Added rebar concrete tile stairs. Added treated wood window sill. Added decomposition recipes for stairs and tiles. Changed stair recipe yield quantity from 9 to 6.

This commit is contained in:
stfwi 2019-03-16 12:55:19 +01:00
parent c76dd25555
commit 9f6bb3262b
24 changed files with 370 additions and 37 deletions

1
1.12/.gitignore vendored
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@ -30,3 +30,4 @@ src/main/resources/assets/minecraft
.gimp
*.xcf
desktop.ini
/*.txt

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@ -3,7 +3,7 @@ org.gradle.daemon=false
org.gradle.jvmargs=-Xmx8G
version_minecraft=1.12.2
version_forge=14.23.5.2768
version_engineersdecor=1.0.2-b1
version_engineersdecor=1.0.2-b2
#
# jar signing data loaded from signing.properties in the project root.
#

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@ -1,6 +1,7 @@
{
"homepage": "https://www.curseforge.com/minecraft/mc-mods/engineers-decor/",
"1.12.2": {
"1.0.2-b2": "[A] Added rebar concrete tile stairs.\n[A] Added treated wood window sill.\n[A] Added decomposition recipes for stairs and tiles.\n[M] Changed stair recipe yield quantity from 9 to 6.",
"1.0.2-b1": "[A] Added rebar concrete tile.\n[A] Added panzer glass (explosion-resistant reinforced glass).\n[M] Treated wood crafting table supports shift-click to transfer stacks between player inventory and crafting table storage (thanks majijn for the hint).",
"1.0.1": "[R] Release based on v1.0.1-b4 * Treated wood crafting table * Clinker brick wall * Treated wood stool * Inset spot light * Recipe fixes * Logo updated",
"1.0.1-b4": "[M] Crafting table keeps inventory and has eight storage slots.\n[M] Adapted inset light strength and harvest tool.\n[M] Crafting table recipe adapted.",
@ -15,6 +16,6 @@
},
"promos": {
"1.12.2-recommended": "1.0.1",
"1.12.2-latest": "1.0.2-b1"
"1.12.2-latest": "1.0.2-b2"
}
}

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@ -10,6 +10,11 @@ Mod sources for Minecraft version 1.12.2.
----
## Revision history
- v1.0.2-b2 [A] Added rebar concrete tile stairs.
[A] Added treated wood window sill.
[A] Added decomposition recipes for stairs and tiles.
[M] Changed stair recipe yield quantity from 9 to 6.
- v1.0.2-b1 [A] Added rebar concrete tile.
[A] Added panzer glass (explosion-resistant reinforced glass).
[M] Treated wood crafting table supports shift-click to transfer

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@ -41,13 +41,15 @@ public class BlockDecor extends Block
// The config combines some aspects of blocks, allowing to define different behaviour at construction time, without excessive polymorphy.
// It's an old school flag set as it is used internally only and shall not have as littlt impact on performance as possible.
public final long config;
public static final long CFG_DEFAULT = 0x0000000000000000L; // no special config
public static final long CFG_CUTOUT = 0x0000000000000001L; // cutout rendering
public static final long CFG_HORIZIONTAL = 0x0000000000000002L; // horizontal block, affects bounding box calculation at construction time
public static final long CFG_HORIZIONTAL_PLACEMENT = 0x0000000000000004L; // placed in the horizontzal direction the player is looking when placing.
public static final long CFG_OPPOSITE_PLACEMENT = 0x0000000000000008L; // placed placed in the opposite direction of the face the player clicked.
public static final long CFG_LIGHT_VALUE_MASK = 0x00000000000000f0L; // fixed value for getLightValue()
public static final long CFG_LIGHT_VALUE_SHIFT = 4L;
public static final long CFG_DEFAULT = 0x0000000000000000L; // no special config
public static final long CFG_CUTOUT = 0x0000000000000001L; // cutout rendering
public static final long CFG_HORIZIONTAL = 0x0000000000000002L; // horizontal block, affects bounding box calculation at construction time and placement
public static final long CFG_LOOK_PLACEMENT = 0x0000000000000004L; // placed in direction the player is looking when placing.
public static final long CFG_FACING_PLACEMENT = 0x0000000000000008L; // placed on the facing the player has clicked.
public static final long CFG_OPPOSITE_PLACEMENT = 0x0000000000000020L; // placed placed in the opposite direction of the face the player clicked.
public static final long CFG_LIGHT_VALUE_MASK = 0x0000000000000f00L; // fixed value for getLightValue()
public static final long CFG_LIGHT_VALUE_SHIFT = 8L;
public BlockDecor(@Nonnull String registryName, long config, @Nullable Material material, float hardness, float resistance, @Nullable SoundType sound)
{

