1.12 Release commit v1.0.12.
This commit is contained in:
parent
0ad6e542ba
commit
d0fe9788fd
14 changed files with 390 additions and 18 deletions
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@ -4,4 +4,4 @@ org.gradle.jvmargs=-Xmx8G
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version_minecraft=1.12.2
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version_forge=14.23.5.2768
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version_jei=4.10.0.198
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version_engineersdecor=1.0.12-b2
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version_engineersdecor=1.0.12
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@ -1,6 +1,7 @@
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{
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"homepage": "https://www.curseforge.com/minecraft/mc-mods/engineers-decor/",
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"1.12.2": {
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"1.0.12": "[R] Release based on v1.0.12-b2. Release-to-release changes: * Crafting table: Recipe collision resolver added. Items are rendered on the table surface. * Small Mineral Smelter released. * Factory Dropper: Continuous dropping mode added. * Block opacity fixes, window model fixes. * Lang file updates.",
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"1.0.12-b2": "[A] Crafting Table: Added recipe collision resolver, also applies to crafting history refabrication.\n[A] Crafting Table: Added rendering of placed items on the top surface of the table.\n[M] Lang files updated.",
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"1.0.12-b1": "[A] Mineal Smelter non-experimental now.\n[M] Window submodels stripped (reopened issue #19, thx overchoice).\n[M] Opaque full block light opacity fixed (issue #50, thx Illomiurge).\n[M] Factory Dropper: Added pulse/continuous mode in GUI (issue #51, thx Aristine for the CR).",
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"1.0.11": "[R] Release based on v1.0.11-b3. Release-to-release changes: * Steel floor grating improvments. * Minor model box fixes. * Standalone recipes added. * Language updates.",
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@ -56,7 +57,7 @@
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"1.0.0-b1": "[A] Initial structure.\n[A] Added clinker bricks and clinker brick stairs.\n[A] Added slag bricks and slag brick stairs.\n[A] Added metal rung ladder.\n[A] Added staggered metal steps ladder.\n[A] Added treated wood ladder.\n[A] Added treated wood pole.\n[A] Added treated wood table."
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},
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"promos": {
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"1.12.2-recommended": "1.0.11",
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"1.12.2-latest": "1.0.12-b2"
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"1.12.2-recommended": "1.0.12",
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"1.12.2-latest": "1.0.12"
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}
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}
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@ -10,6 +10,16 @@ Mod sources for Minecraft version 1.12.2.
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----
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## Version history
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-------------------------------------------------------------------
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- v1.0.12 [R] Release based on v1.0.12-b2. Release-to-release changes:
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* Crafting table: Recipe collision resolver added. Items are
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rendered on the table surface.
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* Small Mineral Smelter released.
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* Factory Dropper: Continuous dropping mode added.
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* Block opacity fixes, window model fixes.
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* Lang file updates.
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-------------------------------------------------------------------
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- v1.0.12-b2 [A] Crafting Table: Added recipe collision resolver,
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also applies to crafting history refabrication.
