1.12/1.14/1.15: v1.0.20-b4 commit.
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11 changed files with 27 additions and 26 deletions
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@ -246,22 +246,14 @@ public class BlockDecorPipeValve
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if(te.filling_) return 0;
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final IFluidHandler fh = te.forward_fluid_handler();
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if(fh==null) return 0;
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FluidStack res = resource.copy();
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if((te.valve_config() & CFG_REDSTONE_CONTROLLED_VALVE) != 0) {
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int rs = te.world.getRedstonePowerFromNeighbors(te.pos);
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if(rs <= 0) return 0;
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if(((te.valve_config() & CFG_ANALOG_VALVE) != 0) && (rs < 15)) resource.setAmount(MathHelper.clamp(rs * redstone_flow_slope_mb, 1, resource.getAmount()));
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if(((te.valve_config() & CFG_ANALOG_VALVE) != 0) && (rs < 15)) res.setAmount(MathHelper.clamp(rs * redstone_flow_slope_mb, 1, res.getAmount()));
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}
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FluidStack res = resource.copy();
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if(res.getAmount() > fluid_maxflow_mb) res.setAmount(fluid_maxflow_mb);
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te.filling_ = true;
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// IE fluid pipe not available yet
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// if(res.getAmount() > 50) {
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// final TileEntity fte = te.world.getTileEntity(te.pos.offset(te.block_facing()));
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// if(!(fte instanceof IFluidPipe)) {
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// CompoundNBT tag = res.getTag();
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// if((tag != null) && (tag.contains("pressurized"))) tag.remove("pressurized"); // remove pressureized tag if no IFluidPipe
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// }
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// }
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int n_filled = fh.fill(res, action);
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te.filling_ = false;
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return n_filled;
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