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@ -105,16 +105,31 @@ public class BlockDecorDirected extends BlockDecor
public IBlockState withMirror(IBlockState state, Mirror mirrorIn)
{ return state.withRotation(mirrorIn.toRotation((EnumFacing)state.getValue(FACING))); }
@Override
@SuppressWarnings("deprecation")
public boolean canPlaceBlockOnSide(World world, BlockPos pos, EnumFacing side)
{
if(!super.canPlaceBlockOnSide(world, pos, side)) return false;
return !(((config & (CFG_HORIZIONTAL|CFG_LOOK_PLACEMENT))==(CFG_HORIZIONTAL)) && ((side==EnumFacing.UP)||(side==EnumFacing.DOWN)));
}
@Override
@SuppressWarnings("deprecation")
public IBlockState getStateForPlacement(World world, BlockPos pos, EnumFacing facing, float hitX, float hitY, float hitZ, int meta, EntityLivingBase placer)
{
if((config & CFG_HORIZIONTAL_PLACEMENT)!=0) {
// placement in direction the player is facing
return getDefaultState().withProperty(FACING, placer.getHorizontalFacing());
if((config & (CFG_HORIZIONTAL|CFG_LOOK_PLACEMENT)) == (CFG_HORIZIONTAL|CFG_LOOK_PLACEMENT)) {
// horizontal placement in direction the player is looking
facing = placer.getHorizontalFacing();
} else if((config & (CFG_HORIZIONTAL|CFG_LOOK_PLACEMENT)) == (CFG_HORIZIONTAL)) {
// horizontal placement on a face
facing = ((facing==EnumFacing.UP)||(facing==EnumFacing.DOWN)) ? (EnumFacing.NORTH) : facing;
} else if((config & CFG_LOOK_PLACEMENT)!=0) {
// placement in direction the player is looking, with up and down
facing = EnumFacing.getDirectionFromEntityLiving(pos, placer);
} else {
// default: placement on the face the player clicking
return getDefaultState().withProperty(FACING, ((config & CFG_OPPOSITE_PLACEMENT)==0) ? facing : facing.getOpposite());
}
if((config & CFG_OPPOSITE_PLACEMENT)!=0) facing = facing.getOpposite();
return getDefaultState().withProperty(FACING, facing);
}
}