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[A] Crafting Table: Added rendering of placed items
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@ -388,6 +388,15 @@ public class ModContent
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Material.IRON, 0.6f, 10f, SoundType.METAL
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);
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//--------------------------------------------------------------------------------------------------------------------
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public static final BlockDecorTest TEST_BLOCK = new BlockDecorTest(
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"testblock",
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BlockDecor.CFG_LOOK_PLACEMENT|BlockDecor.CFG_FLIP_PLACEMENT_SHIFTCLICK,
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Material.IRON, 0.1f, 9000f, SoundType.METAL,
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ModAuxiliaries.getPixeledAABB(0,0,0, 16,16,16)
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);
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//--------------------------------------------------------------------------------------------------------------------
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//-- Tile entities
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//--------------------------------------------------------------------------------------------------------------------
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@ -433,6 +442,10 @@ public class ModContent
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BlockDecorTreeCutter.BTileEntity.class, "te_small_tree_cutter"
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);
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private static final TileEntityRegistrationData TEST_BLOCK_TEI = new TileEntityRegistrationData(
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BlockDecorTest.BTileEntity.class, "te_testblock"
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);
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//--------------------------------------------------------------------------------------------------------------------
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//-- Block registration list
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//--------------------------------------------------------------------------------------------------------------------
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@ -495,9 +508,10 @@ public class ModContent
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private static final Object dev_content[] = {
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SIGN_MINDSTEP,
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PANZERGLASS_SLAB, // @todo: check if another class is needed due to is_side_visible
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SMALL_SOLAR_PANEL,SMALL_SOLAR_PANEL_TEI, // @todo: check power tuning <= Peltier generator
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TREATED_WOOD_FLOOR, // @todo: check if textures need improvement
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SMALL_TREE_CUTTER,SMALL_TREE_CUTTER_TEI, // @todo: test
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SMALL_SOLAR_PANEL,SMALL_SOLAR_PANEL_TEI,
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SMALL_TREE_CUTTER,SMALL_TREE_CUTTER_TEI,
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TEST_BLOCK,TEST_BLOCK_TEI
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};
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//--------------------------------------------------------------------------------------------------------------------
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@ -600,6 +614,9 @@ public class ModContent
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if(!ModConfig.isOptedOut(TREATED_WOOD_CRAFTING_TABLE)) {
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ClientRegistry.bindTileEntitySpecialRenderer(BlockDecorCraftingTable.BTileEntity.class, new ModTesrs.TesrDecorCraftingTable());
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}
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if(!ModConfig.isOptedOut(TEST_BLOCK)) {
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ClientRegistry.bindTileEntitySpecialRenderer(BlockDecorTest.BTileEntity.class, new ModTesrs.TesrDecorTest());
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}
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}
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}
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@ -0,0 +1,93 @@
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/*
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* @file BlockDecorTest.java
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* @author Stefan Wilhelm (wile)
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* @copyright (C) 2019 Stefan Wilhelm
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* @license MIT (see https://opensource.org/licenses/MIT)
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*
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* Smaller (cutout) block with a defined facing.
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*/
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package wile.engineersdecor.blocks;
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import wile.engineersdecor.detail.ModAuxiliaries;
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import net.minecraft.block.state.IBlockState;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraft.util.EnumFacing;
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import net.minecraft.util.EnumHand;
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import net.minecraft.util.ITickable;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.world.World;
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import net.minecraft.block.material.Material;
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import net.minecraft.block.SoundType;
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import net.minecraft.util.math.AxisAlignedBB;
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import javax.annotation.Nonnull;
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import javax.annotation.Nullable;
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public class BlockDecorTest extends BlockDecorDirected implements ModAuxiliaries.IExperimentalFeature
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{
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public BlockDecorTest(@Nonnull String registryName, long config, @Nullable Material material, float hardness, float resistance, @Nullable SoundType sound, @Nonnull AxisAlignedBB unrotatedAABB)
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{ super(registryName, config, material, hardness, resistance, sound, unrotatedAABB); }
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@Override
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public boolean hasTileEntity(IBlockState state)
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{ return true; }
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@Override
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public TileEntity createTileEntity(World world, IBlockState state)
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{ return new BTileEntity(); }
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@Override
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public boolean onBlockActivated(World world, BlockPos pos, IBlockState state, EntityPlayer player, EnumHand hand, EnumFacing facing, float hitX, float hitY, float hitZ)
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{ return clicked(world, pos, player, false); }
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@Override
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public void onBlockClicked(World world, BlockPos pos, EntityPlayer player)
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{ clicked(world, pos, player, true); }
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private boolean clicked(World world, BlockPos pos, EntityPlayer player, boolean lclick)
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{ TileEntity te = world.getTileEntity(pos); return (te instanceof BTileEntity) && ((BTileEntity)te).clicked(player, lclick); }
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//--------------------------------------------------------------------------------------------------------------------
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// Tile entity
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//--------------------------------------------------------------------------------------------------------------------
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public static class BTileEntity extends TileEntity implements ITickable
