Add an API Helper to ChestGUI to allow inplace updating of the stack that was clicked.
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7 changed files with 68 additions and 19 deletions
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@ -53,7 +53,7 @@ mod_name=Zontreck Library Mod
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# The license of the mod. Review your options at https://choosealicense.com/. All Rights Reserved is the default.
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mod_license=GPLv3
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# The mod version. See https://semver.org/
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mod_version=1.10.011224.2203
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mod_version=1.10.011424.1910
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# The group ID for the mod. It is only important when publishing as an artifact to a Maven repository.
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# This should match the base package used for the mod sources.
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# See https://maven.apache.org/guides/mini/guide-naming-conventions.html
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@ -26,6 +26,8 @@ public abstract class BlockImitation extends Block
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public abstract BlockState getImitatedBlockState(BlockGetter level, BlockPos pos);
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public abstract void updateImitation(BlockState newState, BlockGetter level, BlockPos pos);
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@Override
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public void animateTick(BlockState blockState, Level level, BlockPos pos, RandomSource random) {
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BlockState imitatedBlockState = getImitatedBlockState(level, pos);
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@ -23,6 +23,8 @@ import net.minecraftforge.network.NetworkHooks;
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import java.util.ArrayList;
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import java.util.List;
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import java.util.UUID;
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import java.util.concurrent.Callable;
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import java.util.function.Function;
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public class ChestGUI
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{
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@ -36,9 +38,9 @@ public class ChestGUI
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public boolean hasReset = false;
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public boolean hasRemove = false;
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private Runnable onAdd;
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private Runnable onReset;
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private Runnable onRemove;
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private IChestGUIButtonCallback onAdd;
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private IChestGUIButtonCallback onReset;
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private IChestGUIButtonCallback onRemove;
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public ChestGUIButton addBtn = null;
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public ChestGUIButton resetBtn = null;
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@ -46,21 +48,21 @@ public class ChestGUI
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public ChestGUI withAdd(Runnable onAdd)
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public ChestGUI withAdd(IChestGUIButtonCallback onAdd)
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{
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hasAdd=true;
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this.onAdd=onAdd;
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return this;
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}
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public ChestGUI withReset(Runnable onReset)
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public ChestGUI withReset(IChestGUIButtonCallback onReset)
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{
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hasReset = true;
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this.onReset = onReset;
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return this;
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}
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private ChestGUI withRemove(Runnable onRemove)
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private ChestGUI withRemove(IChestGUIButtonCallback onRemove)
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{
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hasRemove = true;
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this.onRemove=onRemove;
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@ -68,6 +70,10 @@ public class ChestGUI
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}
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public ChestGUI withButton(ChestGUIButton button)
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{
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if(buttons.size()>=2*9)
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{
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return this;
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}
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buttons.add(button);
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container.setStackInSlot(button.getSlotNum(), button.buildIcon());
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@ -98,8 +104,8 @@ public class ChestGUI
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{
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ItemStack remStack = new ItemStack(ModItems.CHESTGUI_REM.get(), 1);
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ChestGUIButton rem = new ChestGUIButton(remStack, ()-> {
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onRemove.run();
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ChestGUIButton rem = new ChestGUIButton(remStack, (stack)-> {
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onRemove.run(stack);
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}, new Vector2i(2, 3));
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removeBtn = rem;
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@ -111,8 +117,8 @@ public class ChestGUI
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{
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ItemStack resStack = new ItemStack(ModItems.CHESTGUI_RESET.get(), 1);
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ChestGUIButton rem = new ChestGUIButton(resStack, ()-> {
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onReset.run();
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ChestGUIButton rem = new ChestGUIButton(resStack, (stack)-> {
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onReset.run(stack);
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}, new Vector2i(2, 4));
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resetBtn = rem;
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@ -126,8 +132,8 @@ public class ChestGUI
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ItemStack remStack = new ItemStack(ModItems.CHESTGUI_ADD.get(), 1);
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ChestGUIButton rem = new ChestGUIButton(remStack, ()-> {
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onAdd.run();
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ChestGUIButton rem = new ChestGUIButton(remStack, (stack)-> {
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onAdd.run(stack);
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}, new Vector2i(2, 5));
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addBtn = rem;
