Temporarily remove the dynamic gui system until i have the energy to properly implement it
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be1f961175
commit
a989d1fe65
7 changed files with 71 additions and 61 deletions
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@ -1,48 +0,0 @@
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package dev.zontreck.libzontreck.dynamicchest;
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import dev.zontreck.libzontreck.networking.structures.OpenGUIRequest;
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import dev.zontreck.libzontreck.types.ModMenuTypes;
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import net.minecraft.core.BlockPos;
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import net.minecraft.world.entity.player.Inventory;
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import net.minecraft.world.entity.player.Player;
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import net.minecraft.world.inventory.AbstractContainerMenu;
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import net.minecraft.world.inventory.Slot;
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import net.minecraft.world.item.ItemStack;
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import net.minecraftforge.items.IItemHandler;
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import net.minecraftforge.items.ItemStackHandler;
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import net.minecraftforge.items.SlotItemHandler;
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public class ChestGuiMenu extends AbstractContainerMenu
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{
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public final Player player;
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public ChestGuiMenu(int id, Inventory player)
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{
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this(id, player, new ItemStackHandler(36), BlockPos.ZERO, player.player, null);
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}
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public ChestGuiMenu(int id, Inventory player, IItemHandler handler, BlockPos pos, Player play, OpenGUIRequest request)
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{
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super(ModMenuTypes.CHESTGUI.get(), id);
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this.player=play;
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int slotSize=18;
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int startX=11;
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int startY=11;
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for(int row=0; row<4; row++)
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{
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for(int column = 0; column<9;column++)
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{
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addSlot(new SlotItemHandler(handler, row * 9 + column, startX + column * slotSize, startY + row * slotSize));
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}
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}
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}
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@Override
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public boolean stillValid(Player pPlayer) {
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return true; // This is dynamic. We have no block entity!
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}
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}
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@ -1,5 +0,0 @@
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package dev.zontreck.libzontreck.dynamicchest;
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public class ChestGuiScreen {
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}
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@ -0,0 +1,60 @@
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package dev.zontreck.libzontreck.dynamicchest;
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import net.minecraft.core.NonNullList;
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import net.minecraft.world.item.ItemStack;
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import net.minecraftforge.common.MinecraftForge;
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import net.minecraftforge.items.ItemStackHandler;
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public class ReadOnlyItemStackHandler extends ItemStackHandler
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{
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private final ItemStackHandler slot;
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private Runnable onClick;
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protected ReadOnlyItemStackHandler(ItemStackHandler item)
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{
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super();
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slot=item;
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}
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public ReadOnlyItemStackHandler(ItemStackHandler item, Runnable onClick)
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{
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this(item);
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this.onClick=onClick;
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}
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@Override
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public void setSize(int size)
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{
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stacks = NonNullList.<ItemStack>withSize(size, ItemStack.EMPTY);
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}
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@Override
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public void setStackInSlot(int num, ItemStack stack) {
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slot.setStackInSlot(num, stack);
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}
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@Override
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public int getSlots() {
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return slot.getSlots();
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}
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@Override
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public ItemStack getStackInSlot(int num) {
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return slot.getStackInSlot(num);
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}
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@Override
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public ItemStack insertItem(int slot, ItemStack stack, boolean simulate) {
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return stack;
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}
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@Override
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public ItemStack extractItem(int num, int amount, boolean simulate) {
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if(onClick != null){
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onClick.run();
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return ItemStack.EMPTY;
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}
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return ItemStack.EMPTY;
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}
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}
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