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{
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public static double increment = 0.008;
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private double progress_ = 0;
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private double incr_ = increment;
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public BTileEntity()
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{}
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@Override
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public boolean shouldRefresh(World world, BlockPos pos, IBlockState os, IBlockState ns)
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{ return (os.getBlock() != ns.getBlock()) || (!(ns.getBlock() instanceof BlockDecorTest)); }
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public double progress()
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{ return progress_; }
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public boolean clicked(EntityPlayer player, boolean lclicked)
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{
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progress_ = 0;
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incr_ = increment;
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return true;
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}
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@Override
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public void update()
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{
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progress_ += incr_;
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if(progress_ < 0) {
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incr_ = increment;
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progress_ = 0;
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} else if(progress_ > 1.0) {
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progress_ = 1.0;
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incr_ = -increment;
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}
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}
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}
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}
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@ -11,16 +11,23 @@ package wile.engineersdecor.detail;
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import wile.engineersdecor.ModEngineersDecor;
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import wile.engineersdecor.blocks.BlockDecorCraftingTable;
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import net.minecraft.block.material.Material;
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import net.minecraft.block.state.IBlockState;
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import net.minecraft.client.renderer.*;
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import net.minecraft.client.renderer.texture.TextureMap;
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import net.minecraft.client.renderer.vertex.DefaultVertexFormats;
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import net.minecraft.init.Blocks;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.Vec3d;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.renderer.block.model.ItemCameraTransforms.TransformType;
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import net.minecraft.client.renderer.GlStateManager;
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import net.minecraft.client.renderer.RenderHelper;
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import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
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import net.minecraft.item.ItemBlock;
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import net.minecraft.item.ItemStack;
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import net.minecraft.util.math.MathHelper;
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import net.minecraftforge.fml.relauncher.Side;
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import net.minecraftforge.fml.relauncher.SideOnly;
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import wile.engineersdecor.blocks.BlockDecorTest;
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public class ModTesrs
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{
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@ -82,4 +89,36 @@ public class ModTesrs
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}
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}
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//--------------------------------------------------------------------------------------------------------------------
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@SideOnly(Side.CLIENT)
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public static class TesrDecorTest extends TileEntitySpecialRenderer<BlockDecorTest.BTileEntity>
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{
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@Override
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public void render(final BlockDecorTest.BTileEntity te, double x, double y, double z, final float partialTicks, final int destroyStage, final float alpha)
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{
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renderBlockState(Blocks.SANDSTONE.getDefaultState(), te.getPos(), (new Vec3d(1,1,1)).scale(te.progress()), x,y,z);
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}
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public void renderBlockState(IBlockState state, BlockPos pos, Vec3d offset, double basex, double basey, double basez)
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{
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if(state.getMaterial() == Material.AIR) return;
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BlockRendererDispatcher brd = Minecraft.getMinecraft().getBlockRendererDispatcher();
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Tessellator tessellator = Tessellator.getInstance();
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BufferBuilder bb = tessellator.getBuffer();
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bindTexture(TextureMap.LOCATION_BLOCKS_TEXTURE);
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RenderHelper.disableStandardItemLighting();
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GlStateManager.blendFunc(GlStateManager.SourceFactor.SRC_ALPHA, GlStateManager.DestFactor.ONE_MINUS_SRC_ALPHA);
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GlStateManager.enableBlend();
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GlStateManager.disableCull();
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GlStateManager.shadeModel(Minecraft.isAmbientOcclusionEnabled() ? 7425 : 7424);
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bb.begin(7, DefaultVertexFormats.BLOCK);
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bb.setTranslation(basex-(double)pos.getX()+offset.x, basey-(double)pos.getY()+offset.y,basez-(double)pos.getZ()+offset.z);
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final boolean checkSides=true;
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brd.getBlockModelRenderer().renderModel(getWorld(), brd.getModelForState(state), state, pos, bb, checkSides);
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bb.setTranslation(0.0, 0.0, 0.0);
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tessellator.draw();
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RenderHelper.enableStandardItemLighting();
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}
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}
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}
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@ -0,0 +1,9 @@
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{
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"forge_marker": 1,
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"defaults": { "model": "engineersdecor:std/testblock_model" },
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"variants": {
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"normal": [{}],
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"inventory": [{}],
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"facing": { "north":{"y":0}, "south":{"y":180}, "west":{"y":270}, "east":{"y":90}, "up": {"x":-90}, "down": {"x":90} }
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}
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}
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@ -198,7 +198,8 @@ tile.engineersdecor.halfslab_sheetmetal_gold.name=Gold Sheet Metal Slice
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tile.engineersdecor.halfslab_sheetmetal_gold.help=§6Vertically stackable slice.§r Right/left click with the slice stack on the top or bottom surface to add/remove slices.
