## Engineer's Decor (MC1.12.2) Mod sources for Minecraft version 1.12.2. - Description, credits, and features: Please see the readme in the repository root. - Compiled mod distribution channel is curseforge: https://www.curseforge.com/minecraft/mc-mods/engineers-decor/files. ---- ## Revision history ------------------------------------------------------------------- - v1.0.5 [R] Release based on v1.0.5-b1. Release-to-release changes: * Small electrical passthrough-furnace added. * Passive fluid accumulator added. * Config options added. * Sign plates added. * Minor bug fixes. ------------------------------------------------------------------- [A] Added sign "Electrical hazzard"/"Caution hot wire". [A] Added sign "Caution dangerous there" (skull/bones). - v1.0.5-b1 [A] Added passive fluid accumulator. [A] Added small electrical passthrough-furnace. [F] Fixed version check URL. [M] Opt-out config options for valves, passive fluid accumulator, and furni. ------------------------------------------------------------------- - v1.0.4 [R] Release based on v1.0.4-b9. Release-to-release changes: * Crafting table: Quick crafting history re-fab, JEI integration. * Rendering improvements and issue fixes (stairs, ambient occlusion, optifine, etc). * Walls with texture variations. * Thin/thick steel poles with support feet/heads. * Horizontal steel double-T support beams added. * Fluid pipe valves added: Check valve, redstone controlled valve, analog redstone controlled valve. Support pressurized transfer. * Tool tip documentation (CTRL-SHIFT) for stairs added. * Internal code cleanups. * Recipes tuned. ------------------------------------------------------------------- [E] Added pass-through electrical furnace (experimental, see config). - v1.0.4-b9 [F] Inserting fluids with pressurized tag only into IE piping. [F] Valve redstone connector rendering does not check for "can connect redstone" but only for "can provide power". [M] Valves are adapted to be detected as pipe by IE. - v1.0.4-b8 [F] Fixed stairs rendering without smooth light (thanks rastot9). [E] Added passive fluid accumulator (experimental feature, see config). - v1.0.4-b7 [F] Fixed recipe loading issue if IE is not installed. [M] Valves support IE pressurized fluid transfer. - v1.0.4-b6 [A] Added redstone controlled fluid valve. [A] Added redstone controlled analog fluid valve. [M] Check valve recipe adapted (thanks majijn). - v1.0.4-b5 [A] Horizontal steel double-T support beam with pole connections. [A] Added fluid pipe check valve (straight, conducts only one way). [M] Internal registration block/te handling changed. - v1.0.4-b4 [F] Clinker/slag brick wall side cullfacing disabled to prevent texture leaks when connecting to concrete walls. [F] Unused treated wood pole texture regions filled (optifine). [F] Using mipped cutout format for window multi-layer model (issue #19, thanks rixmswey for reporting and details). [M] Recipe tuning, added standalone recipe for all mod blocks. [M] In-game CTRL-SHIFT tooltip documentation updated. [M] Panzer glass block: Ambient occlusion and light opacity tuned. [M] Stairs: Light opacity tuned. [A] Tooltip documentation added for mod stairs. [E] Horizontal steel double-T support beam (config:experimental). - v1.0.4-b3 [A] Added thin (4x4x16) and thick (6x6x16) steel hollow poles. [A] Added support head/foot components for thin and thick steel poles. - v1.0.4-b2 [A] Added position dependent texture variation to clinker wall, slag brick wall and rebar concrete wall. - v1.0.4-b1 [A] Crafting table: JEI integration for recipe placement added. [A] Crafting table: History re-fab added, allowing to quickly select and re-craft recent recipes. Selection with arrow buttons, ingredient placement by clicking the result slot. Automatic item distribution on shift-click. Quick-move buttons. [F] Crafting table textures modified to prevent optifine glitches on the edges of the legs. ------------------------------------------------------------------- - v1.0.3 [R] Release based on v1.0.3-b5. Release-to-release changes: * Small laboratory furnace added. * Extensive config options for mod packing and tuning added. * Rendering issues fixes (window bleeding, optifine). * Steel framed window added. * Treated wood pole "end pieces" added (two support variants). * Sitting on treated wood stool added including mobs (but not villagers, as these are obviously very upright people). * Lang ru_ru added (github contribution from Yaroslavik). * Creative tab logo changed to mod logo. * Table/crafting table bounding boxes refined. * Standalone "escape" recipes added if IE is not installed. ------------------------------------------------------------------- - v1.0.3-b5 [F] Fixed typo in en-en lang file. [F] Fixed IE concrete texture missing bailout in log if IE is not installed. [F] Using forge