.. | ||
gradle/wrapper | ||
meta | ||
src/main | ||
.gitignore | ||
build.gradle | ||
gradle.properties | ||
gradlew | ||
gradlew.bat | ||
Makefile | ||
readme.md | ||
tasks.js |
Engineer's Decor (MC1.12.2)
Mod sources for Minecraft version 1.12.2.
-
Description, credits, and features: Please see the readme in the repository root.
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Compiled mod distribution channel is curseforge: https://www.curseforge.com/minecraft/mc-mods/engineers-decor/files.
Version history
~ v1.0.20-b3 [F]
- v1.0.20-b2 [A] Backported Electrical Furnace GUI speed selection switch.
[A] Backported Labeled Crate (storage crate with built-in item frame).
- v1.0.20-b1 [/] Version skipped for 1.12.2.
-------------------------------------------------------------------
- v1.0.19 [R] Release based on v1.0.19-b4. Release-to-release changes:
* Transfer fixes for Tree Cutter / Block Breaker, and Factory hopper.
* Cleanups, feature backports
* Visual fixes and improvements
-------------------------------------------------------------------
[A] Backport of status display for Tree Cutter, Block Breaker and Solar Panel.
- v1.0.19-b4 [A] Creative tab opt-out visibility handling added (issue #90, thx pimalel233).
- v1.0.19-b3 [A] Factory Hopper: Added bottom item handler (CR#227).
- v1.0.19-b2 [F] Fixed Floor Grating item pass-through jitters (thx Cid).
[M] Removed obsolete recipe collision testing recipes.
- v1.0.19-b1 [F] Fixed Tree Cutter / Block Breaker not accepting small energy transfers (thx WindFox, issue #82).
-------------------------------------------------------------------
- v1.0.18 [R] Release based on v1.0.18-b2. Release-to-release changes:
* Tree cutter config fixes.
* Treated Wood Crafting Table mouse tweaks.
* Lang updates.
-------------------------------------------------------------------
[M] Lang update ru_ru (PR#77, thanks Smollet777).
- v1.0.18-b2 [A] Added Treated Wood Crafting table tweaks (ctrl-shift moves all same stacks from the
inventory, mouse wheel over crafting slot increases/decreases crafting grid stacks).
[F] EN Lang file fixed (issue #76, thx Riverstar907).
[F] Fixed Tree Cutter not respecting power-required config (thx federsavo, issue #77).
- v1.0.18-b1 [M] Lang ru_ru updated (Smollet777).
-------------------------------------------------------------------
- v1.0.17 [R] Release based on v1.0.17-b3. Release-to-release changes:
* Milking machine added.
* Reverse recipes for slab slices added.
* Texture and model improvements.
* Lang file updates.
* Minor bug fixes.
* Config options added.
-------------------------------------------------------------------
[M] Updated zh_cn lang file (scikirbypoke).
[A] Added opt-out config for the Small Tree Cutter.
- v1.0.17-b3 [F] Fixed Small Block Breaker facings to the horizontal range (issue #70, thx JimMiningWorm).
- v1.0.17-b2 [A] Reverse recipes for slabs and slab slices added.
[M] Inset Floor Edge Light slightly thinner, looks better.
- v1.0.17-b1 [A] Added Milking Machine.
[M] Window placement improved.
[M] Made Pipe Valve textures slightly darker to fit IE pipes better when shaded.
-------------------------------------------------------------------
- v1.0.16 [R] Release based on v1.0.16-b3. Release-to-release changes:
* Added Gas Concrete blocks/walls/stairs/slabs/slab slices.
* Added Fluid Collection Funnel
* Crafting yield for Clinker/Slag bricks increased.
* Block Placer improvements (cocoa planting) and fixes.
* Block breaker compat improvements and fixes.
* Recipe compat auto detection fixes.
* Feature opt-out and tweak config options for mod packs improved.
-------------------------------------------------------------------
- v1.0.16-b3 [M] Increased slag brick recipe yield to 8.
[A] Small Block Placer can plant Cocoa.
[F] Fixed Small Block Placer seed detection issue (issue #64, thx Federsavo).
[F] Fixed incorrectly enabled alternative recipes for fluid accumulator and check valve
when IE is installed.
[M] Slightly nerfed the Small Solar Panel default peak power output (does not affect
existing configurations).
- v1.0.16-b2 [A] Added Gas Concrete (including slab, wall, stairs, and slab slice).
[A] Added explicit RF-power-required option for Small Block Breaker and Small Tree Cutter (issue #63).