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@ -46,6 +46,7 @@ public class ModBlocks
public static final BlockDecorStairs REBAR_CONCRETE_STAIRS = new BlockDecorStairs("rebar_concrete_stairs", REBAR_CONCRETE_BLOCK.getDefaultState());
public static final BlockDecorWall REBAR_CONCRETE_WALL = new BlockDecorWall("rebar_concrete_wall", BlockDecor.CFG_DEFAULT, Material.ROCK, 8f, 2000f, SoundType.STONE);
public static final BlockDecorFull REBAR_CONCRETE_TILE = new BlockDecorFull("rebar_concrete_tile", 0, Material.ROCK, 8f, 2000f, SoundType.STONE);
public static final BlockDecorStairs REBAR_CONCRETE_TILE_STAIRS = new BlockDecorStairs("rebar_concrete_tile_stairs", REBAR_CONCRETE_TILE.getDefaultState());
public static final BlockDecorWall CONCRETE_WALL = new BlockDecorWall("concrete_wall", BlockDecor.CFG_DEFAULT, Material.ROCK, 8f, 50f, SoundType.STONE);
@ -57,26 +58,26 @@ public class ModBlocks
public static final BlockDecorDirected TREATED_WOOD_POLE = new BlockDecorDirected(
"treated_wood_pole",
BlockDecor.CFG_CUTOUT,
BlockDecor.CFG_CUTOUT|BlockDecor.CFG_FACING_PLACEMENT,
Material.WOOD, 1.0f, 15f, SoundType.WOOD,
ModAuxiliaries.getPixeledAABB(5.8,5.8,0, 10.2,10.2,16)
);
public static final BlockDecor TREATED_WOOD_TABLE = new BlockDecor(
"treated_wood_table",
BlockDecor.CFG_CUTOUT,
BlockDecor.CFG_CUTOUT|BlockDecor.CFG_HORIZIONTAL|BlockDecor.CFG_LOOK_PLACEMENT,
Material.WOOD, 1.0f, 15f, SoundType.WOOD
);
public static final BlockDecorChair TREATED_WOOD_STOOL = new BlockDecorChair(
"treated_wood_stool",
BlockDecor.CFG_CUTOUT|BlockDecor.CFG_HORIZIONTAL_PLACEMENT|BlockDecor.CFG_HORIZIONTAL,
BlockDecor.CFG_CUTOUT|BlockDecor.CFG_HORIZIONTAL|BlockDecor.CFG_LOOK_PLACEMENT,
Material.WOOD, 1.0f, 15f, SoundType.WOOD,
ModAuxiliaries.getPixeledAABB(4.1,0,4.1, 11.8,8.8,11.8)
);
public static final BlockDecorCraftingTable TREATED_WOOD_CRAFTING_TABLE = new BlockDecorCraftingTable(
"treated_wood_crafting_table",
BlockDecor.CFG_CUTOUT|BlockDecor.CFG_HORIZIONTAL_PLACEMENT|BlockDecor.CFG_HORIZIONTAL,
BlockDecor.CFG_CUTOUT|BlockDecor.CFG_HORIZIONTAL|BlockDecor.CFG_LOOK_PLACEMENT,
Material.WOOD, 1.0f, 15f, SoundType.WOOD,
ModAuxiliaries.getPixeledAABB(0.0,0,0, 16,15.9,16)
);
@ -88,29 +89,38 @@ public class ModBlocks
ModAuxiliaries.getPixeledAABB(5.2,5.2,15.7, 10.8,10.8,16.0)
);
public static final BlockDecorDirected TREATED_WOOD_WINDOWSILL = new BlockDecorDirected(
"treated_wood_windowsill",
BlockDecor.CFG_CUTOUT|BlockDecor.CFG_HORIZIONTAL|BlockDecor.CFG_FACING_PLACEMENT,
Material.WOOD, 1.0f, 15f, SoundType.WOOD,
ModAuxiliaries.getPixeledAABB(0.5,15,10.5, 15.5,16,16)
);
public static final BlockDecorFull IRON_SHEET_ROOF_FULLBLOCK = new BlockDecorFull("iron_sheet_roof_block", 0, Material.IRON, 1.8f, 25f, SoundType.METAL);
public static final BlockDecorStairs IRON_SHEET_ROOF = new BlockDecorStairs("iron_sheet_roof", IRON_SHEET_ROOF_FULLBLOCK.getDefaultState());
private static final Block modBlocks[] = {
SLAG_BRICK_BLOCK,
TREATED_WOOD_CRAFTING_TABLE,
CLINKER_BRICK_BLOCK,
METAL_RUNG_LADDER,
METAL_RUNG_STEPS,
TREATED_WOOD_LADDER,
CLINKER_BRICK_STAIRS,
CLINKER_BRICK_WALL,
SLAG_BRICK_BLOCK,
SLAG_BRICK_STAIRS,
TREATED_WOOD_POLE,
TREATED_WOOD_TABLE,
REBAR_CONCRETE_BLOCK,
REBAR_CONCRETE_STAIRS,
REBAR_CONCRETE_WALL,
REBAR_CONCRETE_TILE,
CLINKER_BRICK_WALL,
TREATED_WOOD_STOOL,
TREATED_WOOD_CRAFTING_TABLE,
INSET_LIGHT_IRON,
REBAR_CONCRETE_TILE_STAIRS,
CONCRETE_WALL,
PANZERGLASS_BLOCK,
CONCRETE_WALL
METAL_RUNG_LADDER,
METAL_RUNG_STEPS,
TREATED_WOOD_LADDER,
TREATED_WOOD_POLE,
TREATED_WOOD_TABLE,
TREATED_WOOD_STOOL,
TREATED_WOOD_WINDOWSILL,
INSET_LIGHT_IRON,
};
private static final Block devBlocks[] = {

