diff --git a/CREDITS.txt b/CREDITS.txt new file mode 100644 index 0000000..a70c53d --- /dev/null +++ b/CREDITS.txt @@ -0,0 +1,65 @@ +Minecraft Forge: Credits/Thank You + +Forge is a set of tools and modifications to the Minecraft base game code to assist +mod developers in creating new and exciting content. It has been in development for +several years now, but I would like to take this time thank a few people who have +helped it along it's way. + +First, the people who originally created the Forge projects way back in Minecraft +alpha. Eloraam of RedPower, and SpaceToad of Buildcraft, without their acceptiance +of me taking over the project, who knows what Minecraft modding would be today. + +Secondly, someone who has worked with me, and developed some of the core features +that allow modding to be as functional, and as simple as it is, cpw. For developing +FML, which stabelized the client and server modding ecosystem. As well as the base +loading system that allows us to modify Minecraft's code as elegently as possible. + +Mezz, who has stepped up as the issue and pull request manager. Helping to keep me +sane as well as guiding the community into creating better additions to Forge. + +Searge, Bspks, Fesh0r, ProfMobious, and all the rest over on the MCP team {of which +I am a part}. For creating some of the core tools needed to make Minecraft modding +both possible, and as stable as can be. + On that note, here is some specific information of the MCP data we use: + * Minecraft Coder Pack (MCP) * + Forge Mod Loader and Minecraft Forge have permission to distribute and automatically + download components of MCP and distribute MCP data files. This permission is not + transitive and others wishing to redistribute the Minecraft Forge source independently + should seek permission of MCP or remove the MCP data files and request their users + to download MCP separately. + +And lastly, the countless community members who have spent time submitting bug reports, +pull requests, and just helping out the community in general. Thank you. + +--LexManos + +========================================================================= + +This is Forge Mod Loader. + +You can find the source code at all times at https://github.com/MinecraftForge/MinecraftForge/tree/1.12.x/src/main/java/net/minecraftforge/fml + +This minecraft mod is a clean open source implementation of a mod loader for minecraft servers +and minecraft clients. + +The code is authored by cpw. + +It began by partially implementing an API defined by the client side ModLoader, authored by Risugami. +http://www.minecraftforum.net/topic/75440- +This support has been dropped as of Minecraft release 1.7, as Risugami no longer maintains ModLoader. + +It also contains suggestions and hints and generous helpings of code from LexManos, author of MinecraftForge. +http://www.minecraftforge.net/ + +Additionally, it contains an implementation of topological sort based on that +published at http://keithschwarz.com/interesting/code/?dir=topological-sort + +It also contains code from the Maven project for performing versioned dependency +resolution. http://maven.apache.org/ + +It also contains a partial repackaging of the javaxdelta library from http://sourceforge.net/projects/javaxdelta/ +with credit to it's authors. + +Forge Mod Loader downloads components from the Minecraft Coder Pack +(http://mcp.ocean-labs.de/index.php/Main_Page) with kind permission from the MCP team. + diff --git a/LICENSE.txt b/LICENSE.txt new file mode 100644 index 0000000..b0cbe2b --- /dev/null +++ b/LICENSE.txt @@ -0,0 +1,520 @@ +Unless noted below, Minecraft Forge, Forge Mod Loader, and all +parts herein are licensed under the terms of the LGPL 2.1 found +here http://www.gnu.org/licenses/old-licenses/lgpl-2.1.txt and +copied below. + +Homepage: http://minecraftforge.net/ + https://github.com/MinecraftForge/MinecraftForge + + +A note on authorship: +All source artifacts are property of their original author, with +the exclusion of the contents of the patches directory and others +copied from it from time to time. Authorship of the contents of +the patches directory is retained by the Minecraft Forge project. +This is because the patches are partially machine generated +artifacts, and are changed heavily due to the way forge works. +Individual attribution within them is impossible. + +Consent: +All contributions to Forge must consent to the release of any +patch content to the Forge project. + +A note on infectivity: +The LGPL is chosen specifically so that projects may depend on Forge +features without being infected with its license. That is the +purpose of the LGPL. Mods and others using this code via ordinary +Java mechanics for referencing libraries are specifically not bound +by Forge's license for the Mod code. + + +=== MCP Data === +This software includes data from the Minecraft Coder Pack (MCP), with kind permission +from them. The license to MCP data is not transitive - distribution of this data by +third parties requires independent licensing from the MCP team. This data is not +redistributable without permission from the MCP team. + +=== Sharing === +I grant permission for some parts of FML to be redistributed outside the terms of the LGPL, for the benefit of +the minecraft modding community. All contributions to these parts should be licensed under the same additional grant. + +-- Runtime patcher -- +License is granted to redistribute the runtime patcher code (src/main/java/net/minecraftforge/fml/common/patcher +and subdirectories) under any alternative open source license as classified by the OSI (http://opensource.org/licenses) + +-- ASM transformers -- +License is granted to redistribute the ASM transformer code (src/main/java/net/minecraftforge/common/asm/ and subdirectories) +under any alternative open source license as classified by the OSI (http://opensource.org/licenses) + +========================================================================= +This software includes portions from the Apache Maven project at +http://maven.apache.org/ specifically the ComparableVersion.java code. It is +included based on guidelines at +http://www.softwarefreedom.org/resources/2007/gpl-non-gpl-collaboration.html +with notices intact. 