[M] Increased clinker brick recipe yield to 8 for the master builders needs.
[F] Fixed item-on-ground display glitch (issue #61, thx Federsavo for the hint).
[F] Fixed sign bounding boxes (issue #62, thx angela/themartin).
- v1.0.16-b1 [A] Added Fluid Collection Funnel.
[A] Added config opt-outs for Breaker, Placer, Fluid Funnel, Mineral Smelter.
[A] Added configs tweaks for Small Block Breaker and Small Tree Cutter (cffr#185).
[F] Fixed Block Placer discarding item metadata/variants while placing (issue #60).
[F] Fixed Block Breaker duping empty shulker boxes, model updated.
-------------------------------------------------------------------
- v1.0.15 [R] Release based on v1.0.15-b2. Release-to-release changes:
* Added Small Block Breaker
* Small Tree Cutter fixes and compatability improved.
* Crafting table compat fixes.
-------------------------------------------------------------------
[M] Small Tree Cutter log detection bug fixed (issue #59).
[M] Small Tree Cutter supports Menril chopping (issue #54).
- v1.0.15-b2 [A] Added Small Block Breaker
[M] Crafting Table: Allowing NBT "Damage" mismatch only
items that are declared damagable (issue #56).
[M] Tree Cutter: Loosened the strict mod namespace
requirement for Dynamic Trees log detection (issue #52)
to enable checking DT compat mod log blocks.
- v1.0.15-b1 [A] Added Floor Edge Light.
[A] Added Factory Block Placer and Planter.
-------------------------------------------------------------------
- v1.0.14 [R] Release based on v1.0.14-b1. Release-to-release changes:
* Factory Hopper added.
* Small Waste Incinerator improved.
* Lang updates.
* Recipe fixes.
-------------------------------------------------------------------
- v1.0.14-b1 [A] Factory Hopper added (configurable hopper and item collector).
[M] Small Waste Incinerator Fifo shifting improved.
[M] Lang file zh_cn updated (scikirbypoke, PR#53).
[F] Fixed conditional recipe constant for redstone pipe valve (thx @albert_ac).
-------------------------------------------------------------------
- v1.0.13 [R] Release based on v1.0.13-b2. Release-to-release changes:
* Small Tree Cutter device added.
* Small Solar Panel added.
* Steel Mesh Fence added.
* Broad Window Sill added.
-------------------------------------------------------------------
- v1.0.13-b2 [A] Added Steel Mesh Fence.
[A] Added Broad Window Sill.
[A] Small Tree Cutter can chop Dynamic Trees,
chops at tree trunk radius 7 or higher.
- v1.0.13-b1 [A] Added Small Solar Panel.
[A] Added Small Tree Cutter.
-------------------------------------------------------------------
- v1.0.12 [R] Release based on v1.0.12-b2. Release-to-release changes:
* Crafting table: Recipe collision resolver added. Items are
rendered on the table surface.
* Small Mineral Smelter released.
* Factory Dropper: Continuous dropping mode added.
* Block opacity fixes, window model fixes.
* Lang file updates.
-------------------------------------------------------------------
- v1.0.12-b2 [A] Crafting Table: Added recipe collision resolver,
also applies to crafting history refabrication.
[A] Crafting Table: Added rendering of placed items
on the top surface of the table.
[M] Lang files updated.
- v1.0.12-b1 [A] Mineal Smelter non-experimental now.
[M] Window submodels stripped (reopened issue #19, thx overchoice).
[M] Opaque full block light opacity fixed (issue #50, thx Illomiurge).
[M] Factory Dropper: Added pulse/continuous mode in GUI (issue #51,
thx Aristine for the CR).
-------------------------------------------------------------------
- v1.0.11 [R] Release based on v1.0.11-b3. Release-to-release changes:
* Steel floor grating improvments.
* Minor model box fixes.
* Standalone recipes added.
* Language updates.
-------------------------------------------------------------------
- v1.0.11-b3 [M] Added missing standalone recipes for pipe valves, passive
fluid accumulator, and waste incinerator.
- v1.0.11-b2 [F] Fixed Floor Grating issue, which could have caused a crash.
[M] Lang update ru-ru (Shellyoung, PR #47).
- v1.0.11-b1 [M] Lang update ru-ru (Shellyoung, PR #45).
[F] Fixed bounding box of the Steel Table.
[M] Steel Floor Grating: Items fall through.
-------------------------------------------------------------------
- v1.0.10 [R] Release based on v1.0.10-b2. Release-to-release changes:
* Steel table added.
* Steel floor grating added.
* Treated wood side table added.
