Factory dropper fixes and logic simplifications.

This commit is contained in:
stfwi 2019-05-24 22:20:55 +02:00
parent c05ae72491
commit f8442e36bf
13 changed files with 101 additions and 60 deletions

View file

@ -4,4 +4,4 @@ org.gradle.jvmargs=-Xmx8G
version_minecraft=1.12.2
version_forge=14.23.5.2768
version_jei=4.10.0.198
version_engineersdecor=1.0.6
version_engineersdecor=1.0.7-b1

View file

@ -1,6 +1,7 @@
{
"homepage": "https://www.curseforge.com/minecraft/mc-mods/engineers-decor/",
"1.12.2": {
"1.0.7-b1": "[A] Factory dropper (config:experimental) button placement fixed, GUI vs external view x/y markers added, internal trigger logic simplified. Thx @overchoice for beta testing!",
"1.0.6": "[R] Release based on v1.0.6-b1. Release-to-release changes: * Fixed FML remapping issue (COULD CAUSE CRASHES). * Small waste incinerator added. * Lang files updated/corrections. * Metal ladder easier to break.\n[A] Added factory dropper (config:experimental).\n[C] Thx to abdurraslan for the detailed issue #25.",
"1.0.6-b1": "[A] Added small waste incinerator (delayed fifo-buffered item disposal).\n[M] Fixed item/block name capitalization (by Voxelo).\n[M] Metal ladders are easier to break/harvest.\n[F] Fixed FML remapping issue by using dedicated IItemHandler instances.",
"1.0.5": "[R] Release based on v1.0.5-b1. Release-to-release changes: * Small electrical passthrough-furnace added. * Passive fluid accumulator added. * Config options added. * Sign plates added. * Minor bug fixes.\n[A] Added sign \"Electrical hazzard\"/\"Caution hot wire\".\n[A] Added sign \"Caution dangerous there\" (skull/bones).",
@ -38,6 +39,6 @@
},
"promos": {
"1.12.2-recommended": "1.0.6",
"1.12.2-latest": "1.0.6"
"1.12.2-latest": "1.0.7-b1"
}
}

View file

@ -10,6 +10,10 @@ Mod sources for Minecraft version 1.12.2.
----
## Revision history
- v1.0.7-b1 [A] Factory dropper (config:experimental) button placement fixed,
GUI vs external view x/y markers added, internal trigger logic
simplified. Thx @overchoice for beta testing!
-------------------------------------------------------------------
- v1.0.6 [R] Release based on v1.0.6-b1. Release-to-release changes:
* Fixed FML remapping issue (COULD CAUSE CRASHES).