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It will apply +some small patches to the vanilla MCP source code, giving you and it access +to some of the data and functions you need to build a successful mod. + +Note also that the patches are built against "un-renamed" MCP source code (aka +SRG Names) - this means that you will not be able to read them directly against +normal code. + +Setup Process: +============================== + +Step 1: Open your command-line and browse to the folder where you extracted the zip file. + +Step 2: You're left with a choice. +If you prefer to use Eclipse: +1. Run the following command: `gradlew genEclipseRuns` (`./gradlew genEclipseRuns` if you are on Mac/Linux) +2. Open Eclipse, Import > Existing Gradle Project > Select Folder + or run `gradlew eclipse` to generate the project. + +If you prefer to use IntelliJ: +1. Open IDEA, and import project. +2. Select your build.gradle file and have it import. +3. Run the following command: `gradlew genIntellijRuns` (`./gradlew genIntellijRuns` if you are on Mac/Linux) +4. Refresh the Gradle Project in IDEA if required. + +If at any point you are missing libraries in your IDE, or you've run into problems you can +run `gradlew --refresh-dependencies` to refresh the local cache. `gradlew clean` to reset everything +{this does not affect your code} and then start the process again. + +Mapping Names: +============================= +By default, the MDK is configured to use the official mapping names from Mojang for methods and fields +in the Minecraft codebase. These names are covered by a specific license. All modders should be aware of this +license, if you do not agree with it you can change your mapping names to other crowdsourced names in your +build.gradle. For the latest license text, refer to the mapping file itself, or the reference copy here: +https://github.com/MinecraftForge/MCPConfig/blob/master/Mojang.md + +Additional Resources: +========================= +Community Documentation: https://mcforge.readthedocs.io/en/latest/gettingstarted/ +LexManos' Install Video: https://www.youtube.com/watch?v=8VEdtQLuLO0 +Forge Forum: https://forums.minecraftforge.net/ +Forge Discord: https://discord.gg/UvedJ9m diff --git a/build.gradle b/build.gradle new file mode 100644 index 0000000..ae8a565 --- /dev/null +++ b/build.gradle @@ -0,0 +1,183 @@ +plugins { + id 'eclipse' + id 'maven-publish' + id 'net.minecraftforge.gradle' version '5.1.+' +} + +version = "${myversion}" +group = 'dev.zontreck.lib' // http://maven.apache.org/guides/mini/guide-naming-conventions.html +archivesBaseName = 'libzontreck' + +// Mojang ships Java 17 to end users in 1.18+, so your mod should target Java 17. +java.toolchain.languageVersion = JavaLanguageVersion.of(17) + +println "Java: ${System.getProperty 'java.version'}, JVM: ${System.getProperty 'java.vm.version'} (${System.getProperty 'java.vendor'}), Arch: ${System.getProperty 'os.arch'}" +minecraft { + // The mappings can be changed at any time and must be in the following format. + // Channel: Version: + // official MCVersion Official field/method names from Mojang mapping files + // parchment YYYY.MM.DD-MCVersion Open community-sourced parameter names and javadocs layered on top of official + // + // You must be aware of the Mojang license when using the 'official' or 'parchment' mappings. + // See more information here: https://github.com/MinecraftForge/MCPConfig/blob/master/Mojang.md + // + // Parchment is an unofficial project maintained by ParchmentMC, separate from MinecraftForge + // Additional setup is needed to use their mappings: https://github.com/ParchmentMC/Parchment/wiki/Getting-Started + // + // Use non-default mappings at your own risk. They may not always work. + // Simply re-run your setup task after changing the mappings to update your workspace. + mappings channel: 'official', version: "${mc_version}" + + // accessTransformer = file('src/main/resources/META-INF/accesstransformer.cfg') // Currently, this location cannot be changed from the default. + + // Default run configurations. + // These can be tweaked, removed, or duplicated as needed. + runs { + client { + workingDirectory project.file('run') + + // Recommended logging data for a userdev environment + // The markers can be added/remove as needed separated by commas. + // "SCAN": For mods scan. + // "REGISTRIES": For firing of registry events. + // "REGISTRYDUMP": For getting the contents of all registries. + property 'forge.logging.markers', 'REGISTRIES' + + // Recommended logging level for the console + // You can set various levels here. + // Please read: https://stackoverflow.com/questions/2031163/when-to-use-the-different-log-levels + property 'forge.logging.console.level', 'debug' + + // Comma-separated list of namespaces to load gametests from. Empty = all namespaces. + property 'forge.enabledGameTestNamespaces', 'libzontreck' + + mods { + libzontreck { + source sourceSets.main + } + } + } + + server { + workingDirectory project.file('run') + + property 'forge.logging.markers', 'REGISTRIES' + + property 'forge.logging.console.level', 'debug' + + property 'forge.enabledGameTestNamespaces', 'libzontreck' + + mods { + libzontreck { + source sourceSets.main + } + } + } + + // This run config launches GameTestServer and runs all registered gametests, then exits. + // By default, the server will crash when no gametests are provided. + // The gametest system is also enabled by default for other run configs under the /test command. + gameTestServer { + workingDirectory project.file('run') + + property 'forge.logging.markers', 'REGISTRIES' + + property 'forge.logging.console.level', 'debug' + + property 'forge.enabledGameTestNamespaces', 'libzontreck' + + mods { + libzontreck { + source sourceSets.main + } + } + } + + data { + workingDirectory project.file('run') + + property 'forge.logging.markers', 'REGISTRIES' + + property 'forge.logging.console.level', 'debug' + + // Specify the modid for data generation, where to output the resulting resource, and where to look for existing resources. + args '--mod', 'libzontreck', '--all', '--output', file('src/generated/resources/'), '--existing', file('src/main/resources/') + + mods { + libzontreck { + source sourceSets.main + } + } + } + } +} + +// Include resources generated by data generators. +sourceSets.main.resources { srcDir 'src/generated/resources' } + +repositories { + // Put repositories for dependencies here + // ForgeGradle automatically adds the Forge maven and Maven Central for you + + // If you have mod jar dependencies in ./libs, you can declare them as a repository like so: + // flatDir { + // dir 'libs' + // } +} + +dependencies { + // Specify the version of Minecraft to use. If this is any group other than 'net.minecraft', it is assumed + // that the dep is a ForgeGradle 'patcher' dependency, and its patches will be applied. + // The userdev artifact is a special name and will get all sorts of transformations applied to it. + minecraft "net.minecraftforge:forge:${mc_version}-${forge_version}" + + // Real mod deobf dependency examples - these get remapped to your current mappings + // compileOnly fg.deobf("mezz.jei:jei-${mc_version}:${jei_version}:api") // Adds JEI API as a compile dependency + // runtimeOnly fg.deobf("mezz.jei:jei-${mc_version}:${jei_version}") // Adds the full JEI mod as a runtime dependency + // implementation fg.deobf("com.tterrag.registrate:Registrate:MC${mc_version}-${registrate_version}") // Adds registrate as a dependency + + // Examples using mod jars from ./libs + // implementation fg.deobf("blank:coolmod-${mc_version}:${coolmod_version}") + + // For more info... + // http://www.gradle.org/docs/current/userguide/artifact_dependencies_tutorial.html + // http://www.gradle.org/docs/current/userguide/dependency_management.html +} + +// Example for how to get properties into the manifest for reading at runtime. +jar { + manifest { + attributes([ + "Specification-Title" : "libzontreck", + "Specification-Vendor" : "zontreck", + "Specification-Version" : "1", // We are version 1 of ourselves + "Implementation-Title" : project.name, + "Implementation-Version" : project.jar.archiveVersion, + "Implementation-Vendor" : "zontreck", + "Implementation-Timestamp": new Date().format("yyyy-MM-dd'T'HH:mm:ssZ") + ]) + } +} + +// Example configuration to allow publishing using the maven-publish plugin +// This is the preferred method to reobfuscate your jar file +jar.finalizedBy('reobfJar') +// However if you are in a multi-project build, dev time needs unobfed jar files, so you can delay the obfuscation until publishing by doing +// publish.dependsOn('reobfJar') + +publishing { + publications { + mavenJava(MavenPublication) { + artifact jar + } + } + repositories { + maven { + url "file://${project.projectDir}/mcmodsrepo" + } + } +} + +tasks.withType(JavaCompile).configureEach { + options.encoding = 'UTF-8' // Use the UTF-8 charset for Java compilation +} diff --git a/changelog.txt b/changelog.txt new file mode 100644 index 0000000..b834962 --- /dev/null +++ b/changelog.txt @@ -0,0 +1,460 @@ +1.19.x Changelog +43.1 +==== + - 43.1.1 Add ability to Auto register capabilities via annotation (#8972) + - 43.1.0 1.19.2 RB + +43.0 +==== + - 43.0.22 Added ItemDecorator API (#8794) + - 43.0.21 [1.19.x] Custom usage animations for items (#8932) + - 43.0.20 Allow registering custom `ColorResolver`s (#8880) + - 43.0.19 [1.19] Allow custom outline rendering on EntityRenderers and BlockEntityRenderers (#8938) + - 43.0.18 Redirect checks for entity selector use to a permission (#8947) + This allows greater flexibility for configuring servers with + operator-like permissions to user groups through the permissions API and + their permissions handler of choice without needing to grant the + vanilla operator permission to any player. + The new permission is "forge:use_entity_selectors", which is granted by + default to players with permission level 2 (GAMEMASTERS) and above. + The hook falls back to checking the permission level if the source of + the command is not a ServerPlayer, such as for command blocks and + functions. + - 43.0.17 Allow FakePlayer to report its position (#8963) + - 43.0.16 Add alternate version of renderEntityInInventory to allow for directly specifying the angles (#8961) + - 43.0.15 Add cancellable ToastAddEvent (#8952) + - 43.0.14 Modify ScreenEvent.RenderInventoryMobEffects to allow moving the effect stack left or right (#8951) + - 43.0.13 Fix Enchantment#doPostHurt and Enchantment#doPostAttack being called twice for players. Fixes MC-248272 (#8948) + - 43.0.12 Remove reflective implementation of ICustomPacket. (#8973) + Make vanilla custom packets able to be sent multiple times. Closes #8969 + - 43.0.11 Filter name spaces to directories only. Closes #8413 + - 43.0.10 Fix a corner case where the UMLB can not extract a version from a library. (#8967) + - 43.0.9 Fix worlds with removed dimension types unable to load. (#8959) Closes #8800 + - 43.0.8 Fix issue where unknown chunk generators would cause DFU to fail. (#8957) + - 43.0.7 Fix comments and documentation that were missed during the review of #8712 (#8945) + - 43.0.6 Make AnvilUpdateEvent fire even if the second input is empty, which means it fires even if only changing the item name. (#8905) + - 43.0.5 Fix `LivingEntity#isBlocking` to use `ToolActions#SHIELD_BLOCK` instead of `UseAnim#BLOCK` (#8933) + - 43.0.4 Add Custom HolderSet Types allowing for logical combining of sets. (#8928) + - 43.0.3 Add values to VersionSupportMatrix to support loading mods that restrict versions to 1.19.1 on 1.19.2 (#8946) + - 43.0.2 Fix certain particles not updating their bounding box when their position changes (#8925) + - 43.0.1 Update EventBus to address concurrency issue in ModLauncher Factory. Closes #8924 + - 43.0.0 1.19.2 + +42.0 +==== + - 42.0.9 Remove calls to getStepHeight in Player#maybeBackOffFromEdge (#8927) + - 42.0.8 Add forge tags for tools and armors, these DO NOT replace ToolActions, and are designed just for Recipes. (#8914) + - 42.0.7 Add Biomes.BEACH to Tags (#8892) + - 42.0.6 Let NetworkInstance.isRemotePresent check minecraft:register for channel IDs. (#8921) + - 42.0.5 Add an event for when the chunk ticket level is updated (#8909) + - 42.0.4 Re-add PotentialSpawns event (#8712) + - 42.0.3 Fix misplaced patch in ItemEntityRenderer breaking ItemEntityRenderer#shouldBob() (#8919) + - 42.0.2 [1.19] [HotFix] Fix the dedicated server not having access to the JiJ filesystems. (#8931) + - 42.0.1 Match Mojang's action bar fix for MC-72687 (#8917) + - 42.0.0 Forge 1.19.1 + Load natives from classpath + Make command argument types a forge registry + Add `EntityMobGriefingEvent` to `Allay#wantsToPickUp` + Overhaul `ServerChatEvent` to use `ChatDecorator` system + Remove `ClientChatEvent#setMessage` for now + Gradle 7.5 + +41.1 +==== + - 41.1.0 Mark 1.19 RB + +41.0 +==== + - 41.0.113 Allow faces of an "elements" model to be made emissive (#8890) + - 41.0.112 Fix invalid channel names sent from the server causing the network thread to error. (#8902) + - 41.0.111 Fix PlayerEvent.BreakSpeed using magic block position to signify invalid position. Closes #8906 + - 41.0.110 Fix cases where URIs would not work properly with JarInJar (#8900) + - 41.0.109 Add new hook to allow modification of lightmap via Dimension special effects (#8863) + - 41.0.108 Fix Forge's packet handling on play messages. (#8875) + - 41.0.107 Add API for tab list header/footer (#8803) + - 41.0.106 Allow modded blocks overriding canStickTo prevent sticking to vanilla blocks/other modded blocks (#8837) + - 41.0.105 Multiple tweaks and fixes to the recent changes in the client refactor PR: Part 3 (#8864) + Fix weighted baked models not respecting children render types + Allow fluid container model to use base texture as particle + Fix inverted behavior in composite model building. Fixes #8871 + - 41.0.104 Fix crossbows not firing ArrowLooseEvent (#8887) + - 41.0.103 Add User-Agent header to requests made by the update checker (#8881) + Format: Java-http-client/ MinecraftForge/ / + - 41.0.102 Output the full path in a crash report so it is easier to find the outer mod when a crash in Jar-In-Jar occurs. (#8856) + - 41.0.101 Clean up the pick item ("middle mouse click") patches (#8870) + - 41.0.100 [1.19.x] Hotfix for test mods while the refactor is ongoing + - 41.0.99 add event to SugarCaneBlock (#8877) + - 41.0.98 Fix Global Loot Modifiers not using Dispatch