Added 'defence sign' (issue #26). Factory dropper GUI adapted (issue #27). Lang files updated. Credits updated.
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16 changed files with 73 additions and 22 deletions
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@ -4,4 +4,4 @@ org.gradle.jvmargs=-Xmx8G
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version_minecraft=1.12.2
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version_forge=14.23.5.2768
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version_jei=4.10.0.198
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version_engineersdecor=1.0.7-b1
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version_engineersdecor=1.0.7-b2
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@ -1,10 +1,11 @@
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{
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"homepage": "https://www.curseforge.com/minecraft/mc-mods/engineers-decor/",
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"1.12.2": {
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"1.0.7-b1": "[A] Factory dropper (config:experimental) button placement fixed, GUI vs external view x/y markers added, internal trigger logic simplified. Thx @overchoice for beta testing!",
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"1.0.7-b2": "[A] Added Defense System Warning sign (design by J. Carver).\n[M] Factory dropper non-experimental now. GUI click area tuning. \"Fast drop\" symbol replaced from arrow to dog icon (thx overchoice for that icon).\n[M] Lang files updated.",
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"1.0.7-b1": "[M] Factory dropper (config:experimental) button placement fixed, GUI vs external view x/y markers added, internal trigger logic simplified. Thx @overchoice for beta testing!",
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"1.0.6": "[R] Release based on v1.0.6-b1. Release-to-release changes: * Fixed FML remapping issue (COULD CAUSE CRASHES). * Small waste incinerator added. * Lang files updated/corrections. * Metal ladder easier to break.\n[A] Added factory dropper (config:experimental).\n[C] Thx to abdurraslan for the detailed issue #25.",
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"1.0.6-b1": "[A] Added small waste incinerator (delayed fifo-buffered item disposal).\n[M] Fixed item/block name capitalization (by Voxelo).\n[M] Metal ladders are easier to break/harvest.\n[F] Fixed FML remapping issue by using dedicated IItemHandler instances.",
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"1.0.5": "[R] Release based on v1.0.5-b1. Release-to-release changes: * Small electrical passthrough-furnace added. * Passive fluid accumulator added. * Config options added. * Sign plates added. * Minor bug fixes.\n[A] Added sign \"Electrical hazzard\"/\"Caution hot wire\".\n[A] Added sign \"Caution dangerous there\" (skull/bones).",
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"1.0.5": "[R] Release based on v1.0.5-b1. Release-to-release changes: * Small electrical passthrough-furnace added. * Passive fluid accumulator added. * Config options added. * Sign plates added. * Minor bug fixes.\n[A] Added sign \"Electrical hazard\"/\"Caution hot wire\".\n[A] Added sign \"Caution dangerous there\" (skull/bones).",
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"1.0.5-b1": "[A] Added passive fluid accumulator.\n[A] Added small electrical passthrough-furnace.\n[F] Fixed version check URL.\n[M] Opt-out config options for valves, passive fluid accumulator, and furni.",
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"1.0.4": "[R] Release based on v1.0.4-b9. Release-to-release changes: * Crafting table: Quick crafting history re-fab, JEI integration. * Rendering improvements and issue fixes (stairs, ambient occlusion, optifine, etc). * Walls with texture variations. * Thin/thick steel poles with support feet/heads. * Horizontal steel double-T support beams added. * Fluid pipe valves added: Check valve, redstone controlled valve, analog redstone controlled valve. Support pressurized transfer. * Tool tip documentation (CTRL-SHIFT) for stairs added. * Internal code cleanups. * Recipes tuned.\n[E] Added pass-through electrical furnace (experimental, see config).",
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"1.0.4-b9": "[F] Inserting fluids with pressurized tag only into IE piping.\n[F] Valve redstone connector rendering does not check for \"can connect redstone\" but only for \"can provide power\".\n[M] Valves are adapted to be detected as pipe by IE.",
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@ -39,6 +40,6 @@
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},
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"promos": {
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"1.12.2-recommended": "1.0.6",
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"1.12.2-latest": "1.0.7-b1"
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"1.12.2-latest": "1.0.7-b2"
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}
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}
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@ -10,7 +10,13 @@ Mod sources for Minecraft version 1.12.2.