View file

@ -8,6 +8,8 @@
*/
package wile.engineersdecor.blocks;
import net.minecraft.block.state.BlockFaceShape;
import net.minecraft.world.IBlockAccess;
import net.minecraftforge.items.wrapper.SidedInvWrapper;
import wile.engineersdecor.ModEngineersDecor;
import wile.engineersdecor.detail.Networking;
@ -47,7 +49,6 @@ import net.minecraftforge.fml.relauncher.SideOnly;
import javax.annotation.Nonnull;
import javax.annotation.Nullable;
import java.io.IOException;
import java.util.Arrays;
public class BlockDecorDropper extends BlockDecorDirected
{
@ -56,6 +57,10 @@ public class BlockDecorDropper extends BlockDecorDirected
public BlockDecorDropper(@Nonnull String registryName, long config, @Nullable Material material, float hardness, float resistance, @Nullable SoundType sound, @Nonnull AxisAlignedBB unrotatedAABB)
{ super(registryName, config, material, hardness, resistance, sound, unrotatedAABB); }
@Override
public BlockFaceShape getBlockFaceShape(IBlockAccess world, IBlockState state, BlockPos pos, EnumFacing face)
{ return BlockFaceShape.SOLID; }
@Override
protected BlockStateContainer createBlockState()
{ return new BlockStateContainer(this, FACING, OPEN); }
@ -94,12 +99,13 @@ public class BlockDecorDropper extends BlockDecorDirected
public void onBlockPlacedBy(World world, BlockPos pos, IBlockState state, EntityLivingBase placer, ItemStack stack)
{
if(world.isRemote) return;
if((!stack.hasTagCompound()) || (!stack.getTagCompound().hasKey("inventory"))) return;
NBTTagCompound inventory_nbt = stack.getTagCompound().getCompoundTag("inventory");
if(inventory_nbt.isEmpty()) return;
if((!stack.hasTagCompound()) || (!stack.getTagCompound().hasKey("tedata"))) return;
NBTTagCompound te_nbt = stack.getTagCompound().getCompoundTag("tedata");
if(te_nbt.isEmpty()) return;
final TileEntity te = world.getTileEntity(pos);
if(!(te instanceof BlockDecorDropper.BTileEntity)) return;
((BlockDecorDropper.BTileEntity)te).readnbt(inventory_nbt, false);
((BlockDecorDropper.BTileEntity)te).readnbt(te_nbt, false);
((BlockDecorDropper.BTileEntity)te).reset_rtstate();
((BlockDecorDropper.BTileEntity)te).markDirty();
}
@ -110,11 +116,11 @@ public class BlockDecorDropper extends BlockDecorDirected
TileEntity te = world.getTileEntity(pos);
if(!(te instanceof BTileEntity)) return super.removedByPlayer(state, world, pos, player, willHarvest);
ItemStack stack = new ItemStack(this, 1);
NBTTagCompound inventory_nbt = new NBTTagCompound();
ItemStackHelper.saveAllItems(inventory_nbt, ((BTileEntity)te).stacks_, false);
if(!inventory_nbt.isEmpty()) {
NBTTagCompound te_nbt = new NBTTagCompound();
((BTileEntity) te).writenbt(te_nbt, false);
if(!te_nbt.isEmpty()) {
NBTTagCompound nbt = new NBTTagCompound();
nbt.setTag("inventory", inventory_nbt);
nbt.setTag("tedata", te_nbt);
stack.setTagCompound(nbt);
}
world.spawnEntity(new EntityItem(world, pos.getX()+0.5, pos.getY()+0.5, pos.getZ()+0.5, stack));
@ -132,7 +138,7 @@ public class BlockDecorDropper extends BlockDecorDirected
for(ItemStack stack: ((BTileEntity)te).stacks_) {
if(!stack.isEmpty()) world.spawnEntity(new EntityItem(world, pos.getX(), pos.getY(), pos.getZ(), stack));
}
((BTileEntity)te).reset();
((BTileEntity)te).reset_rtstate();
super.onBlockExploded(world, pos, explosion);
}
@ -465,8 +471,8 @@ public class BlockDecorDropper extends BlockDecorDirected
private int drop_xdev_ = 0;
private int drop_ydev_ = 0;
private int drop_count_ = 1;
private int drop_logic_ = 0;
private int drop_period_ = 20;
private int drop_logic_ = DROPLOGIC_EXTERN_ANDGATE;
private int drop_period_ = 0;
private int drop_slot_index_ = 0;
private int tick_timer_ = 0;
protected NonNullList<ItemStack> stacks_;
@ -477,16 +483,15 @@ public class BlockDecorDropper extends BlockDecorDirected
}
public BTileEntity()
{ reset(); }
protected void reset()
{
stacks_ = NonNullList.<ItemStack>withSize(NUM_OF_SLOTS, ItemStack.EMPTY);
reset_rtstate();
}
public void reset_rtstate()
{
block_power_signal_ = false;
block_power_updated_ = false;
drop_count_ = 1;
drop_period_ = 20;
drop_logic_ = DROPLOGIC_EXTERN_ANDGATE;
for(int i=0; i<filter_matches_.length; ++i) filter_matches_[i] = 0;
}
@ -736,7 +741,7 @@ public class BlockDecorDropper extends BlockDecorDirected
double vdx = 1e-2 * MathHelper.clamp(xdeviation, -100, 100);
double vdy = 1e-2 * MathHelper.clamp(ydeviation, -100, 100);
switch(facing) { // switch-case faster than coorsys fwd transform
case DOWN: v0 = v0.add( vdx, 0, vdy); break; // down/up: use xz
case DOWN: v0 = v0.add( vdx, 0,-vdy); break;