Codec (#8859) + - 41.0.97 Allow block render types to be set in datagen (#8852) + - 41.0.96 Fix renderBreakingTexture not using the target's model data (#8849) + - 41.0.95 Multiple tweaks and fixes to the recent changes in the client refactor PR: Part 2 (#8854) + * Add getter for the component names in an unbaked geometry + * Fix render type hint not being copied in BlockGeometryBakingContext + * Ensure BlockRenderDispatches's renderSingleBlock uses the correct buffer + - 41.0.94 [1.19.x] Apply general renames, A SRG is provided for modders. (#8840) + See https://gist.github.com/SizableShrimp/882a671ff74256d150776da08c89ef72 + - 41.0.93 Fix mob block breaking AI not working correctly when chunk 0,0 is unloaded. Closes #8853 + - 41.0.92 Fix crash when breaking blocks with multipart models and remove caching. Closes #8850 + - 41.0.91 Fixed `CompositeModel.Baked.Builder.build()` passing arguments in the wrong order (#8846) + - 41.0.90 Make cutout mipmaps explicitly opt-in for item/entity rendering (#8845) + * Make cutout mipmaps explicitly opt-in for item/entity rendering + * Default render type domain to "minecraft" in model datagens + - 41.0.89 Fixed multipart block models not using the new model driven render type system. (#8844) + - 41.0.88 Update to the latest JarJar to fix a collision issue where multiple jars could provide an exact match. (#8847) + - 41.0.87 Add FML config to disable DFU optimizations client-side. (#8842) + * Add client-side command line argument to disable DFU optimizations. + * Switch to using FMLConfig value instead. + - 41.0.86 [1.19] Fixed broken BufferBuilder.putBulkData(ByteBuffer) added by Forge (#8819) + * Fixes BufferBuilder.putBulkData(ByteBuffer) + * use nextElementByte + * Fixed merge conflict + - 41.0.85 [1.19.x] Fix shulker boxes allowing input of items, that return false for Item#canFitInsideContainerItems, through hoppers. (#8823) + * Make ShulkerBoxBlockEntity#canPlaceItemThroughFace delegate to Item#canFitInsideContainerItems. + * Switch to using Or and add comment. + * Switch Or to And. + - 41.0.84 [1.19.x] Added RenderLevelStageEvent to replace RenderLevelLastEvent (#8820) + * Ported RenderLevelStageEvent from 1.18.2 + * Updated to fix merge conflicts + - 41.0.83 [1.19.x] Fix door datagenerator (#8821) + * Fix door datagenerator + Fix datagenerator for door blocks. Successor to #8687, addresses comments made there about statement complexity. + * Fix extra space around parameter + Fix extra space before comma around a parameter. + - 41.0.82 Create PieceBeardifierModifier to re-enable piecewise beardifier definitions (#8798) + - 41.0.81 Allow blocks to provide a dynamic MaterialColor for display on maps (#8812) + - 41.0.80 [1.19.x] BiomeTags Fixes/Improvements (#8711) + * dimension specific tag fix + * remove forge:is_beach cause vanilla has it already + * remove forge tags for new 1.19 vanilla tags (savanna, beach, overworld, end) + Co-authored-by: Flemmli97 + - 41.0.79 1.19 - Remove GlobalLootModifierSerializer and move to Codecs (#8721) + * convert GLM serializer class to codec + * cleanup + * GLM list needs to be sorted + * datagen + * simplify serialization + * fix test mods (oops) + * properly use suppliers for codec as they are registry obj + - 41.0.78 Implement item hooks for potions and enchantments (#8718) + * Implement item hooks for potions and enchantments + * code style fixes + - 41.0.77 Re-apply missing patch to ServerLevel.EntityCallbacks#onTrackingEnd() (#8828) + - 41.0.76 Double Bar Rendering fixed (#8806) (#8807) + * Double Bar Rendering fixed (#8806) + * Added requested changes by sciwhiz12 + - 41.0.75 Multiple tweaks and fixes to the recent changes in the client refactor PR (#8836) + * Add an easy way to get the NamedGuiOverlay from a vanilla overlay + * Fix static member ordering crash in UnitTextureAtlasSprite + * Allow boss bar rendering to be cancelled + * Make fluid container datagen use the new name + - 41.0.74 Add FogMode to ViewportEvent.RenderFog (#8825) + - 41.0.73 Provide additional context to the getFieldOfView event (#8830) + - 41.0.72 Pass renderType to IForgeBakedModel.useAmbientOcclusion (#8834) + - 41.0.71 Load custom ITransformationServices from the classpath in dev (#8818) + * Add a classpath transformer discoverer to load custom transformation services from the classpath + * Update ClasspathTransformerDiscoverer to 1.18 + * Update license year + * Update license header + * Fix the other license headers + * Update ClasspathTransformerDiscoverer to 1.19 + - 41.0.70 Handle modded packets on the network thread (#8703) + * Handle modded packets on the network thread + - On the server we simply need to remove the call to + ensureRunningOnSameThread. + - On the client side, we now handle the packet at the very start of the + call. We make sure we're running from a network thread to prevent + calling the handling code twice. + While this does mean we no longer call .release(), in practice this + doesn't cause any leaks as ClientboundCustomPayloadPacket releases + for us. + * Clarify behaviour a little in the documentation + * Javadoc formatting + * Add a helper method for handling packets on the main thread + Also rename the network thread one. Should make it clearer the expected + behaviour of the two, and make it clearer there's a potentially breaking + change. + * Add back consumer() methods + Also document EventNetworkChannel, to clarify the thread behaviour + there. + * Add since = "1.19" to deprecated annotations + - 41.0.69 Cache resource listing calls in resource packs (#8829) + * Make the resource lookups cached. + * Include configurability and handle patch cleanup. + * Document and comment the cache manager. + * Make thread selection configurable. + * Implement a configurable loading mechanic that falls back to default behaviour when the config is not bound yet. + * Use boolean supplier and fix wildcard import. + * Clean up the VPR since this is more elegant. + * Clean up the VPR since this is more elegant. + * Address review comments. + * Address more review comments. + * Fix formatting on `getSource` + * Address comments by ichtt + * Adapt to pups requests. + * Stupid idea. + * Attempt this again with a copy on write list. + * Fix a concurrency and loading issue. + * Fix #8813 + Checks if the paths are valid resource paths. + * Move the new methods on vanilla Patch. + - 41.0.68 Update SJH and JIJ + - 41.0.67 Fix #8833 (#8835) + - 41.0.66 Fix backwards fabulous check in SimpleBakedModel (#8832) + Yet another blunder we missed during the review of #8786. + - 41.0.65 Make texture atlas in StandaloneGeometryBakingContext configurable (#8831) + - 41.0.64 [1.19.X] Client code cleanup, updates, and other refactors (#8786) + * Revert "Allow safely registering RenderType predicates at any time (#8685)" + This reverts commit be7275443fd939db9c58bcad47079c3767789ac1. + * Renderable API refactors + - Rename "render