Temporarily remove the dynamic gui system until i have the energy to properly implement it
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be1f961175
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7 changed files with 71 additions and 61 deletions
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@ -1,17 +1,25 @@
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package dev.zontreck.libzontreck.commands;
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import java.util.ArrayList;
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import java.util.List;
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import com.mojang.brigadier.CommandDispatcher;
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import dev.zontreck.libzontreck.dynamicchest.ChestGuiContainer;
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import dev.zontreck.libzontreck.util.heads.CreditsEntry;
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import dev.zontreck.libzontreck.util.heads.HeadCache;
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import dev.zontreck.libzontreck.util.heads.HeadUtilities;
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import net.minecraft.commands.CommandSourceStack;
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import net.minecraft.commands.Commands;
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import net.minecraft.server.level.ServerPlayer;
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import net.minecraft.world.entity.player.Player;
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import net.minecraft.world.item.ItemStack;
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import net.minecraft.world.item.PlayerHeadItem;
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public class CreditsCommand {
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public static void register(CommandDispatcher<CommandSourceStack> dispatch)
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{
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dispatch.register(Commands.literal("aria_credits").executes(s->credits(s.getSource())));
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dispatch.register(Commands.literal("credits_ariasmods").executes(s->credits(s.getSource())));
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}
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private static int credits(CommandSourceStack source) {
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@ -19,7 +27,7 @@ public class CreditsCommand {
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if(source.getEntity() instanceof Player)
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{
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// OK.
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ServerPlayer play = (ServerPlayer)source.getEntity();
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return 0;
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