1.12.2: Added panzer glass. Added rebar concrete tile. Crafting table supports shift-click.
|
@ -67,7 +67,8 @@ install: $(MOD_JAR) |
|
|||
@rm -f "$(SERVER_INSTALL_DIR)/mods/${MOD_JAR_PREFIX}"*.jar
|
||||
@[ -d "$(SERVER_INSTALL_DIR)/mods" ] && cp -f "$(MOD_JAR)" "$(SERVER_INSTALL_DIR)/mods/"
|
||||
|
||||
start-server: install
|
||||
start-server:
|
||||
-@make -s install
|
||||
@echo "[1.12] Starting local dedicated server ..."
|
||||
@cd "$(SERVER_INSTALL_DIR)" && java -jar forge-1.12.2-14.23.5.2768-universal.jar nogui
|
||||
|
||||
|
|
|
@ -3,7 +3,7 @@ org.gradle.daemon=false
|
|||
org.gradle.jvmargs=-Xmx8G
|
||||
version_minecraft=1.12.2
|
||||
version_forge=14.23.5.2768
|
||||
version_engineersdecor=1.0.1
|
||||
version_engineersdecor=1.0.2-b1
|
||||
#
|
||||
# jar signing data loaded from signing.properties in the project root.
|
||||
#
|
||||
|
|
|
@ -1,6 +1,7 @@
|
|||
{
|
||||
"homepage": "https://www.curseforge.com/minecraft/mc-mods/engineers-decor/",
|
||||
"1.12.2": {
|
||||
"1.0.2-b1": "[A] Added rebar concrete tile.\n[A] Added panzer glass (explosion-resistant reinforced glass).\n[M] Treated wood crafting table supports shift-click to transfer stacks between player inventory and crafting table storage (thanks majijn for the hint).",
|
||||
"1.0.1": "[R] Release based on v1.0.1-b4 * Treated wood crafting table * Clinker brick wall * Treated wood stool * Inset spot light * Recipe fixes * Logo updated",
|
||||
"1.0.1-b4": "[M] Crafting table keeps inventory and has eight storage slots.\n[M] Adapted inset light strength and harvest tool.\n[M] Crafting table recipe adapted.",
|
||||
"1.0.1-b3": "[A] Added inset light (glowstone-metal, light level like torch, can be used as floor/ceiling/wall light).\n[M] Crafting table model updated (issue #7, thanks majijn).\n[M] Logo image updated.",
|
||||
|
@ -14,6 +15,6 @@
|
|||
},
|
||||
"promos": {
|
||||
"1.12.2-recommended": "1.0.1",
|
||||
"1.12.2-latest": "1.0.1"
|
||||
"1.12.2-latest": "1.0.2-b1"
|
||||
}
|
||||
}
|
|
@ -10,6 +10,12 @@ Mod sources for Minecraft version 1.12.2.
|
|||
----
|
||||
## Revision history
|
||||
|
||||
- v1.0.2-b1 [A] Added rebar concrete tile.
|
||||
[A] Added panzer glass (explosion-resistant reinforced glass).
|
||||
[M] Treated wood crafting table supports shift-click to transfer
|
||||
stacks between player inventory and crafting table storage
|
||||
(thanks majijn for the hint).