values" to "context" + - Rename SimpleRenderable to CompositeRenderable to better reflect its use + - Remove IMultipartRenderValues since it doesn't have any real use + - Add extensive customization options to BakedModelRenderable + * ClientRegistry and MinecraftForgeClient refactors + - Add sprite loader manager and registration event + - Add spectator shader manager and registration event + - Add client tooltip factory manager and registration event + - Add recipe book manager and registration event + - Add key mapping registration event + - Remove ClientRegistry, as everything has been moved out of it + - Remove registration methods from MinecraftForgeClient, as they have dedicated events now + * Dimension special effects refactors + - Fold handlers into an extension class and remove public mutable fields + - Add dimension special effects manager and registration event + * HUD overlay refactors + - Rename to IGuiOverlay match vanilla (instead of Ingame) + - Add overlay manager and registration event + - Move vanilla overlays to a standalone enum + * Model loader refactors + - Rename IModelLoader to IGeometryLoader + - Add loader manager and registration event + - Fold all model events into one + - Move registration of additionally loaded models to an event + - Remove ForgeModelBakery and related classes as they served no purpose anymore + * Render properties refactors + - Rename all render properties to client extensions and relocate accordingly + - Move lookups to the respective interfaces + * Model data refactors + - Convert model data to a final class backed by an immutable map and document mutability requirements. This addresses several thread-safety issues in the current implementation which could result in race conditions + - Transfer ownership of the data manager to the client level. This addresses several issues that arise when multiple levels are used at once + * GUI and widget refactors + - Move all widgets to the correct package + - Rename GuiUtils and children to match vanilla naming + * New vertex pipeline API + - Move to vanilla's VertexConsumer + - Roll back recent PR making VertexConsumer format-aware. This is the opposite of what vanilla does, and should not be relevant with the updated lighting pipeline + * Lighting pipeline refactors + - Move to dedicated lighting package + - Separate flat and smooth lighters + - Convert from a vertex pipeline transformer to a pure vertex source (input is baked quads) + * Model geometry API refactors + - Rename IModelGeometry to IUnbakedGeometry + - Rename IModelConfiguration to IGeometryBakingContext + - Rename other elements to match vanilla naming + - Remove current changes to ModelState, as they do not belong there. Transforms should be specified through vanilla's system. ModelState is intended to transfer state from the blockstate JSON + - Remove multipart geometries and geometry parts. After some discussion, these should not be exposed. Instead, geometries should be baked with only the necessary parts enabled + * Make render types a first-class citizen in baked models + - Add named render types (block + entity + fabulous entity) + - Add named render type manager + registration event + - Make BakedModel aware of render types and transfer control over which ones are used to it instead of ItemBlockRenderTypes (fallback) + - (additional) Add concatenated list view. A wrapper for multiple lists that iterates through them in order without the cost of merging them. Useful for merging lists of baked quads + * General event refactors + - Several renames to either match vanilla or improve clarity + - Relocate client chat event dispatching out of common code + * Forge model type refactors + - Rename SeparatePerspectiveModel to SeparateTransformsModel + - Rename ItemModelMesherForge to ForgeItemModelShaper + - Rename DynamicBucketModel to DynamicFluidContainerModel + - Prefix all OBJ-related classes with "Obj" and decouple parsing from construction + - Extract ElementsModel from model loader registry + - Add EmptyModel (baked, unbaked and loader) + - Refactor CompositeModel to take over ItemMultiLayerBakedModel + - Remove FluidModel as it's not used and isn't compatible with the new fluid rendering in modern versions + - Move model loader registration to a proper event handler + - Update names of several JSON fields (backwards-compatible) + - Update datagens to match + * Miscellaneous changes and overlapping patches + - Dispatch all new registration events + - Convert ExtendedServerListData to a record + - Add/remove hooks from ForgeHooksClient as necessary + * Update test mods + * Fix VertexConsumerWrapper returning parent instead of itself + * Additional event cleanup pass + As discussed on Discord: + - Remove "@hidden" and "@see " javadoc annotations from all client events and replace them with @ApiStatus.Internal annotation + - Make all events that shouldn't be fired directly into abstract classes with protected constructors + - Another styling pass, just in case (caught some missed classes) + * Add proper deprecation javadocs and de-dupe some vertex consumer code + * Replace sets of chunk render types with a faster BitSet-backed collection + This largely addresses potential performance concerns that using a plain HashSet might involve by making lookups and iteration as linear as they can likely be (aside from using a plain byte/int/long for bit storage). Further performance concerns related to the implementation may be addressed separately, as all the implementation details are hidden from the end user + * Requested changes + - Remove MinecraftForgeClient and move members to Minecraft, IForgeMinecraft and StencilManager + - Allow non-default elements to be passed into VertexConsumer and add support to derived classes + - Move array instantiation out of quad processing in lighting pipeline + - Fix flipped fluid container model + - Set default UV1 to the correct values in the remapping pipeline + - Minor documentation changes + * Add/update EXC entries and fix AT comment + * Add test mod as per Orion's request + * Additional requested changes + * Allow custom model types to request the particle texture to be loaded + * Even more requested changes + * Improve generics in ConcatenatedListView and add missing fallbacks + * Fix fluid render types being bound to the fluid and not its holder + * Remove non-contractual nullability in ChunkRenderTypeSet and add isEmpty + Additionally, introduce chunk render type checks in ItemBlockRenderTypes + Co-authored-by: Dennis C + - 41.0.63 Implement full support for IPv6 (#8742) + - 41.0.62 Fix certain user-configured options being overwritten incorrectly due to validators. (#8780) + - 41.0.61 Allow safely registering RenderType predicates at any time (#8685) + - 41.0.60 Fix crash after loading error due to fluid texture gathering and config lookup (#8802) + - 41.0.59 Remove the configuration option for