Added 'defence sign' (issue #26). Factory dropper GUI adapted (issue #27). Lang files updated. Credits updated.

This commit is contained in:
stfwi 2019-05-29 19:47:34 +02:00
parent f8442e36bf
commit ad93fdb302
16 changed files with 73 additions and 22 deletions

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@ -4,4 +4,4 @@ org.gradle.jvmargs=-Xmx8G
version_minecraft=1.12.2 version_minecraft=1.12.2
version_forge=14.23.5.2768 version_forge=14.23.5.2768
version_jei=4.10.0.198 version_jei=4.10.0.198
version_engineersdecor=1.0.7-b1 version_engineersdecor=1.0.7-b2

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@ -1,10 +1,11 @@
{ {
"homepage": "https://www.curseforge.com/minecraft/mc-mods/engineers-decor/", "homepage": "https://www.curseforge.com/minecraft/mc-mods/engineers-decor/",
"1.12.2": { "1.12.2": {
"1.0.7-b1": "[A] Factory dropper (config:experimental) button placement fixed, GUI vs external view x/y markers added, internal trigger logic simplified. Thx @overchoice for beta testing!", "1.0.7-b2": "[A] Added Defense System Warning sign (design by J. Carver).\n[M] Factory dropper non-experimental now. GUI click area tuning. \"Fast drop\" symbol replaced from arrow to dog icon (thx overchoice for that icon).\n[M] Lang files updated.",
"1.0.7-b1": "[M] Factory dropper (config:experimental) button placement fixed, GUI vs external view x/y markers added, internal trigger logic simplified. Thx @overchoice for beta testing!",
"1.0.6": "[R] Release based on v1.0.6-b1. Release-to-release changes: * Fixed FML remapping issue (COULD CAUSE CRASHES). * Small waste incinerator added. * Lang files updated/corrections. * Metal ladder easier to break.\n[A] Added factory dropper (config:experimental).\n[C] Thx to abdurraslan for the detailed issue #25.", "1.0.6": "[R] Release based on v1.0.6-b1. Release-to-release changes: * Fixed FML remapping issue (COULD CAUSE CRASHES). * Small waste incinerator added. * Lang files updated/corrections. * Metal ladder easier to break.\n[A] Added factory dropper (config:experimental).\n[C] Thx to abdurraslan for the detailed issue #25.",
"1.0.6-b1": "[A] Added small waste incinerator (delayed fifo-buffered item disposal).\n[M] Fixed item/block name capitalization (by Voxelo).\n[M] Metal ladders are easier to break/harvest.\n[F] Fixed FML remapping issue by using dedicated IItemHandler instances.", "1.0.6-b1": "[A] Added small waste incinerator (delayed fifo-buffered item disposal).\n[M] Fixed item/block name capitalization (by Voxelo).\n[M] Metal ladders are easier to break/harvest.\n[F] Fixed FML remapping issue by using dedicated IItemHandler instances.",
"1.0.5": "[R] Release based on v1.0.5-b1. Release-to-release changes: * Small electrical passthrough-furnace added. * Passive fluid accumulator added. * Config options added. * Sign plates added. * Minor bug fixes.\n[A] Added sign \"Electrical hazzard\"/\"Caution hot wire\".\n[A] Added sign \"Caution dangerous there\" (skull/bones).", "1.0.5": "[R] Release based on v1.0.5-b1. Release-to-release changes: * Small electrical passthrough-furnace added. * Passive fluid accumulator added. * Config options added. * Sign plates added. * Minor bug fixes.\n[A] Added sign \"Electrical hazard\"/\"Caution hot wire\".\n[A] Added sign \"Caution dangerous there\" (skull/bones).",
"1.0.5-b1": "[A] Added passive fluid accumulator.\n[A] Added small electrical passthrough-furnace.\n[F] Fixed version check URL.\n[M] Opt-out config options for valves, passive fluid accumulator, and furni.", "1.0.5-b1": "[A] Added passive fluid accumulator.\n[A] Added small electrical passthrough-furnace.\n[F] Fixed version check URL.\n[M] Opt-out config options for valves, passive fluid accumulator, and furni.",
"1.0.4": "[R] Release based on v1.0.4-b9. Release-to-release changes: * Crafting table: Quick crafting history re-fab, JEI integration. * Rendering improvements and issue fixes (stairs, ambient occlusion, optifine, etc). * Walls with texture variations. * Thin/thick steel poles with support feet/heads. * Horizontal steel double-T support beams added. * Fluid pipe valves added: Check valve, redstone controlled valve, analog redstone controlled valve. Support pressurized transfer. * Tool tip documentation (CTRL-SHIFT) for stairs added. * Internal code cleanups. * Recipes tuned.\n[E] Added pass-through electrical furnace (experimental, see config).", "1.0.4": "[R] Release based on v1.0.4-b9. Release-to-release changes: * Crafting table: Quick crafting history re-fab, JEI integration. * Rendering improvements and issue fixes (stairs, ambient occlusion, optifine, etc). * Walls with texture variations. * Thin/thick steel poles with support feet/heads. * Horizontal steel double-T support beams added. * Fluid pipe valves added: Check valve, redstone controlled valve, analog redstone controlled valve. Support pressurized transfer. * Tool tip documentation (CTRL-SHIFT) for stairs added. * Internal code cleanups. * Recipes tuned.\n[E] Added pass-through electrical furnace (experimental, see config).",
"1.0.4-b9": "[F] Inserting fluids with pressurized tag only into IE piping.\n[F] Valve redstone connector rendering does not check for \"can connect redstone\" but only for \"can provide power\".\n[M] Valves are adapted to be detected as pipe by IE.", "1.0.4-b9": "[F] Inserting fluids with pressurized tag only into IE piping.\n[F] Valve redstone connector rendering does not check for \"can connect redstone\" but only for \"can provide power\".\n[M] Valves are adapted to be detected as pipe by IE.",
@ -39,6 +40,6 @@
}, },
"promos": { "promos": {
"1.12.2-recommended": "1.0.6", "1.12.2-recommended": "1.0.6",
"1.12.2-latest": "1.0.7-b1" "1.12.2-latest": "1.0.7-b2"
} }
} }