|
||||
|
||||
-------------------------------------------------------------------
|
||||
- v1.0.1 [R] Release based on v1.0.1-b4
|
||||
* Treated wood crafting table
|
||||
|
|
|
@ -158,10 +158,6 @@ public class BlockDecorCraftingTable extends BlockDecorDirected
|
|||
renderHoveredToolTip(mouseX, mouseY);
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void drawGuiContainerForegroundLayer(int mouseX, int mouseY)
|
||||
{}
|
||||
|
||||
@Override
|
||||
protected void drawGuiContainerBackgroundLayer(float partialTicks, int mouseX, int mouseY)
|
||||
{
|
||||
|
@ -251,19 +247,18 @@ public class BlockDecorCraftingTable extends BlockDecorDirected
|
|||
@Override
|
||||
public ItemStack transferStackInSlot(EntityPlayer playerIn, int index)
|
||||
{
|
||||
ItemStack stack = ItemStack.EMPTY;
|
||||
Slot slot = this.inventorySlots.get(index);
|
||||
if((slot == null) || (!slot.getHasStack())) return stack;
|
||||
if((slot == null) || (!slot.getHasStack())) return ItemStack.EMPTY;
|
||||
ItemStack slotstack = slot.getStack();
|
||||
stack = slotstack.copy();
|
||||
ItemStack stack = slotstack.copy();
|
||||
if(index == 0) {
|
||||
slotstack.getItem().onCreated(slotstack, this.world, playerIn);
|
||||
if(!this.mergeItemStack(slotstack, 10, 46, true)) return ItemStack.EMPTY;
|
||||
slot.onSlotChange(slotstack, stack);
|
||||
} else if (index >= 10 && (index < 37)) {
|
||||
if(!this.mergeItemStack(slotstack, 37, 46, false)) return ItemStack.EMPTY;
|
||||
} else if((index >= 37) && (index < 46)) {
|
||||
if(!this.mergeItemStack(slotstack, 10, 37, false)) return ItemStack.EMPTY;
|
||||
} else if(index >= 10 && (index < 46)) {
|
||||
if(!this.mergeItemStack(slotstack, 46, 54, false)) return ItemStack.EMPTY;
|
||||
} else if((index >= 46) && (index < 54)) {
|
||||
if(!this.mergeItemStack(slotstack, 10, 46, false)) return ItemStack.EMPTY;
|
||||
} else if(!this.mergeItemStack(slotstack, 10, 46, false)) {
|
||||
return ItemStack.EMPTY;
|
||||
}
|
||||
|
@ -374,18 +369,6 @@ public class BlockDecorCraftingTable extends BlockDecorDirected
|
|||
public NBTTagCompound writeToNBT(NBTTagCompound compound)
|
||||
{ super.writeToNBT(compound); writenbt(compound); return compound; }
|
||||
|
||||
//@Override
|
||||
//public NBTTagCompound getUpdateTag()
|
||||
//{ return writeToNBT(new NBTTagCompound()); }
|
||||
|
||||
//@Override
|
||||
//public SPacketUpdateTileEntity getUpdatePacket()
|
||||
//{ return new SPacketUpdateTileEntity(getPos(), 0x1, getUpdateTag()); }
|
||||
//
|
||||
//@Override
|
||||
//public void onDataPacket(NetworkManager net, SPacketUpdateTileEntity pkt)
|
||||
//{ readFromNBT(pkt.getNbtCompound()); super.onDataPacket(net, pkt); }
|
||||
|
||||
// IWorldNamable ---------------------------------------------------------------------------
|
||||
|
||||
@Override
|
||||
|
|
|
@ -0,0 +1,84 @@
|
|||
/*
|
||||
* @file BlockDecorFull.java
|
||||
* @author Stefan Wilhelm (wile)
|
||||
* @copyright (C) 2019 Stefan Wilhelm
|
||||
* @license MIT (see https://opensource.org/licenses/MIT)
|
||||
*
|
||||
* Full block characteristics class.