case NORTH: v0 = v0.add( vdx, vdy, 0); break;
case SOUTH: v0 = v0.add(-vdx, vdy, 0); break;
case EAST: v0 = v0.add(0, vdy, vdx); break;
@ -796,7 +801,6 @@ public class BlockDecorDropper extends BlockDecorDirected
boolean redstone_trigger = (block_power_signal_ && block_power_updated_);
boolean filter_trigger;
boolean trigger;
int filter_trigger_slots[] = {-1,-1,-1};
// Trigger logic
{
boolean droppable_slot_found = false;
@ -814,12 +818,14 @@ public class BlockDecorDropper extends BlockDecorDirected
if(cmp_stack.isEmpty()) continue;
filter_matches_[ci] = 1;
final int cmp_stack_count = cmp_stack.getCount();
int inventory_item_count = 0;
int slot = drop_slot_index_;
for(int i=INPUT_SLOTS_FIRST; i<(INPUT_SLOTS_FIRST+INPUT_SLOTS_SIZE); ++i) {
final ItemStack inp_stack = stacks_.get(slot);
if((inp_stack.getCount() < cmp_stack_count) || (!inp_stack.isItemEqual(cmp_stack))) { slot = next_slot(slot); continue; }
if(!inp_stack.isItemEqual(cmp_stack)) { slot = next_slot(slot); continue; }
inventory_item_count += inp_stack.getCount();
if(inventory_item_count < cmp_stack_count) { slot = next_slot(slot); continue; }
filter_matches_[ci] = 2;
filter_trigger_slots[ci] = slot;
break;
}
}
@ -847,58 +853,71 @@ public class BlockDecorDropper extends BlockDecorDirected
}
}
// edge detection for next cycle
if(trigger) {
{
boolean tr = world.isBlockPowered(pos);
block_power_updated_ = (block_power_signal_ != tr);
block_power_signal_ = tr;
dirty = true;
if(block_power_updated_) dirty = true;
}
}
// block state update
final IBlockState state = update_blockstate();
if(state == null) { block_power_signal_= false; return; }
// dispense action
if(trigger) {
if(trigger && (drop_timer_ <= 0)) {
// drop stack for non-filter triggers
ItemStack drop_stacks[] = {ItemStack.EMPTY,ItemStack.EMPTY,ItemStack.EMPTY};
if(!filter_trigger) {
Arrays.fill(filter_trigger_slots,-1);
for(int i=0; i<INPUT_SLOTS_SIZE; ++i) {
if(drop_slot_index_ >= INPUT_SLOTS_SIZE) drop_slot_index_ = 0;
int ic = drop_slot_index_;
drop_slot_index_ = next_slot(drop_slot_index_);
ItemStack ds = stacks_.get(ic);
if((!ds.isEmpty()) && (ds.getCount() >= drop_count_)) {
filter_trigger_slots[0] = ic;
drop_stacks[0] = ds.splitStack(drop_count_);
stacks_.set(ic, ds);
break;
}
}
} else {
for(int fi=0; fi<filter_matches_.length; ++fi) {
if(filter_matches_[fi] > 1) {
drop_stacks[fi] = stacks_.get(CTRL_SLOTS_FIRST+fi).copy();
int ntoremove = drop_stacks[fi].getCount();
for(int i=INPUT_SLOTS_SIZE-1; (i>=0) && (ntoremove>0); --i) {
ItemStack stack = stacks_.get(i);
if(!stack.isItemEqual(drop_stacks[fi])) continue;
if(stack.getCount() <= ntoremove) {
ntoremove -= stack.getCount();
stacks_.set(i, ItemStack.EMPTY);
} else {
stack.shrink(ntoremove);
ntoremove = 0;
stacks_.set(i, stack);
}
}
if(ntoremove > 0) drop_stacks[fi].shrink(ntoremove);
}
}
}
// drop action
if(drop_timer_ <= 0) {
boolean dropped = false;
for(int i = 0; i < filter_trigger_slots.length; ++i) {
if(filter_trigger_slots[i] < 0) continue;
ItemStack ds = stacks_.get(filter_trigger_slots[i]);
if(ds.getCount() >= drop_count_) {
ItemStack drop_stack = ds.splitStack(drop_count_);
if(!drop_stack.isEmpty()) {
dirty = true;
drop(world, pos, state.getValue(FACING), drop_stack, drop_speed_, drop_xdev_, drop_ydev_, drop_noise_);
dropped = true;
}
}
}
// cooldown
if(dropped) drop_timer_ = DROP_PERIOD_OFFSET + drop_period_ * 2; // 0.1s time base -> 100%===10s
// drop sound
if(dropped && ((drop_logic_ & DROPLOGIC_SILENT_DROP) == 0)) {
world.playSound(null, pos, SoundEvents.BLOCK_CLOTH_STEP, SoundCategory.BLOCKS, 0.1f, 4f);
}
// advance to next nonempty slot.
for(int i = 0; i < INPUT_SLOTS_SIZE; ++i) {
if(!stacks_.get(drop_slot_index_).isEmpty()) break;
drop_slot_index_ = next_slot(drop_slot_index_);
}
boolean dropped = false;
for(int i = 0; i < drop_stacks.length; ++i) {
if(drop_stacks[i].isEmpty()) continue;
dirty = true;
drop(world, pos, state.getValue(FACING), drop_stacks[i], drop_speed_, drop_xdev_, drop_ydev_, drop_noise_);
dropped = true;
}
// cooldown
if(dropped) drop_timer_ = DROP_PERIOD_OFFSET + drop_period_ * 2; // 0.1s time base -> 100%===10s
// drop sound
if(dropped && ((drop_logic_ & DROPLOGIC_SILENT_DROP) == 0)) {
world.playSound(null, pos, SoundEvents.BLOCK_CLOTH_STEP, SoundCategory.BLOCKS, 0.1f, 4f);
}
// advance to next nonempty slot.
for(int i = 0; i < INPUT_SLOTS_SIZE; ++i) {
if(!stacks_.get(drop_slot_index_).isEmpty()) break;
drop_slot_index_ = next_slot(drop_slot_index_);
}
}
if(dirty) markDirty();