View file

@ -10,7 +10,13 @@ Mod sources for Minecraft version 1.12.2.
---- ----
## Revision history ## Revision history
- v1.0.7-b1 [A] Factory dropper (config:experimental) button placement fixed, - v1.0.7-b2 [A] Added Defense System Warning sign (design by J. Carver).
[M] Factory dropper non-experimental now. GUI click area tuning.
"Fast drop" symbol replaced from arrow to dog icon (thx
overchoice for that icon).
[M] Lang files updated.
- v1.0.7-b1 [M] Factory dropper (config:experimental) button placement fixed,
GUI vs external view x/y markers added, internal trigger logic GUI vs external view x/y markers added, internal trigger logic
simplified. Thx @overchoice for beta testing! simplified. Thx @overchoice for beta testing!
@ -37,7 +43,7 @@ Mod sources for Minecraft version 1.12.2.
* Sign plates added. * Sign plates added.
* Minor bug fixes. * Minor bug fixes.
------------------------------------------------------------------- -------------------------------------------------------------------
[A] Added sign "Electrical hazzard"/"Caution hot wire". [A] Added sign "Electrical hazard"/"Caution hot wire".
[A] Added sign "Caution dangerous there" (skull/bones). [A] Added sign "Caution dangerous there" (skull/bones).
- v1.0.5-b1 [A] Added passive fluid accumulator. - v1.0.5-b1 [A] Added passive fluid accumulator.

