Engineer's Decor Mod
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2019-07-07 21:26:49 +02:00
1.12 1.14: Config skel ported (experimental), JEI integration ported (experimental, also addresses issue #38). 2019-07-07 21:26:49 +02:00
1.13 1.14.3: Fixed issue #35, issue #36, #37. 1.12: Treated Wood Side Table work in progress. 1.12: Release version prepared. 2019-07-06 15:28:16 +02:00
1.14 1.14: Config skel ported (experimental), JEI integration ported (experimental, also addresses issue #38). 2019-07-07 21:26:49 +02:00
documentation Texture variations for walls. 2019-04-19 21:08:46 +02:00
meta 1.14: Config skel ported (experimental), JEI integration ported (experimental, also addresses issue #38). 2019-07-07 21:26:49 +02:00
.gitignore Added rebar concrete tile stairs. Added treated wood window sill. Added decomposition recipes for stairs and tiles. Changed stair recipe yield quantity from 9 to 6. 2019-03-16 12:55:19 +01:00
credits.md Added 'defence sign' (issue #26). Factory dropper GUI adapted (issue #27). Lang files updated. Credits updated. 2019-05-29 19:47:34 +02:00
license Initial gitignore and gradle files. 2019-02-10 16:48:46 +01:00
Makefile Models adapted (3rd/1st person display). Experimental Slab Slices: recipes. Experimental mineal melter concept implementation. 2019-06-29 23:39:42 +02:00
readme.md Models adapted (3rd/1st person display). Experimental Slab Slices: recipes. Experimental mineal melter concept implementation. 2019-06-29 23:39:42 +02:00
tasks.js 1.12: Missing slab recipes added. Slab slices added. Item displays fixed. Block hardness fixes. 1.14: Updated to 1.14.3. Mineral Smelter concept implementation. 2019-07-04 21:26:30 +02:00

Engineer's Decor

A Minecraft (Java Edition) mod based on Forge, adding cosmetic blocks for the Engineer's factory, workshop, and home.

Distribution file download

Main distribution channel for this mod is CurseForge:


Details

The mod has its focus decorative blocks and devices helping you to build nice looking manufacturing contraptions. Current feature set:

  • Treated wood crafting table: 3x3 crafting table with IE style GUI and a model fitting better in the engineer's workshop. Keeps its inventory, has eight additional storage slots on the left side of the crafting grid. Crafted 2x2 with three treated wood planks and one vanilla crafting table.

  • Small laboratory furnace: Solid fuel consuming, updraught. Slightly hotter and better isolated than a cobblestone furnace, therefore more efficient. Has internal hopper FiFos for input, output, and fuel (two stacks each). Two auxilliary slots (storage tray). Keeps inventory when relocated. Crafted with one cobblestone furnace, one hopper, and seven metal plates.

  • Small electrical furnace: Pass-through electrical furnace. Can pull items out input side inventories, inserts items into inventories at the output side. Internal fifo slots. Automatically bypasses items that cannot be cooked or smelted. Electrical RF/FE power can be applied on all sides. Items can be inserted or drawn from all sides (e.g. with filtered hopper or whatever). Fits ideally into a conveyor belt line/lane. Consumption and efficiency tunable via config.

  • Factory dropper: Dropper with GUI configurable drop force, direction, stack size, trigger cool-down delay, and trigger logic. Three trigger slots ("filter slots") can be used as internal trigger. They emit an internal signal if their item is found in in the dropper inventory (also at least the stack size of a trigger slot). Internal triggers can be easily combined with the external redstone signal trigger using logical AND or OR gates. If internal triggers match, the dropper will spit out exactly the stacks in these slots. That allows to drop e.g. always nine lapis, redstone, nuggets, etc on a conveyor to feed a compression metal press - instantly and automatically after nine of these items have been inserted into the dropper.

  • Small waste incinerator: Buffered and delayed item disposal device. 16 fifo slots are filled when new items are pushed in from any side. A GUI allows to take out accidentally trashed items or put in items to get rid of. When the fifo is full, the oldest stack will be disposed. The processing speed can be increased by connecting electrical RF/FE power.

  • Clinker bricks: Slightly darker and more colorful version of the vanilla brick block. Eight position dependent texture variations are implemented to make the wall look more "alive". Crafted 3x3 with a brick block in the centre and any combination of bricks and nether bricks around (actually, anything where the ore dictionary says it's a "brick ingot"). Higher explosion resistance than the vanilla bricks. Also available as stairs and wall, crafted as usual. There is a reverse recipe to get three clinker brick blocks back from stairs or walls.

  • Slag bricks: Gray-brownish brick, also eight texture variations. Crafted 3x3 from slag in the centre and any kind of bricks ("brick ingot") around. Has a higher explosion resistance than bricks. Also available as stairs and wall, also with reverse recipes.

