;
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final IBlockState state = world.getBlockState(pos);
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if(state.getBlock() instanceof BlockDecorFurnace) {
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world.setBlockState(pos, state.withProperty(LIT, isBurning()));
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}
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sync_blockstate();
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}
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if(adjacent_inventory_shift(shift_in, shift_out)) dirty = true;
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if(dirty) markDirty();
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@ -15,8 +15,6 @@ package wile.engineersdecor.blocks;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.util.EnumHand;
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import net.minecraftforge.fml.common.gameevent.PlayerEvent;
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import wile.engineersdecor.ModEngineersDecor;
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import wile.engineersdecor.detail.ModAuxiliaries;
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import net.minecraft.block.Block;
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import net.minecraft.block.SoundType;
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@ -41,7 +39,7 @@ import javax.annotation.Nonnull;
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import javax.annotation.Nullable;
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public class BlockDecorPassiveFluidAccumulator extends BlockDecorDirected implements ModAuxiliaries.IExperimentalFeature
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public class BlockDecorPassiveFluidAccumulator extends BlockDecorDirected
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{
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public BlockDecorPassiveFluidAccumulator(@Nonnull String registryName, long config, @Nullable Material material, float hardness, float resistance, @Nullable SoundType sound, @Nonnull AxisAlignedBB unrotatedAABB)
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{ super(registryName, config, material, hardness, resistance, sound, unrotatedAABB); }
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@ -59,7 +57,7 @@ public class BlockDecorPassiveFluidAccumulator extends BlockDecorDirected implem
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if(world.isRemote) return true;
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TileEntity te = world.getTileEntity(pos);
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if(!(te instanceof BTileEntity)) return true;
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((BTileEntity)te).debug_info_dump(player);
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((BTileEntity)te).send_device_stats(player);
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return true;
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}
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@ -70,7 +68,7 @@ public class BlockDecorPassiveFluidAccumulator extends BlockDecorDirected implem
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// Tile entity
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//--------------------------------------------------------------------------------------------------------------------
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public static class BTileEntity extends TileEntity implements IFluidHandler, IFluidTankProperties, ICapabilityProvider, ITickable, ModAuxiliaries.IExperimentalFeature
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public static class BTileEntity extends TileEntity implements IFluidHandler, IFluidTankProperties, ICapabilityProvider, ITickable
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{
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protected static int tick_idle_interval = 20; // ca 1000ms, simulates suction delay and saves CPU when not drained.
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protected static int max_flowrate = 1000;
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@ -83,15 +81,13 @@ public class BlockDecorPassiveFluidAccumulator extends BlockDecorDirected implem
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private int tick_timer_ = 0;
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private int round_robin_ = 0;
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private boolean initialized_ = false;
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private int total_volume_filled_ = 0;
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private int total_volume_drained_ = 0;
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@Deprecated
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public void debug_info_dump(EntityPlayer player)
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public void send_device_stats(EntityPlayer player)
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{
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int t_vol = (tank_==null) ? 0 : (tank_.amount);
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ModAuxiliaries.playerChatMessage(player,"pfacc I:" + total_volume_filled_ + " O:" + total_volume_drained_ + " B:" + t_vol);
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ModAuxiliaries.playerChatMessage(player,"" + t_vol + "mB");
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}
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public void block_changed()
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@ -285,12 +285,12 @@ public class ModBlocks
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THIN_STEEL_POLE_HEAD,
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THICK_STEEL_POLE_HEAD,
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STEEL_DOUBLE_T_SUPPORT,
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STRAIGHT_CHECK_VALVE, STRAIGHT_REDSTONE_VALVE, STRAIGHT_REDSTONE_ANALOG_VALVE, STRAIGHT_PIPE_VALVE_TEI
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STRAIGHT_CHECK_VALVE, STRAIGHT_REDSTONE_VALVE, STRAIGHT_REDSTONE_ANALOG_VALVE, STRAIGHT_PIPE_VALVE_TEI,
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PASSIVE_FLUID_ACCUMULATOR, PASSIVE_FLUID_ACCUMULATOR_TEI,
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SMALL_ELECTRICAL_FURNACE, SMALL_ELECTRICAL_FURNACE_TEI
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};
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private static final Object dev_content[] = {
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PASSIVE_FLUID_ACCUMULATOR, PASSIVE_FLUID_ACCUMULATOR_TEI,
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SMALL_ELECTRICAL_FURNACE, SMALL_ELECTRICAL_FURNACE_TEI
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};
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//--------------------------------------------------------------------------------------------------------------------
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@ -75,6 +75,11 @@ public class ModConfig
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@Config.RequiresMcRestart
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public boolean without_lab_furnace = false;
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@Config.Comment({"Disable small electrical pass-through furnace."})
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@Config.Name("Without electrical furnace")
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@Config.RequiresMcRestart
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public boolean without_electrical_furnace = false;