View file

@ -231,9 +231,9 @@ public class BlockDecorDropper extends BlockDecorDirected
} else if(isPointInRegion(129, 50, 44, 10, mouseX, mouseY)) { } else if(isPointInRegion(129, 50, 44, 10, mouseX, mouseY)) {
int period = (mx-135); int period = (mx-135);
if(period < -1) { if(period < -1) {
period = container.fields_[6] - 1; // - period = container.fields_[6] - 3; // -
} else if(period >= 34) { } else if(period >= 34) {
period = container.fields_[6] + 1; // + period = container.fields_[6] + 3; // +
} else { } else {
period = (int)(0.5 + ((100.0 * period)/34)); period = (int)(0.5 + ((100.0 * period)/34));
} }
@ -306,7 +306,7 @@ public class BlockDecorDropper extends BlockDecorDirected
} }
// drop period // drop period
{ {
int px = ((container.fields_[6] * 34) / 100); int px = (int)Math.round(((33.0 * container.fields_[6]) / 100) + 1);
int x = x0 + 134 - 2 + MathHelper.clamp(px, 0, 33); int x = x0 + 134 - 2 + MathHelper.clamp(px, 0, 33);
int y = y0 + 56; int y = y0 + 56;
drawTexturedModalRect(x, y, 190, 31, 5, 5); drawTexturedModalRect(x, y, 190, 31, 5, 5);

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@ -242,6 +242,13 @@ public class ModBlocks
ModAuxiliaries.getPixeledAABB(2,2,15.6, 14,14,16) ModAuxiliaries.getPixeledAABB(2,2,15.6, 14,14,16)
); );
public static final BlockDecorDirected SIGN_DEFENSE = new BlockDecorDirected(
"sign_defense",
BlockDecor.CFG_CUTOUT|BlockDecor.CFG_OPPOSITE_PLACEMENT|(1<<BlockDecor.CFG_LIGHT_VALUE_SHIFT),
Material.WOOD, 0.1f, 1f, SoundType.WOOD,
ModAuxiliaries.getPixeledAABB(2,2,15.6, 14,14,16)
);
public static final BlockDecorWasteIncinerator SMALL_WASTE_INCINERATOR = new BlockDecorWasteIncinerator( public static final BlockDecorWasteIncinerator SMALL_WASTE_INCINERATOR = new BlockDecorWasteIncinerator(
"small_waste_incinerator", "small_waste_incinerator",
BlockDecor.CFG_DEFAULT|BlockDecor.CFG_ELECTRICAL, BlockDecor.CFG_DEFAULT|BlockDecor.CFG_ELECTRICAL,
@ -332,11 +339,12 @@ public class ModBlocks
SMALL_ELECTRICAL_FURNACE, SMALL_ELECTRICAL_FURNACE_TEI, SMALL_ELECTRICAL_FURNACE, SMALL_ELECTRICAL_FURNACE_TEI,
SIGN_HOTWIRE, SIGN_DANGER, SIGN_HOTWIRE, SIGN_DANGER,
SMALL_WASTE_INCINERATOR, WASTE_INCINERATOR_TEI, SMALL_WASTE_INCINERATOR, WASTE_INCINERATOR_TEI,
SIGN_DEFENSE,
FACTORY_DROPPER, FACTORY_DROPPER_TEI
}; };
private static final Object dev_content[] = { private static final Object dev_content[] = {
SIGN_MINDSTEP, SIGN_MINDSTEP,
FACTORY_DROPPER, FACTORY_DROPPER_TEI
}; };
//-------------------------------------------------------------------------------------------------------------------- //--------------------------------------------------------------------------------------------------------------------

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@ -0,0 +1,9 @@
{
"forge_marker": 1,
"defaults": { "model": "engineersdecor:sign/sign_defense_model" },
"variants": {
"normal": [{}],
"inventory": [{}],
"facing": { "north":{"y":0}, "south":{"y":180}, "west":{"y":270}, "east":{"y":90}, "up": {"x":0}, "down": {"x":0} }
}
}

