EngineersDecor/1.12
2019-10-05 14:13:08 +02:00
..
gradle/wrapper Added 1.13.2 code base. Reordered directory structure to combine independent MC version code bases. Rewritten auxilliary build scripts. 2019-02-27 20:29:36 +01:00
meta Steel mesh fence added, Broad Windowsill added, Tree Cutter can chop DyncmicTrees (issue #52). 2019-10-05 14:13:08 +02:00
src/main Steel mesh fence added, Broad Windowsill added, Tree Cutter can chop DyncmicTrees (issue #52). 2019-10-05 14:13:08 +02:00
.gitignore Added rebar concrete tile stairs. Added treated wood window sill. Added decomposition recipes for stairs and tiles. Changed stair recipe yield quantity from 9 to 6. 2019-03-16 12:55:19 +01:00
build.gradle Block hardness adaptions (issue #32). Lang files updated. Build utils enhanced to prepare code release for 1.13/1.14. 2019-06-22 22:53:51 +02:00
gradle.properties Steel mesh fence added, Broad Windowsill added, Tree Cutter can chop DyncmicTrees (issue #52). 2019-10-05 14:13:08 +02:00
gradlew Added 1.13.2 code base. Reordered directory structure to combine independent MC version code bases. Rewritten auxilliary build scripts. 2019-02-27 20:29:36 +01:00
gradlew.bat Added 1.13.2 code base. Reordered directory structure to combine independent MC version code bases. Rewritten auxilliary build scripts. 2019-02-27 20:29:36 +01:00
Makefile Main readme updated, documentation updated, Makefiles updated. Experimental features snapshot. 1.14: Crafting table item rendering added. Recipe collision resolver added. Lang files updated. 2019-09-17 17:56:08 +02:00
readme.md Steel mesh fence added, Broad Windowsill added, Tree Cutter can chop DyncmicTrees (issue #52). 2019-10-05 14:13:08 +02:00
tasks.js Block hardness adaptions (issue #32). Lang files updated. Build utils enhanced to prepare code release for 1.13/1.14. 2019-06-22 22:53:51 +02:00

Engineer's Decor (MC1.12.2)

Mod sources for Minecraft version 1.12.2.


Version history

- v1.0.13-b2  [A] Added Steel Mesh Fence.
              [A] Added Broad Window Sill.
              [A] Small Tree Cutter can chop Dynamic Trees,
                  chops at tree trunk radius 7 or higher.

- v1.0.13-b1  [A] Added Small Solar Panel.
              [A] Added Small Tree Cutter.

              -------------------------------------------------------------------
- v1.0.12     [R] Release based on v1.0.12-b2. Release-to-release changes:
                  * Crafting table: Recipe collision resolver added. Items are
                    rendered on the table surface.
                  * Small Mineral Smelter released.
                  * Factory Dropper: Continuous dropping mode added.
                  * Block opacity fixes, window model fixes.
                  * Lang file updates.
              -------------------------------------------------------------------

- v1.0.12-b2  [A] Crafting Table: Added recipe collision resolver,
                  also applies to crafting history refabrication.
              [A] Crafting Table: Added rendering of placed items
                  on the top surface of the table.
              [M] Lang files updated.

- v1.0.12-b1  [A] Mineal Smelter non-experimental now.
              [M] Window submodels stripped (reopened issue #19, thx overchoice).
              [M] Opaque full block light opacity fixed (issue #50, thx Illomiurge).
              [M] Factory Dropper: Added pulse/continuous mode in GUI (issue #51,
                  thx Aristine for the CR).

              -------------------------------------------------------------------
- v1.0.11     [R] Release based on v1.0.11-b3. Release-to-release changes:
                  * Steel floor grating improvments.
                  * Minor model box fixes.
                  * Standalone recipes added.
                  * Language updates.
              -------------------------------------------------------------------

- v1.0.11-b3  [M] Added missing standalone recipes for pipe valves, passive
                  fluid accumulator, and waste incinerator.

- v1.0.11-b2  [F] Fixed Floor Grating issue, which could have caused a crash.
              [M] Lang update ru-ru (Shellyoung, PR #47).

- v1.0.11-b1  [M] Lang update ru-ru (Shellyoung, PR #45).
              [F] Fixed bounding box of the Steel Table.
              [M] Steel Floor Grating: Items fall through.

              -------------------------------------------------------------------
- v1.0.10     [R] Release based on v1.0.10-b2. Release-to-release changes:
                  * Steel table added.
                  * Steel floor grating added.
                  * Treated wood side table added.
                  * Exit Sign added.
                  * Recipe fixes.
              -------------------------------------------------------------------

- v1.0.10-b2  [A] Steel table added.
              [A] Steel floor grating added.