* Exit Sign added.
* Recipe fixes.
-------------------------------------------------------------------
- v1.0.10-b2 [A] Steel table added.
[A] Steel floor grating added.
- v1.0.10-b1 [A] Treated wood side table added.
[F] Fixed recipe collision of Metal Rung Ladder (issue #37,
thx ProsperCraft for reporting).
[A] Added Exit Sign (texture design by J. Carver).
-------------------------------------------------------------------
- v1.0.9 [R] Release based on v1.0.9-b3. Release-to-release changes:
* Slabs for clinker, concrete, slag bricks.
* Slab slices for sheet metals, treated wood, and concretes.
* Language updates.
* Block hardness adaptions.
* 1st/3rd person item model fixes.
* Furnace initialisation issue fixed.
-------------------------------------------------------------------
- v1.0.9-b3 [A] Added missing recipes for slabs.
[A] Added slab slices for IE sheet metals, treated wood,
and concretes (stackable "quater-slabs").
[M] Updated 1st/3rd person item model rotations/translations.
[M] Hardness of valves and furni slightly increased.
- v1.0.9-b2 [A] Added slabs for Clinker Brick, Slag Brick, Rebar Concrete,
and Stained Clinker. Texture variations like the base blocks.
Allow fast pick-up (see tooltip help or config).
[F] Fixed lab/electrical furnace initialisation issue (first item
inserted was smelted directly).
- v1.0.9-b1 [U] Lang file ru_ru updated (PR#31, yaroslav4167).
[M] Block hardness adaptions (issue #32).
-------------------------------------------------------------------
- v1.0.8 [R] Release based on v1.0.8-b2. Release-to-release changes:
* Added factory area sign.
* Added stained clinker.
* Config opt-out fixes, detailed feature selection possible now.
* Recipe adaptions and fixes.
* Lang files updated.
-------------------------------------------------------------------
[A] Added stained clinker brick block/stairs. Can be mixed with
"normal" clinkers.
[A] Added opt-out option for CTRL-SHIFT tooltips.
[M] Recipe condition requirements updated, recipes categorized.
- v1.0.8-b2 [F] Config opt-out fixed (thx IronPiston for the report #30).
[A] Added opt-out config for detailed including/excluding
of features (using registry name wildcard matching).
- v1.0.8-b1 [A] Added "Factory area" sign.
[M] Electrical furnace recipe changed (hoppers to conveyors).
[A] Opt-out config options added.
[F] Lang file fixes for en_us (Angela, PR#29).
-------------------------------------------------------------------
- v1.0.7 [R] Release based on v1.0.7-b2. Release-to-release changes:
* Factory dropper added.
* Defense system warning sign added.
* Warning sign backgrounds adapted.
* Standalone recipes added.
* Lang files updated.
-------------------------------------------------------------------
[A] Added standalone recipes for signs, factory dropper, and
electrical furnace.
[M] Adapted "Caution" sign backgrounds to the yellow defense
system warning background.
- v1.0.7-b2 [A] Added Defense System Warning sign (design by J. Carver).
[M] Factory dropper non-experimental now. GUI click area tuning.
"Fast drop" symbol replaced from arrow to dog icon (thx
overchoice for that icon).
[M] Lang files updated.
- v1.0.7-b1 [M] Factory dropper (config:experimental) button placement fixed,
GUI vs external view x/y markers added, internal trigger logic
simplified. Thx @overchoice for beta testing!
-------------------------------------------------------------------
- v1.0.6 [R] Release based on v1.0.6-b1. Release-to-release changes:
* Fixed FML remapping issue (COULD CAUSE CRASHES).
* Small waste incinerator added.
* Lang files updated/corrections.
* Metal ladder easier to break.
-------------------------------------------------------------------
[A] Added factory dropper (config:experimental).
[C] Thx to abdurraslan for the detailed issue #25.
- v1.0.6-b1 [A] Added small waste incinerator (delayed fifo-buffered item disposal).
[M] Fixed item/block name capitalization (by Voxelo).
[M] Metal ladders are easier to break/harvest.
[F] Fixed FML remapping issue by using dedicated IItemHandler instances.
-------------------------------------------------------------------
- v1.0.5 [R] Release based on v1.0.5-b1. Release-to-release changes:
* Small electrical passthrough-furnace added.
* Passive fluid accumulator added.
* Config options added.
* Sign plates added.
* Minor bug fixes.
-------------------------------------------------------------------
[A] Added sign "Electrical hazard"/"Caution hot wire".
[A] Added sign "Caution dangerous there" (skull/bones).
