Update class visibility

This commit is contained in:
zontreck 2024-04-26 11:15:49 -07:00
parent ee74638b9f
commit 6ac212a0b7
6 changed files with 6 additions and 6 deletions

View file

@ -10,7 +10,7 @@ import net.minecraft.world.phys.shapes.VoxelShape;
public class BlockCustomVoxels extends PartialTransparentBlock
{
private VoxelShape superShape;
protected BlockCustomVoxels(Properties p_54120_, VoxelShape shape) {
public BlockCustomVoxels(Properties p_54120_, VoxelShape shape) {
super(p_54120_);
this.superShape = shape;
}

View file

@ -7,7 +7,7 @@ import net.minecraft.world.level.block.state.BlockState;
public class PartialTransparentBlock extends AbstractGlassBlock
{
protected PartialTransparentBlock(Properties p_48729_) {
public PartialTransparentBlock(Properties p_48729_) {
super(p_48729_);
}

View file

@ -8,7 +8,7 @@ import net.minecraft.world.level.block.state.BlockState;
public class PartialTransparentSlabBlock extends SlabBlock
{
protected PartialTransparentSlabBlock(Properties p_48729_) {
public PartialTransparentSlabBlock(Properties p_48729_) {
super(p_48729_);
}

View file

@ -8,7 +8,7 @@ import net.minecraft.world.level.block.state.StateDefinition;
public class RotatableBlock extends HorizontalDirectionalBlock
{
protected RotatableBlock(Properties pProperties) {
public RotatableBlock(Properties pProperties) {
super(pProperties);
}

View file

@ -17,7 +17,7 @@ public class RotatableBlockCustomVoxels extends RotatableBlock
{
private Map<Direction, VoxelShape> rotatedShapes = new HashMap<>();
protected RotatableBlockCustomVoxels(Properties properties, VoxelShape north, VoxelShape south, VoxelShape east, VoxelShape west) {
public RotatableBlockCustomVoxels(Properties properties, VoxelShape north, VoxelShape south, VoxelShape east, VoxelShape west) {
super(properties);
rotatedShapes = Maps.of(new Maps.Entry<>(Direction.NORTH, north), new Maps.Entry<>(Direction.SOUTH, south), new Maps.Entry<>(Direction.WEST, west), new Maps.Entry<>(Direction.EAST, east), new Maps.Entry<>(Direction.NORTH, north), new Maps.Entry<>(Direction.DOWN, north));
}