|
||||
*/
|
||||
package wile.engineersdecor.blocks;
|
||||
|
||||
import net.minecraft.block.SoundType;
|
||||
import net.minecraft.block.material.Material;
|
||||
import net.minecraft.block.state.BlockFaceShape;
|
||||
import net.minecraft.block.state.IBlockState;
|
||||
import net.minecraft.util.BlockRenderLayer;
|
||||
import net.minecraft.world.IBlockAccess;
|
||||
import net.minecraft.util.EnumFacing;
|
||||
import net.minecraft.util.math.AxisAlignedBB;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
import net.minecraftforge.fml.relauncher.Side;
|
||||
import net.minecraftforge.fml.relauncher.SideOnly;
|
||||
|
||||
import javax.annotation.Nonnull;
|
||||
import javax.annotation.Nullable;
|
||||
|
||||
|
||||
public class BlockDecorGlassBlock extends BlockDecor
|
||||
{
|
||||
public BlockDecorGlassBlock(@Nonnull String registryName, long config, @Nullable Material material, float hardness, float resistance, @Nullable SoundType sound)
|
||||
{
|
||||
super(registryName, config, material, hardness, resistance, sound);
|
||||
setLightOpacity(0);
|
||||
}
|
||||
|
||||
@Override
|
||||
@SideOnly(Side.CLIENT)
|
||||
public BlockRenderLayer getRenderLayer()
|
||||
{ return BlockRenderLayer.TRANSLUCENT; }
|
||||
|
||||
@Override
|
||||
@SideOnly(Side.CLIENT)
|
||||
@SuppressWarnings("deprecation")
|
||||
public boolean shouldSideBeRendered(IBlockState state, IBlockAccess world, BlockPos pos, EnumFacing side)
|
||||
{
|
||||
final IBlockState neighbourState = world.getBlockState(pos.offset(side));
|
||||
return ((neighbourState==null) || (!(neighbourState.getBlock() instanceof BlockDecorGlassBlock)));
|
||||
}
|
||||
|
||||
@Override
|
||||
@SideOnly(Side.CLIENT)
|
||||
@SuppressWarnings("deprecation")
|
||||
public float getAmbientOcclusionLightValue(IBlockState state)
|
||||
{ return 1.0F; }
|
||||
|
||||
@Override
|
||||
public boolean isOpaqueCube(IBlockState state)
|
||||
{ return false; }
|
||||
|
||||
@Override
|
||||
@SuppressWarnings("deprecation")
|
||||
public BlockFaceShape getBlockFaceShape(IBlockAccess world, IBlockState state, BlockPos pos, EnumFacing face)
|
||||
{ return BlockFaceShape.SOLID; }
|
||||
|
||||
@Override
|
||||
@SuppressWarnings("deprecation")
|
||||
public AxisAlignedBB getBoundingBox(IBlockState state, IBlockAccess source, BlockPos pos)
|
||||
{ return FULL_BLOCK_AABB; }
|
||||
|
||||
@Override
|
||||
@Nullable
|
||||
public AxisAlignedBB getCollisionBoundingBox(IBlockState state, IBlockAccess world, BlockPos pos)
|
||||
{ return FULL_BLOCK_AABB; }
|
||||
|
||||
@Override
|
||||
@SuppressWarnings("deprecation")
|
||||
public boolean isFullCube(IBlockState state)
|
||||
{ return true; }
|
||||
|
||||
@Override
|
||||
@SuppressWarnings("deprecation")
|
||||
public boolean isNormalCube(IBlockState state)
|
||||
{ return true; }
|
||||
|
||||
}
|
|
@ -16,7 +16,6 @@ import net.minecraft.block.SoundType;
|
|||
import net.minecraft.block.material.Material;
|
||||
import net.minecraft.client.renderer.block.model.ModelResourceLocation;
|
||||
import net.minecraftforge.client.model.ModelLoader;
|
||||