multi-layer models for windows to circumvent glitches. [M] Changed creative tab logo to the mod logo. [A] Added alternative recipes for crafting table and furnace if main IE ingredients are missing (for "stand-alone" mod usage). - v1.0.3-b4 [A] Lab furnace supports electrical speedup when a IE external is placed in one of the two auxiliary slots. [F] Fixed window rendering issue (issue #15, thanks to ILLOMIURGE). [M] Updated ru_ru lang file (Yaroslavik). - v1.0.3-b3 [A] Added sitting on treated wood stool, Zombies included. [A] Added steel framed window. [A] Added treated wood pole support head/foot and heavy duty support. [A] Added language Russian language support, thanks to yaroslav4167. [A] Added config for furnace smelting speed (percent of vanilla furnace). [A] Added config for furnace fuel efficiency (in percent, ref is vanilla). [F] Treated pole model changed to circumvent potential texture bleeding. [M] Treated wood table bounding box aligned with the legs. [M] Treated wood crafting table bounding box aligned with the legs. [M] Treated wood window can be vertically placed for rooflights. - v1.0.3-b2 [A] Added config options for selective feature opt-outs (soft opt-out). [A] Added config skip registration of opt-out features (hard opt-out). [A] Added config to disable all internal recipes (for packs). [A] Added JEI API adapter for soft opt-outs. [A] Added lab furnace recipe override config to smelt ores to nuggets that would normally be smelted into ingots. Can be changed on-the-fly. - v1.0.3-b1 [A] Added small laboratory furnace. [M] Panzer glass opacity/light level set explicitly 0. ------------------------------------------------------------------- - v1.0.2 [R] Release based on v1.0.2-b3 * Fixes: Spawning. * Crafting table: Shift-click. * Ladders: Faster climbing/descending. * Concrete: Rebar tiles, tile stairs. * Treated wood: window, windowsill. * Slag brick: wall. * Panzer glass: added. * Recipes: Adaptions, added decompositions. ------------------------------------------------------------------- - v1.0.2-b3 [A] Added slag brick wall. [A] Added wall decomposition recipes. [A] Added treated wood window. [M] Climbing/descending mod ladders is faster when looking up or down and not sneaking. [M] Panzer glass material definition changed. [M] Explicitly preventing spawning in and on "non-full" blocks of the mod. - v1.0.2-b2 [A] Added rebar concrete tile stairs. [A] Added treated wood window sill. [A] Added decomposition recipes for stairs and tiles. [M] Changed stair recipe yield quantity from 9 to 6. - v1.0.2-b1 [A] Added rebar concrete tile. [A] Added panzer glass (explosion-resistant reinforced glass). [M] Treated wood crafting table supports shift-click to transfer stacks between player inventory and crafting table storage (thanks majijn for the hint). ------------------------------------------------------------------- - v1.0.1 [R] Release based on v1.0.1-b4 * Treated wood crafting table * Clinker brick wall * Treated wood stool * Inset spot light * Recipe fixes * Logo updated ------------------------------------------------------------------- - v1.0.1-b4 [M] Crafting table keeps inventory and has eight storage slots. [M] Adapted inset light strength and harvest tool. [M] Crafting table recipe adapted. - v1.0.1-b3 [A] Added inset light (glowstone-metal, light level like torch, can be used as floor/ceiling/wall light). [M] Crafting table model updated (issue #7, thanks majijn). [M] Logo image updated. - v1.0.1-b2 [A] Added treated wood crafting table. [A] Added treated wood stool. [F] Fixed ladder bounding boxes to allow climbing connected trap doors (issue #6, thanks to Forgilageord). [M] Improved wall-block connections (wall elements only connect to other walls or gates, as well as to solid blocks if these blocks are in a straight line with at least two wall elements). [M] Decor walls are defined "solid" on top, so that e.g. torches and redstone tracks can be placed on them. - v1.0.1-b1 [F] Fixed missing condition for ie:stone_deco in recipe constants. [A] Added clinker brick wall. ------------------------------------------------------------------- - v1.0.0 [R] Release based on v1.0.0-b4 ------------------------------------------------------------------- - v1.0.0-b4 [F] Fixed vanished recipe for the rebar concrete wall. [A] Concrete wall, material: IE concrete. - v1.0.0-b3 [A] Textures of rebar concrete and treated wood table improved. [A] Added rebar concrete wall. - v1.0.0-b2 [A] Added rebar concrete (steel reinforced, expensive, creeper-proof). - v1.0.0-b1 [A] Initial structure. [A] Added clinker bricks and clinker brick stairs. [A] Added slag bricks and slag brick stairs. [A] Added metal rung ladder. [A] Added staggered metal steps ladder. [A] Added treated wood ladder. [A] Added treated wood pole. [A] Added treated wood table. ----