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@ -0,0 +1,56 @@
{
"forge_marker": 1,
"defaults": {
"model": "engineersdecor:stairs/decor_straight_stairs_model",
"textures": {
"particle": "engineersdecor:blocks/concrete/rebar_concrete_tile_texture0",
"bottom": "engineersdecor:blocks/concrete/rebar_concrete_tile_texture0",
"top": "engineersdecor:blocks/concrete/rebar_concrete_tile_texture0",
"side": "engineersdecor:blocks/concrete/rebar_concrete_tile_texture0"
}
},
"variants": {
"normal": [{}],
"inventory": [{}],
"facing=east,half=bottom,shape=straight": { "model": "engineersdecor:stairs/decor_straight_stairs_model" },
"facing=west,half=bottom,shape=straight": { "model": "engineersdecor:stairs/decor_straight_stairs_model", "y": 180, "uvlock": true },
"facing=south,half=bottom,shape=straight": { "model": "engineersdecor:stairs/decor_straight_stairs_model", "y": 90, "uvlock": true },
"facing=north,half=bottom,shape=straight": { "model": "engineersdecor:stairs/decor_straight_stairs_model", "y": 270, "uvlock": true },
"facing=east,half=bottom,shape=outer_right": { "model": "engineersdecor:stairs/decor_outer_stairs_model" },
"facing=west,half=bottom,shape=outer_right": { "model": "engineersdecor:stairs/decor_outer_stairs_model", "y": 180, "uvlock": true },
"facing=south,half=bottom,shape=outer_right": { "model": "engineersdecor:stairs/decor_outer_stairs_model", "y": 90, "uvlock": true },
"facing=north,half=bottom,shape=outer_right": { "model": "engineersdecor:stairs/decor_outer_stairs_model", "y": 270, "uvlock": true },
"facing=east,half=bottom,shape=outer_left": { "model": "engineersdecor:stairs/decor_outer_stairs_model", "y": 270, "uvlock": true },
"facing=west,half=bottom,shape=outer_left": { "model": "engineersdecor:stairs/decor_outer_stairs_model", "y": 90, "uvlock": true },
"facing=south,half=bottom,shape=outer_left": { "model": "engineersdecor:stairs/decor_outer_stairs_model" },
"facing=north,half=bottom,shape=outer_left": { "model": "engineersdecor:stairs/decor_outer_stairs_model", "y": 180, "uvlock": true },
"facing=east,half=bottom,shape=inner_right": { "model": "engineersdecor:stairs/decor_inner_stairs_model" },
"facing=west,half=bottom,shape=inner_right": { "model": "engineersdecor:stairs/decor_inner_stairs_model", "y": 180, "uvlock": true },
"facing=south,half=bottom,shape=inner_right": { "model": "engineersdecor:stairs/decor_inner_stairs_model", "y": 90, "uvlock": true },
"facing=north,half=bottom,shape=inner_right": { "model": "engineersdecor:stairs/decor_inner_stairs_model", "y": 270, "uvlock": true },
"facing=east,half=bottom,shape=inner_left": { "model": "engineersdecor:stairs/decor_inner_stairs_model", "y": 270, "uvlock": true },
"facing=west,half=bottom,shape=inner_left": { "model": "engineersdecor:stairs/decor_inner_stairs_model", "y": 90, "uvlock": true },
"facing=south,half=bottom,shape=inner_left": { "model": "engineersdecor:stairs/decor_inner_stairs_model" },