import net.minecraftforge.fml.common.Loader;
|
||||
import net.minecraftforge.fml.common.registry.GameRegistry;
|
||||
import wile.engineersdecor.ModEngineersDecor;
|
||||
import wile.engineersdecor.detail.ModAuxiliaries;
|
||||
|
@ -38,22 +37,23 @@ public class ModBlocks
|
|||
{
|
||||
public static final BlockDecorFull CLINKER_BRICK_BLOCK = new BlockDecorFull("clinker_brick_block", 0, Material.ROCK, 2f, 50f, SoundType.STONE);
|
||||
public static final BlockDecorStairs CLINKER_BRICK_STAIRS = new BlockDecorStairs("clinker_brick_stairs", CLINKER_BRICK_BLOCK.getDefaultState());
|
||||
public static final BlockDecorWall CLINKER_BRICK_WALL = new BlockDecorWall("clinker_brick_wall", BlockDecor.CFG_DEFAULT, Material.ROCK, 8f, 50f, SoundType.STONE);
|
||||
|
||||
public static final BlockDecorFull SLAG_BRICK_BLOCK = new BlockDecorFull("slag_brick_block", 0, Material.ROCK, 2f, 50f, SoundType.STONE);
|
||||
public static final BlockDecorStairs SLAG_BRICK_STAIRS = new BlockDecorStairs("slag_brick_stairs", SLAG_BRICK_BLOCK.getDefaultState());
|
||||
|
||||
public static final BlockDecorFull IRON_SHEET_ROOF_FULLBLOCK = new BlockDecorFull("iron_sheet_roof_block", 0, Material.IRON, 1.8f, 25f, SoundType.METAL);
|
||||
public static final BlockDecorFull REBAR_CONCRETE_BLOCK = new BlockDecorFull("rebar_concrete", 0, Material.ROCK, 8f, 2000f, SoundType.STONE);
|
||||
public static final BlockDecorStairs REBAR_CONCRETE_STAIRS = new BlockDecorStairs("rebar_concrete_stairs", REBAR_CONCRETE_BLOCK.getDefaultState());
|
||||
public static final BlockDecorWall REBAR_CONCRETE_WALL = new BlockDecorWall("rebar_concrete_wall", BlockDecor.CFG_DEFAULT, Material.ROCK, 8f, 2000f, SoundType.STONE);
|
||||
public static final BlockDecorFull REBAR_CONCRETE_TILE = new BlockDecorFull("rebar_concrete_tile", 0, Material.ROCK, 8f, 2000f, SoundType.STONE);
|
||||
|
||||
public static final BlockDecorWall CONCRETE_WALL = new BlockDecorWall("concrete_wall", BlockDecor.CFG_DEFAULT, Material.ROCK, 8f, 50f, SoundType.STONE);
|
||||
|
||||
public static final BlockDecorLadder METAL_RUNG_LADDER = new BlockDecorLadder("metal_rung_ladder", 0, Material.IRON, 1.0f, 25f, SoundType.METAL);
|
||||
public static final BlockDecorLadder METAL_RUNG_STEPS = new BlockDecorLadder("metal_rung_steps", 0, Material.IRON, 1.0f, 25f, SoundType.METAL);
|
||||
public static final BlockDecorLadder TREATED_WOOD_LADDER = new BlockDecorLadder("treated_wood_ladder", 0, Material.WOOD, 1.0f, 15f, SoundType.WOOD);
|
||||
|
||||
public static final BlockDecorFull REBAR_CONCRETE_BLOCK = new BlockDecorFull("rebar_concrete", 0, Material.ROCK, 8f, 2000f, SoundType.STONE);
|
||||
public static final BlockDecorStairs REBAR_CONCRETE_STAIRS = new BlockDecorStairs("rebar_concrete_stairs", REBAR_CONCRETE_BLOCK.getDefaultState());
|
||||
public static final BlockDecorWall REBAR_CONCRETE_WALL = new BlockDecorWall("rebar_concrete_wall", BlockDecor.CFG_DEFAULT, Material.ROCK, 8f, 2000f, SoundType.STONE);
|
||||
|
||||
public static final BlockDecorWall CONCRETE_WALL = new BlockDecorWall("concrete_wall", BlockDecor.CFG_DEFAULT, Material.ROCK, 8f, 50f, SoundType.STONE);