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@Config.Comment({"Disable treated wood table, stool, windowsill, pole, etc."})
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@Config.Name("Without tr. wood furniture")
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@Config.RequiresMcRestart
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@Config.Comment({"Disable history refabrication feature of the treated wood crafting table."})
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@Config.Name("Without crafting table history")
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public boolean without_crafting_table_history = false;
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@Config.Comment({"Disable check valve, and redstone controlled valves."})
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@Config.Name("Without valves")
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public boolean without_valves = false;
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@Config.Comment({"Disable the passive fluid accumulator."})
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@Config.Name("Without fluid accumulator")
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public boolean without_passive_fluid_accumulator = false;
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}
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@Config.Comment({
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@ -276,12 +289,15 @@ public class ModConfig
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if(optout.without_ie_concrete_wall && rn.startsWith("concrete_wall")) return true;
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if(optout.without_panzer_glass && rn.startsWith("panzerglass_")) return true;
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if(optout.without_crafting_table && (block instanceof BlockDecorCraftingTable)) return true;
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if(optout.without_lab_furnace && (block instanceof BlockDecorFurnace)) return true;
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if(optout.without_lab_furnace && ((block instanceof BlockDecorFurnace)) && (!(block instanceof BlockDecorFurnaceElectrical))) return true;
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if(optout.without_electrical_furnace && (block instanceof BlockDecorFurnaceElectrical)) return true;
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if(optout.without_passive_fluid_accumulator && (block instanceof BlockDecorPassiveFluidAccumulator)) return true;
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if(optout.without_windows && rn.endsWith("_window")) return true;
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if(optout.without_light_sources && rn.endsWith("_light")) return true;
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if(optout.without_ladders && (block instanceof BlockDecorLadder)) return true;
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if(optout.without_walls && rn.endsWith("_wall")) return true;
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if(optout.without_stairs && rn.endsWith("_stairs")) return true;
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if(optout.without_valves && rn.contains("_pipe_valve")) return true;
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if(optout.without_treated_wood_furniture) {
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if(block instanceof BlockDecorChair) return true;
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if(rn.equals("treated_wood_pole")) return true;
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@ -7,6 +7,9 @@
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"normal": [{}],
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"inventory": [{}],
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"facing": { "north": {"y":0}, "south": {"y":180}, "west": {"y":-90}, "east": {"y":90}, "up":{}, "down":{} },
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"lit": { "false":{ "textures":{ "gloom": "engineersdecor:blocks/furnace/small_electrical_furnace_gloom_off" } }, "true":{}}
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"lit": { "false":{}, "true":{ "textures": {
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"front": "engineersdecor:blocks/furnace/small_electrical_furnace_front_lit",
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"back": "engineersdecor:blocks/furnace/small_electrical_furnace_back_lit"
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}}}
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}
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}
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@ -7,7 +7,8 @@
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"left": "engineersdecor:blocks/furnace/small_electrical_furnace_left",
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"right": "engineersdecor:blocks/furnace/small_electrical_furnace_right",
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"front": "engineersdecor:blocks/furnace/small_electrical_furnace_front",
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"back": "engineersdecor:blocks/furnace/small_electrical_furnace_back"
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"back": "engineersdecor:blocks/furnace/small_electrical_furnace_back",
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"radiator": "engineersdecor:blocks/furnace/small_electrical_furnace_radiator"
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},
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"elements": [
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{
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@ -15,9 +16,9 @@
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"to": [13.75, 17, 15],
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"rotation": {"angle": 45, "axis": "z", "origin": [15.5, 13.5, 8]},
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"faces": {
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"north": {"uv": [0, 0, 1, 5.5], "texture": "#front"},
|
||||
"east": {"uv": [0, 1, 5, 15], "rotation": 90, "texture": "#top"},
|
||||
"south": {"uv": [0, 0, 1, 5.5], "texture": "#back"}
|
||||
"north": {"uv": [0, 0, 1, 5.5], "texture": "#radiator"},
|
||||
"east": {"uv": [0, 1, 5, 15], "rotation": 90, "texture": "#radiator"},
|
||||
"south": {"uv": [0, 0, 1, 5.5], "texture": "#radiator"}
|
||||
}
|
||||
},
|
||||
{
|
||||
|
@ -25,9 +26,9 @@
|
|||
"to": [3.25, 17, 15],
|
||||
"rotation": {"angle": -45, "axis": "z", "origin": [0.5, 13.5, 8]},
|
||||
"faces": {
|
||||
"north": {"uv": [0, 0, 1, 5.5], "texture": "#front"},
|
||||
"south": {"uv": [0, 0, 1, 5.5], "texture": "#back"},
|
||||
"west": {"uv": [0, 1, 5, 15], "rotation": 270, "texture": "#top"}
|
||||
"north": {"uv": [0, 0, 1, 5.5], "texture": "#radiator"},
|
||||
"south": {"uv": [0, 0, 1, 5.5], "texture": "#radiator"},
|
||||
"west": {"uv": [11, 1, 16, 15], "rotation": 270, "texture": "#radiator"}
|
||||
}
|
||||
},
|
||||
{
|
||||
|
|
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|
@ -0,0 +1 @@
|
|||
{ "animation":{ "frames": [0,1,2], "frametime":16, "interpolate":true }}
|
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After Width: | Height: | Size: 876 B |
|
@ -0,0 +1 @@
|
|||
{ "animation":{ "frames": [0,1,2], "frametime":16, "interpolate":true }}
|
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Before Width: | Height: | Size: 693 B |
|
@ -1 +0,0 @@
|
|||
{ "animation":{ "frames": [0,1,2,3,4,5,6,7], "frametime":8, "interpolate":true }}
|
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Loading…
Add table
Add a link
Reference in a new issue