- v1.0.10-b1  [A] Treated wood side table added.
              [F] Fixed recipe collision of Metal Rung Ladder (issue #37,
                  thx ProsperCraft for reporting).
              [A] Added Exit Sign (texture design by J. Carver).

              -------------------------------------------------------------------
- v1.0.9      [R] Release based on v1.0.9-b3. Release-to-release changes:
                  * Slabs for clinker, concrete, slag bricks.
                  * Slab slices for sheet metals, treated wood, and concretes.
                  * Language updates.
                  * Block hardness adaptions.
                  * 1st/3rd person item model fixes.
                  * Furnace initialisation issue fixed.
              -------------------------------------------------------------------

- v1.0.9-b3   [A] Added missing recipes for slabs.
              [A] Added slab slices for IE sheet metals, treated wood,
                  and concretes (stackable "quater-slabs").
              [M] Updated 1st/3rd person item model rotations/translations.
              [M] Hardness of valves and furni slightly increased.

- v1.0.9-b2   [A] Added slabs for Clinker Brick, Slag Brick, Rebar Concrete,
                  and Stained Clinker. Texture variations like the base blocks.
                  Allow fast pick-up (see tooltip help or config).
              [F] Fixed lab/electrical furnace initialisation issue (first item
                  inserted was smelted directly).

- v1.0.9-b1   [U] Lang file ru_ru updated (PR#31, yaroslav4167).
              [M] Block hardness adaptions (issue #32).

              -------------------------------------------------------------------
- v1.0.8      [R] Release based on v1.0.8-b2. Release-to-release changes:
                  * Added factory area sign.
                  * Added stained clinker.
                  * Config opt-out fixes, detailed feature selection possible now.
                  * Recipe adaptions and fixes.
                  * Lang files updated.
              -------------------------------------------------------------------
              [A] Added stained clinker brick block/stairs. Can be mixed with
                  "normal" clinkers.
              [A] Added opt-out option for CTRL-SHIFT tooltips.
              [M] Recipe condition requirements updated, recipes categorized.

- v1.0.8-b2   [F] Config opt-out fixed (thx IronPiston for the report #30).
              [A] Added opt-out config for detailed including/excluding
                  of features (using registry name wildcard matching).

- v1.0.8-b1   [A] Added "Factory area" sign.
              [M] Electrical furnace recipe changed (hoppers to conveyors).
              [A] Opt-out config options added.
              [F] Lang file fixes for en_us (Angela, PR#29).

              -------------------------------------------------------------------
- v1.0.7      [R] Release based on v1.0.7-b2. Release-to-release changes:
                  * Factory dropper added.
                  * Defense system warning sign added.
                  * Warning sign backgrounds adapted.
                  * Standalone recipes added.
                  * Lang files updated.
              -------------------------------------------------------------------
              [A] Added standalone recipes for signs, factory dropper, and
                  electrical furnace.
              [M] Adapted "Caution" sign backgrounds to the yellow defense
                  system warning background.

- v1.0.7-b2   [A] Added Defense System Warning sign (design by J. Carver).
              [M] Factory dropper non-experimental now. GUI click area tuning.
                  "Fast drop" symbol replaced from arrow to dog icon (thx
                  overchoice for that icon).
              [M] Lang files updated.

- v1.0.7-b1   [M] Factory dropper (config:experimental) button placement fixed,
                  GUI vs external view x/y markers added, internal trigger logic
                  simplified. Thx @overchoice for beta testing!

              -------------------------------------------------------------------
- v1.0.6      [R] Release based on v1.0.6-b1. Release-to-release changes:
                  * Fixed FML remapping issue (COULD CAUSE CRASHES).
                  * Small waste incinerator added.
                  * Lang files updated/corrections.
                  * Metal ladder easier to break.
              -------------------------------------------------------------------
              [A] Added factory dropper (config:experimental).
              [C] Thx to abdurraslan for the detailed issue #25.

- v1.0.6-b1   [A] Added small waste incinerator (delayed fifo-buffered item disposal).
              [M] Fixed item/block name capitalization (by Voxelo).
              [M] Metal ladders are easier to break/harvest.
              [F] Fixed FML remapping issue by using dedicated IItemHandler instances.

              -------------------------------------------------------------------
- v1.0.5      [R] Release based on v1.0.5-b1. Release-to-release changes:
                  * Small electrical passthrough-furnace added.
                  * Passive fluid accumulator added.
                  * Config options added.
                  * Sign plates added.
                  * Minor bug fixes.
              -------------------------------------------------------------------
              [A] Added sign "Electrical hazard"/"Caution hot wire".
              [A] Added sign "Caution dangerous there" (skull/bones).