|
||||
public static final BlockDecorWall CLINKER_BRICK_WALL = new BlockDecorWall("clinker_brick_wall", BlockDecor.CFG_DEFAULT, Material.ROCK, 8f, 50f, SoundType.STONE);
|
||||
public static final BlockDecorGlassBlock PANZERGLASS_BLOCK = new BlockDecorGlassBlock("panzerglass_block", 0, Material.ROCK, 3f, 2000f, SoundType.GLASS);
|
||||
|
||||
public static final BlockDecorDirected TREATED_WOOD_POLE = new BlockDecorDirected(
|
||||
"treated_wood_pole",
|
||||
|
@ -88,6 +88,7 @@ public class ModBlocks
|
|||
ModAuxiliaries.getPixeledAABB(5.2,5.2,15.7, 10.8,10.8,16.0)
|
||||
);
|
||||
|
||||
public static final BlockDecorFull IRON_SHEET_ROOF_FULLBLOCK = new BlockDecorFull("iron_sheet_roof_block", 0, Material.IRON, 1.8f, 25f, SoundType.METAL);
|
||||
public static final BlockDecorStairs IRON_SHEET_ROOF = new BlockDecorStairs("iron_sheet_roof", IRON_SHEET_ROOF_FULLBLOCK.getDefaultState());
|
||||
|
||||
private static final Block modBlocks[] = {
|
||||
|
@ -103,13 +104,12 @@ public class ModBlocks
|
|||
REBAR_CONCRETE_BLOCK,
|
||||
REBAR_CONCRETE_STAIRS,
|
||||
REBAR_CONCRETE_WALL,
|
||||
REBAR_CONCRETE_TILE,
|
||||
CLINKER_BRICK_WALL,
|
||||
TREATED_WOOD_STOOL,
|
||||
TREATED_WOOD_CRAFTING_TABLE,
|
||||
INSET_LIGHT_IRON,
|
||||
};
|
||||
|
||||
private static final Block ieDependentBlocks[] = {
|
||||
PANZERGLASS_BLOCK,
|
||||
CONCRETE_WALL
|
||||
};
|
||||
|
||||
|
@ -129,10 +129,7 @@ public class ModBlocks
|
|||
// Config based registry selection
|
||||
ArrayList<Block> allBlocks = new ArrayList<>();
|
||||
Collections.addAll(allBlocks, modBlocks);
|
||||
if(Loader.isModLoaded("immersiveengineering")) {
|
||||
ModEngineersDecor.logger.info("Immersive Engineering installed, registering dependent blocks...");
|
||||
Collections.addAll(allBlocks, ieDependentBlocks);
|
||||
}
|
||||
//if(Loader.isModLoaded("immersiveengineering")){}
|
||||
if(ModConfig.zmisc.with_experimental) Collections.addAll(allBlocks, devBlocks);
|
||||
for(Block e:allBlocks) registeredBlocks.add(e);
|
||||
for(Block e:registeredBlocks) event.getRegistry().register(e);
|
||||
|
|
|
@ -0,0 +1,19 @@
|
|||
{
|
||||
"forge_marker": 1,
|
||||
"defaults": {
|
||||
"model": "engineersdecor:glass/panzerglass_block_model",
|
||||
"textures": { "all": "engineersdecor:blocks/glass/panzerglass_block_texture0" }
|
||||
},
|
||||
"variants": {
|
||||
"normal": [
|
||||
{ "textures": { "all": "engineersdecor:blocks/glass/panzerglass_block_texture0" } },
|
||||
{ "textures": { "all": "engineersdecor:blocks/glass/panzerglass_block_texture1" } },
|
||||
{ "textures": { "all": "engineersdecor:blocks/glass/panzerglass_block_texture2" } },
|
||||
{ "textures": { "all": "engineersdecor:blocks/glass/panzerglass_block_texture3" } }
|
||||
],
|
||||
"inventory": {
|
||||
"model": "engineersdecor:glass/panzerglass_block_model",
|
||||
"textures": { "all": "engineersdecor:blocks/glass/panzerglass_block_texture_inventory" }
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,20 @@
|
|||
{
|
||||
"forge_marker": 1,
|
||||
"defaults": {
|
||||
"model": "engineersdecor:decor_full_block_model",
