Engineer's Decor Mod
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2019-10-01 14:41:12 +02:00
1.12 1.12 Release commit v1.0.12. 2019-10-01 14:40:05 +02:00
1.14 1.12 Release commit v1.0.12. 2019-10-01 14:40:05 +02:00
documentation Main readme updated, documentation updated, Makefiles updated. Experimental features snapshot. 1.14: Crafting table item rendering added. Recipe collision resolver added. Lang files updated. 2019-09-17 17:56:08 +02:00
meta 1.12 Release commit v1.0.12. 2019-10-01 14:40:05 +02:00
.gitignore Added rebar concrete tile stairs. Added treated wood window sill. Added decomposition recipes for stairs and tiles. Changed stair recipe yield quantity from 9 to 6. 2019-03-16 12:55:19 +01:00
credits.md Added 'defence sign' (issue #26). Factory dropper GUI adapted (issue #27). Lang files updated. Credits updated. 2019-05-29 19:47:34 +02:00
license Initial gitignore and gradle files. 2019-02-10 16:48:46 +01:00
Makefile 1.13: Dropped, refer to tag v1.0.7b5-mc1.13.2-final. 2019-08-13 20:41:55 +02:00
readme.md Main readme updated, documentation updated, Makefiles updated. Experimental features snapshot. 1.14: Crafting table item rendering added. Recipe collision resolver added. Lang files updated. 2019-09-17 17:56:08 +02:00
tasks.js 1.13: Dropped, refer to tag v1.0.7b5-mc1.13.2-final. 2019-08-13 20:41:55 +02:00

Engineer's Decor

A Minecraft (Java Edition) mod based on Forge, adding cosmetic blocks for the Engineer's factory, workshop, and home.

Screenshots in the documentation readme here

Distribution file download

Main distribution channel for this mod is CurseForge:


Details

The mod has its focus decorative blocks and devices helping you to build nice looking manufacturing contraptions. Current feature set:

  • Treated Wood Crafting Table: 3x3 crafting table with IE style GUI and a model fitting better in the engineer's workshop. Keeps its inventory, has eight additional storage slots on the left side of the crafting grid. Crafting history for fast refabrication of previous recipes. Providesa a recipe collision resolver (selection button for ambiguous recipes). Quick-move buttons (opt-in) to from/to storage or player inventory. Smart shift-click placement (balanced placing of items in the crafting grid). Shows the placed items on the top of the table.

  • Small Laboratory Furnace: Solid fuel consuming, updraught. Slightly hotter and better isolated than a cobblestone furnace, therefore more efficient. Has internal hopper FiFos for input, output, and fuel (two stacks each). Two auxilliary slots (storage tray). Keeps inventory when relocated. Can be boosted with RF power when a IE heater is placed in the furnace.

  • Small Electrical Furnace: Pass-through electrical furnace. Can pull items out of inventories at the input side, inserts items into inventories at the output side. Internal fifo slots. Automatically bypasses items that cannot be cooked or smelted. Electrical RF/FE power can be applied on all sides. Items can be inserted or drawn from all sides (e.g. with filtered hopper or whatever). Fits ideally into a conveyor belt line/lane. Consumption and efficiency tunable via config.

  • Factory Dropper: Dropper with GUI configurable drop force, direction, stack size, trigger cool-down delay, and trigger logic. Three trigger slots ("filter slots") can be used as internal trigger. They emit an internal signal if their item is found in in the dropper inventory (also at least the stack size of a trigger slot). Internal triggers can be easily combined with the external redstone signal trigger using logical AND or OR gates. If internal triggers match, the dropper will spit out exactly the stacks in these slots. That allows to drop e.g. always nine Lapis, Redstone, nuggets, etc on a conveyor to feed a compression metal press - instantly and automatically after nine of these items have been inserted into the dropper. Provides redstone pulse mode (drop like a vanilla dropper) or continuous mode (continue dropping as long as the redstone signal is on).

  • Small Waste Incinerator: Buffered and delayed item disposal device. 16 fifo slots are filled when new items are pushed in from any side. A GUI allows to take out accidentally trashed items or put in items to get rid of. When the fifo is full, the oldest stack will be disposed. The processing speed can be increased by connecting electrical RF/FE power.

  • Clinker Bricks: Slightly darker and more colorful version of the vanilla brick block. Eight position dependent texture variations are implemented to make the wall look more "alive". Crafted 3x3 with a brick block in the centre and any combination of bricks and nether bricks around (actually, anything where the ore dictionary says it's a "brick ingot" - useful for bigger industrial buildings where clay is a rare resource). Higher explosion resistance than the vanilla bricks. Also available as stairs and wall, crafted as usual. There is a reverse recipe to get three clinker brick blocks back from stairs or walls. There are also Stained Clinker Bricks (crafted Dirt and Clinkers), which can be mixed in Clinker walls for more variations.

  • Slag Bricks: Gray-brownish brick, also eight texture variations. Crafted 3x3 from slag in the centre and any kind of bricks ("brick ingot") around. Has a higher explosion resistance than bricks. Also available as stairs and wall, also with reverse recipes.