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@ -132,11 +132,13 @@ tile.engineersdecor.factory_dropper.help=§6Dropper suitable for advanced factor
tile.engineersdecor.sign_decor.name=Sign Plate (Engineer's decor) tile.engineersdecor.sign_decor.name=Sign Plate (Engineer's decor)
tile.engineersdecor.sign_decor.help=§6This should not be craftable or visible in JEI. Used for creative tab and screenshots. tile.engineersdecor.sign_decor.help=§6This should not be craftable or visible in JEI. Used for creative tab and screenshots.
tile.engineersdecor.sign_hotwire.name=Sign "Caution Hot Wire" tile.engineersdecor.sign_hotwire.name=Sign "Caution Hot Wire"
tile.engineersdecor.sign_hotwire.help=§6Placable on walls (horizontally). tile.engineersdecor.sign_hotwire.help=§6Electrical hazard warning. Don't forget to place around HV, or you'll have a mark in the next audit.
tile.engineersdecor.sign_mindstep.name=Sign "Mind The Step" tile.engineersdecor.sign_mindstep.name=Sign "Mind The Step"
tile.engineersdecor.sign_mindstep.help=§6Placable on walls (horizontally). tile.engineersdecor.sign_mindstep.help=§6Placable on walls (horizontally).
tile.engineersdecor.sign_danger.name=Sign "Caution Really dangerous there" tile.engineersdecor.sign_danger.name=Sign "Caution Really Dangerous There"
tile.engineersdecor.sign_danger.help=§6Placable on walls (horizontally). tile.engineersdecor.sign_danger.help=§6General danger warning.
tile.engineersdecor.sign_defense.name=Sign "Caution Defense System Ahead"
tile.engineersdecor.sign_defense.help=§6Warning sign for turrets, Tesla Coils, and traps.
#----------------------------------------------------------------------------------------------------------- #-----------------------------------------------------------------------------------------------------------
# EOF # EOF

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@ -125,11 +125,13 @@ tile.engineersdecor.factory_dropper.name=Factory dropper
tile.engineersdecor.sign_decor.name=Sign plate (Engineer's decor logo) tile.engineersdecor.sign_decor.name=Sign plate (Engineer's decor logo)
#tile.engineersdecor.sign_decor.help=§6This should not be craftable or visible in JEI. Used for creative tab and screenshots. #tile.engineersdecor.sign_decor.help=§6This should not be craftable or visible in JEI. Used for creative tab and screenshots.
tile.engineersdecor.sign_hotwire.name=Sign "Caution hot wire" tile.engineersdecor.sign_hotwire.name=Sign "Caution hot wire"
#tile.engineersdecor.sign_hotwire.help=§6Placable on walls (horizontally). #tile.engineersdecor.sign_hotwire.help=§6Electrical hazard warning. Don't forget to place around HV, or you'll have a mark in the next audit.
tile.engineersdecor.sign_mindstep.name=Sign "Mind the step" tile.engineersdecor.sign_mindstep.name=Sign "Mind the step"
#tile.engineersdecor.sign_mindstep.help=§6Placable on walls (horizontally). #tile.engineersdecor.sign_mindstep.help=§6Placable on walls (horizontally).
tile.engineersdecor.sign_danger.name=Sign "Caution really dangerous there" tile.engineersdecor.sign_danger.name=Sign "Caution really dangerous there"
#tile.engineersdecor.sign_danger.help=§6Placable on walls (horizontally). #tile.engineersdecor.sign_danger.help=§6General danger warning.
tile.engineersdecor.sign_defense.name=Sign "Caution Defense System Ahead"
#tile.engineersdecor.sign_defense.help=§6Warning sign for turrets, Tesla Coils, and traps.
#----------------------------------------------------------------------------------------------------------- #-----------------------------------------------------------------------------------------------------------
# EOF # EOF

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@ -0,0 +1,4 @@
{
"parent": "engineersdecor:block/sign/sign_decor_model",
"textures": { "f": "engineersdecor:blocks/sign/sign_defense_texture" }
}

