#!/usr/bin/djs // run from tasks.js directory "use strict"; (function(constants, libassets){ const me = {}; const modid = constants.mod_registry_name(); const assets_root = constants.local_assets_root(); const hexchar = ['0','1','2','3','4','5','6','7','8','9','a','b','c','d','e']; // ('a'+parts) won't work so here we go const create_item_model = function(prefix, texture) { const model = { parent: modid+":block/slab/generic/halfslab_inventory_model", textures: { all: texture } } const path = "models/item/halfslab_"+prefix+".json"; if(!fs.writefile(path, JSON.stringify(model))) { throw new Error("Failed to write item model file '"+ path +"'"); } }; const create_block_models = function(prefix, texture) { for(var parts=0; parts<15; ++parts) { const model = { parent: modid+":block/slab/generic/halfslab_s"+hexchar[parts]+"_model", textures: { all:texture } } const path = "models/block/slab/specific/halfslab_"+prefix+"_s"+hexchar[parts]+"_model.json"; if(!fs.writefile(path, JSON.stringify(model))) { throw new Error("Failed to write model file '"+ path +"'"); } } }; const create_blockstate = function(prefix) { var variants = {}; for(var parts=0; parts<15; ++parts) { variants[ ("parts="+parts).replace(/[\s]/g,"") ] = { model: (modid+":block/slab/specific/halfslab_"+prefix+"_s"+hexchar[parts]+"_model").replace(/[\s]/g,"") } } const path = "blockstates/halfslab_"+prefix+".json"; if(!fs.writefile(path, JSON.stringify({variants:variants},null,1))) throw new Error("Failed to write blockstate '"+path+"'"); return path; }; me.create = function(data) { const here = fs.cwd() const registry_name_prefix = data.name_prefix; const texture = data.texture; if(!fs.chdir(assets_root)) throw new Error("Could not switch to assets root folder: '" + assets_root + "'"); try { create_block_models(registry_name_prefix, texture); create_item_model(registry_name_prefix, texture); create_blockstate(registry_name_prefix, texture); } finally { fs.chdir(here); } } Object.freeze(me); return me; });