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tile.engineersdecor.halfslab_sheetmetal_aluminum.name=Aluminum Sheet Metal Slice
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tile.engineersdecor.halfslab_sheetmetal_aluminum.help=§6Vertically stackable slice.§r Right/left click with the slice stack on the top or bottom surface to add/remove slices.
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tile.engineersdecor.testblock.name=ED Test Block (do NOT use)
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tile.engineersdecor.testblock.help=§6Uncraftable mod testing block with changing experimental functionality. DO NOT USE, may even cause a crash in the worst case!!
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#-----------------------------------------------------------------------------------------------------------
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engineersdecor.config.title=Engineer's Decor Config
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engineersdecor.config.pattern_excludes=Pattern excludes
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@ -243,7 +244,6 @@ engineersdecor.config.pipevalve_max_flowrate=Valves: Max flow rate
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engineersdecor.config.pipevalve_redstone_gain=Valves: Redstone slope
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engineersdecor.config.e_furnace_speed_percent=E-furnace: Smelting speed %
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engineersdecor.config.e_furnace_power_consumption=E-furnace: Power consumption
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#-----------------------------------------------------------------------------------------------------------
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# EOF
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#-----------------------------------------------------------------------------------------------------------
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@ -193,7 +193,8 @@ tile.engineersdecor.halfslab_sheetmetal_gold.name=Часть золотого л
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tile.engineersdecor.halfslab_sheetmetal_gold.help=§6Вертикально наращиваемая часть.§rПравый/левый щелчок со стеком частей на верхней или нижней поверхности для добавления/удаления частей.
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tile.engineersdecor.halfslab_sheetmetal_aluminum.name=Часть алюминиевого листового металла
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tile.engineersdecor.halfslab_sheetmetal_aluminum.help=§6Вертикально наращиваемая часть.§rПравый/левый щелчок со стеком частей на верхней или нижней поверхности для добавления/удаления частей.
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tile.engineersdecor.testblock.name=ED Test Block (do NOT use)
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#tile.engineersdecor.testblock.help=§6Uncraftable mod testing block with changing experimental functionality. DO NOT USE, may even cause a crash in the worst case!!
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#-----------------------------------------------------------------------------------------------------------
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engineersdecor.config.title=Конфигурация "Engineer's Decor"
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engineersdecor.config.pattern_excludes=Pattern excludes
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@ -238,7 +239,6 @@ engineersdecor.config.pipevalve_max_flowrate=Клапаны: максималь
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engineersdecor.config.pipevalve_redstone_gain=Клапаны: спад красного камня
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engineersdecor.config.e_furnace_speed_percent=Электропечь: скорость плавления %
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engineersdecor.config.e_furnace_power_consumption=Электропечь: потребление энергии
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#-----------------------------------------------------------------------------------------------------------
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# EOF
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#-----------------------------------------------------------------------------------------------------------
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@ -196,7 +196,8 @@ tile.engineersdecor.halfslab_sheetmetal_gold.name=Gold Sheet Metal Slice
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#tile.engineersdecor.halfslab_sheetmetal_gold.help=§6Vertically stackable slice.§r Right/left click with the slice stack on the top or bottom surface to add/remove slices.
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tile.engineersdecor.halfslab_sheetmetal_aluminum.name=Aluminum Sheet Metal Slice
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#tile.engineersdecor.halfslab_sheetmetal_aluminum.help=§6Vertically stackable slice.§r Right/left click with the slice stack on the top or bottom surface to add/remove slices.