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@ -0,0 +1,16 @@
{
"conditions": [
{
"type": "engineersdecor:grc",
"result": "engineersdecor:sign_defense",
"required": ["engineersdecor:sign_danger"]
}
],
"type": "minecraft:crafting_shapeless",
"ingredients": [
{ "item": "engineersdecor:sign_danger" }
],
"result": {
"item": "engineersdecor:sign_defense"
}
}

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@ -3,12 +3,12 @@
{ {
"type": "engineersdecor:grc", "type": "engineersdecor:grc",
"result": "engineersdecor:sign_hotwire", "result": "engineersdecor:sign_hotwire",
"required": ["engineersdecor:sign_danger"] "required": ["engineersdecor:sign_defense"]
} }
], ],
"type": "minecraft:crafting_shapeless", "type": "minecraft:crafting_shapeless",
"ingredients": [ "ingredients": [
{ "item": "engineersdecor:sign_danger" } { "item": "engineersdecor:sign_defense" }
], ],
"result": { "result": {
"item": "engineersdecor:sign_hotwire" "item": "engineersdecor:sign_hotwire"

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@ -11,7 +11,7 @@ Mod sources for Minecraft version 1.13.2.
## Revision history ## Revision history
- v1.0.4-b4 [U] Updated forge dependency: REQUIRES FORGE >= 1.13.2-25.0.214. - v1.0.4-b4 [U] Updated forge dependency: REQUIRES FORGE >= 1.13.2-25.0.214.
[A] Added sign "Electrical hazzard"/"Caution hot wire". [A] Added sign "Electrical hazard"/"Caution hot wire".
[A] Added sign "Caution dangerous there" (skull/bones). [A] Added sign "Caution dangerous there" (skull/bones).
[A] Added horizontal steel double-T support beam with pole connections. [A] Added horizontal steel double-T support beam with pole connections.

View file

@ -26,6 +26,8 @@ IE components used in this mod:
- immersiveengineering:textures/block/metal_device1_fluid_pipe.png (for - immersiveengineering:textures/block/metal_device1_fluid_pipe.png (for
valves). valves).
- Fluid accumulator texture is a modified IE metal barrel texture.
Source codes derived (inspected e.g. for trouble shooting and learning how things work): Source codes derived (inspected e.g. for trouble shooting and learning how things work):
- Ore dict based recipe registration from blusunrize.immersiveengineering.common.IERecipes. - Ore dict based recipe registration from blusunrize.immersiveengineering.common.IERecipes.