"facing=north,half=bottom,shape=inner_left": { "model": "engineersdecor:stairs/decor_inner_stairs_model", "y": 180, "uvlock": true },
"facing=east,half=top,shape=straight": { "model": "engineersdecor:stairs/decor_straight_stairs_model", "x": 180, "uvlock": true },
"facing=west,half=top,shape=straight": { "model": "engineersdecor:stairs/decor_straight_stairs_model", "x": 180, "y": 180, "uvlock": true },
"facing=south,half=top,shape=straight": { "model": "engineersdecor:stairs/decor_straight_stairs_model", "x": 180, "y": 90, "uvlock": true },
"facing=north,half=top,shape=straight": { "model": "engineersdecor:stairs/decor_straight_stairs_model", "x": 180, "y": 270, "uvlock": true },
"facing=east,half=top,shape=outer_right": { "model": "engineersdecor:stairs/decor_outer_stairs_model", "x": 180, "y": 90, "uvlock": true },
"facing=west,half=top,shape=outer_right": { "model": "engineersdecor:stairs/decor_outer_stairs_model", "x": 180, "y": 270, "uvlock": true },
"facing=south,half=top,shape=outer_right": { "model": "engineersdecor:stairs/decor_outer_stairs_model", "x": 180, "y": 180, "uvlock": true },
"facing=north,half=top,shape=outer_right": { "model": "engineersdecor:stairs/decor_outer_stairs_model", "x": 180, "uvlock": true },
"facing=east,half=top,shape=outer_left": { "model": "engineersdecor:stairs/decor_outer_stairs_model", "x": 180, "uvlock": true },
"facing=west,half=top,shape=outer_left": { "model": "engineersdecor:stairs/decor_outer_stairs_model", "x": 180, "y": 180, "uvlock": true },
"facing=south,half=top,shape=outer_left": { "model": "engineersdecor:stairs/decor_outer_stairs_model", "x": 180, "y": 90, "uvlock": true },
"facing=north,half=top,shape=outer_left": { "model": "engineersdecor:stairs/decor_outer_stairs_model", "x": 180, "y": 270, "uvlock": true },
"facing=east,half=top,shape=inner_right": { "model": "engineersdecor:stairs/decor_inner_stairs_model", "x": 180, "y": 90, "uvlock": true },
"facing=west,half=top,shape=inner_right": { "model": "engineersdecor:stairs/decor_inner_stairs_model", "x": 180, "y": 270, "uvlock": true },
"facing=south,half=top,shape=inner_right": { "model": "engineersdecor:stairs/decor_inner_stairs_model", "x": 180, "y": 180, "uvlock": true },
"facing=north,half=top,shape=inner_right": { "model": "engineersdecor:stairs/decor_inner_stairs_model", "x": 180, "uvlock": true },
"facing=east,half=top,shape=inner_left": { "model": "engineersdecor:stairs/decor_inner_stairs_model", "x": 180, "uvlock": true },
"facing=west,half=top,shape=inner_left": { "model": "engineersdecor:stairs/decor_inner_stairs_model", "x": 180, "y": 180, "uvlock": true },
"facing=south,half=top,shape=inner_left": { "model": "engineersdecor:stairs/decor_inner_stairs_model", "x": 180, "y": 90, "uvlock": true },
"facing=north,half=top,shape=inner_left": { "model": "engineersdecor:stairs/decor_inner_stairs_model", "x": 180, "y": 270, "uvlock": true }
}
}

