Reupdate mods.toml - it isnt in the output

This commit is contained in:
Zontreck 2024-02-14 15:24:21 -07:00
parent da7bc47e29
commit aec2a22a5a

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@ -36,7 +36,7 @@ authors="${mod_authors}" #optional
# IGNORE_ALL_VERSION means that your mod will not cause a red X if it's present on the client or the server. This is a special case and should only be used if your mod has no server component.
# NONE means that no display test is set on your mod. You need to do this yourself, see IExtensionPoint.DisplayTest for more information. You can define any scheme you wish with this value.
# IMPORTANT NOTE: this is NOT an instruction as to which environments (CLIENT or DEDICATED SERVER) your mod loads on. Your mod should load (and maybe do nothing!) whereever it finds itself.
#displayTest="MATCH_VERSION" # MATCH_VERSION is the default if nothing is specified (#optional)
displayTest="IGNORE_ALL_VERSION" # MATCH_VERSION is the default if nothing is specified (#optional)
# The description text for the mod (multi line!) (#mandatory)
description='''${mod_description}'''
@ -67,4 +67,4 @@ side="BOTH"
# that your mod requires GL version 3.2 or higher. Other features will be added. They are side aware so declaring this won't
# stop your mod loading on the server for example.
#[features.${mod_id}]
#openGLVersion="[3.2,)"
#openGLVersion="[3.2,)"