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----
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## Revision history
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- v1.0.7-b1 [A] Factory dropper (config:experimental) button placement fixed,
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- v1.0.7-b2 [A] Added Defense System Warning sign (design by J. Carver).
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[M] Factory dropper non-experimental now. GUI click area tuning.
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"Fast drop" symbol replaced from arrow to dog icon (thx
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overchoice for that icon).
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[M] Lang files updated.
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- v1.0.7-b1 [M] Factory dropper (config:experimental) button placement fixed,
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GUI vs external view x/y markers added, internal trigger logic
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simplified. Thx @overchoice for beta testing!
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@ -37,7 +43,7 @@ Mod sources for Minecraft version 1.12.2.
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* Sign plates added.
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* Minor bug fixes.
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-------------------------------------------------------------------
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[A] Added sign "Electrical hazzard"/"Caution hot wire".
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[A] Added sign "Electrical hazard"/"Caution hot wire".
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[A] Added sign "Caution dangerous there" (skull/bones).
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- v1.0.5-b1 [A] Added passive fluid accumulator.
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@ -231,9 +231,9 @@ public class BlockDecorDropper extends BlockDecorDirected
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} else if(isPointInRegion(129, 50, 44, 10, mouseX, mouseY)) {
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int period = (mx-135);
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if(period < -1) {
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period = container.fields_[6] - 1; // -
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period = container.fields_[6] - 3; // -
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} else if(period >= 34) {
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period = container.fields_[6] + 1; // +
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period = container.fields_[6] + 3; // +
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} else {
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period = (int)(0.5 + ((100.0 * period)/34));
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}
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@ -306,7 +306,7 @@ public class BlockDecorDropper extends BlockDecorDirected
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}
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// drop period
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{
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int px = ((container.fields_[6] * 34) / 100);
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int px = (int)Math.round(((33.0 * container.fields_[6]) / 100) + 1);
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int x = x0 + 134 - 2 + MathHelper.clamp(px, 0, 33);
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int y = y0 + 56;
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drawTexturedModalRect(x, y, 190, 31, 5, 5);
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@ -242,6 +242,13 @@ public class ModBlocks
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ModAuxiliaries.getPixeledAABB(2,2,15.6, 14,14,16)
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);
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public static final BlockDecorDirected SIGN_DEFENSE = new BlockDecorDirected(
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"sign_defense",
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BlockDecor.CFG_CUTOUT|BlockDecor.CFG_OPPOSITE_PLACEMENT|(1<<BlockDecor.CFG_LIGHT_VALUE_SHIFT),
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Material.WOOD, 0.1f, 1f, SoundType.WOOD,
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ModAuxiliaries.getPixeledAABB(2,2,15.6, 14,14,16)
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);
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public static final BlockDecorWasteIncinerator SMALL_WASTE_INCINERATOR = new BlockDecorWasteIncinerator(
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"small_waste_incinerator",
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BlockDecor.CFG_DEFAULT|BlockDecor.CFG_ELECTRICAL,
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@ -332,11 +339,12 @@ public class ModBlocks
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SMALL_ELECTRICAL_FURNACE, SMALL_ELECTRICAL_FURNACE_TEI,
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SIGN_HOTWIRE, SIGN_DANGER,
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SMALL_WASTE_INCINERATOR, WASTE_INCINERATOR_TEI,
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SIGN_DEFENSE,
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FACTORY_DROPPER, FACTORY_DROPPER_TEI
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};
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private static final Object dev_content[] = {
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SIGN_MINDSTEP,
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FACTORY_DROPPER, FACTORY_DROPPER_TEI
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};
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//--------------------------------------------------------------------------------------------------------------------
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@ -0,0 +1,9 @@
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{
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"forge_marker": 1,
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"defaults": { "model": "engineersdecor:sign/sign_defense_model" },
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"variants": {
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"normal": [{}],
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"inventory": [{}],
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"facing": { "north":{"y":0}, "south":{"y":180}, "west":{"y":270}, "east":{"y":90}, "up": {"x":0}, "down": {"x":0} }
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}
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}
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@ -132,11 +132,13 @@ tile.engineersdecor.factory_dropper.help=§6Dropper suitable for advanced factor
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tile.engineersdecor.sign_decor.name=Sign Plate (Engineer's decor)
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tile.engineersdecor.sign_decor.help=§6This should not be craftable or visible in JEI. Used for creative tab and screenshots.