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@ -20,13 +20,14 @@ public class ChestGUIButton
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private String name;
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private List<LoreEntry> tooltipInfo = new ArrayList<>();
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private Runnable callback;
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private IChestGUIButtonCallback callback;
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private CompoundTag NBT = new CompoundTag();
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/**
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* Position is Row (X), Column (Y)
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*/
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private Vector2i position;
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private ItemStack built;
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public ChestGUIButton withName(String name)
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{
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@ -34,7 +35,7 @@ public class ChestGUIButton
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return this;
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}
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public ChestGUIButton(Item icon, String name, Runnable callback, Vector2i position)
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public ChestGUIButton(Item icon, String name, IChestGUIButtonCallback callback, Vector2i position)
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{
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this.icon = icon;
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this.name = name;
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@ -43,7 +44,7 @@ public class ChestGUIButton
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tooltipInfo = new ArrayList<>();
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}
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public ChestGUIButton(ItemStack existing, Runnable callback, Vector2i position)
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public ChestGUIButton(ItemStack existing, IChestGUIButtonCallback callback, Vector2i position)
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{
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this.callback = callback;
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this.position = position;
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@ -80,6 +81,7 @@ public class ChestGUIButton
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ret = ret.setHoverName(ChatHelpers.macro(name));
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built=ret;
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return ret;
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}
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@ -90,6 +92,7 @@ public class ChestGUIButton
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ItemStackHandler st = new ItemStackHandler(1);
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st.setStackInSlot(0, stack);
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built=stack;
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return st;
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}
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@ -138,6 +141,6 @@ public class ChestGUIButton
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public void clicked()
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{
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callback.run();
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callback.run(built);
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}
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}
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@ -0,0 +1,9 @@
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package dev.zontreck.libzontreck.chestgui;
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import net.minecraft.world.item.ItemStack;
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@FunctionalInterface
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public interface IChestGUIButtonCallback
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{
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void run(ItemStack stack);
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}
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@ -14,6 +14,7 @@ import dev.zontreck.libzontreck.util.heads.HeadCache;
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import dev.zontreck.libzontreck.vectors.Vector2i;
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import net.minecraft.commands.CommandSourceStack;
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import net.minecraft.commands.Commands;
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import net.minecraft.network.chat.Component;
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import net.minecraft.resources.ResourceLocation;
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import net.minecraft.world.entity.player.Player;
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@ -34,8 +35,7 @@ public class CreditsCommand {
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int y = 0;
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for(CreditsEntry entry : HeadCache.CREDITS)
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{
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gui = gui.withButton(new ChestGUIButton(entry.compile(), ()->{
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gui = gui.withButton(new ChestGUIButton(entry.compile(), (stack)->{
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}, new Vector2i(x,y)));
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//LibZontreck.LOGGER.info("Add gui button : " + entry.name);
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29
src/main/java/dev/zontreck/libzontreck/util/BlocksUtil.java
Normal file
29
src/main/java/dev/zontreck/libzontreck/util/BlocksUtil.java
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@ -0,0 +1,29 @@
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package dev.zontreck.libzontreck.util;
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import dev.zontreck.libzontreck.vectors.Vector3;
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import net.minecraft.server.level.ServerLevel;
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import java.util.ArrayList;
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import java.util.List;
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/**
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* Contains helper functions for block position calculations
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*/
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public class BlocksUtil
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{
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/**
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* Gathers a list of positions for like-blocks in a vein. This can accept a limit of -1, but has a hard cap at 512 blocks
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* @param level The level to find the vein in
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* @param start Starting position for vein
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* @param limit The applicable limit for vein detection
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* @return List of positions for the vein
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*/
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public static List<Vector3> VeinOf(ServerLevel level, Vector3 start, int limit)
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{
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List<Vector3> ret = new ArrayList<>();
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return ret;
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}
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}
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