  • Rebar Concrete: Steel reinforced concrete. Expensive, creeper-proof. Texture design oriented at the IE concrete, slightly darker, eight (position dependent) random texture variations with rust traces. Also creaftable in form of stairs and walls. Like the IE contrete tiles, you can craft rebar concrete tiles with corresponding stairs. Reverse recipes available for all blocks crafted from rebar concrete.

  • Concrete Wall: Solid concrete wall (not the vanilla wall design).

  • Treated Wood Ladder: Stylish ladder, climbing is faster if looking up/down and not sneaking (but not OP-fast).

  • Metal Rung Ladder: Industrial wall-fixed ladder with horizontal bent rods. Climbing is faster if looking up/down and not sneaking.

  • Staggered Metal Steps: Industrial wall-fixed sparse ladder with steps in a zip pattern. Climbing is faster when looking up/down and not sneaking.

  • Panzer Glass: Reinforced, dark gray tinted glass block. Explosion-proof. Faint structural lines are visible, multiple texture variations for seemless look.

  • Treated Wood Table: Four leg table made out of treated wood.

  • Treated Wood Stool: Simple small stool fitting to the table. You can sit on it, and also mobs will occationally do that (only mobs which actually can sit).

  • Treated Wood Pole: Pole fragment that can be placed in all directions. It does intentionally not connect to posts, fences, etc - just a straigt pole. Can be used e.g. for structural support or wire relay post, where the height of the IE wire posts does not match.

  • Thin and thick Steel Support Poles: Hollow steel pole fragments, can be placed in all directions. Also with head/food end components.

  • Double-T Steel Support: Horizontal top-aligned support beam, placed in the direction you look. Auto connects to adjacent beams if facing towards them. Auto connects to steel poles underneath. Note: When sneaking you can pass underneath it, not all mobs sneak.

  • Inset Spot Light: Small metal framed glowstone based light source for ceiling, wall, or floor. Light level like a torch. Thin, hence not blocking the way. Allows illuminating places where electrical light installations are problematic.

  • Industrial Signs: "Danger", "Electrical Hazard", "Exit", etc. Makes a factory looking more alive.

  • Slab Slices: Decorative stackable thin slabs made of of IE metal sheets, concretes, treated wood. Useful e.g. for roofs or ramps. Left-clicking with the same slab type in your hand while looking up/down removes slices again.

  • Fluid Pipe Check Valve: IE fluid pipe styled straight valve that conducts fluids only in one direction. Crafted from 3x3 from three fluid pipes. Supports IE pressurized fluid transfer.

  • Redstone Controlled Valves: Conduct only in one direction, on-off variant (open on redstone power) and analog variant (closed at power 0, linear flow slope, fully open at power 15). Support IE pressurized fluid transfer.

  • Passive Fluid Accumulator: Block with one output and five input sides, that draws fluids out of adjacent tanks when a pump drains fluid from the output port. Implicit round-robin balanced drain from adjacent blocks. Random initial fluid drip-in to allow pumps to detect that fluids can be drained. The accumulator has a vacuum suction delay.

  • Small Solar Panel: Produces a small amount of RF power, comparable to a IE thermal peltier generator over one day cycle. No power at night, reduced power when raining. The power curve during day time is non-linear. Useful for electrical lighting of remote places.

  • Small Tree Cutter: A slab sized device that chops a tree in front of it. Needs by default about one minute, with RF power less than 10 seconds. Useful to build a contraptive automated tree farm.

  • Small Mineral Smelter: Device that slowly converts most stones or sands to magma blocks and finally to lava. Needs a lot of power. When the lava is cooled down in the smelter by removing the RF power, obsidian is generated.

More to come slowly but steadily.


Mod pack integration, forking, back ports, bug reports, testing

  • Packs: If your mod pack is open source as well and has no installer, you don't need to ask and simply integrate this mod. The mod has an extensive configuration allowing you to choose exactly which features you want, and additional tweaks like furni power consumption, smelting speed etc, allow to adapt the mod to the context it is used in.

  • Bug reports: Yes, please let me know. Drop a mail or better open an issue for the repository.

  • Translations: Please translate the 1.12 lang files if possible (because the 1.13+ JSON language files are automatically generated from these .lang files - saves me a bit of work).

  • Pull requests: Happily accepted. Please make sure that use the develop branch for pull requests. The master branch is for release versions only. I might merge the pull request locally if I'm ahead of the github repository, we will communicate this in the pull request thread then.

  • The mod config has an "include testing features" option. Enabling this causes blocks under development to be registered as well.


Version history

Mod versions are tracked in the readme files for individual Minecraft versions, and of course in the commits of this repository. Beta and release versions that are distributed as compiled jars are tagged accordingly. Release versions are merged into the master branch, while beta/alpha version tags link to develop branch commits.

Community references

Mods covering similar features, or may fit well together with IE and the decorations of this mod:

  • Immersive Engineering: Without IE, my little mod here does not make much sense ;). It works without IE, but quite a few blocks are not craftable.

  • Engineer's doors has brilliant doors, trapdoors, and fence doors, all made of the IE materials.

  • Dirty Bricks applies position dependent variations to the vanilla bricks, similar to the clinkers and slag bricks in this mod.

  • Chisel needless to say, Chisel has a variety of factory blocks.

Screenshots

Concrete

v1.0.1 summary

Crafting table GUI

Lab furnace GUI