View file

@ -45,7 +45,6 @@ public class BlockDecorHorizontalSupport extends BlockDecor
public BlockDecorHorizontalSupport(@Nonnull String registryName, long config, @Nullable Material material, float hardness, float resistance, @Nullable SoundType sound, @Nonnull AxisAlignedBB unrotatedAABB)
{
super(registryName, config|CFG_HORIZIONTAL, material, hardness, resistance, sound);
final boolean is_horizontal = ((config & CFG_HORIZIONTAL)!=0);
AABBs = new ArrayList<AxisAlignedBB>(Arrays.asList(
// Effective bounding box
ModAuxiliaries.getRotatedAABB(unrotatedAABB.grow(2.0/16, 0, 0), EnumFacing.NORTH, true),

View file

@ -122,7 +122,12 @@ tile.engineersdecor.passive_fluid_accumulator.help=§6Vacuum suction based fluid
Drains fluids from adjacent tanks when being drained from the output port by a pump.
#-----------------------------------------------------------------------------------------------------------
tile.engineersdecor.factory_dropper.name=Factory Dropper
tile.engineersdecor.factory_dropper.help=§6Dropper suitable for advanced factory automation.§r
tile.engineersdecor.factory_dropper.help=§6Dropper suitable for advanced factory automation.§r Has twelve round-robin selected slots. \
Drop force, angle, stack size, and cool-down delay adjustable in the GUI. Three stack compare \
solts with logical AND or OR can be used as internal trigger source. Internal trigger can be \
AND'ed or OR'ed with the external redstone signal trigger. Trigger simulation buttons for testing. \
Pre-opens shutter door when internal trigger conditions are met. Drops all matching stacks \
simultaneously. Click on all elements in the GUI to see how it works.
#-----------------------------------------------------------------------------------------------------------
tile.engineersdecor.sign_decor.name=Sign Plate (Engineer's decor)
tile.engineersdecor.sign_decor.help=§6This should not be craftable or visible in JEI. Used for creative tab and screenshots.

View file

@ -115,7 +115,12 @@ tile.engineersdecor.passive_fluid_accumulator.name=Passive fluid accumulator
Drains fluids from adjacent tanks when being drained from the output port by a pump.
#-----------------------------------------------------------------------------------------------------------
tile.engineersdecor.factory_dropper.name=Factory dropper
#tile.engineersdecor.factory_dropper.help=§6Dropper suitable for advanced factory automation.§r
#tile.engineersdecor.factory_dropper.help=§6Dropper suitable for advanced factory automation.§r Has twelve round-robin selected slots. \
Drop force, angle, stack size, and cool-down delay adjustable in the GUI. Three stack compare \
solts with logical AND or OR can be used as internal trigger source. Internal trigger can be \
AND'ed or OR'ed with the external redstone signal trigger. Trigger simulation buttons for testing. \
Pre-opens shutter door when internal trigger conditions are met. Drops all matching stacks \
simultaneously. Click on all elements in the GUI to see how it works.
#-----------------------------------------------------------------------------------------------------------
tile.engineersdecor.sign_decor.name=Sign plate (Engineer's decor logo)
#tile.engineersdecor.sign_decor.help=§6This should not be craftable or visible in JEI. Used for creative tab and screenshots.

Binary file not shown.

Before

Width:  |  Height:  |  Size: 535 B

After

Width:  |  Height:  |  Size: 556 B

Before After
Before After

Binary file not shown.

Before

Width:  |  Height:  |  Size: 20 KiB

After

Width:  |  Height:  |  Size: 20 KiB

Before After
Before After