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@ -1,10 +1,11 @@
{ {
"homepage": "https://www.curseforge.com/minecraft/mc-mods/engineers-decor/", "homepage": "https://www.curseforge.com/minecraft/mc-mods/engineers-decor/",
"1.12.2": { "1.12.2": {
"1.0.7-b1": "[A] Factory dropper (config:experimental) button placement fixed, GUI vs external view x/y markers added, internal trigger logic simplified. Thx @overchoice for beta testing!", "1.0.7-b2": "[A] Added Defense System Warning sign (design by J. Carver).\n[M] Factory dropper non-experimental now. GUI click area tuning. \"Fast drop\" symbol replaced from arrow to dog icon (thx overchoice for that icon).\n[M] Lang files updated.",
"1.0.7-b1": "[M] Factory dropper (config:experimental) button placement fixed, GUI vs external view x/y markers added, internal trigger logic simplified. Thx @overchoice for beta testing!",
"1.0.6": "[R] Release based on v1.0.6-b1. Release-to-release changes: * Fixed FML remapping issue (COULD CAUSE CRASHES). * Small waste incinerator added. * Lang files updated/corrections. * Metal ladder easier to break.\n[A] Added factory dropper (config:experimental).\n[C] Thx to abdurraslan for the detailed issue #25.", "1.0.6": "[R] Release based on v1.0.6-b1. Release-to-release changes: * Fixed FML remapping issue (COULD CAUSE CRASHES). * Small waste incinerator added. * Lang files updated/corrections. * Metal ladder easier to break.\n[A] Added factory dropper (config:experimental).\n[C] Thx to abdurraslan for the detailed issue #25.",
"1.0.6-b1": "[A] Added small waste incinerator (delayed fifo-buffered item disposal).\n[M] Fixed item/block name capitalization (by Voxelo).\n[M] Metal ladders are easier to break/harvest.\n[F] Fixed FML remapping issue by using dedicated IItemHandler instances.", "1.0.6-b1": "[A] Added small waste incinerator (delayed fifo-buffered item disposal).\n[M] Fixed item/block name capitalization (by Voxelo).\n[M] Metal ladders are easier to break/harvest.\n[F] Fixed FML remapping issue by using dedicated IItemHandler instances.",
"1.0.5": "[R] Release based on v1.0.5-b1. Release-to-release changes: * Small electrical passthrough-furnace added. * Passive fluid accumulator added. * Config options added. * Sign plates added. * Minor bug fixes.\n[A] Added sign \"Electrical hazzard\"/\"Caution hot wire\".\n[A] Added sign \"Caution dangerous there\" (skull/bones).", "1.0.5": "[R] Release based on v1.0.5-b1. Release-to-release changes: * Small electrical passthrough-furnace added. * Passive fluid accumulator added. * Config options added. * Sign plates added. * Minor bug fixes.\n[A] Added sign \"Electrical hazard\"/\"Caution hot wire\".\n[A] Added sign \"Caution dangerous there\" (skull/bones).",
"1.0.5-b1": "[A] Added passive fluid accumulator.\n[A] Added small electrical passthrough-furnace.\n[F] Fixed version check URL.\n[M] Opt-out config options for valves, passive fluid accumulator, and furni.", "1.0.5-b1": "[A] Added passive fluid accumulator.\n[A] Added small electrical passthrough-furnace.\n[F] Fixed version check URL.\n[M] Opt-out config options for valves, passive fluid accumulator, and furni.",
"1.0.4": "[R] Release based on v1.0.4-b9. Release-to-release changes: * Crafting table: Quick crafting history re-fab, JEI integration. * Rendering improvements and issue fixes (stairs, ambient occlusion, optifine, etc). * Walls with texture variations. * Thin/thick steel poles with support feet/heads. * Horizontal steel double-T support beams added. * Fluid pipe valves added: Check valve, redstone controlled valve, analog redstone controlled valve. Support pressurized transfer. * Tool tip documentation (CTRL-SHIFT) for stairs added. * Internal code cleanups. * Recipes tuned.\n[E] Added pass-through electrical furnace (experimental, see config).", "1.0.4": "[R] Release based on v1.0.4-b9. Release-to-release changes: * Crafting table: Quick crafting history re-fab, JEI integration. * Rendering improvements and issue fixes (stairs, ambient occlusion, optifine, etc). * Walls with texture variations. * Thin/thick steel poles with support feet/heads. * Horizontal steel double-T support beams added. * Fluid pipe valves added: Check valve, redstone controlled valve, analog redstone controlled valve. Support pressurized transfer. * Tool tip documentation (CTRL-SHIFT) for stairs added. * Internal code cleanups. * Recipes tuned.\n[E] Added pass-through electrical furnace (experimental, see config).",