- v1.0.5-b1   [A] Added passive fluid accumulator.
              [A] Added small electrical passthrough-furnace.
              [F] Fixed version check URL.
              [M] Opt-out config options for valves, passive fluid accumulator,
                  and furni.

              -------------------------------------------------------------------
- v1.0.4      [R] Release based on v1.0.4-b9. Release-to-release changes:
                  * Crafting table: Quick crafting history re-fab, JEI integration.
                  * Rendering improvements and issue fixes (stairs, ambient occlusion,
                    optifine, etc).
                  * Walls with texture variations.
                  * Thin/thick steel poles with support feet/heads.
                  * Horizontal steel double-T support beams added.
                  * Fluid pipe valves added: Check valve, redstone controlled valve,
                    analog redstone controlled valve. Support pressurized transfer.
                  * Tool tip documentation (CTRL-SHIFT) for stairs added.
                  * Internal code cleanups.
                  * Recipes tuned.
              -------------------------------------------------------------------
              [E] Added pass-through electrical furnace (experimental, see config).

- v1.0.4-b9   [F] Inserting fluids with pressurized tag only into IE piping.
              [F] Valve redstone connector rendering does not check for
                  "can connect redstone" but only for "can provide power".
              [M] Valves are adapted to be detected as pipe by IE.

- v1.0.4-b8   [F] Fixed stairs rendering without smooth light (thanks rastot9).
              [E] Added passive fluid accumulator (experimental feature, see config).

- v1.0.4-b7   [F] Fixed recipe loading issue if IE is not installed.
              [M] Valves support IE pressurized fluid transfer.

- v1.0.4-b6   [A] Added redstone controlled fluid valve.
              [A] Added redstone controlled analog fluid valve.
              [M] Check valve recipe adapted (thanks majijn).

- v1.0.4-b5   [A] Horizontal steel double-T support beam with pole connections.
              [A] Added fluid pipe check valve (straight, conducts only one way).
              [M] Internal registration block/te handling changed.

- v1.0.4-b4   [F] Clinker/slag brick wall side cullfacing disabled to prevent
                  texture leaks when connecting to concrete walls.
              [F] Unused treated wood pole texture regions filled (optifine).
              [F] Using mipped cutout format for window multi-layer model
                  (issue #19, thanks rixmswey for reporting and details).
              [M] Recipe tuning, added standalone recipe for all mod blocks.
              [M] In-game CTRL-SHIFT tooltip documentation updated.
              [M] Panzer glass block: Ambient occlusion and light opacity tuned.
              [M] Stairs: Light opacity tuned.
              [A] Tooltip documentation added for mod stairs.
              [E] Horizontal steel double-T support beam (config:experimental).

- v1.0.4-b3   [A] Added thin (4x4x16) and thick (6x6x16) steel hollow poles.
              [A] Added support head/foot components for thin and thick steel poles.

- v1.0.4-b2   [A] Added position dependent texture variation to clinker wall,
                  slag brick wall and rebar concrete wall.

- v1.0.4-b1   [A] Crafting table: JEI integration for recipe placement added.
              [A] Crafting table: History re-fab added, allowing to quickly select
                  and re-craft recent recipes. Selection with arrow buttons,
                  ingredient placement by clicking the result slot. Automatic
                  item distribution on shift-click. Quick-move buttons.
              [F] Crafting table textures modified to prevent optifine glitches
                  on the edges of the legs.

              -------------------------------------------------------------------
- v1.0.3      [R] Release based on v1.0.3-b5. Release-to-release changes:
                  * Small laboratory furnace added.
                  * Extensive config options for mod packing and tuning added.
                  * Rendering issues fixes (window bleeding, optifine).
                  * Steel framed window added.
                  * Treated wood pole "end pieces" added (two support variants).
                  * Sitting on treated wood stool added including mobs (but not
                    villagers, as these are obviously very upright people).
                  * Lang ru_ru added (github contribution from Yaroslavik).
                  * Creative tab logo changed to mod logo.
                  * Table/crafting table bounding boxes refined.
                  * Standalone "escape" recipes added if IE is not installed.
              -------------------------------------------------------------------

- v1.0.3-b5   [F] Fixed typo in en-en lang file.
              [F] Fixed IE concrete texture missing bailout in log if IE is not installed.
              [F] Using forge multi-layer models for windows to circumvent glitches.
              [M] Changed creative tab logo to the mod logo.
              [A] Added alternative recipes for crafting table and furnace if main
                  IE ingredients are missing (for "stand-alone" mod usage).

- v1.0.3-b4   [A] Lab furnace supports electrical speedup when a IE external
                  is placed in one of the two auxiliary slots.
              [F] Fixed window rendering issue (issue #15, thanks to ILLOMIURGE).
              [M] Updated ru_ru lang file (Yaroslavik).