- v1.0.5-b1 [A] Added passive fluid accumulator.
[A] Added small electrical passthrough-furnace.
[F] Fixed version check URL.
[M] Opt-out config options for valves, passive fluid accumulator,
and furni.
-------------------------------------------------------------------
- v1.0.4 [R] Release based on v1.0.4-b9. Release-to-release changes:
* Crafting table: Quick crafting history re-fab, JEI integration.
* Rendering improvements and issue fixes (stairs, ambient occlusion,
optifine, etc).
* Walls with texture variations.
* Thin/thick steel poles with support feet/heads.
* Horizontal steel double-T support beams added.
* Fluid pipe valves added: Check valve, redstone controlled valve,
analog redstone controlled valve. Support pressurized transfer.
* Tool tip documentation (CTRL-SHIFT) for stairs added.
* Internal code cleanups.
* Recipes tuned.
-------------------------------------------------------------------
[E] Added pass-through electrical furnace (experimental, see config).
- v1.0.4-b9 [F] Inserting fluids with pressurized tag only into IE piping.
[F] Valve redstone connector rendering does not check for
"can connect redstone" but only for "can provide power".
[M] Valves are adapted to be detected as pipe by IE.
- v1.0.4-b8 [F] Fixed stairs rendering without smooth light (thanks rastot9).
[E] Added passive fluid accumulator (experimental feature, see config).
- v1.0.4-b7 [F] Fixed recipe loading issue if IE is not installed.
[M] Valves support IE pressurized fluid transfer.
- v1.0.4-b6 [A] Added redstone controlled fluid valve.
[A] Added redstone controlled analog fluid valve.
[M] Check valve recipe adapted (thanks majijn).
- v1.0.4-b5 [A] Horizontal steel double-T support beam with pole connections.
[A] Added fluid pipe check valve (straight, conducts only one way).
[M] Internal registration block/te handling changed.
- v1.0.4-b4 [F] Clinker/slag brick wall side cullfacing disabled to prevent
texture leaks when connecting to concrete walls.
[F] Unused treated wood pole texture regions filled (optifine).
[F] Using mipped cutout format for window multi-layer model
(issue #19, thanks rixmswey for reporting and details).
[M] Recipe tuning, added standalone recipe for all mod blocks.
[M] In-game CTRL-SHIFT tooltip documentation updated.
[M] Panzer glass block: Ambient occlusion and light opacity tuned.
[M] Stairs: Light opacity tuned.
[A] Tooltip documentation added for mod stairs.
[E] Horizontal steel double-T support beam (config:experimental).
- v1.0.4-b3 [A] Added thin (4x4x16) and thick (6x6x16) steel hollow poles.
[A] Added support head/foot components for thin and thick steel poles.
- v1.0.4-b2 [A] Added position dependent texture variation to clinker wall,
slag brick wall and rebar concrete wall.
- v1.0.4-b1 [A] Crafting table: JEI integration for recipe placement added.
[A] Crafting table: History re-fab added, allowing to quickly select
and re-craft recent recipes. Selection with arrow buttons,
ingredient placement by clicking the result slot. Automatic
item distribution on shift-click. Quick-move buttons.
[F] Crafting table textures modified to prevent optifine glitches
on the edges of the legs.
-------------------------------------------------------------------
- v1.0.3 [R] Release based on v1.0.3-b5. Release-to-release changes:
* Small laboratory furnace added.
* Extensive config options for mod packing and tuning added.
* Rendering issues fixes (window bleeding, optifine).
* Steel framed window added.
* Treated wood pole "end pieces" added (two support variants).
* Sitting on treated wood stool added including mobs (but not
villagers, as these are obviously very upright people).
* Lang ru_ru added (github contribution from Yaroslavik).
* Creative tab logo changed to mod logo.
* Table/crafting table bounding boxes refined.
* Standalone "escape" recipes added if IE is not installed.
-------------------------------------------------------------------
- v1.0.3-b5 [F] Fixed typo in en-en lang file.
[F] Fixed IE concrete texture missing bailout in log if IE is not installed.
[F] Using forge multi-layer models for windows to circumvent glitches.
[M] Changed creative tab logo to the mod logo.
[A] Added alternative recipes for crafting table and furnace if main
IE ingredients are missing (for "stand-alone" mod usage).
- v1.0.3-b4 [A] Lab furnace supports electrical speedup when a IE external
is placed in one of the two auxiliary slots.
[F] Fixed window rendering issue (issue #15, thanks to ILLOMIURGE).