|
||||
"textures": { "all": "engineersdecor:blocks/concrete/rebar_concrete_tile_texture0" }
|
||||
},
|
||||
"variants": {
|
||||
"normal": [
|
||||
{ "textures": { "all": "engineersdecor:blocks/concrete/rebar_concrete_tile_texture0" } },
|
||||
{ "textures": { "all": "engineersdecor:blocks/concrete/rebar_concrete_tile_texture1" } },
|
||||
{ "textures": { "all": "engineersdecor:blocks/concrete/rebar_concrete_tile_texture2" } },
|
||||
{ "textures": { "all": "engineersdecor:blocks/concrete/rebar_concrete_tile_texture3" } },
|
||||
{ "textures": { "all": "engineersdecor:blocks/concrete/rebar_concrete_tile_texture4" } },
|
||||
{ "textures": { "all": "engineersdecor:blocks/concrete/rebar_concrete_tile_texture5" } },
|
||||
{ "textures": { "all": "engineersdecor:blocks/concrete/rebar_concrete_tile_texture6" } },
|
||||
{ "textures": { "all": "engineersdecor:blocks/concrete/rebar_concrete_tile_texture7" } }
|
||||
],
|
||||
"inventory": [{}]
|
||||
}
|
||||
}
|
|
@ -18,15 +18,17 @@ tile.engineersdecor.slag_brick_block.name=Slag brick
|
|||
tile.engineersdecor.slag_brick_block.help=§6A gray-brown brick block with position dependent texture variations.
|
||||
tile.engineersdecor.rebar_concrete.name=Rebar concrete
|
||||
tile.engineersdecor.rebar_concrete.help=§6Steel reinforced concrete block.§r Expensive but Creeper-proof like obsidian.
|
||||
tile.engineersdecor.panzerglass_block.name=Panzer glass
|
||||
tile.engineersdecor.panzerglass_block.help=§6Reinforced glass block.§r Expensive, explosion-proof. Dark gray tint, faint structural lines visible, multi texture for seemless look.
|
||||
tile.engineersdecor.rebar_concrete_tile.name=Rebar concrete tile
|
||||
tile.engineersdecor.rebar_concrete_tile.help=§6Steel reinforced concrete tile.§r Expensive but Creeper-proof like obsidian.
|
||||
#-----------------------------------------------------------------------------------------------------------
|
||||
tile.engineersdecor.rebar_concrete_wall.name=Rebar concrete wall
|
||||
tile.engineersdecor.rebar_concrete_wall.help=§6Steel reinforced concrete wall.§r Expensive but Creeper-proof like obsidian.
|
||||
tile.engineersdecor.concrete_wall.name=Concrete wall
|
||||
tile.engineersdecor.concrete_wall.help=§6Wall made of solid concrete.
|
||||
tile.engineersdecor.clinker_brick_wall.name=Clinker brick wall
|
||||
tile.engineersdecor.clinker_brick_wall.help=§6Simplistic clinker brick wall.
|
||||
|
||||
#-----------------------------------------------------------------------------------------------------------
|
||||
# Ladder blocks
|
||||
#-----------------------------------------------------------------------------------------------------------
|
||||
tile.engineersdecor.metal_rung_ladder.name=Metal rung ladder
|
||||
tile.engineersdecor.metal_rung_ladder.help=§6Typical industrial wall ladder, consisting of horizontal metal rod rungs.
|
||||
|
@ -34,9 +36,6 @@ tile.engineersdecor.metal_rung_steps.name=Staggered metal steps
|
|||
tile.engineersdecor.metal_rung_steps.help=§6Staggered rod rungs affixed to a wall, allowing to climb up, fall down, and so on.