handling empty tags in ingredients. (#8799) + Now empty tags are considered broken in all states. + - 41.0.58 Fix MC-105317 Structure blocks do not rotate entities correctly when loading (#8792) + - 41.0.57 Fire ChunkWatchEvents after sending packets (#8747) + - 41.0.56 Add item handler capability to chest boats (#8787) + - 41.0.55 Add getter for correct BiomeSpecialEffectsBuilder to BiomeInfo$Builder (#8781) + - 41.0.54 Fix BlockToolModificationEvent missing cancelable annotation (#8778) + - 41.0.53 Fix ticking chunk tickets from forge's chunk manager not causing chunks to fully tick (#8775) + - 41.0.52 Fix default audio device config loading string comparison issue (#8767) + - 41.0.51 Fix missed vanilla method overrides in ForgeRegistry (#8766) + - 41.0.50 Add MinecraftServer reference to ServerTickEvent (#8765) + - 41.0.49 Fix TagsProviders for datapack registries not recognizing existing files (#8761) + - 41.0.48 Add callback after a BlockState was changed and the neighbors were updated (#8686) + - 41.0.47 Add biome tag entries for 1.19 biomes (#8684) + - 41.0.46 Make fishing rods use tool actions for relevant logic (#8681) + - 41.0.45 Update BootstrapLauncher to 1.1.1 and remove the forced + merge of text2speech since new BSL does it. + - 41.0.44 Merge text2speech libs together so the natives are part of the jar + - 41.0.43 Make Forge ConfigValues implement Supplier. (#8776) + - 41.0.42 Fix merge derp in AbstractModProvider and logic derp in ModDiscoverer + - 41.0.41 Add "send to mods in order" method to ModList and use it (#8759) + * Add "send to mods in order" method to ModList and use it in RegistryEvents and DataGen.. + * Also preserve order in runAll + * Do better comparator thanks @pupnewfster + * postEvent as well. + - 41.0.40 Update SJH to 2.0.2.. (#8774) + * Update SJH to 2.0.3.. + - 41.0.39 Sanity check the version specified in the mod file (#8749) + * Sanity check the version specified in the mod file to + make sure it's compatible with JPMS standards for + version strings. + Closes #8748 + Requires SPI 6 + - 41.0.38 Fix SP-Devtime world loading crash due to missing server configs (#8757) + - 41.0.37 Remove ForgeWorldPreset and related code (#8756) + Vanilla has a working replacement. + - 41.0.36 Change ConfigValue#get() to throw if called before config loaded (#8236) + This prevents silent issues where a mod gets the value of the setting + before configs are loaded, which means the default value is always + returned. + As there may be situations where the getting the config setting before + configs are loaded is needed, and it is not preferable to hardcode the + default value, the original behavior is made available through #getRaw. + Implements and closes #7716 + * Remove getRaw() method + This is effectively replaced with the expression `spec.isLoaded() ? + configValue.get() : configValue.getDefault()`. + * Remove forceSystemNanoTime config setting + As implemented, it never had any effect as any place where the config + value would be queried happens before the configs are loaded. + - 41.0.35 Fix EnumArgument to use enum names for suggestions (#8728) + Previously, the suggestions used the string representation of the enum + through Enum#toString, which can differ from the name of the enum as + required by Enum#valueOf, causing invalid suggestions (both in gui and + through the error message). + - 41.0.34 Jar-In-Jar (#8715) + - 41.0.33 [1.19] Fix data-gen output path of custom data-pack registries (#8724) + - 41.0.32 Fix player dive and surface animations in custom fluids (#8738) + - 41.0.31 [1.19.x] Affect ItemEntity Motion in Custom Fluids (#8737) + - 41.0.30 [1.19] Add support for items to add enchantments without setting them in NBT (#8719) + - 41.0.29 [1.19.x] Add stock biome modifier types for adding features and spawns (#8697) + - 41.0.28 [1.19.x] Fluid API Overhaul (#8695) + - 41.0.27 Replace StructureSpawnListGatherEvent with StructureModifiers (#8717) + - 41.0.26 Use stack sensitive translation key by default for FluidAttributes. (#8707) + - 41.0.25 Delete LootItemRandomChanceCondition which added looting bonus enchantment incorrectly. (#8733) + - 41.0.24 Update EventBus to 6.0, ModLauncher to 10.0.1 and BootstrapLauncher to 1.1 (#8725) + - 41.0.23 Replace support bot with support action (#8700) + - 41.0.22 Fix Reach Distance / Attack Range being clamped at 6.0 (#8699) + - 41.0.21 [1.19.x] Fix mods' worldgen data not being loaded when creating new singleplayer worlds (#8693) + - 41.0.20 [1.19.x] Fix experimental confirmation screen (#8727) + - 41.0.19 Move is_mountain to forge's tag instead of vanilla's (#8726) + - 41.0.18 [1.19.x] Add CommandBuildContext to Register Command Events (#8716) + - 41.0.17 Only rewrite datagen cache when needed (#8709) + - 41.0.16 Implement a simple feature system for Forge (#8670) + * Implement a simple feature system for Forge. Allows mods to demand certain features are available in the loading system. An example for java_version is provided, but not expected to be used widely. This is more targeted to properties of the display, such as GL version and glsl profile. + Requires https://github.com/MinecraftForge/ForgeSPI/pull/13 to be merged first in ForgeSPI, and the SPI to be updated appropriately in build.gradle files. + * rebase onto 1.19 and add in SPI update + - 41.0.15 displayTest option in mods.toml (#8656) + * displayTest option in mods.toml + * "MATCH_VERSION" (or none) is existing match version string behaviour + * "IGNORE_SERVER_VERSION" accepts anything and sends special SERVERONLY string + * "IGNORE_ALL_VERSION" accepts anything and sends an empty string + * "NONE" allows the mod to supply their own displaytest using the IExtensionPoint mechanism. + * Update display test with feedback and added the mods.toml discussion in mdk. + - 41.0.14 Update forgeSPI to v5 (#8696) + - 41.0.13 Make IVertexConsumers such as the lighting pipeline, be aware of which format they are dealing with. (#8692) + Also fix Lighting pipeline ignoring the overlay coords from the block renderer. + - 41.0.12 Fixed misaligned patch to invalidateCaps in Entity (#8705) + - 41.0.11 Fix readAdditionalLevelSaveData (#8704) + - 41.0.10 Fixes setPos to syncPacketPositionCodec (#8702) + - 41.0.9 Fix wrong param passed to PlayLevelSoundEvent.AtEntity (#8688) + - 41.0.8 Override initialize in SlotItemHandler, so it uses the itemhandler instead of container (#8679) + - 41.0.7 Update MDK for 1.19 changes (#8675) + - 41.0.6 Add helper to RecipeType, and fix eclipse compiler error in test class. + - 41.0.5 Update modlauncher to latest (#8691) + - 41.0.4 Fix getting entity data serializer id crashing due to improper port to new registry system (#8678) + - 41.0.3 Fire registry events in the order vanilla registers to registries (#8677) + Custom registries are still fired in alphabetical order, after all vanilla registries. + Move forge's data_serializers registry