Create a new event and add a few fields to existing events
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8 changed files with 61 additions and 11 deletions
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@ -4,6 +4,7 @@ import dev.zontreck.libzontreck.LibZontreck;
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import dev.zontreck.libzontreck.memory.PlayerContainer;
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import dev.zontreck.libzontreck.profiles.Profile;
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import dev.zontreck.libzontreck.profiles.UserProfileNotYetExistsException;
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import net.minecraft.server.level.ServerLevel;
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import net.minecraft.server.level.ServerPlayer;
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import net.minecraftforge.common.MinecraftForge;
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import net.minecraftforge.event.entity.living.LivingEvent.LivingUpdateEvent;
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@ -41,8 +42,9 @@ public class ForgeEventHandlers {
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ServerPlayer player = (ServerPlayer)ev.getPlayer();
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Profile prof = Profile.factory(player);
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ServerLevel level = player.getLevel();
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MinecraftForge.EVENT_BUS.post(new ProfileLoadedEvent(prof));
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MinecraftForge.EVENT_BUS.post(new ProfileLoadedEvent(prof, player, level));
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}
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@SubscribeEvent
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@ -1,13 +1,19 @@
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package dev.zontreck.libzontreck.events;
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import dev.zontreck.libzontreck.profiles.Profile;
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import net.minecraft.server.level.ServerLevel;
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import net.minecraft.server.level.ServerPlayer;
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import net.minecraftforge.eventbus.api.Event;
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public class ProfileLoadedEvent extends Event
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{
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public Profile profile;
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public ProfileLoadedEvent(Profile prof)
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public ServerPlayer player;
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public ServerLevel level;
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public ProfileLoadedEvent(Profile prof, ServerPlayer player, ServerLevel level)
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{
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profile=prof;
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this.player=player;
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this.level=level;
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}
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}
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@ -1,5 +1,6 @@
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package dev.zontreck.libzontreck.events;
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import dev.zontreck.libzontreck.profiles.Profile;
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import net.minecraftforge.eventbus.api.Event;
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public class ProfileUnloadedEvent extends Event
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@ -0,0 +1,19 @@
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package dev.zontreck.libzontreck.events;
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import dev.zontreck.libzontreck.profiles.Profile;
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import net.minecraft.server.level.ServerPlayer;
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import net.minecraftforge.eventbus.api.Cancelable;
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import net.minecraftforge.eventbus.api.Event;
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@Cancelable
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public class ProfileUnloadingEvent extends Event
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{
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public Profile profile;
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public ServerPlayer player;
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public ProfileUnloadingEvent(Profile profile, ServerPlayer player)
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{
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this.profile=profile;
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this.player=player;
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}
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}
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