## Engineer's Decor (MC1.12.2) Mod sources for Minecraft version 1.12.2. - Description, credits, and features: Please see the readme in the repository root. - Compiled mod distribution channel is curseforge: https://www.curseforge.com/minecraft/mc-mods/engineers-decor/files. ---- ## Version history ------------------------------------------------------------------- - v1.0.10 [R] Release based on v1.0.10-b2. Release-to-release changes: * Steel table added. * Steel floor grating added. * Treated wood side table added. * Exit Sign added. * Recipe fixes. ------------------------------------------------------------------- - v1.0.10-b2 [A] Steel table added. [A] Steel floor grating added. - v1.0.10-b1 [A] Treated wood side table added. [F] Fixed recipe collision of Metal Rung Ladder (issue #37, thx ProsperCraft for reporting). [A] Added Exit Sign (texture design by J. Carver). ------------------------------------------------------------------- - v1.0.9 [R] Release based on v1.0.9-b3. Release-to-release changes: * Slabs for clinker, concrete, slag bricks. * Slab slices for sheet metals, treated wood, and concretes. * Language updates. * Block hardness adaptions. * 1st/3rd person item model fixes. * Furnace initialisation issue fixed. ------------------------------------------------------------------- - v1.0.9-b3 [A] Added missing recipes for slabs. [A] Added slab slices for IE sheet metals, treated wood, and concretes (stackable "quater-slabs"). [M] Updated 1st/3rd person item model rotations/translations. [M] Hardness of valves and furni slightly increased. - v1.0.9-b2 [A] Added slabs for Clinker Brick, Slag Brick, Rebar Concrete, and Stained Clinker. Texture variations like the base blocks. Allow fast pick-up (see tooltip help or config). [F] Fixed lab/electrical furnace initialisation issue (first item inserted was smelted directly). - v1.0.9-b1 [U] Lang file ru_ru updated (PR#31, yaroslav4167). [M] Block hardness adaptions (issue #32). ------------------------------------------------------------------- - v1.0.8 [R] Release based on v1.0.8-b2. Release-to-release changes: * Added factory area sign. * Added stained clinker. * Config opt-out fixes, detailed feature selection possible now. * Recipe adaptions and fixes. * Lang files updated. ------------------------------------------------------------------- [A] Added stained clinker brick block/stairs. Can be mixed with "normal" clinkers. [A] Added opt-out option for CTRL-SHIFT tooltips. [M] Recipe condition requirements updated, recipes categorized. - v1.0.8-b2 [F] Config opt-out fixed (thx IronPiston for the report #30). [A] Added opt-out config for detailed including/excluding of features (using registry name wildcard matching). - v1.0.8-b1 [A] Added "Factory area" sign. [M] Electrical furnace recipe changed (hoppers to conveyors). [A] Opt-out config options added. [F] Lang file fixes for en_us (Angela, PR#29). ------------------------------------------------------------------- - v1.0.7 [R] Release based on v1.0.7-b2. Release-to-release changes: * Factory dropper added. * Defense system warning sign added. * Warning sign backgrounds adapted. * Standalone recipes added. * Lang files updated. ------------------------------------------------------------------- [A] Added standalone recipes for signs, factory dropper, and electrical furnace. [M] Adapted "Caution" sign backgrounds to the yellow defense system warning background. - v1.0.7-b2 [A] Added Defense System Warning sign (design by J. Carver). [M] Factory dropper non-experimental now. GUI click area tuning. "Fast drop" symbol replaced from arrow to dog icon (thx overchoice for that icon). [M] Lang files updated. - v1.0.7-b1 [M] Factory dropper (config:experimental) button placement fixed, GUI vs external view x/y markers added, internal trigger logic simplified. Thx @overchoice for beta testing! ------------------------------------------------------------------- - v1.0.6 [R] Release based on v1.0.6-b1. Release-to-release changes: * Fixed FML remapping issue (COULD CAUSE CRASHES). * Small waste incinerator added. * Lang files updated/corrections. * Metal ladder easier to break. ------------------------------------------------------------------- [A] Added factory dropper (config:experimental). [C] Thx to abdurraslan for the detailed issue #25. - v1.0.6-b1 [A] Added small waste incinerator (delayed fifo-buffered item disposal). [M] Fixed item/block name capitalization (by Voxelo). [M] Metal ladders are easier to break/harvest. [F] Fixed FML remapping issue by using dedicated IItemHandler instances. ------------------------------------------------------------------- - v1.0.5 [R] Release based on v1.0.5-b1. Release-to-release changes: * Small electrical passthrough-furnace added. * Passive fluid accumulator added. * Config options added. * Sign plates added. * Minor bug fixes. ------------------------------------------------------------------- [A] Added sign "Electrical hazard"/"Caution hot wire". [A] Added sign "Caution dangerous there" (skull/bones). - v1.0.5-b1 [A] Added passive fluid accumulator. [A] Added small electrical passthrough-furnace. [F] Fixed version check URL. [M] Opt-out config options for valves, passive fluid accumulator, and furni. ------------------------------------------------------------------- - v1.0.4 [R] Release based on v1.0.4-b9. Release-to-release changes: * Crafting table: Quick crafting history re-fab, JEI integration. * Rendering improvements and issue fixes (stairs, ambient occlusion, optifine, etc). * Walls with texture variations. * Thin/thick steel poles with support feet/heads. * Horizontal steel double-T support beams added. * Fluid pipe valves added: Check valve, redstone controlled valve, analog redstone controlled valve. Support pressurized transfer. * Tool tip documentation (CTRL-SHIFT) for stairs added. * Internal code cleanups. * Recipes tuned. ------------------------------------------------------------------- [E] Added pass-through electrical furnace (experimental, see config). - v1.0.4-b9 [F] Inserting fluids with pressurized tag only into IE piping. [F] Valve redstone connector rendering does not check for "can connect redstone" but only for "can provide power". [M] Valves are adapted to be detected as pipe by IE. - v1.0.4-b8 [F] Fixed stairs rendering without smooth light (thanks rastot9). [E] Added passive fluid accumulator (experimental feature, see config). - v1.0.4-b7 [F] Fixed recipe loading issue if IE is not installed. [M] Valves support IE pressurized fluid transfer. - v1.0.4-b6 [A] Added redstone controlled fluid valve. [A] Added redstone controlled analog fluid valve. [M] Check valve recipe adapted (thanks majijn). - v1.0.4-b5 [A] Horizontal steel double-T support beam with pole connections. [A] Added fluid pipe check valve (straight, conducts only one way). [M] Internal registration block/te handling changed. - v1.0.4-b4 [F] Clinker/slag brick wall side cullfacing disabled to prevent texture leaks when connecting to concrete walls. [F] Unused treated wood pole texture regions filled (optifine). [F] Using mipped cutout format for window multi-layer model (issue #19, thanks rixmswey for reporting and details). [M] Recipe tuning, added standalone recipe for all mod blocks. [M] In-game CTRL-SHIFT tooltip documentation updated. [M] Panzer glass block: Ambient occlusion and light opacity tuned. [M] Stairs: Light opacity tuned. [A] Tooltip documentation added for mod stairs. [E] Horizontal steel double-T support beam (config:experimental). - v1.0.4-b3 [A] Added thin (4x4x16) and thick (6x6x16) steel hollow poles. [A] Added support head/foot components for thin and thick steel poles. - v1.0.4-b2 [A] Added position dependent texture variation to clinker wall, slag brick wall and rebar concrete wall. - v1.0.4-b1 [A] Crafting table: JEI integration for recipe placement added. [A] Crafting table: History re-fab added, allowing to quickly select and re-craft recent recipes. Selection with arrow buttons, ingredient placement by clicking the result slot. Automatic item distribution on shift-click. Quick-move buttons. [F] Crafting table textures modified to prevent optifine glitches on the edges of the legs. ------------------------------------------------------------------- - v1.0.3 [R] Release based on v1.0.3-b5. Release-to-release changes: * Small laboratory furnace added. * Extensive config options for mod packing and tuning added. * Rendering issues fixes (window bleeding, optifine). * Steel framed window added. * Treated wood pole "end pieces" added (two support variants). * Sitting on treated wood stool added including mobs (but not villagers, as these are obviously very upright people). * Lang ru_ru added (github contribution from Yaroslavik). * Creative tab logo changed to mod logo. * Table/crafting table bounding boxes refined. * Standalone "escape" recipes added if IE is not installed. ------------------------------------------------------------------- - v1.0.3-b5 [F] Fixed typo in en-en lang file. [F] Fixed IE concrete texture missing bailout in log if IE is not installed. [F] Using forge multi-layer models for windows to circumvent glitches. [M] Changed creative tab logo to the mod logo. [A] Added alternative recipes for crafting table and furnace if main IE ingredients are