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@ -0,0 +1,11 @@
{
"forge_marker": 1,
"defaults": {
"model": "engineersdecor:furniture/treated_wood_windowsill_model"
},
"variants": {
"normal": [{}],
"inventory": [{}],
"facing": { "north": {"y":0}, "south": {"y":180}, "west": {"y":-90}, "east": {"y":90}, "up":{}, "down":{} }
}
}

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@ -43,6 +43,8 @@ tile.engineersdecor.slag_brick_stairs.name=Clinker brick stairs
tile.engineersdecor.slag_brick_stairs.help=§6Looks slightly darker and more color intensive than the vanilla brick block.
tile.engineersdecor.rebar_concrete_stairs.name=Rebar concrete stairs
tile.engineersdecor.rebar_concrete_stairs.help=§6Steel reinforced concrete stairs.§r Expensive but Creeper-proof like obsidian.
tile.engineersdecor.rebar_concrete_tile_stairs.name=Rebar concrete tile stairs
tile.engineersdecor.rebar_concrete_tile_stairs.help=§6Steel reinforced concrete tile stairs.§r Expensive but Creeper-proof like obsidian.
#-----------------------------------------------------------------------------------------------------------
tile.engineersdecor.treated_wood_pole.name=Straight treated wood pole
tile.engineersdecor.treated_wood_pole.help=§6Straight pole fragment with the diameter of a wire relay.§r\n\
@ -54,11 +56,13 @@ tile.engineersdecor.treated_wood_table.help=§6Robust four-legged wood table.§r
tile.engineersdecor.treated_wood_stool.name=Treated wood stool
tile.engineersdecor.treated_wood_stool.help=§6Robust wood stool.§r Indoor and outdoor use.
tile.engineersdecor.treated_wood_crafting_table.name=Treated wood crafting table
tile.engineersdecor.treated_wood_crafting_table.help=§6Robust and weather-proof.
tile.engineersdecor.treated_wood_crafting_table.help=§6Robust and weather-proof. Eight storage slots. Keeps inventory.
tile.engineersdecor.iron_inset_light.name=Inset light
tile.engineersdecor.iron_inset_light.help=§6Small glowstone light source, sunk into the floor, ceiling or wall.§r\n\
Useful to light up places where electrical light installations are problematic.\
Light level like a torch.
tile.engineersdecor.treated_wood_windowsill.name=Treated wood window sill
tile.engineersdecor.treated_wood_windowsill.help=§6Simple window decoration.
#-----------------------------------------------------------------------------------------------------------
tile.engineersdecor.iron_sheet_roof.name=Iron sheet metal roof
tile.engineersdecor.iron_sheet_roof.help=§6Well, it's a roof.

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@ -0,0 +1,78 @@
{
"parent": "block/cube",
"textures": {
"o": "engineersdecor:blocks/iestyle/treated_wood_rough_texture",
"particle": "engineersdecor:blocks/iestyle/treated_wood_rough_texture"
},
"elements": [
{
"from": [2, 11.75, 14.375],
"to": [3, 15.75, 15.375],
"rotation": {"angle": -45, "axis": "x", "origin": [2.5, 13, 14.125]},
"faces": {
"north": {"uv": [6, 3, 7, 7], "texture": "#o"},
"east": {"uv": [1.375, 3, 2.375, 7], "texture": "#o"},
"south": {"uv": [9, 3, 10, 7], "texture": "#o"},
"west": {"uv": [13.625, 3, 14.625, 7], "texture": "#o"}
}
},
{
"from": [13, 11.75, 14.375],
"to": [14, 15.75, 15.375],
"rotation": {"angle": -45, "axis": "x", "origin": [13.5, 13, 14.125]},
"faces": {
"north": {"uv": [4, 3, 5, 7], "texture": "#o"},
"east": {"uv": [1.375, 3, 2.375, 7], "texture": "#o"},
"south": {"uv": [11, 3, 12, 7], "texture": "#o"},
"west": {"uv": [13.625, 3, 14.625, 7], "texture": "#o"}
}
},
{
"from": [0.5, 15, 10.5],
"to": [15.5, 16, 16],
"faces": {
"north": {"uv": [0.5, 0, 15.5, 1], "texture": "#o"},
"east": {"uv": [0, 0, 5.5, 1], "texture": "#o"},
"south": {"uv": [0.5, 0, 15.5, 1], "texture": "#o"},
"west": {"uv": [10.5, 0, 16, 1], "texture": "#o"},
"up": {"uv": [0.5, 10.5, 15.5, 16], "texture": "#o"},
"down": {"uv": [0.5, 0, 15.5, 5.5], "texture": "#o"}
}
},
{
"from": [1.875, 12, 15],
"to": [3.125, 15, 16],
"faces": {
"north": {"uv": [14, 1, 15, 4], "texture": "#o"},
"east": {"uv": [0, 1, 1, 4], "texture": "#o"},
"south": {"uv": [1, 1, 2, 4], "texture": "#o"},
"west": {"uv": [15, 1, 16, 4], "texture": "#o"},
"down": {"uv": [1, 0, 2, 1], "texture": "#o"}
}
},
{
"from": [12.875, 12, 15],
"to": [14.125, 15, 16],
"faces": {
"north": {"uv": [2, 1, 3, 4], "texture": "#o"},
"east": {"uv": [0, 1, 1, 4], "texture": "#o"},
"south": {"uv": [13, 1, 14, 4], "texture": "#o"},
"west": {"uv": [15, 1, 16, 4], "texture": "#o"},
"down": {"uv": [13, 0, 14, 1], "texture": "#o"}
}
}
],
"display": {
"ground": {
"scale": [0.2, 0.2, 0.2]
},
"gui": {
"rotation": [30, 225, 0],
"scale": [0.9, 0.9, 0.9],
"translation": [ 3, -8, -3]
},
"fixed": {
"scale": [0.5, 0.5, 0.5]
}
}
}