- v1.0.3-b3   [A] Added sitting on treated wood stool, Zombies included.
              [A] Added steel framed window.
              [A] Added treated wood pole support head/foot and heavy duty support.
              [A] Added language Russian language support, thanks to yaroslav4167.
              [A] Added config for furnace smelting speed (percent of vanilla furnace).
              [A] Added config for furnace fuel efficiency (in percent, ref is vanilla).
              [F] Treated pole model changed to circumvent potential texture bleeding.
              [M] Treated wood table bounding box aligned with the legs.
              [M] Treated wood crafting table bounding box aligned with the legs.
              [M] Treated wood window can be vertically placed for rooflights.

- v1.0.3-b2   [A] Added config options for selective feature opt-outs (soft opt-out).
              [A] Added config skip registration of opt-out features (hard opt-out).
              [A] Added config to disable all internal recipes (for packs).
              [A] Added JEI API adapter for soft opt-outs.
              [A] Added lab furnace recipe override config to smelt ores to nuggets
                 that would normally be smelted into ingots. Can be changed on-the-fly.

- v1.0.3-b1   [A] Added small laboratory furnace.
              [M] Panzer glass opacity/light level set explicitly 0.

              -------------------------------------------------------------------
- v1.0.2      [R] Release based on v1.0.2-b3
                  * Fixes: Spawning.
                  * Crafting table: Shift-click.
                  * Ladders: Faster climbing/descending.
                  * Concrete: Rebar tiles, tile stairs.
                  * Treated wood: window, windowsill.
                  * Slag brick: wall.
                  * Panzer glass: added.
                  * Recipes: Adaptions, added decompositions.
              -------------------------------------------------------------------

- v1.0.2-b3   [A] Added slag brick wall.
              [A] Added wall decomposition recipes.
              [A] Added treated wood window.
              [M] Climbing/descending mod ladders is faster when
                  looking up or down and not sneaking.
              [M] Panzer glass material definition changed.
              [M] Explicitly preventing spawning in and on "non-full"
                  blocks of the mod.

- v1.0.2-b2   [A] Added rebar concrete tile stairs.
              [A] Added treated wood window sill.
              [A] Added decomposition recipes for stairs and tiles.
              [M] Changed stair recipe yield quantity from 9 to 6.

- v1.0.2-b1   [A] Added rebar concrete tile.
              [A] Added panzer glass (explosion-resistant reinforced glass).
              [M] Treated wood crafting table supports shift-click to transfer
                  stacks between player inventory and crafting table storage
                  (thanks majijn for the hint).

              -------------------------------------------------------------------
- v1.0.1      [R] Release based on v1.0.1-b4
                  * Treated wood crafting table
                  * Clinker brick wall
                  * Treated wood stool
                  * Inset spot light
                  * Recipe fixes
                  * Logo updated
              -------------------------------------------------------------------

- v1.0.1-b4   [M] Crafting table keeps inventory and has eight storage slots.
              [M] Adapted inset light strength and harvest tool.
              [M] Crafting table recipe adapted.

- v1.0.1-b3   [A] Added inset light (glowstone-metal, light level like torch,
                  can be used as floor/ceiling/wall light).
              [M] Crafting table model updated (issue #7, thanks majijn).
              [M] Logo image updated.

- v1.0.1-b2   [A] Added treated wood crafting table.
              [A] Added treated wood stool.
              [F] Fixed ladder bounding boxes to allow climbing connected trap doors
                  (issue #6, thanks to Forgilageord).
              [M] Improved wall-block connections (wall elements only connect to other
                  walls or gates, as well as to solid blocks if these blocks are in
                  a straight line with at least two wall elements).
              [M] Decor walls are defined "solid" on top, so that e.g. torches and
                  redstone tracks can be placed on them.

- v1.0.1-b1   [F] Fixed missing condition for ie:stone_deco in recipe constants.
              [A] Added clinker brick wall.

              -------------------------------------------------------------------
- v1.0.0      [R] Release based on v1.0.0-b4
              -------------------------------------------------------------------

- v1.0.0-b4   [F] Fixed vanished recipe for the rebar concrete wall.
              [A] Concrete wall, material: IE concrete.

- v1.0.0-b3   [A] Textures of rebar concrete and treated wood table improved.
              [A] Added rebar concrete wall.

- v1.0.0-b2   [A] Added rebar concrete (steel reinforced, expensive, creeper-proof).

- v1.0.0-b1   [A] Initial structure.
              [A] Added clinker bricks and clinker brick stairs.
              [A] Added slag bricks and slag brick stairs.
              [A] Added metal rung ladder.
              [A] Added staggered metal steps ladder.
              [A] Added treated wood ladder.
              [A] Added treated wood pole.
              [A] Added treated wood table.