|
||||
tile.engineersdecor.treated_wood_ladder.name=Treated wood ladder
|
||||
tile.engineersdecor.treated_wood_ladder.help=§6Weather-proof wooden ladder.
|
||||
|
||||
#-----------------------------------------------------------------------------------------------------------
|
||||
# Stairs and roofs
|
||||
#-----------------------------------------------------------------------------------------------------------
|
||||
tile.engineersdecor.clinker_brick_stairs.name=Clinker brick stairs
|
||||
tile.engineersdecor.clinker_brick_stairs.help=§6Looks slightly darker and more color intensive than the vanilla brick block.
|
||||
|
@ -44,20 +43,11 @@ tile.engineersdecor.slag_brick_stairs.name=Clinker brick stairs
|
|||
tile.engineersdecor.slag_brick_stairs.help=§6Looks slightly darker and more color intensive than the vanilla brick block.
|
||||
tile.engineersdecor.rebar_concrete_stairs.name=Rebar concrete stairs
|
||||
tile.engineersdecor.rebar_concrete_stairs.help=§6Steel reinforced concrete stairs.§r Expensive but Creeper-proof like obsidian.
|
||||
|
||||
tile.engineersdecor.iron_sheet_roof.name=Iron sheet metal roof
|
||||
tile.engineersdecor.iron_sheet_roof.help=§6Well, it's a roof.
|
||||
|
||||
#-----------------------------------------------------------------------------------------------------------
|
||||
# Poles and supports
|
||||
#-----------------------------------------------------------------------------------------------------------
|
||||
tile.engineersdecor.treated_wood_pole.name=Straight treated wood pole
|
||||
tile.engineersdecor.treated_wood_pole.help=§6Straight pole fragment with the diameter of a wire relay.§r\n\
|
||||
Can be useful as alternative to the wire posts if special special lengths are needed, \
|
||||
or as support for structures.
|
||||
|
||||
#-----------------------------------------------------------------------------------------------------------
|
||||
# Furniture
|
||||
#-----------------------------------------------------------------------------------------------------------
|
||||
tile.engineersdecor.treated_wood_table.name=Treated wood table
|
||||
tile.engineersdecor.treated_wood_table.help=§6Robust four-legged wood table.§r Indoor and outdoor use.
|
||||
|
@ -69,6 +59,9 @@ tile.engineersdecor.iron_inset_light.name=Inset light
|
|||
tile.engineersdecor.iron_inset_light.help=§6Small glowstone light source, sunk into the floor, ceiling or wall.§r\n\
|
||||
Useful to light up places where electrical light installations are problematic.\
|
||||
Light level like a torch.
|
||||
|
||||
#-----------------------------------------------------------------------------------------------------------
|
||||
tile.engineersdecor.iron_sheet_roof.name=Iron sheet metal roof
|
||||
tile.engineersdecor.iron_sheet_roof.help=§6Well, it's a roof.