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tile.engineersdecor.testblock.name=ED Test Block (do NOT use)
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#tile.engineersdecor.testblock.help=§6Uncraftable mod testing block with changing experimental functionality. DO NOT USE, may even cause a crash in the worst case!!
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#-----------------------------------------------------------------------------------------------------------
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engineersdecor.config.title=工程师的装饰配置
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engineersdecor.config.pattern_excludes=Pattern excludes
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engineersdecor.config.pipevalve_redstone_gain=Valves: Redstone slope
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engineersdecor.config.e_furnace_speed_percent=E-furnace: Smelting speed %
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engineersdecor.config.e_furnace_power_consumption=E-furnace: Power consumption
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#-----------------------------------------------------------------------------------------------------------
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# EOF
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#-----------------------------------------------------------------------------------------------------------
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@ -0,0 +1,201 @@
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{
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"textures": {
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"y": "engineersdecor:blocks/iestyle/steel_texture",
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"particle": "engineersdecor:blocks/iestyle/steel_texture",
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"x": "engineersdecor:blocks/furnace/small_waste_incinerator_side",
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"z": "engineersdecor:blocks/iestyle/treated_wood",
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"t": "engineersdecor:blocks/iestyle/treated_wood_rough_texture"
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},
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"elements": [
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{
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"from": [1, 0, 0],
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"to": [16, 1, 1],
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"rotation": {"angle": 0, "axis": "y", "origin": [9, 8, 8]},
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"faces": {
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"north": {"uv": [0, 4, 15, 5], "texture": "#x"},
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"east": {"uv": [3, 4, 4, 5], "texture": "#x"},
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"south": {"uv": [1, 4, 16, 5], "texture": "#x"},
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"west": {"uv": [4, 4, 5, 5], "texture": "#x"},
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"up": {"uv": [1, 4, 16, 5], "texture": "#x"},
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"down": {"uv": [0, 5, 15, 6], "texture": "#x"}
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}
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},
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{
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"from": [0, 1, 0],
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"to": [1, 16, 1],
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"rotation": {"angle": 0, "axis": "y", "origin": [8, 9, 8]},