[M] Updated ru_ru lang file (Yaroslavik).
- v1.0.3-b3 [A] Added sitting on treated wood stool, Zombies included.
[A] Added steel framed window.
[A] Added treated wood pole support head/foot and heavy duty support.
[A] Added language Russian language support, thanks to yaroslav4167.
[A] Added config for furnace smelting speed (percent of vanilla furnace).
[A] Added config for furnace fuel efficiency (in percent, ref is vanilla).
[F] Treated pole model changed to circumvent potential texture bleeding.
[M] Treated wood table bounding box aligned with the legs.
[M] Treated wood crafting table bounding box aligned with the legs.
[M] Treated wood window can be vertically placed for rooflights.
- v1.0.3-b2 [A] Added config options for selective feature opt-outs (soft opt-out).
[A] Added config skip registration of opt-out features (hard opt-out).
[A] Added config to disable all internal recipes (for packs).
[A] Added JEI API adapter for soft opt-outs.
[A] Added lab furnace recipe override config to smelt ores to nuggets
that would normally be smelted into ingots. Can be changed on-the-fly.
- v1.0.3-b1 [A] Added small laboratory furnace.
[M] Panzer glass opacity/light level set explicitly 0.
-------------------------------------------------------------------
- v1.0.2 [R] Release based on v1.0.2-b3
* Fixes: Spawning.
* Crafting table: Shift-click.
* Ladders: Faster climbing/descending.
* Concrete: Rebar tiles, tile stairs.
* Treated wood: window, windowsill.
* Slag brick: wall.
* Panzer glass: added.
* Recipes: Adaptions, added decompositions.
-------------------------------------------------------------------
- v1.0.2-b3 [A] Added slag brick wall.
[A] Added wall decomposition recipes.
[A] Added treated wood window.
[M] Climbing/descending mod ladders is faster when
looking up or down and not sneaking.
[M] Panzer glass material definition changed.
[M] Explicitly preventing spawning in and on "non-full"
blocks of the mod.
- v1.0.2-b2 [A] Added rebar concrete tile stairs.
[A] Added treated wood window sill.
[A] Added decomposition recipes for stairs and tiles.
[M] Changed stair recipe yield quantity from 9 to 6.
- v1.0.2-b1 [A] Added rebar concrete tile.
[A] Added panzer glass (explosion-resistant reinforced glass).
[M] Treated wood crafting table supports shift-click to transfer
stacks between player inventory and crafting table storage
(thanks majijn for the hint).
-------------------------------------------------------------------
- v1.0.1 [R] Release based on v1.0.1-b4
* Treated wood crafting table
* Clinker brick wall
* Treated wood stool
* Inset spot light
* Recipe fixes
* Logo updated
-------------------------------------------------------------------
- v1.0.1-b4 [M] Crafting table keeps inventory and has eight storage slots.
[M] Adapted inset light strength and harvest tool.
[M] Crafting table recipe adapted.
- v1.0.1-b3 [A] Added inset light (glowstone-metal, light level like torch,
can be used as floor/ceiling/wall light).
[M] Crafting table model updated (issue #7, thanks majijn).
[M] Logo image updated.
- v1.0.1-b2 [A] Added treated wood crafting table.
[A] Added treated wood stool.
[F] Fixed ladder bounding boxes to allow climbing connected trap doors
(issue #6, thanks to Forgilageord).
[M] Improved wall-block connections (wall elements only connect to other
walls or gates, as well as to solid blocks if these blocks are in
a straight line with at least two wall elements).
[M] Decor walls are defined "solid" on top, so that e.g. torches and
redstone tracks can be placed on them.
- v1.0.1-b1 [F] Fixed missing condition for ie:stone_deco in recipe constants.
[A] Added clinker brick wall.
-------------------------------------------------------------------
- v1.0.0 [R] Release based on v1.0.0-b4
-------------------------------------------------------------------
- v1.0.0-b4 [F] Fixed vanished recipe for the rebar concrete wall.
[A] Concrete wall, material: IE concrete.
- v1.0.0-b3 [A] Textures of rebar concrete and treated wood table improved.
[A] Added rebar concrete wall.
- v1.0.0-b2 [A] Added rebar concrete (steel reinforced, expensive, creeper-proof).
- v1.0.0-b1 [A] Initial structure.
[A] Added clinker bricks and clinker brick stairs.
[A] Added slag bricks and slag brick stairs.
[A] Added metal rung ladder.
[A] Added staggered metal steps ladder.
[A] Added treated wood ladder.
[A] Added treated wood pole.
[A] Added treated wood table.