|
||||
#-----------------------------------------------------------------------------------------------------------
|
||||
# EOF
|
||||
#-----------------------------------------------------------------------------------------------------------
|
||||
|
|
|
@ -0,0 +1 @@
|
|||
{ "parent": "block/cube_all", "textures": { "all": "engineersdecor:blocks/glass/panzerglass_block_texture0" } }
|
|
@ -184,7 +184,20 @@
|
|||
},
|
||||
"name": "paneGlass"
|
||||
},
|
||||
|
||||
{
|
||||
"ingredient": {
|
||||
"type": "forge:ore_dict",
|
||||
"ore": "blockGlass"
|
||||
},
|
||||
"name": "blockGlass"
|
||||
},
|
||||
{
|
||||
"ingredient": {
|
||||
"item": "minecraft:diamond",
|
||||
"data": 0
|
||||
},
|
||||
"name": "itemDiamond"
|
||||
},
|
||||
{
|
||||
"ingredient": {
|
||||
"item": "minecraft:crafting_table",
|
||||
|
@ -192,7 +205,6 @@
|
|||
},
|
||||
"name": "itemCraftingTable"
|
||||
},
|
||||
|
||||
{
|
||||
"ingredient": [
|
||||
{
|
||||
|
|
|
@ -0,0 +1,33 @@
|
|||
{
|
||||
"conditions": [
|
||||
{
|
||||
"type": "engineersdecor:grc",
|
||||
"result": "engineersdecor:panzerglass_block",
|
||||
"required": ["immersiveengineering:stone_decoration"]
|
||||
}
|
||||
],
|
||||
"type": "minecraft:crafting_shaped",
|
||||
"pattern": [
|
||||
"SGS",
|
||||
"GDG",
|
||||
"SGS"
|
||||
],
|
||||
"key": {
|
||||
"G": {
|
||||
"item": "#blockGlass",
|
||||
"data": 0
|
||||
},
|
||||
"S": {
|
||||
"item": "#stickSteel",
|
||||
"data": 0
|
||||
},
|
||||
"D": {
|
||||
"item": "#itemDiamond",
|
||||
"data": 0
|
||||
}
|
||||
},
|
||||
"result": {
|
||||
"item": "engineersdecor:panzerglass_block",
|
||||
"count": 8
|
||||
}
|
||||
}
|
|
@ -0,0 +1,23 @@
|
|||
{
|
||||
"conditions": [
|
||||
{
|
||||
"type": "engineersdecor:grc",
|
||||
"result": "engineersdecor:rebar_concrete_tile"
|
||||
}
|
||||
],
|
||||
"type": "minecraft:crafting_shaped",
|
||||
"pattern": [
|
||||
"CC",
|
||||
"CC"
|
||||
],
|
||||
"key": {
|
||||
"C": {
|
||||
"item": "engineersdecor:rebar_concrete",
|
||||
"data": 0
|
||||
}
|
||||
},
|
||||
"result": {
|
||||
"item": "engineersdecor:rebar_concrete_tile",
|
||||
"count": 4
|
||||
}
|
||||
}
|
After Width: | Height: | Size: 510 B |
After Width: | Height: | Size: 521 B |
After Width: | Height: | Size: 532 B |
After Width: | Height: | Size: 529 B |
After Width: | Height: | Size: 515 B |
After Width: | Height: | Size: 534 B |
After Width: | Height: | Size: 518 B |
After Width: | Height: | Size: 534 B |
After Width: | Height: | Size: 591 B |
After Width: | Height: | Size: 614 B |
After Width: | Height: | Size: 616 B |
After Width: | Height: | Size: 585 B |
After Width: | Height: | Size: 658 B |
|
@ -26,9 +26,9 @@ tasks["dist-check"] = function() {
|
|||
if(git_remote.replace(/[\s]/g,"").indexOf("git@github.com:stfwi/engineers-decor.git(push)") < 0) fails.push("Not the reference repository.");
|
||||
if((git_branch != "develop") && (git_branch != "master")) {
|
||||
fails.push("No valid branch for dist. (branch:'"+git_branch+"')");
|
||||
} else if((git_branch == "develop") && (version_engineersdecor.replace(/[^\w\.-]/g,"")=="")) {
|
||||
} else if((git_branch == "develop") && (version_engineersdecor.replace(/[^ab\.-]/g,"")=="")) {
|
||||
fails.push("Cannot make release dist on develop branch.");
|
||||
} else if((git_branch == "master") && (version_engineersdecor.replace(/[^\w\.-]/g,"")!="")) {
|
||||
} else if((git_branch == "master") && (version_engineersdecor.replace(/[^ab\.-]/g,"")!="")) {
|
||||
fails.push("Cannot make beta dist on master branch.");
|
||||
}
|
||||
if(git_diff !== "") fails.push("Not everything committed to the GIT repository.");
|
||||
|
|