Finish fixing multiple clicks being handled
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bef8f89f97
commit
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3 changed files with 3 additions and 24 deletions
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@ -53,7 +53,7 @@ mod_name=Zontreck Library Mod
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# The license of the mod. Review your options at https://choosealicense.com/. All Rights Reserved is the default.
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# The license of the mod. Review your options at https://choosealicense.com/. All Rights Reserved is the default.
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mod_license=GPLv3
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mod_license=GPLv3
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# The mod version. See https://semver.org/
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# The mod version. See https://semver.org/
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mod_version=1.10.011524.0036
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mod_version=1.10.011524.0045
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# The group ID for the mod. It is only important when publishing as an artifact to a Maven repository.
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# The group ID for the mod. It is only important when publishing as an artifact to a Maven repository.
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# This should match the base package used for the mod sources.
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# This should match the base package used for the mod sources.
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# See https://maven.apache.org/guides/mini/guide-naming-conventions.html
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# See https://maven.apache.org/guides/mini/guide-naming-conventions.html
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@ -162,7 +162,7 @@ public class ChestGUIButton
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*/
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*/
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public void clicked()
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public void clicked()
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{
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{
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if(Instant.now().getEpochSecond() > (lastInvoked + 3))
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if(Instant.now().getEpochSecond() > (lastInvoked + 1))
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{
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{
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lastInvoked = Instant.now().getEpochSecond();
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lastInvoked = Instant.now().getEpochSecond();
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@ -15,21 +15,6 @@ public class ChestGUIReadOnlyStackHandler extends ItemStackHandler
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{
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{
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private ChestGUI gui;
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private ChestGUI gui;
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private Player player;
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private Player player;
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private long lastClickTime;
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private int lastClickStack=-1;
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public boolean validClick(int slot)
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{
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if(lastClickStack != slot)return true;
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else{
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if(Instant.now().getEpochSecond() > (lastClickTime + 3))
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{
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return true;
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}
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}
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return false;
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}
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public ChestGUIReadOnlyStackHandler(ChestGUI gui, Player player)
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public ChestGUIReadOnlyStackHandler(ChestGUI gui, Player player)
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{
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{
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@ -90,14 +75,8 @@ public class ChestGUIReadOnlyStackHandler extends ItemStackHandler
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if(btn == null) return ItemStack.EMPTY;
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if(btn == null) return ItemStack.EMPTY;
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if(validClick(slot))
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{
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btn.clicked();
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btn.clicked();
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lastClickTime = Instant.now().getEpochSecond();
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lastClickStack = slot;
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}
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return ItemStack.EMPTY;
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return ItemStack.EMPTY;
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}
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}
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