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@ -19,6 +19,6 @@
},
"result": {
"item": "engineersdecor:clinker_brick_stairs",
"count": 9
"count": 6
}
}

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@ -18,6 +18,6 @@
},
"result": {
"item": "engineersdecor:clinker_brick_block",
"count": 3
"count": 4
}
}

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@ -19,6 +19,6 @@
},
"result": {
"item": "engineersdecor:rebar_concrete_stairs",
"count": 9
"count": 6
}
}

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@ -0,0 +1,23 @@
{
"conditions": [
{
"type": "engineersdecor:grc",
"result": "engineersdecor:rebar_concrete"
}
],
"type": "minecraft:crafting_shaped",
"pattern": [
"SS",
"SS"
],
"key": {
"S": {
"item": "engineersdecor:rebar_concrete_stairs",
"data": 0
}
},
"result": {
"item": "engineersdecor:rebar_concrete",
"count": 4
}
}

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@ -0,0 +1,23 @@
{
"conditions": [
{
"type": "engineersdecor:grc",
"result": "engineersdecor:rebar_concrete"
}
],
"type": "minecraft:crafting_shaped",
"pattern": [
"CC",
"CC"
],
"key": {
"C": {
"item": "engineersdecor:rebar_concrete_tile",
"data": 0
}
},
"result": {
"item": "engineersdecor:rebar_concrete",
"count": 4
}
}

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@ -0,0 +1,24 @@
{
"conditions": [
{
"type": "engineersdecor:grc",
"result": "engineersdecor:rebar_concrete_tile_stairs"
}
],
"type": "minecraft:crafting_shaped",
"pattern": [
"C ",
"CC ",
"CCC"
],
"key": {
"C": {
"item": "engineersdecor:rebar_concrete_tile",
"data": 0
}
},
"result": {
"item": "engineersdecor:rebar_concrete_tile_stairs",
"count": 6
}
}

View file

@ -0,0 +1,23 @@
{
"conditions": [
{
"type": "engineersdecor:grc",
"result": "engineersdecor:rebar_concrete_tile"
}
],
"type": "minecraft:crafting_shaped",
"pattern": [
"SS",
"SS"
],
"key": {
"S": {
"item": "engineersdecor:rebar_concrete_tile_stairs",
"data": 0
}
},
"result": {
"item": "engineersdecor:rebar_concrete_tile",
"count": 4
}
}

View file

@ -19,6 +19,6 @@
},
"result": {
"item": "engineersdecor:slag_brick_stairs",
"count": 9
"count": 6
}
}

View file

@ -0,0 +1,23 @@
{
"conditions": [
{
"type": "engineersdecor:grc",
"result": "engineersdecor:slag_brick_block"
}
],
"type": "minecraft:crafting_shaped",
"pattern": [
"SS",
"SS"
],
"key": {
"S": {
"item": "engineersdecor:slag_brick_stairs",
"data": 0
}
},
"result": {
"item": "engineersdecor:slag_brick_block",
"count": 4
}
}

View file

@ -0,0 +1,29 @@
{
"conditions": [
{
"type": "engineersdecor:grc",
"result": "engineersdecor:treated_wood_windowsill",
"required": ["immersiveengineering:material"]
}
],
"type": "minecraft:crafting_shaped",
"pattern": [
"WWW",
"S S",
" "
],
"key": {
"W": {
"item": "#slabTreatedWood",
"data": 0
},
"S": {
"item": "#stickTreatedWood",
"data": 0
}
},
"result": {
"item": "engineersdecor:treated_wood_windowsill",
"count": 2
}
}