to forge namespace. + - 41.0.2 Add method with pre/post wrap to allow setting/clearing mod context. (#8682) + Fixes ActiveContainer in ModContext not being present in registry events. Closes #8680 + - 41.0.1 Fix the Curlie oopsie + - 41.0.0 Forge 1.19 + * Bump pack.mcmeta formats + * 1.19 biome modifiers + * Mark ClientPlayerNetworkEvent.LoggedOutEvent's getters as nullable + * Add docs and package-info to client extension interfaces package + * Move RenderBlockOverlayEvent hooks to ForgeHooksClient + * Add package-infos to client events package + * Rename SoundLoadEvent to SoundEngineLoadEvent + This reduces confusion from consumers which may think the + name SoundLoadEvent refers to an individual sound being loaded rather + than the sound engine. + * Document and change SoundLoadEvent to fire on mod bus + Previously, it fired on both the mod bus and the Forge bus, which is + confusing for consumers. + * Delete SoundSetupEvent + Looking at its original implementation shows that there isn't an + appropriate place in the new sound code to reinsert the event, and the + place of 'sound engine/manager initialization event' is taken already by SoundLoadEvent. + * Perform some cleanup on client events + - Removed nullable annotations from ClientPlayerNetworkEvent + - Renamed #getPartialTicks methods to #getPartialTick, to be consistent + with vanilla's naming of the partial tick + - Cleanup documentation to remove line breaks, use the + spelling 'cancelled' over + 'canceled', and improve docs on existing and + new methods. + * Remove EntityEvent.CanUpdate + Closes MinecraftForge/MinecraftForge#6394 + * Switch to Jetbrains nullability annotations + * New PlayLevelSoundEvent; replaces old PlaySoundAtEntityEvent + * Remove ForgeWorldPresetScreens + * Remove IForgeRegistryEntry + * Remove use of List in FML's CompletableFutures + * Add docs to mod loading stages, stages, and phases + * Gradle 7.4.2 + * Use SLF4J in FMLLoader and other subprojects + * Switch dynamic versions in subprojects to pinned ones + * Switch ForgeRoot and MDK to FG plugin markers + * Configure Forge javadoc task + The task now uses a custom stylesheet with MCForge elements, and + configured to combine the generation from the four FML subprojects + (fmlloader, fmlcore, javafmllanguage, mclanguage) and the Forge project + into the javadoc output. + * Update docs/md files, for 1.19 update and the move away from IRC to Discord. + * Make "Potentially dangerous alternative prefix" a debug warning, not info. + Co-authored-by: Curle + Co-authored-by: sciwhiz12 + diff --git a/gradle.properties b/gradle.properties new file mode 100644 index 0000000..ca1e9f4 --- /dev/null +++ b/gradle.properties @@ -0,0 +1,8 @@ +# Sets default memory used for gradle commands. Can be overridden by user or command line properties. +# This is required to provide enough memory for the Minecraft decompilation process. +org.gradle.jvmargs=-Xmx3G +org.gradle.daemon=false + +mc_version=1.19.2 +forge_version=43.1.16 +myversion=1.0.0.0 \ No newline at end of file diff --git a/gradlew b/gradlew new file mode 100644 index 0000000..a69d9cb --- /dev/null +++ b/gradlew @@ -0,0 +1,240 @@ +#!/bin/sh + +# +# Copyright © 2015-2021 the original authors. +# +# Licensed under the Apache License, Version 2.0 (the "License"); +# you may not use this file except in compliance with the License. +# You may obtain a copy of the License at +# +# https://www.apache.org/licenses/LICENSE-2.0 +# +# Unless required by applicable law or agreed to in writing, software +# distributed under the License is distributed on an "AS IS" BASIS, +# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +# See the License for the specific language governing permissions and +# limitations under the License. +# + +############################################################################## +# +# Gradle start up script for POSIX generated by Gradle. +# +# Important for running: +# +# (1) You need a POSIX-compliant shell to run this script. If your /bin/sh is +# noncompliant, but you have some other compliant shell such as ksh or +# bash, then to run this script, type that shell name before the whole +# command line, like: +# +# ksh Gradle +# +# Busybox and similar reduced shells will NOT work, because this script +# requires all of these POSIX shell features: +# * functions; +# * expansions «$var», «${var}», «${var:-default}», «${var+SET}», +# «${var#prefix}», «${var%suffix}», and «$( cmd )»; +# * compound commands having a testable exit status, especially «case»; +# * various built-in commands including «command», «set», and «ulimit». +# +# Important for patching: +# +# (2) This script targets any POSIX shell, so it avoids extensions provided +# by Bash, Ksh, etc; in particular arrays are avoided. +# +# The "traditional" practice of packing multiple parameters into a +# space-separated string is a well documented source of bugs and security +# problems, so this is (mostly) avoided, by progressively accumulating +# options in "$@", and eventually passing that to Java. +# +# Where the inherited environment variables (DEFAULT_JVM_OPTS, JAVA_OPTS, +# and GRADLE_OPTS) rely on word-splitting, this is performed explicitly; +# see the in-line comments for details. +# +# There are tweaks for specific operating systems such as AIX, CygWin, +# Darwin, MinGW, and NonStop. +# +# (3) This script is generated from the Groovy template +# https://github.com/gradle/gradle/blob/master/subprojects/plugins/src/main/resources/org/gradle/api/internal/plugins/unixStartScript.txt +# within the Gradle project. +# +# You can find Gradle at https://github.com/gradle/gradle/. +# +############################################################################## + +# Attempt to set APP_HOME + +# Resolve links: $0 may be a link +app_path=$0 + +# Need this for daisy-chained symlinks. +while + APP_HOME=${app_path%"${app_path##*/}"} # leaves a trailing /; empty if no leading path + [ -h "$app_path" ] +do + ls=$( ls -ld "$app_path" ) + link=${ls#*' -> '} + case $link in #( + /*) app_path=$link ;; #( + *) app_path=$APP_HOME$link ;; + esac +done + +APP_HOME=$( cd "${APP_HOME:-./}" && pwd -P ) || exit + +APP_NAME="Gradle" +APP_BASE_NAME=${0##*/} + +# Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script. +DEFAULT_JVM_OPTS='"-Xmx64m" "-Xms64m"' + +# Use the maximum available, or set MAX_FD != -1 to use that value. +MAX_FD=maximum + +warn () { + echo "$*" +} >&2 + +die () { + echo + echo "$*" + echo + exit 1 +} >&2 + +# OS specific support (must be 'true' or 'false'). +cygwin=false +msys=false +darwin=false +nonstop=false +case "$( uname )" in #( + CYGWIN* ) cygwin=true ;; #( + Darwin* ) darwin=true ;; #( + MSYS* | MINGW* ) msys=true ;; #( + NONSTOP* ) nonstop=true ;; +esac + +CLASSPATH=$APP_HOME/gradle/wrapper/gradle-wrapper.jar + + +# Determine the Java command to use to start the JVM. +if [ -n "$JAVA_HOME" ] ; then + if [ -x "$JAVA_HOME/jre/sh/java" ] ; then + # IBM's JDK on AIX uses strange locations for the executables + JAVACMD=$JAVA_HOME/jre/sh/java + else + JAVACMD=$JAVA_HOME/bin/java + fi + if [ ! -x "$JAVACMD" ] ; then + die "ERROR: JAVA_HOME is set to an invalid directory: $JAVA_HOME + +Please set the JAVA_HOME variable in your environment to match the +location of your Java installation." + fi +else + JAVACMD=java + which java >/dev/null 2>&1 || die "ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH. + +Please set the JAVA_HOME variable in your environment to match the +location of your Java installation." +fi + +# Increase the maximum file descriptors if we can. +if ! "$cygwin" && ! "$darwin" && ! "$nonstop" ; then + case $MAX_FD in #( + max*) + MAX_FD=$( ulimit -H -n ) || + warn "Could not query maximum file descriptor limit" + esac + case $MAX_FD in #( + '' | soft) :;; #( + *) + ulimit -n "$MAX_FD" || + warn "Could not set maximum file descriptor limit to $MAX_FD" + esac +fi + +# Collect all arguments for the java command, stacking in reverse order: +# * args from the command line +# * the main class name +# * -classpath +# * -D...appname settings +# * --module-path (only if needed) +# * DEFAULT_JVM_OPTS, JAVA_OPTS, and GRADLE_OPTS environment variables. + +# For Cygwin or MSYS, switch paths to Windows format before running java +if "$cygwin" || "$msys" ; then + APP_HOME=$( cygpath --path --mixed "$APP_HOME" ) + CLASSPATH=$( cygpath --path --mixed "$CLASSPATH" ) + + JAVACMD=$( cygpath --unix "$JAVACMD" ) + + # Now convert the arguments - kludge to limit ourselves to /bin/sh + for arg do + if + case $arg in #( + -*) false ;; # don't mess with options #( + /?*) t=${arg#/} t=/${t%%/*} # looks like a POSIX filepath + [ -e "$t" ] ;; #( + *) false ;; + esac + then + arg=$( cygpath --path --ignore --mixed "$arg" ) + fi + # Roll the args list around exactly as many times as the number of + # args, so each arg winds up back in the position where it started, but + # possibly modified. + # + # NB: a `for` loop captures its iteration list before it begins, so + # changing the positional parameters here affects neither the number of + # iterations, nor the values presented in `arg`. + shift # remove old arg + set -- "$@" "$arg" # push replacement arg + done +fi + +# Collect all arguments for the java command; +# * $DEFAULT_JVM_OPTS, $JAVA_OPTS, and $GRADLE_OPTS can contain fragments of +# shell script including quotes and variable substitutions, so put them in +# double quotes to make sure that they get re-expanded; and +# * put everything else in single quotes, so that it's not re-expanded. + +set -- \ + "-Dorg.gradle.appname=$APP_BASE_NAME" \ + -classpath "$CLASSPATH" \ + org.gradle.wrapper.GradleWrapperMain \ + "$@" + +# Stop when "xargs" is not available. +if ! command -v xargs >/dev/null 2>&1 +then + die "xargs is not available" +fi + +# Use "xargs" to parse quoted args. +# +# With -n1 it outputs one arg per line, with the quotes and backslashes removed. +# +# In Bash we could simply go: +# +# readarray ARGS < <( xargs -n1 <<<"$var" ) && +# set -- "${ARGS[@]}" "$@" +# +# but POSIX shell has neither arrays nor command substitution, so instead we +# post-process each arg (as a line of input to sed) to backslash-escape any +# character that might be a shell metacharacter, then use eval to reverse +# that process (while maintaining the separation between arguments), and wrap +# the whole thing up as a single "set" statement. +# +# This will of course break if any of these variables contains a newline or +# an unmatched quote. +# + +eval "set -- $( + printf '%s\n' "$DEFAULT_JVM_OPTS $JAVA_OPTS $GRADLE_OPTS" | + xargs -n1 | + sed ' s~[^-[:alnum:]+,./:=@_]~\\&~g; ' | + tr '\n' ' ' + )" '"$@"' + +exec "$JAVACMD" "$@" diff --git a/gradlew.bat b/gradlew.bat new file mode 100644 index 0000000..53a6b23 --- /dev/null +++ b/gradlew.bat @@ -0,0 +1,91 @@ +@rem +@rem Copyright 2015 the original author or authors. +@rem +@rem Licensed under the Apache License, Version 2.0 (the "License"); +@rem you may not use this file except in compliance with the License. +@rem You may obtain a copy of the License at +@rem +@rem https://www.apache.org/licenses/LICENSE-2.0 +@rem +@rem Unless required by applicable law or agreed to in writing, software +@rem distributed under the License is distributed on an "AS IS" BASIS, +@rem WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +@rem See the License for the specific language governing permissions and +@rem limitations under the License. +@rem + +@if "%DEBUG%"=="" @echo off +@rem ########################################################################## +@rem +@rem Gradle startup script for Windows +@rem +@rem ########################################################################## + +@rem Set local scope for the variables with windows NT shell +if "%OS%"=="Windows_NT" setlocal + +set DIRNAME=%~dp0 +if "%DIRNAME%"=="" set DIRNAME=. +set APP_BASE_NAME=%~n0 +set APP_HOME=%DIRNAME% + +@rem Resolve any "." and ".." in APP_HOME to make it shorter. +for %%i in ("%APP_HOME%") do set APP_HOME=%%~fi + +@rem Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script. +set DEFAULT_JVM_OPTS="-Xmx64m" "-Xms64m" + +@rem Find java.exe +if defined JAVA_HOME goto findJavaFromJavaHome + +set JAVA_EXE=java.exe +%JAVA_EXE% -version >NUL 2>&1 +if %ERRORLEVEL% equ 0 goto execute + +echo. +echo ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH. +echo. +echo Please set the JAVA_HOME variable in your environment to match the +echo location of your Java installation. + +goto fail + +:findJavaFromJavaHome +set JAVA_HOME=%JAVA_HOME:"=% +set JAVA_EXE=%JAVA_HOME%/bin/java.exe + +if exist "%JAVA_EXE%" goto execute + +echo. +echo ERROR: JAVA_HOME is set to an invalid directory: %JAVA_HOME% +echo. +echo Please set the JAVA_HOME variable in your environment to match the +echo location of your Java installation. + +goto fail + +:execute +@rem Setup the command line + +set CLASSPATH=%APP_HOME%\gradle\wrapper\gradle-wrapper.jar + + +@rem Execute Gradle +"%JAVA_EXE%" %DEFAULT_JVM_OPTS% %JAVA_OPTS% %GRADLE_OPTS% "-Dorg.gradle.appname=%APP_BASE_NAME%" -classpath "%CLASSPATH%" org.gradle.wrapper.GradleWrapperMain %* + +:end +@rem End local scope for the variables with windows NT shell +if %ERRORLEVEL% equ 0 goto mainEnd + +:fail +rem Set variable GRADLE_EXIT_CONSOLE if you need the _script_ return code instead of +rem the _cmd.exe /c_ return code! +set EXIT_CODE=%ERRORLEVEL% +if %EXIT_CODE% equ 0 set EXIT_CODE=1 +if not ""=="%GRADLE_EXIT_CONSOLE%" exit %EXIT_CODE% +exit /b %EXIT_CODE% + +:mainEnd +if "%OS%"=="Windows_NT" endlocal + +:omega diff --git a/settings.gradle b/settings.gradle new file mode 100644 index 0000000..fb61b26 --- /dev/null +++ b/settings.gradle @@ -0,0 +1,6 @@ +pluginManagement { + repositories { + gradlePluginPortal() + maven { url = 'https://maven.minecraftforge.net/' } + } +} \ No newline at end of file