Added 'defence sign' (issue #26). Factory dropper GUI adapted (issue #27). Lang files updated. Credits updated.
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16 changed files with 73 additions and 22 deletions
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@ -231,9 +231,9 @@ public class BlockDecorDropper extends BlockDecorDirected
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} else if(isPointInRegion(129, 50, 44, 10, mouseX, mouseY)) {
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int period = (mx-135);
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if(period < -1) {
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period = container.fields_[6] - 1; // -
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period = container.fields_[6] - 3; // -
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} else if(period >= 34) {
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period = container.fields_[6] + 1; // +
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period = container.fields_[6] + 3; // +
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} else {
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period = (int)(0.5 + ((100.0 * period)/34));
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}
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@ -306,7 +306,7 @@ public class BlockDecorDropper extends BlockDecorDirected
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}
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// drop period
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{
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int px = ((container.fields_[6] * 34) / 100);
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int px = (int)Math.round(((33.0 * container.fields_[6]) / 100) + 1);
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int x = x0 + 134 - 2 + MathHelper.clamp(px, 0, 33);
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int y = y0 + 56;
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drawTexturedModalRect(x, y, 190, 31, 5, 5);
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@ -242,6 +242,13 @@ public class ModBlocks
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ModAuxiliaries.getPixeledAABB(2,2,15.6, 14,14,16)
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);
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public static final BlockDecorDirected SIGN_DEFENSE = new BlockDecorDirected(
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"sign_defense",
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BlockDecor.CFG_CUTOUT|BlockDecor.CFG_OPPOSITE_PLACEMENT|(1<<BlockDecor.CFG_LIGHT_VALUE_SHIFT),
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Material.WOOD, 0.1f, 1f, SoundType.WOOD,
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ModAuxiliaries.getPixeledAABB(2,2,15.6, 14,14,16)
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);
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public static final BlockDecorWasteIncinerator SMALL_WASTE_INCINERATOR = new BlockDecorWasteIncinerator(
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"small_waste_incinerator",
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BlockDecor.CFG_DEFAULT|BlockDecor.CFG_ELECTRICAL,
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@ -332,11 +339,12 @@ public class ModBlocks
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SMALL_ELECTRICAL_FURNACE, SMALL_ELECTRICAL_FURNACE_TEI,
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SIGN_HOTWIRE, SIGN_DANGER,
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SMALL_WASTE_INCINERATOR, WASTE_INCINERATOR_TEI,
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SIGN_DEFENSE,
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FACTORY_DROPPER, FACTORY_DROPPER_TEI
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};
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private static final Object dev_content[] = {
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SIGN_MINDSTEP,
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FACTORY_DROPPER, FACTORY_DROPPER_TEI
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};
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//--------------------------------------------------------------------------------------------------------------------
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