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"faces": {
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"north": {"uv": [0, 0, 1, 15], "texture": "#y"},
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"east": {"uv": [0, 0, 1, 15], "texture": "#y"},
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"south": {"uv": [0, 0, 1, 15], "texture": "#y"},
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"west": {"uv": [0, 0, 1, 15], "texture": "#y"},
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"up": {"uv": [0, 0, 1, 1], "texture": "#y"},
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"down": {"uv": [0, 0, 1, 1], "texture": "#y"}
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}
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},
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{
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"from": [0, 0, 1],
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"to": [1, 1, 16],
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"rotation": {"angle": 0, "axis": "y", "origin": [8, 8, 9]},
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"faces": {
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"north": {"uv": [0, 0, 1, 1], "texture": "#z"},
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"east": {"uv": [0, 0, 15, 1], "texture": "#z"},
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"south": {"uv": [0, 0, 1, 1], "texture": "#z"},
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"west": {"uv": [0, 0, 15, 1], "texture": "#z"},
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"up": {"uv": [0, 0, 1, 15], "texture": "#z"},
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"down": {"uv": [0, 0, 1, 15], "texture": "#z"}
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}
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},
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{
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||||
"from": [7.75, 0, 1],
|
||||
"to": [8.25, 0.25, 5],
|
||||
"rotation": {"angle": 0, "axis": "y", "origin": [15, 8, 9]},
|
||||
"faces": {
|
||||
"north": {"uv": [0, 0, 0.5, 0.25], "texture": "#t"},
|
||||
"east": {"uv": [0, 0, 4, 0.25], "texture": "#t"},
|
||||
"south": {"uv": [0, 0, 0.5, 0.25], "texture": "#t"},
|
||||
"west": {"uv": [0, 0, 4, 0.25], "texture": "#t"},
|
||||
"up": {"uv": [0, 0, 0.5, 4], "texture": "#t"},
|
||||
"down": {"uv": [0, 0, 0.5, 4], "texture": "#t"}
|
||||
}
|
||||
},
|
||||
{
|
||||
"from": [8.25, 0, 1.5],
|
||||
"to": [8.75, 0.25, 2.5],
|
||||
"rotation": {"angle": 0, "axis": "y", "origin": [15.5, 8, 9]},
|
||||
"faces": {
|
||||
"north": {"uv": [0, 0, 0.5, 0.25], "texture": "#t"},
|
||||
"east": {"uv": [0, 0, 1, 0.25], "texture": "#t"},
|
||||
"south": {"uv": [0, 0, 0.5, 0.25], "texture": "#t"},
|
||||
"west": {"uv": [0, 0, 1, 0.25], "texture": "#t"},
|
||||
"up": {"uv": [0, 0, 0.5, 1], "texture": "#t"},
|
||||
"down": {"uv": [0, 0, 0.5, 1], "texture": "#t"}
|
||||
}
|
||||
},
|
||||
{
|
||||
"from": [8.75, 0, 2],
|
||||
"to": [9.25, 0.25, 3],
|
||||
"rotation": {"angle": 0, "axis": "y", "origin": [16, 8, 9.5]},
|
||||
"faces": {
|
||||
"north": {"uv": [0, 0, 0.5, 0.25], "texture": "#t"},
|
||||
"east": {"uv": [0, 0, 1, 0.25], "texture": "#t"},
|
||||
"south": {"uv": [0, 0, 0.5, 0.25], "texture": "#t"},
|
||||
"west": {"uv": [0, 0, 1, 0.25], "texture": "#t"},
|
||||
"up": {"uv": [0, 0, 0.5, 1], "texture": "#t"},
|
||||
"down": {"uv": [0, 0, 0.5, 1], "texture": "#t"}
|
||||
}
|
||||
},
|
||||
{
|
||||
"from": [6.75, 0, 2],
|
||||
"to": [7.25, 0.25, 3],
|
||||
"rotation": {"angle": 0, "axis": "y", "origin": [14, 8, 9.5]},
|
||||
"faces": {
|
||||
"north": {"uv": [0, 0, 0.5, 0.25], "texture": "#t"},
|
||||
"east": {"uv": [0, 0, 1, 0.25], "texture": "#t"},