"1.0.4-b9": "[F] Inserting fluids with pressurized tag only into IE piping.\n[F] Valve redstone connector rendering does not check for \"can connect redstone\" but only for \"can provide power\".\n[M] Valves are adapted to be detected as pipe by IE.", "1.0.4-b9": "[F] Inserting fluids with pressurized tag only into IE piping.\n[F] Valve redstone connector rendering does not check for \"can connect redstone\" but only for \"can provide power\".\n[M] Valves are adapted to be detected as pipe by IE.",
@ -38,7 +39,7 @@
"1.0.0-b1": "[A] Initial structure.\n[A] Added clinker bricks and clinker brick stairs.\n[A] Added slag bricks and slag brick stairs.\n[A] Added metal rung ladder.\n[A] Added staggered metal steps ladder.\n[A] Added treated wood ladder.\n[A] Added treated wood pole.\n[A] Added treated wood table." "1.0.0-b1": "[A] Initial structure.\n[A] Added clinker bricks and clinker brick stairs.\n[A] Added slag bricks and slag brick stairs.\n[A] Added metal rung ladder.\n[A] Added staggered metal steps ladder.\n[A] Added treated wood ladder.\n[A] Added treated wood pole.\n[A] Added treated wood table."
}, },
"1.13.2": { "1.13.2": {
"1.0.4-b4": "[U] Updated forge dependency: REQUIRES FORGE >= 1.13.2-25.0.214.\n[A] Added sign \"Electrical hazzard\"/\"Caution hot wire\".\n[A] Added sign \"Caution dangerous there\" (skull/bones).\n[A] Added horizontal steel double-T support beam with pole connections.", "1.0.4-b4": "[U] Updated forge dependency: REQUIRES FORGE >= 1.13.2-25.0.214.\n[A] Added sign \"Electrical hazard\"/\"Caution hot wire\".\n[A] Added sign \"Caution dangerous there\" (skull/bones).\n[A] Added horizontal steel double-T support beam with pole connections.",
"1.0.4-b3": "[V] Version assignment: All features of v1.0.4-b3-1.12.2 that can be ported to 1.13.2 implemented/prepared, therefore version re-iterated.\n[A] Lab furnace ported to 1.13.\n[A] Treated wood crafting table: Added crafting table history/quick craft.\n[A] Treated wood stool: Sitting on the stool implemented.\n[A] Steel poles (thick/thin) with support heads/foots added.\n[E] Prepared position dependent texture variation for walls (clinker, slag, rebar concrete), missing one forge feature yet for completion.\n[E] Prepared multi-layer rendering for windows, needs forge feature implementation.", "1.0.4-b3": "[V] Version assignment: All features of v1.0.4-b3-1.12.2 that can be ported to 1.13.2 implemented/prepared, therefore version re-iterated.\n[A] Lab furnace ported to 1.13.\n[A] Treated wood crafting table: Added crafting table history/quick craft.\n[A] Treated wood stool: Sitting on the stool implemented.\n[A] Steel poles (thick/thin) with support heads/foots added.\n[E] Prepared position dependent texture variation for walls (clinker, slag, rebar concrete), missing one forge feature yet for completion.\n[E] Prepared multi-layer rendering for windows, needs forge feature implementation.",
"1.0.2-b3": "[A] Added treated wood window.\n[A] Added treated wood pole support.\n[A] Added treated wood pole head.\n[A] Added steel framed window.", "1.0.2-b3": "[A] Added treated wood window.\n[A] Added treated wood pole support.\n[A] Added treated wood pole head.\n[A] Added steel framed window.",
"1.0.2-b2": "[A] Added wall decomposition recipes.\n[A] Added slag brick wall.\n[M] Climbing/descending mod ladders is faster when looking up or down and not sneaking.\n[M] Panzer glass material definition changed.", "1.0.2-b2": "[A] Added wall decomposition recipes.\n[A] Added slag brick wall.\n[M] Climbing/descending mod ladders is faster when looking up or down and not sneaking.\n[M] Panzer glass material definition changed.",
@ -49,7 +50,7 @@
}, },
"promos": { "promos": {
"1.12.2-recommended": "1.0.6", "1.12.2-recommended": "1.0.6",
"1.12.2-latest": "1.0.7-b1", "1.12.2-latest": "1.0.7-b2",
"1.13.2-recommended": "", "1.13.2-recommended": "",
"1.13.2-latest": "1.0.4-b4" "1.13.2-latest": "1.0.4-b4"
} }