Adds a block imitator

This commit is contained in:
zontreck 2024-01-12 21:10:13 -07:00
parent 46c7478aa7
commit 95405f9e5a
2 changed files with 94 additions and 1 deletions

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@ -53,7 +53,7 @@ mod_name=Zontreck Library Mod
# The license of the mod. Review your options at https://choosealicense.com/. All Rights Reserved is the default. # The license of the mod. Review your options at https://choosealicense.com/. All Rights Reserved is the default.
mod_license=GPLv3 mod_license=GPLv3
# The mod version. See https://semver.org/ # The mod version. See https://semver.org/
mod_version=1.10.011024.0312 mod_version=1.10.011224.2203
# The group ID for the mod. It is only important when publishing as an artifact to a Maven repository. # The group ID for the mod. It is only important when publishing as an artifact to a Maven repository.
# This should match the base package used for the mod sources. # This should match the base package used for the mod sources.
# See https://maven.apache.org/guides/mini/guide-naming-conventions.html # See https://maven.apache.org/guides/mini/guide-naming-conventions.html

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@ -0,0 +1,93 @@
package dev.zontreck.libzontreck.blocks;
import net.minecraft.core.BlockPos;
import net.minecraft.core.Direction;
import net.minecraft.server.level.ServerLevel;
import net.minecraft.util.RandomSource;
import net.minecraft.world.entity.Entity;
import net.minecraft.world.item.ItemStack;
import net.minecraft.world.level.BlockGetter;
import net.minecraft.world.level.Level;
import net.minecraft.world.level.biome.Biome;
import net.minecraft.world.level.block.Block;
import net.minecraft.world.level.block.state.BlockState;
/**
* Code partially taken from HT's TreeChop
* <p>
* <a href="https://github.com/hammertater/treechop/blob/main/shared/src/main/java/ht/treechop/common/block/BlockImitator.java">Source Material</a>
*/
public abstract class BlockImitation extends Block
{
public BlockImitation(Properties pProperties) {
super(pProperties);
}
public abstract BlockState getImitatedBlockState(BlockGetter level, BlockPos pos);
@Override
public void animateTick(BlockState blockState, Level level, BlockPos pos, RandomSource random) {
BlockState imitatedBlockState = getImitatedBlockState(level, pos);
imitatedBlockState.getBlock().animateTick(imitatedBlockState, level, pos, random);
}
@Override
public void stepOn(Level level, BlockPos pos, BlockState blockState, Entity entity) {
BlockState imitatedBlockState = getImitatedBlockState(level, pos);
imitatedBlockState.getBlock().stepOn(level, pos, imitatedBlockState, entity);
}
@Override
public void fallOn(Level level, BlockState blockState, BlockPos pos, Entity entity, float speed) {
BlockState imitatedBlockState = getImitatedBlockState(level, pos);
imitatedBlockState.getBlock().fallOn(level, imitatedBlockState, pos, entity, speed);
}
@Override
public ItemStack getCloneItemStack(BlockGetter level, BlockPos pos, BlockState blockState) {
BlockState imitatedBlockState = getImitatedBlockState(level, pos);
return imitatedBlockState.getBlock().getCloneItemStack(level, pos, imitatedBlockState);
}
@Override
public void handlePrecipitation(BlockState blockState, Level level, BlockPos pos, Biome.Precipitation precipitation) {
BlockState imitatedBlockState = getImitatedBlockState(level, pos);
imitatedBlockState.getBlock().handlePrecipitation(imitatedBlockState, level, pos, precipitation);
}
@Override
public int getLightBlock(BlockState blockState, BlockGetter level, BlockPos pos) {
return super.getLightBlock(blockState, level, pos);
}
@Override
public float getShadeBrightness(BlockState blockState, BlockGetter level, BlockPos pos) {
return super.getShadeBrightness(blockState, level, pos);
}
@Override
public int getAnalogOutputSignal(BlockState blockState, Level level, BlockPos pos) {
return getImitatedBlockState(level, pos).getAnalogOutputSignal(level, pos);
}
@Override
public void randomTick(BlockState blockState, ServerLevel level, BlockPos pos, RandomSource random) {
getImitatedBlockState(level, pos).randomTick(level, pos, random);
}
@Override
public void tick(BlockState blockState, ServerLevel level, BlockPos pos, RandomSource random) {
getImitatedBlockState(level, pos).tick(level, pos, random);
}
@Override
public int getSignal(BlockState blockState, BlockGetter level, BlockPos pos, Direction direction) {
return getImitatedBlockState(level, pos).getSignal(level, pos, direction);
}
@Override
public int getDirectSignal(BlockState blockState, BlockGetter level, BlockPos pos, Direction direction) {
return getImitatedBlockState(level, pos).getDirectSignal(level, pos, direction);
}
}