  • Rebar (steel) reinforced concrete: Expensive but creeper-proof. Crafted 3x3 from four concrete blocks and five steel rods. Texture design oriented at the IE concrete, slightly darker, eight (position dependent) random texture variations with rust traces. Also creaftable in form of stairs and walls. Like the IE contrete tiles, you can craft rebar concrete tiles with corresponding stairs. Reverse recipes available for all blocks crafted from rebar concrete.

  • Concrete wall: Solid concrete wall (not the vanilla wall design), crafted 3x3 from six IE concrete blocks (normal wall recipe).

  • Treated wood ladder: Crafted 3x3 with the known ladder pattern, items are treated wood sticks. Climbing is faster if looking up/down and not sneaking.

  • Metal rung ladder: Industrial wall-fixed ladder with horizontal bent rods. Crafted 3x3 with five iron or steel rods in a "U" pattern. Climbing is faster if looking up/down and not sneaking.

  • Staggered metal steps: Industrial wall-fixed sparse ladder with steps in a zip pattern. Crafted 3x3 with six iron or steel rods in a zip pattern. Climbing is faster when looking up/down and not sneaking.

  • Panzer glass: Reinforced, dark gray tinted glass block. Explosion-proof. Faint structural lines are visible, multiple texture variations for seemless look. Crafted 3x3 with four metal rods, four glass blocks, and one diamond.

  • Treated wood table: Four leg table made out of treated wood. Crafted 3x3 with three treated wood slabs and four treated wood poles. Guess the pattern.

  • Treated wood stool: Simple small stool fitting to the table. Crafted 3x3 with three treated wood slabs and one treated wood pole.

  • Treated wood pole: Pole fragment that can be placed in all directions. It does intentionally not connect to posts, fences, etc - just a straigt pole. Can be used e.g. for structural support or wire relay post, where the height of the IE wire posts does not match.

  • Thin and thick steel support poles: Hollow steel pole fragments, can be placed in all directions. Also with head/food end components. Thin poles crafted 3x3 from three steel ingots (output 12), thick poles crafted 3x3 from six thin steel poles.

  • Double-T steel support: Horizontal top-aligned support beam, placed in the direction you look. Auto connects to adjacent beams if facing towards them. Auto connects to steel poles underneath. Crafted 3x3 from thin steel poles in a T-shape (output: 6 beams).

  • Inset spot light: Small metal framed glowstone based light source for ceiling, wall, or floor. Light level like a torch. Thin, hence not blocking the way. Allows illuminating places where electrical light installations are problematic.

  • Fluid pipe check valve: Check valve: IE fluid pipe styled straight valve that conducts fluids only in one direction. Crafted from 3x3 from three fluid pipes. Supports IE pressurized fluid transfer.

  • Redstone controlled valves: Conduct only in one direction, on-off variant (open on redstone power) and analog variant (closed at power 0, linear flow slope, fully open at power 15). Support IE pressurized fluid transfer.

  • Passive fluid accumulator: Block with one output and five input sides, that draws fluids out of adjacent tanks when a pump drains fluid from the output port. Implicit round-robin balanced drain from adjacent blocks. Random initial fluid drip-in to allow pumps to detect that fluids can be drained. The accumulator has a vacuum suction delay.

  • Industrial signs: "Danger", "electrical hazard", etc.

  • Slab slices: Decorative stackable thin slabs made of of IE metal sheets, concretes, treated wood. Useful e.g. for roofs or ramps. Left-clicking with the same slab type in your hand while looking up/down removes slices again. Crafted 3x3 from four slabs.

More to come slowly but steadily.


Mod pack integration, forking, back ports, bug reports, testing

  • Packs: If your mod pack is open source as well and has no installer, you don't need to ask and simply integrate this mod.

  • Bug reports: Yes, please let me know. Drop a mail or better open an issue for the repository.

  • Translations: Please translate the 1.12 lang files if possible (because the 1.13+ JSON language files are automatically generated from these .lang files - saves me a bit of work).

  • Pull requests: Happily accepted. Please make sure that use the develop branch for pull requests. The master branch is for release versions only. I might merge the pull request locally if I'm ahead of the github repository, we will communicate this in the pull request thread then.

  • The mod config has an "include testing features" option. Enabling this causes blocks under development to be registered as well.


Version history

Mod versions are tracked in the readme files for individual Minecraft versions, and of course in the commits of this repository. Beta and release versions that are distributed as compiled jars are tagged accordingly. Release versions are merged into the master branch, while beta/alpha version tags link to develop branch commits.

Community references

Mods covering similar features, or may fit well together with IE and the decorations of this mod:

  • Immersive Engineering: Without IE, my little mod here does not make much sense ;). It works without IE, but quite a few blocks are not craftable.

  • Engineer's doors has brilliant doors, trapdoors, and fence doors, all made of the IE materials.

  • Dirty Bricks applies position dependent variations to the vanilla bricks, similar to the clinkers and slag bricks in this mod.

  • Chisel needless to say, Chisel has a variety of factory blocks.

Screenshots

Concrete

v1.0.1 summary

Crafting table GUI

Lab furnace GUI