Add some empty maze gen classes to get structure in place
This commit is contained in:
parent
0f01475ec3
commit
2a5d1e2cd7
3 changed files with 24 additions and 0 deletions
|
@ -0,0 +1,8 @@
|
||||||
|
package dev.zontreck.libzontreck.mazegen;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* All the basic functions a maze algorithm must implement
|
||||||
|
*/
|
||||||
|
public interface IMazeAlgorithm
|
||||||
|
{
|
||||||
|
}
|
|
@ -0,0 +1,8 @@
|
||||||
|
package dev.zontreck.libzontreck.mazegen;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Represents a 16x16 chunk for a maze
|
||||||
|
*/
|
||||||
|
public class MazeChunk
|
||||||
|
{
|
||||||
|
}
|
|
@ -0,0 +1,8 @@
|
||||||
|
package dev.zontreck.libzontreck.mazegen;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* The starting point for initializing, and generating, a maze.
|
||||||
|
*/
|
||||||
|
public class MazeFactory
|
||||||
|
{
|
||||||
|
}
|
Reference in a new issue