|
||||
"south": {"uv": [0, 0, 0.5, 0.25], "texture": "#t"},
|
||||
"west": {"uv": [0, 0, 1, 0.25], "texture": "#t"},
|
||||
"up": {"uv": [0, 0, 0.5, 1], "texture": "#t"},
|
||||
"down": {"uv": [0, 0, 0.5, 1], "texture": "#t"}
|
||||
}
|
||||
},
|
||||
{
|
||||
"from": [7.25, 0, 1.5],
|
||||
"to": [7.75, 0.25, 2.5],
|
||||
"rotation": {"angle": 0, "axis": "y", "origin": [14.5, 8, 9]},
|
||||
"faces": {
|
||||
"north": {"uv": [0, 0, 0.5, 0.25], "texture": "#t"},
|
||||
"east": {"uv": [0, 0, 1, 0.25], "texture": "#t"},
|
||||
"south": {"uv": [0, 0, 0.5, 0.25], "texture": "#t"},
|
||||
"west": {"uv": [0, 0, 1, 0.25], "texture": "#t"},
|
||||
"up": {"uv": [0, 0, 0.5, 1], "texture": "#t"},
|
||||
"down": {"uv": [0, 0, 0.5, 1], "texture": "#t"}
|
||||
}
|
||||
},
|
||||
{
|
||||
"from": [0, 0, 0],
|
||||
"to": [1, 1, 1],
|
||||
"faces": {
|
||||
"north": {"uv": [0, 0, 1, 1], "texture": "#t"},
|
||||
"east": {"uv": [0, 0, 1, 1], "texture": "#t"},
|
||||
"south": {"uv": [0, 0, 1, 1], "texture": "#t"},
|
||||
"west": {"uv": [0, 0, 1, 1], "texture": "#t"},
|
||||
"up": {"uv": [0, 0, 1, 1], "texture": "#t"},
|
||||
"down": {"uv": [0, 0, 1, 1], "texture": "#t"}
|
||||
}
|
||||
},
|
||||
{
|
||||
"from": [15, 0, 15],
|
||||
"to": [16, 1, 16],
|
||||
"rotation": {"angle": 0, "axis": "y", "origin": [23, 8, 23]},
|
||||
"faces": {
|
||||
"north": {"uv": [0, 0, 1, 1], "texture": "#t"},
|
||||
"east": {"uv": [0, 0, 1, 1], "texture": "#t"},
|
||||
"south": {"uv": [0, 0, 1, 1], "texture": "#t"},
|
||||
"west": {"uv": [0, 0, 1, 1], "texture": "#t"},
|
||||
"up": {"uv": [0, 0, 1, 1], "texture": "#t"},
|
||||
"down": {"uv": [0, 0, 1, 1], "texture": "#t"}
|
||||
}
|
||||
},
|
||||
{
|
||||
"from": [15, 15, 0],
|
||||
"to": [16, 16, 1],
|
||||
"rotation": {"angle": 0, "axis": "y", "origin": [23, 23, 8]},
|
||||
"faces": {
|
||||
"north": {"uv": [0, 0, 1, 1], "texture": "#t"},
|
||||
"east": {"uv": [0, 0, 1, 1], "texture": "#t"},
|
||||
"south": {"uv": [0, 0, 1, 1], "texture": "#t"},
|
||||
"west": {"uv": [0, 0, 1, 1], "texture": "#t"},
|
||||
"up": {"uv": [0, 0, 1, 1], "texture": "#t"},
|
||||
"down": {"uv": [0, 0, 1, 1], "texture": "#t"}
|
||||
}
|
||||
},
|
||||
{
|
||||
"from": [0, 15, 15],
|
||||
"to": [1, 16, 16],
|
||||
"rotation": {"angle": 0, "axis": "y", "origin": [8, 23, 23]},
|
||||
"faces": {
|
||||
"north": {"uv": [0, 0, 1, 1], "texture": "#t"},
|
||||
"east": {"uv": [0, 0, 1, 1], "texture": "#t"},
|
||||
"south": {"uv": [0, 0, 1, 1], "texture": "#t"},
|
||||
"west": {"uv": [0, 0, 1, 1], "texture": "#t"},
|
||||
"up": {"uv": [0, 0, 1, 1], "texture": "#t"},
|
||||
"down": {"uv": [0, 0, 1, 1], "texture": "#t"}
|
||||
}
|
||||
},
|
||||
{
|
||||
"from": [15, 15, 15],
|
||||
"to": [16, 16, 16],
|
||||
"rotation": {"angle": 0, "axis": "y", "origin": [23, 23, 23]},
|
||||
"faces": {
|
||||
"north": {"uv": [0, 0, 1, 1], "texture": "#t"},
|
||||
"east": {"uv": [0, 0, 1, 1], "texture": "#t"},
|
||||
"south": {"uv": [0, 0, 1, 1], "texture": "#t"},
|
||||
"west": {"uv": [0, 0, 1, 1], "texture": "#t"},
|
||||
"up": {"uv": [0, 0, 1, 1], "texture": "#t"},
|
||||
"down": {"uv": [0, 0, 1, 1], "texture": "#t"}
|
||||
}
|
||||
}
|
||||
],
|
||||
"display": {
|
||||
"thirdperson_righthand": {
|
||||
"rotation": [108, 6, -23],
|
||||
"translation": [1.75, -0.5, -2.5],
|
||||
"scale": [0.4, 0.4, 0.4]
|
||||
},
|
||||
"firstperson_righthand": {
|
||||
"rotation": [120, 30, 0],
|
||||
"translation": [1.75, 1.25, -0.25],
|
||||
"scale": [0.35, 0.35, 0.35]
|
||||
},
|
||||
"ground": {
|
||||
"scale": [0.2, 0.2, 0.2]
|
||||
},
|
||||
"gui": {
|
||||
"rotation": [30, 225, 0],
|
||||
"scale": [0.625, 0.625, 0.625]
|
||||
},
|
||||
"fixed": {
|
||||
"scale": [0.5, 0.5, 0.5]
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue