1.12/1.14/1.15: v1.0.20-b4 commit.
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11 changed files with 27 additions and 26 deletions
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@ -1,6 +1,7 @@
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{
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"homepage": "https://www.curseforge.com/minecraft/mc-mods/engineers-decor/",
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"1.15.2": {
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"1.0.20-b4": "[F] Fixed Mineral Smelter fluid voiding on external draining (issue #92, thx papaworld, pupnewfster).",
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"1.0.20-b3": "[M] Labeled Crate: GUI quick-move-all (ctrl-shift click) smart move tweaked, Manual page added.\n[F] Fixed IE ingredients based default recipes for Factory Dropper and Small Electrical Furnace.\n[M] Factory Hopper: GUI quick-move-all added.\n[M] Code structure, simplifications, cap invalidation fixes.\n[M] Valves: Removed performance caching for testing purposes.",
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"1.0.20-b2": "[A] Added Labeled Crate (storage crate with built-in item frame).",
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"1.0.20-b1": "[A] Electrical Furnace: Added four-position speed switch (off, 100%, 150%, 200%), power consumption increases at higher rate (off, 100%, 200%, 400%).\n[A] Added Steel Mesh Fence Gate (single or double height gate fitting to the Steel Mesh Fence).\n[M] Waste Incinerator processing speed tweaked.\n[F] Fixed steel table visual glitch (thx Urbanxx001).\n[M] MCP/Forge mappings updated.",
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@ -17,6 +18,6 @@
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},
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"promos": {
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"1.15.2-recommended": "",
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"1.15.2-latest": "1.0.20-b3"
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"1.15.2-latest": "1.0.20-b4"
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}
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}
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@ -11,7 +11,7 @@ Mod sources for Minecraft version 1.15.1.
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## Version history
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~ v1.0.20-b4 [F] Fixed Mineral Smelter fluid voiding on external draining (issue #92, thx papaworld, pupnewfster).
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- v1.0.20-b4 [F] Fixed Mineral Smelter fluid voiding on external draining (issue #92, thx papaworld, pupnewfster).
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- v1.0.20-b3 [M] Labeled Crate: GUI quick-move-all (ctrl-shift click) smart move tweaked, Manual page added.
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[F] Fixed IE ingredients based default recipes for Factory Dropper and Small Electrical Furnace.
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@ -12,7 +12,6 @@
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*/
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package wile.engineersdecor;
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import wile.engineersdecor.blocks.*;
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import wile.engineersdecor.libmc.blocks.StandardBlocks.IStandardBlock;
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import wile.engineersdecor.libmc.detail.Auxiliaries;
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@ -549,7 +548,7 @@ public class ModContent
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)).setRegistryName(new ResourceLocation(ModEngineersDecor.MODID, "straight_pipe_valve"));
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public static final BlockDecorPipeValve.DecorPipeValveBlock STRAIGHT_REDSTONE_VALVE = (BlockDecorPipeValve.DecorPipeValveBlock)(new BlockDecorPipeValve.DecorPipeValveBlock(
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BlockDecor.CFG_CUTOUT|BlockDecor.CFG_FACING_PLACEMENT|BlockDecor.CFG_OPPOSITE_PLACEMENT|BlockDecor.CFG_FLIP_PLACEMENT_SHIFTCLICK,
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BlockDecor.CFG_CUTOUT|BlockDecor.CFG_FACING_PLACEMENT|BlockDecor.CFG_OPPOSITE_PLACEMENT,
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BlockDecorPipeValve.CFG_REDSTONE_CONTROLLED_VALVE,
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Block.Properties.create(Material.IRON, MaterialColor.IRON).hardnessAndResistance(2f, 15f).sound(SoundType.METAL).notSolid(),
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new AxisAlignedBB[]{
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@ -561,7 +560,7 @@ public class ModContent
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)).setRegistryName(new ResourceLocation(ModEngineersDecor.MODID, "straight_pipe_valve_redstone"));
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public static final BlockDecorPipeValve.DecorPipeValveBlock STRAIGHT_REDSTONE_ANALOG_VALVE = (BlockDecorPipeValve.DecorPipeValveBlock)(new BlockDecorPipeValve.DecorPipeValveBlock(
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BlockDecor.CFG_CUTOUT|BlockDecor.CFG_FACING_PLACEMENT|BlockDecor.CFG_OPPOSITE_PLACEMENT|BlockDecor.CFG_FLIP_PLACEMENT_SHIFTCLICK,
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BlockDecor.CFG_CUTOUT|BlockDecor.CFG_FACING_PLACEMENT|BlockDecor.CFG_OPPOSITE_PLACEMENT,
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BlockDecorPipeValve.CFG_REDSTONE_CONTROLLED_VALVE|BlockDecorPipeValve.CFG_ANALOG_VALVE,
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Block.Properties.create(Material.IRON, MaterialColor.IRON).hardnessAndResistance(2f, 15f).sound(SoundType.METAL).notSolid(),
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new AxisAlignedBB[]{
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@ -573,7 +572,7 @@ public class ModContent
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)).setRegistryName(new ResourceLocation(ModEngineersDecor.MODID, "straight_pipe_valve_redstone_analog"));
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public static final BlockDecorPassiveFluidAccumulator PASSIVE_FLUID_ACCUMULATOR = (BlockDecorPassiveFluidAccumulator)(new BlockDecorPassiveFluidAccumulator(
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BlockDecor.CFG_CUTOUT|BlockDecor.CFG_FACING_PLACEMENT|BlockDecor.CFG_OPPOSITE_PLACEMENT|BlockDecor.CFG_FLIP_PLACEMENT_SHIFTCLICK,
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BlockDecor.CFG_CUTOUT|BlockDecor.CFG_FACING_PLACEMENT|BlockDecor.CFG_OPPOSITE_PLACEMENT,
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Block.Properties.create(Material.IRON, MaterialColor.IRON).hardnessAndResistance(2f, 15f).sound(SoundType.METAL).notSolid(),
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new AxisAlignedBB[]{
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Auxiliaries.getPixeledAABB(3,3,0, 13,13, 1),
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@ -248,12 +248,12 @@ public class BlockDecorPipeValve
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if(te.filling_) return 0;
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final IFluidHandler fh = te.forward_fluid_handler();
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if(fh==null) return 0;
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FluidStack res = resource.copy();
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if((te.valve_config() & CFG_REDSTONE_CONTROLLED_VALVE) != 0) {
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int rs = te.world.getRedstonePowerFromNeighbors(te.pos);
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if(rs <= 0) return 0;
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if(((te.valve_config() & CFG_ANALOG_VALVE) != 0) && (rs < 15)) resource.setAmount(MathHelper.clamp(rs * redstone_flow_slope_mb, 1, resource.getAmount()));
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if(((te.valve_config() & CFG_ANALOG_VALVE) != 0) && (rs < 15)) res.setAmount(MathHelper.clamp(rs * redstone_flow_slope_mb, 1, res.getAmount()));
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}
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FluidStack res = resource.copy();
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if(res.getAmount() > fluid_maxflow_mb) res.setAmount(fluid_maxflow_mb);
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te.filling_ = true;
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int n_filled = fh.fill(res, action);
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