missing (for "stand-alone" mod usage). - v1.0.3-b4 [A] Lab furnace supports electrical speedup when a IE external is placed in one of the two auxiliary slots. [F] Fixed window rendering issue (issue #15, thanks to ILLOMIURGE). [M] Updated ru_ru lang file (Yaroslavik). - v1.0.3-b3 [A] Added sitting on treated wood stool, Zombies included. [A] Added steel framed window. [A] Added treated wood pole support head/foot and heavy duty support. [A] Added language Russian language support, thanks to yaroslav4167. [A] Added config for furnace smelting speed (percent of vanilla furnace). [A] Added config for furnace fuel efficiency (in percent, ref is vanilla). [F] Treated pole model changed to circumvent potential texture bleeding. [M] Treated wood table bounding box aligned with the legs. [M] Treated wood crafting table bounding box aligned with the legs. [M] Treated wood window can be vertically placed for rooflights. - v1.0.3-b2 [A] Added config options for selective feature opt-outs (soft opt-out). [A] Added config skip registration of opt-out features (hard opt-out). [A] Added config to disable all internal recipes (for packs). [A] Added JEI API adapter for soft opt-outs. [A] Added lab furnace recipe override config to smelt ores to nuggets that would normally be smelted into ingots. Can be changed on-the-fly. - v1.0.3-b1 [A] Added small laboratory furnace. [M] Panzer glass opacity/light level set explicitly 0. ------------------------------------------------------------------- - v1.0.2 [R] Release based on v1.0.2-b3 * Fixes: Spawning. * Crafting table: Shift-click. * Ladders: Faster climbing/descending. * Concrete: Rebar tiles, tile stairs. * Treated wood: window, windowsill. * Slag brick: wall. * Panzer glass: added. * Recipes: Adaptions, added decompositions. ------------------------------------------------------------------- - v1.0.2-b3 [A] Added slag brick wall. [A] Added wall decomposition recipes. [A] Added treated wood window. [M] Climbing/descending mod ladders is faster when looking up or down and not sneaking. [M] Panzer glass material definition changed. [M] Explicitly preventing spawning in and on "non-full" blocks of the mod. - v1.0.2-b2 [A] Added rebar concrete tile stairs. [A] Added treated wood window sill. [A] Added decomposition recipes for stairs and tiles. [M] Changed stair recipe yield quantity from 9 to 6. - v1.0.2-b1 [A] Added rebar concrete tile. [A] Added panzer glass (explosion-resistant reinforced glass). [M] Treated wood crafting table supports shift-click to transfer stacks between player inventory and crafting table storage (thanks majijn for the hint). ------------------------------------------------------------------- - v1.0.1 [R] Release based on v1.0.1-b4 * Treated wood crafting table * Clinker brick wall * Treated wood stool * Inset spot light * Recipe fixes * Logo updated ------------------------------------------------------------------- - v1.0.1-b4 [M] Crafting table keeps inventory and has eight storage slots. [M] Adapted inset light strength and harvest tool. [M] Crafting table recipe adapted. - v1.0.1-b3 [A] Added inset light (glowstone-metal, light level like torch, can be used as floor/ceiling/wall light). [M] Crafting table model updated (issue #7, thanks majijn). [M] Logo image updated. - v1.0.1-b2 [A] Added treated wood crafting table. [A] Added treated wood stool. [F] Fixed ladder bounding boxes to allow climbing connected trap doors (issue #6, thanks to Forgilageord). [M] Improved wall-block connections (wall elements only connect to other walls or gates, as well as to solid blocks if these blocks are in a straight line with at least two wall elements). [M] Decor walls are defined "solid" on top, so that e.g. torches and redstone tracks can be placed on them. - v1.0.1-b1 [F] Fixed missing condition for ie:stone_deco in recipe constants. [A] Added clinker brick wall. ------------------------------------------------------------------- - v1.0.0 [R] Release based on v1.0.0-b4 ------------------------------------------------------------------- - v1.0.0-b4 [F] Fixed vanished recipe for the rebar concrete wall. [A] Concrete wall, material: IE concrete. - v1.0.0-b3 [A] Textures of rebar concrete and treated wood table improved. [A] Added rebar concrete wall. - v1.0.0-b2 [A] Added rebar concrete (steel reinforced, expensive, creeper-proof). - v1.0.0-b1 [A] Initial structure. [A] Added clinker bricks and clinker brick stairs. [A] Added slag bricks and slag brick stairs. [A] Added metal rung ladder. [A] Added staggered metal steps ladder. [A] Added treated wood ladder. [A] Added treated wood pole. [A] Added treated wood table. ----