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tile.engineersdecor.sign_hotwire.name=Sign "Caution Hot Wire"
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tile.engineersdecor.sign_hotwire.help=§6Placable on walls (horizontally).
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tile.engineersdecor.sign_hotwire.help=§6Electrical hazard warning. Don't forget to place around HV, or you'll have a mark in the next audit.
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tile.engineersdecor.sign_mindstep.name=Sign "Mind The Step"
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tile.engineersdecor.sign_mindstep.help=§6Placable on walls (horizontally).
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tile.engineersdecor.sign_danger.name=Sign "Caution Really dangerous there"
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tile.engineersdecor.sign_danger.help=§6Placable on walls (horizontally).
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tile.engineersdecor.sign_danger.name=Sign "Caution Really Dangerous There"
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tile.engineersdecor.sign_danger.help=§6General danger warning.
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tile.engineersdecor.sign_defense.name=Sign "Caution Defense System Ahead"
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tile.engineersdecor.sign_defense.help=§6Warning sign for turrets, Tesla Coils, and traps.
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#-----------------------------------------------------------------------------------------------------------
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# EOF
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@ -125,11 +125,13 @@ tile.engineersdecor.factory_dropper.name=Factory dropper
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tile.engineersdecor.sign_decor.name=Sign plate (Engineer's decor logo)
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#tile.engineersdecor.sign_decor.help=§6This should not be craftable or visible in JEI. Used for creative tab and screenshots.
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tile.engineersdecor.sign_hotwire.name=Sign "Caution hot wire"
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#tile.engineersdecor.sign_hotwire.help=§6Placable on walls (horizontally).
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#tile.engineersdecor.sign_hotwire.help=§6Electrical hazard warning. Don't forget to place around HV, or you'll have a mark in the next audit.
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tile.engineersdecor.sign_mindstep.name=Sign "Mind the step"
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#tile.engineersdecor.sign_mindstep.help=§6Placable on walls (horizontally).
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tile.engineersdecor.sign_danger.name=Sign "Caution really dangerous there"
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#tile.engineersdecor.sign_danger.help=§6Placable on walls (horizontally).
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#tile.engineersdecor.sign_danger.help=§6General danger warning.
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tile.engineersdecor.sign_defense.name=Sign "Caution Defense System Ahead"
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#tile.engineersdecor.sign_defense.help=§6Warning sign for turrets, Tesla Coils, and traps.
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#-----------------------------------------------------------------------------------------------------------
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# EOF
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@ -0,0 +1,4 @@
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{
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"parent": "engineersdecor:block/sign/sign_decor_model",
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"textures": { "f": "engineersdecor:blocks/sign/sign_defense_texture" }
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}
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@ -0,0 +1,16 @@
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{
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"conditions": [
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{
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"type": "engineersdecor:grc",
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"result": "engineersdecor:sign_defense",
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"required": ["engineersdecor:sign_danger"]
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}
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],
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"type": "minecraft:crafting_shapeless",
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"ingredients": [
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{ "item": "engineersdecor:sign_danger" }
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],
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"result": {
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"item": "engineersdecor:sign_defense"
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}
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}
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@ -3,12 +3,12 @@
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{
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"type": "engineersdecor:grc",
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"result": "engineersdecor:sign_hotwire",
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"required": ["engineersdecor:sign_danger"]
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"required": ["engineersdecor:sign_defense"]
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}
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],
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"type": "minecraft:crafting_shapeless",
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"ingredients": [
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{ "item": "engineersdecor:sign_danger" }
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{ "item": "engineersdecor:sign_defense" }
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],
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"result": {
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"item": "engineersdecor:sign_hotwire"
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